These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Team Avatar and the future of our prototype

First post First post First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#2521 - 2013-10-11 00:08:31 UTC
Thetabetalpha
Republic Military School
Minmatar Republic
#2522 - 2013-10-11 02:11:01 UTC
raven666wings wrote:
Thetabetalpha wrote:
You guys think they are capable to deliver any avatar content?

We don't have to think or Imagine™. There is already avatar content even in the first module of the game (Hangar module). Back the game, download it and see for yourself.

I was talking about CCP.
Personally, I do not believe CCP is either capable or willing to deliver avatar content. They got projects all over the place, they reinvent all over the place. Just look at the "UI" in captains quarters. Character movement controls feel awkward.

As far as eve is all about ships goes - how about that drone UI. So it took them 10 years to add that drag and drop function for it. Well, thanks a lot, now we'll have to wait another 10 to get an iteration and hopefully get actual drone UI? Lol

Wake up people.. "Meaningful avatar gameplay"
(Soon™)™
Dersen Lowery
The Scope
#2523 - 2013-10-11 02:30:02 UTC  |  Edited by: Dersen Lowery
My personal belief comes down to three things:

1) First, yes, they have to whip the game they are actually shipping into shape. That doesn't just mean fixing the broken stuff, it means getting people excited again. Odyssey was a meh attempt at that. I hope subsequent releases are more successful.

2) CCP has active, and highly sophisticated, avatar gameplay development going on. My hunch is that EVE will see WiS once WoD is released and has been out long enough to shake the worst bugs out. Say, in three years or so.

3) Avatars are really, really hard. The trolls who go on about emoting and /dancing are irritating, but there is a real point there, which is that most games squander all the potential expressiveness of their players' avatars in a few dozen lazy, silly, exaggerated animations. That's because making a human act human is incredibly difficult. The facial expressions are individual and subtle. Everything from posture to gait to how dilated the pupils are communicates something. The most powerful reactions are the immediate, involuntary ones that /emotes, as relatively slow reactions, can't possibly mimic. Then there's the problem of voices, and realistic voice communication. How far does your voice carry? How well do you control that? You can go deep into the weeds if you want to. If CCP learned anything from Incarna, it was that avatars aren't a feature like wormholes or POSes. They're absolutely huge if you want to do them right--and all evidence points to the conclusion that CCP wants to do them right. I note that Sony has a facial expression translator for EQNext, which is very cool, but of course the facial expressions are caricatured and then rendered onto cartoons. CCP will not be satisfied with that.

Meanwhile, they're just now beginning to experiment with "expressions" on ships, via the Marauders (yes, Rorqual--but they showed a Crucifier model at Fanfest that did something similar, so this isn't just about siege or bastion modes). I think it would interesting to make them more expressive--to have them, for instance, reveal (or retract) their guns, power their shields, have the lights flash and turn red when the ship enters hull, and otherwise have some form of visual communication. It wouldn't be a huge, banner feature, because many people play EVE as a 3D-projected 2D tile game with an ancillary spreadsheet, but for the people who don't it would be a nice extra touch.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Loco Kamikaze
Pator Tech School
Minmatar Republic
#2524 - 2013-10-11 06:51:18 UTC  |  Edited by: Loco Kamikaze
Dersen Lowery wrote:

2) CCP has active, and highly sophisticated, avatar gameplay development going on. My hunch is that EVE will see WiS once WoD is released and has been out long enough to shake the worst bugs out. Say, in three years or so.

or: if there's a team avatar why aren't they doing avatar stuff?

pretty sure i'd be willing to put my life on hold and work for peanuts at CCP.... if I had the skills. but I do not. (OJT?)

also fairly confident avatar gameplay will be do-or-die for EVE, but I won't guess whether that means it will or won't. and I don't have a feeling about if it does or doesn't.

