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Player Features and Ideas Discussion

 
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The 'one-line bad idea' thread

First post First post First post First post
Author
Cpt Ares
Appetite 4 Destruction
#1421 - 2013-10-09 05:36:37 UTC
Faction/officer modules that can be fitted into either the low or mid slots.
Yummy Chocolate
Brutor Tribe
Minmatar Republic
#1422 - 2013-10-09 06:47:03 UTC
www.youtube.com/watch?v=pkdry54C0oU when activating Bastion mode.

also, when each of the 4 different marauders are within 2,500 meters of eachother, make them form voltron, with 95% to all resistances, 50,000 HP for shield, armor and hull and an extra 100% bonus to all turret optimal, falloff and tracking, missile velocity, flight time and explosion velocity, and all turret and missile damage, on top of the ewar immunity and local shield/armor rep bonus.

Frostys Virpio > CCP: Continously Crying Playerbase

Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....

Fel'ina Twilight
Republic Military School
Minmatar Republic
#1423 - 2013-10-09 07:30:40 UTC
Using a Data Analyzer one can hack the enemy ship and disable all modules.
ido spaceship
#1424 - 2013-10-09 08:44:28 UTC
a bomb that randomises all effected players keyboard and mouse keys. and can be used in high sec.
McGeek Ellecon
Lambda Initiative
#1425 - 2013-10-09 09:34:26 UTC
Make sleepers shoot pods with insta-lock on them
NearNihil
Jump Drive Appreciation Society
#1426 - 2013-10-09 11:56:35 UTC  |  Edited by: NearNihil
Capital ASBs/AARs that work in triage/siege.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#1427 - 2013-10-09 13:01:09 UTC
NearNihil wrote:
Capital ASBs/AARs that work in triage/siege.

Um... RASBs anyone? *shudders*
Carnilion
Caldari Provisions
Caldari State
#1428 - 2013-10-09 13:26:48 UTC
Make Planets, Moons, Asteroidfields, Stargates and Stations move (slowly) around in System
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#1429 - 2013-10-09 13:33:32 UTC
Make a ship that can move insanely fast, insta-lock almost everything, damn near impossible to hit, and is immune to bubbles.
Aesheera
Doomheim
#1430 - 2013-10-09 13:39:52 UTC
Auduin Samson wrote:
Make a ship that can move insanely fast, insta-lock almost everything, damn near impossible to hit, and is immune to bubbles.

With mini Doomsdays while also having warfare links.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Rammix
TheMurk
#1431 - 2013-10-09 15:47:26 UTC  |  Edited by: Rammix
A very good idea:

Add some functionality to eve-mail to make it externally available. I mean, make it able to receive/send mail from/to real-life postal servers like gmail or whatever. I.e. full-featured postal service attached to subscription to eve.

p.s. I'd reeallly love to use e-mail address like rammix@gate.eveonline.com as my main e-mail.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Draconus Lofwyr
The Scope
Gallente Federation
#1432 - 2013-10-09 19:02:50 UTC
supercapital armor/shield reppers that repair a percentage of total capacity per cycle, (t1 20%, t2 25%, officer 35%)


supercapital MWD so we can have nano titans at 2km.s zooming around pos's
Barry Filler
Cold Moon Consortium
#1433 - 2013-10-09 19:10:15 UTC
Carnilion wrote:
Make Planets, Moons, Asteroidfields, Stargates and Stations move (slowly) around in System



I thought they did that already
stoicfaux
#1434 - 2013-10-09 22:11:53 UTC
A Marauder only (or Kronos only) Micro Jump Drive variant that lets you jump to a targeted target within 100km.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

AstraPardus
Earthside Mixlabs
#1435 - 2013-10-09 23:11:36 UTC
SoE Supercarrier.
Every time I post is Pardy time! :3
Corvald Tyrska
Valknetra
#1436 - 2013-10-10 04:14:50 UTC
When using a jump clone have a 1% chance of randomly jumping to someone else's jump clone, anywhere on the map.
Supreme clientele
The Dikembe Mutombo Shotblocking Team
#1437 - 2013-10-10 05:29:33 UTC
Interdictors fit with covert ops cloaks
Fel'ina Twilight
Republic Military School
Minmatar Republic
#1438 - 2013-10-10 08:20:27 UTC
Deny docking of attacked ship.
Korgreim
Shadows of the Day
#1439 - 2013-10-10 08:44:44 UTC
Aesheera wrote:
Auduin Samson wrote:
Make a ship that can move insanely fast, insta-lock almost everything, damn near impossible to hit, and is immune to bubbles.

With mini Doomsdays while also having warfare links.

Hey, it's already done!
http://www.youtube.com/watch?v=PiR5Q72kT1U
Lauren Chev
Shadow Wolf Squadron
#1440 - 2013-10-10 11:11:01 UTC  |  Edited by: Lauren Chev
Ammo is destructable in your (or any) hold/container if it takes a violent blow (collision) and deals high damage in small area of affect..

so.......

....when you jet a can it keeps the same trajectory & velocity as your ship, and is collidable.
Or you can just fill up that velator with nuclear tipped ammo........


Muahahahaha...... Cool