I took a good look at why I enjoy EVE, and it's basically the enjoyment I find while it keeps me indoors (instead of doing pointless, wasteful things that cost time and money and speeding on the way). and I asked myself if it has to be EVE and the answer is no.

sub fees were for those months I already played, and there is always the possibility of the servers undergoing a permanent downtime. that's just how it has to be. walk away from it as if it was farmville.

so there's a constant question of -why- haven't those things happened, that would bolster subs and faith in EVE and its future.

cuz you see, imo EVR set a precedent for what can be accomplished by a handful of inspired, skilled people. I'm not interested in EVR as much as dismounted (militaryspeak for getting out of your vehicle) exploration, which is something that be integrated, become another huge SP sink, and can have inventory that is cross-capable with DUST. (market integration, maybe?)

if they're not doing dismounted explo, then what are they doing? gimme something, cuz the reason for secrecy is out the window--the other guy is telling the world about everything they're doing, and gaining people's confidence.

I don't understand the point of this thread in the first place, really. has anyone stated a new idea, something they didn't know about already

Rhes wrote:
Gel Musana wrote:
OK, this post is 1 year old now. Can you show this to us now? Or was this just smoke? Pirate


Team Avatar doesn't even exist anymore. CCP has wisely decided to honor their promise to focus on real Eve content.

oh **** the thread was created 10.09.20TWELVE hahaha

that I should worry about losing my hearing is nonsense, because there will always be -=BASS=-

Trii Seo
Goonswarm Federation
#2525 - 2013-10-11 07:49:58 UTC
Crasniya wrote:
Trii Seo wrote:
That said, actual WiS can wait until the spaceship game is sorted and amazing, even more amazing than it is now. It has issues that need to be fixed, major issues.


It really can't wait. Spaceship gameplay is fine. They've wasted the last three expansions doing nothing but minor tweaks to it. Meanwhile, they have multiple incoming games producing more elaborate products that are directly competing with them.


- Spaceship gameplay is fine on a baseline combat content level. They've done a good job rebalancing T1, they've still got T2s and pirate ships to deal with.

- Metagame is not fine. Nullsec is becoming rapidly stagnant and it is not, as much as a lot of people would love to believe, "lol goons killing 0.0". It is a result of flawed game mechanics (SOV) and repeated nerfs to 0.0 income that caused sov-space to be nearly worthless.

I don't think games like SC would compete. I can see myself playing a game like Star Citizen, the same way i played Freelancer or Freespace and Freespace 2 (check out the Freespace SCP thingie by the way people, it's downright amazing what they've done to that old game) - spaceships pew pew, you do it for a while, get bored, come back to EVE.

Because in the end, out there, is always EVE. It ticks in the background, a game where a kill can be more than a worthless number on your killcount. Where loss is meaningful in many ways, and where hopes and dreams can fall to the relentless march of a thousand pilots. It falls quiet until a ping pops up, your coalition marches to a new war. You're needed - your tackling Slasher, your black ops, your battleship, logi or carrier.

What New Eden is now was created by hundreds of players that flew through those systems in the past. The likes of Vile Rat, whose actions shaped the political landscape that exists today or The Mittani who to some is the worst being to ever visit the cluster and to others a leader that sets a new course and select a new enemy to be crushed by the Coalition. It's a game that has a lore aside from its own lore - violent history of wars, riots and great heists.

StarCitizen promises... vague "revolution", promises to be the next BIG THING. I don't tihnk we'll see it in its full potential until goons descend upon it and break it to pieces to make their mark. Until someone tries to fight them, sparking a year-long holy war that would culiminate in a collapse that is still remembered after many years.

I think, to be honest, in a game where chat channels and external voice comms are as far as interaction goes (good, it's efficient) what we need now is more triggers to drive conflict not "shiney shiney WiS". Nobody ever started a war over how ugly was the mug of the other side.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Anu Vare
Oris Inquisition
#2526 - 2013-10-11 09:58:40 UTC
YES YES YES YES YES


:)


I can't stress enough how awesome it would be if EVE were not just a spaceship game but a whole sci-fi universe simulation.

Ultimately I'd love to see the game be 50% space and 50% first person. Also I think this would attract an entirely new player base that is interested in a good first person sci-fi game. (something that I think the market has largely failed to provide)


If CCP expanded EVE into avatar based content significantly I think it could take off and make CCP a ton of money.

Just my 2 cents :)


J3ssica Alba
Federal Navy Academy
Gallente Federation
#2527 - 2013-10-11 10:02:15 UTC  |  Edited by: J3ssica Alba
Unlike CCP, Chris Roberts would not let anyone try to destroy his masterpiece.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Arduemont
Rotten Legion
#2528 - 2013-10-11 10:40:22 UTC
Trii Seo wrote:
what we need now is more triggers to drive conflict not "shiney shiney WiS". Nobody ever started a war over how ugly was the mug of the other side.


Your statement assumed the existence of "shiney shiney WiS" without conflict. This thread is about WiS that would generate conflict, and so this really doesn't make a great deal of sense on your part.

On top of that, although we do need more balanced conflict drivers, what you fail to realize is that the vast majority of the player base don't give a **** about conflict drivers. Most of them are high sec carebears. Now, I am not saying we should pander specifically to them, but we certainly shouldn't be pandering specifically to the nullbears when they are such an insignificant proportion of the player base.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Trii Seo
Goonswarm Federation
#2529 - 2013-10-11 10:41:11 UTC
We can't forget what is EVE in its core - ruthless, cold sandbox universe that will take your cookie and run away laughing as you cry.

To get a cookie, you'll have to endure a road that will turn your innocent, newbie soul into that of a grizzled veteran. You will endure months of training, losses, being beaten by those who outmatch you by years of experience. You will not be rewarded by just logging in or paying - you will log in for your daily dose of a punch to the face.

But when you finally find the guy that stole your cookie and claim it through cunning or sheer superiority of force, it will taste delicious.

So delicious you will want more and set yourself a new goal. We all have our cookie we work towards to achieve.

From the responses to SC it seems like people want EVE just without murderers, theives, scammers and ruthless warlords that burn regions without care for the tears of the owner. Which means - without what drives EVE's content. Without it, this game would become a soulless tactical space game.

As for the crowd WiS would bring... I doubt it'd last long. Many would join the forum whining and quit.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Flamespar
WarRavens
#2530 - 2013-10-11 10:47:29 UTC
Trii Seo wrote:
what we need now is more triggers to drive conflict not "shiney shiney WiS". Nobody ever started a war over how ugly was the mug of the other side.


Shooting them in the face though.

Seriously I want them to cry, beg, wet their pants, begging me not to shoot because I caught them out of their pod.

It'd be interesting to see how cocky some players would be if they didn't have their spaceships to protect them.
Trii Seo
Goonswarm Federation
#2531 - 2013-10-11 11:02:25 UTC
Flamespar wrote:
Trii Seo wrote:
what we need now is more triggers to drive conflict not "shiney shiney WiS". Nobody ever started a war over how ugly was the mug of the other side.


Shooting them in the face though.

Seriously I want them to cry, beg, wet their pants, begging me not to shoot because I caught them out of their pod.

It'd be interesting to see how cocky some players would be if they didn't have their spaceships to protect them.


I'm guessing about the same, if they can afford a shiney ship they can afford mercs and a machinegun.

I'm curious, is CCP even monitoring those threads? They seem awfully enigmatic as of late... I mean, you know, actually reading through all this crap inside.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Johan Civire
Caldari Provisions
Caldari State
#2532 - 2013-10-11 11:24:27 UTC  |  Edited by: Johan Civire
Thetabetalpha wrote:
raven666wings wrote:
Thetabetalpha wrote:
You guys think they are capable to deliver any avatar content?

We don't have to think or Imagine™. There is already avatar content even in the first module of the game (Hangar module). Back the game, download it and see for yourself.

I was talking about CCP.
Personally, I do not believe CCP is either capable or willing to deliver avatar content. They got projects all over the place, they reinvent all over the place. Just look at the "UI" in captains quarters. Character movement controls feel awkward.

As far as eve is all about ships goes - how about that drone UI. So it took them 10 years to add that drag and drop function for it. Well, thanks a lot, now we'll have to wait another 10 to get an iteration and hopefully get actual drone UI? Lol

Wake up people.. "Meaningful avatar gameplay"
(Soon™)™


I think that's correct the have just to many project the are working one. The update the game "with here and there stuff" if the just focus on 1 area of the game perhaps the can finish that and move on.. On the next project. No instead people are complaining about there is no "essential update" more ships bug fixs visual effects upgrades. And some new core updates or fixses. That's the problem. Every one want something differed in this game. And CCP is working also on everything to try to keep them happy. This is where all the problem is. If the lose this project. "example more ship" and bug fixs here and there. I don`t think people will like that. If the focus to hard on WiS the other people are complaining. Its always people "A" says this and people "B" says that. So CCP try to keep both of them happy. And here is the problem....
Lipbite
Express Hauler
#2533 - 2013-10-11 11:56:05 UTC  |  Edited by: Lipbite
Trii Seo wrote:
EVE in its core - ruthless, cold sandbox universe


If you check polls in SC - most (2/3) players want exploration, not PvP. Casuals provide most money for games and they don't care if game is for hardcore PvPers or not - they'll go to the game where they'll feel more comfortable. There are 5 sandbox games in development, with its "no content for you, go PvP" development doctrine EVE will lose subscribers - the only questions are how many and how to minimize losses? Obvious answer - better WiS functionality surely won't hurt because besides gameplay it will provide much more socialization opportunities than local chat from 90s.
Arduemont
Rotten Legion
#2534 - 2013-10-11 12:04:27 UTC
Lipbite wrote:
Trii Seo wrote:
EVE in its core - ruthless, cold sandbox universe


If you check polls in SC - most (2/3) players want exploration, not PvP. Casuals provide most money for games and they don't care if game is for hardcore PvPers or not - they'll go to the game where they'll feel more comfortable. There are 5 sandbox games in development, with its "no content for you, go PvP" development doctrine EVE will lose subscribers - the only questions are how many and how to minimize losses? Obvious answer - better WiS functionality surely won't hurt because besides gameplay it will provide much more socialization opportunities than local chat from 90s.


A local chat which they should get rid of, if you ask me.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ishtanchuk Fazmarai
#2535 - 2013-10-11 13:26:53 UTC  |  Edited by: Ishtanchuk Fazmarai
Lipbite wrote:
Trii Seo wrote:
EVE in its core - ruthless, cold sandbox universe


If you check polls in SC - most (2/3) players want exploration, not PvP. Casuals provide most money for games and they don't care if game is for hardcore PvPers or not - they'll go to the game where they'll feel more comfortable. There are 5 sandbox games in development, with its "no content for you, go PvP" development doctrine EVE will lose subscribers - the only questions are how many and how to minimize losses? Obvious answer - better WiS functionality surely won't hurt because besides gameplay it will provide much more socialization opportunities than local chat from 90s.


Well, CCP tries to turn exploration into something big, adding NewSpace (TM), but obviously they don't get that the need to succeed in PvP before you as much as have a chance to earn any profit from EVE is plain driving players away BEFORE they get a taste of the rewards.

It's like:

Hisec content: go there, get stupid cookie.
All other content: go there, learn to defeat bears barehanded, get slightly nicer cookie.

The barrier of learning to PvP makes most of EVE space useless. Some players will not PvP, others will just fail at PvP, others will join the wrong corporation (like, anyoen who fought CFC the last two years), and many just didn't signed in because of PvP (a mere 74% last time CCP released data).

So, what's left? Stuff that doesn't requires PvP (industry, trading), and the blank sheet of WiS content, whcih can be written and drawn in any way.

EVE's success has been to find a niche within a niche of people who like EVE's PvP. but those guys don't pay the bills to 550 guys in Iceland, the USA and China. In order to just stay, not grow, just stay, CCP needs to draw in people from larger niches, and do it before someone else grabs those niches.

And that can't be done with more of the same. Something new is needed.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Crasniya
The Aussienauts
#2536 - 2013-10-11 14:02:46 UTC
Trii Seo wrote:
- Spaceship gameplay is fine on a baseline combat content level. They've done a good job rebalancing T1, they've still got T2s and pirate ships to deal with.


There really shouldn't be any overlap between people changing spreadsheet numbers on balance, and people developing avatar gameplay. There's no reason there can't be both going on at the same time.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Trii Seo
Goonswarm Federation
#2537 - 2013-10-11 14:31:26 UTC
Crasniya wrote:
Trii Seo wrote:
- Spaceship gameplay is fine on a baseline combat content level. They've done a good job rebalancing T1, they've still got T2s and pirate ships to deal with.


There really shouldn't be any overlap between people changing spreadsheet numbers on balance, and people developing avatar gameplay. There's no reason there can't be both going on at the same time.


You're right. The rest is likely busy looking into POSes and Sovereignity, things that are among the foundation of conflict in this game.

Here's the thing: games condition you to fight the bear. In a sandbox, you don't need to fight the bear.

Outsmart the bear. Run from the bear. Hide from the bear. If you don't feel stupid, reckless or just plain lack the testicular fortitude along with a shotgun - don't fight the bear.

Hell, talk to the bear. It turns out the bear is not a dumb bear - it's a member of Bears United, a corporation of unionized exploring bears that wish and have the power to contain local resources to themselves. Befriend the bear, join him and his friends and use the newfound alliance to build up your own fortune.

What would come next? Would you betray the bears, steal their riches and run? Would you eventually, through resourcefulness and discovered talent for leadership become the Chief Bear, leading the Bears to join a massive alliance and march to war, carving a constellation of 0.0 space for themselves?

Of course, this would require you to get out of a restraining mindset. Because anyone who does PvP is clearly a hardcore no-lifey ganking bastard that has all skills to 5 and billions of ISK to boot. Because it's bad to be bad. Because good and evil exist, or matter. It would require interacting with others.

Or, maybe you go a different way. You die. You wake up and swear to get revenge on the damned Bear. You get your skills to 5. You scam people out of money to get the billions. You learn to pvp alone, against the numbers and when the time comes you return and smack him down barehanded. By that time you're probably someone whom people recognize and dock when he enters local.

Either way, you just went through a story arc of your own, designed by events that happened to you and driven by a goal you found as your own. And it won't just end here.

If that "2/3 Casuals that want exploration" and "74% that didn't sign on due to PvP" had their say, we'd probably never hear many of the stories that made EVE itself. Everyone who ever lived outside of hisec has a story to tell, even more than one. You can have one too - just dare to be bold, as one trailer said.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Guttripper
State War Academy
Caldari State
#2538 - 2013-10-11 15:00:38 UTC
Trii Seo wrote:
We can't forget what is EVE in its core - ruthless, cold sandbox universe that will take your cookie and run away laughing as you cry.

Unfortunately, CCP themselves have been making the universe a gentler, warmer place to idle in the sunshine.

- The most bluntly obvious change must have been a toggle safety switch so players will not accidentally harm another player.

- Exploration went from a skill intensive, highly random chance, and a bit of luck to succeed to "Hey look here - take the cookie!" just so everyone can have a cookie instead of seeking them out.

- Learning skills: just another skill that would have a long term benefit, but since it was labelled as a "grind" and players wanted the meat and potatoes of the game _now_, CCP gifted everyone the benefit so cookies for everyone!

- Miners getting destroyed left, right, and center so instead of them taking it upon themselves to tank their ships and loose a bit of gain per cycle, enough complaining had CCP tank their ships for them.

- When I first started, there was a corporation named Privateers that had multiple war declarations against many opponents. Enough complaining later, CCP revised the costs to make it worse per subsequent declaration.

- Skill training: "Yes, you used to train to level five to unlock a new set of higher ended skills. So to ease that burden, we're reducing the requirements to level four, or level one." More gorging on cookies here...

- Warning labels: "Are you really, really sure you want to enter this low security area? Concord can not save you and you may not survive and you will then have a bad day. You would not want to have a bad day, so reconsider, please?"

- And of course, human nature to drift towards a min / max ideal path while everything you may encounter on the way will be spelled out. So CCP offered attribute redistribution and does nothing to shake up the status quo of missions and that ilk.

So cookies back in the "good old days" tasted better than the stale ones of today.

Sorry for going off-topic in this thread.
Arduemont
Rotten Legion
#2539 - 2013-10-11 15:09:15 UTC  |  Edited by: Arduemont
Trii Seo wrote:
The rest is likely busy looking into POSes and Sovereignity, things that are among the foundation of conflict in this game.

....Stuff about how hardcore Eve is.


Sorry, I can't help but think having to leave your ship, risk Death by other capsuleers inside or someone stealing your ship whilst your inside or people waiting for you when you come out... etc... is infinitely more hardcore than sov grind or structure bashing.

Imagine, you go in to look for things and when you get back you find that your ship has been stolen or destroyed and the only way to leave this place is to put a bullet in the back of your skull and clone jump back to station. Sorry, but shooting POSes with your friends and your ship reimbursement scheme seems a lot more jovial or carebear if you ask me.

You seem to imply with ever post that WiS can't be hardcore when the existence of this very thread is evidence to the contrary.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Trii Seo
Goonswarm Federation
#2540 - 2013-10-11 15:17:34 UTC
Guttripper wrote:
Trii Seo wrote:
We can't forget what is EVE in its core - ruthless, cold sandbox universe that will take your cookie and run away laughing as you cry.

Unfortunately, CCP themselves have been making the universe a gentler, warmer place to idle in the sunshine.

- The most bluntly obvious change must have been a toggle safety switch so players will not accidentally harm another player.

- Exploration went from a skill intensive, highly random chance, and a bit of luck to succeed to "Hey look here - take the cookie!" just so everyone can have a cookie instead of seeking them out.

- Learning skills: just another skill that would have a long term benefit, but since it was labelled as a "grind" and players wanted the meat and potatoes of the game _now_, CCP gifted everyone the benefit so cookies for everyone!

- Miners getting destroyed left, right, and center so instead of them taking it upon themselves to tank their ships and loose a bit of gain per cycle, enough complaining had CCP tank their ships for them.

- When I first started, there was a corporation named Privateers that had multiple war declarations against many opponents. Enough complaining later, CCP revised the costs to make it worse per subsequent declaration.

- Skill training: "Yes, you used to train to level five to unlock a new set of higher ended skills. So to ease that burden, we're reducing the requirements to level four, or level one." More gorging on cookies here...

- Warning labels: "Are you really, really sure you want to enter this low security area? Concord can not save you and you may not survive and you will then have a bad day. You would not want to have a bad day, so reconsider, please?"

- And of course, human nature to drift towards a min / max ideal path while everything you may encounter on the way will be spelled out. So CCP offered attribute redistribution and does nothing to shake up the status quo of missions and that ilk.

So cookies back in the "good old days" tasted better than the stale ones of today.

Sorry for going off-topic in this thread.


Well both yes and no:

- Safety toggle is a double-edged sword I'm afraid. I bet it saved a few drunk people that almost opened fire in hisec. And plenty of stupid carebears still get concordokkened.

- Both yes and no but kind of agree on it being way too easy.

- Oh hells no, learning skills to learn other skills faster was a terribad idea. +implants are bad as they are.

- They still die to a single catalyst.

- And now Whores in Space decs everything they feel like and camps trade hubs.

- Same as #1 really. It's not a bad warning, you don't want people to step right into a gatecamp, get traumatized for life and scream on the forums why weren't they helped by CONCORD. Better tell them BEFORE they go.

- Minmaxers gonna minmax.

There are some things that make life 'safer', insurance nerf, concord response time decrease, ability to pod suspects in hisec... yeah list goes on.

But hey, we're offtoping hard here so let's get back on track before ISD swings by with a cease&desist.

Spaceship content > meta content > WiS content. Give us means to produce stories and content first.

Then the ability to look cool. Cooler, actually - you can make us look cool by unlocking the existing items.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph