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Team Avatar and the future of our prototype

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Author
Regina Gerze
The Trinity Conglomerate
#2481 - 2013-10-05 23:59:44 UTC
And if you screw this up or anything else with it...well, I get new material for my Under the Rugs section xD I LOVE YOU CCP, THANK YOU FOR MORE MATERIAL IN THE FUTURE!
chaos666wraith
Cyber Chaos Crew
#2482 - 2013-10-06 02:28:59 UTC  |  Edited by: chaos666wraith
:WARNING:

Extremely aroused fanboy detected.
Possible malicious memory replacement present.
Other meatbags are advised to proceed with caution when in contact with this individual.

CyberChaosCrewTV

Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people.

Flamespar
WarRavens
#2483 - 2013-10-06 05:43:08 UTC
Does anyone know if they prototyped the "risky business" type gameplay they originally mentioned for Incarna.

You know, the whole selling boosters and other illegal stuff in bars. I kinda liked that idea.
Susiqueta Muir
NEXUS Holdings Inc.
#2484 - 2013-10-06 09:02:12 UTC
Ok, fair enough, wis does need to offer something more than what can be achieved purely through current and ifs interactivity but I do feel its important that there is crossover between the interface types. I'm also concerned that the more activities there are that can only be done in wis (especially isk fountains rather than sinks), the more the die-hard fis players will complain and put a spanner in the works.

Additionally, people waiting x or y feature to be fixed first before new development are kind of missing the point of project development. You can have multiple streams of development running at one time and (as appears now to be the approach taken by ccp based on their devblogs) you release incremental steps across multiple streams/areas/features rather than one fully completed feature in a Big Bang approach. Focussing purely just on one area is not an effective use of resources and more likely to cause problems with the code (and player) base.

Wis then should be new ways to see old stuff to get the interface working first of all, then chuck in some isk sinks, a bit of gambling (how about an observation gallery on the war barges to look down on the dustier (figuratively or literally if you like) and bet on the outcome of matches with view screens to watch the action and then expand to the exploration ideas we've seen bandied about. I'd love to dock up at a sleeper site, send out small sentry drones to fight the anti personnel sleeper defences whilst hacking terminals and getting out with the loot before someone else shows up and pops my ship...

SM.
Erotica 1
Krypteia Operations
#2485 - 2013-10-06 09:19:06 UTC

I'm not reading 125 pages to find out, but is this new siphon device just a test to see if we can get avatars to suck in station? I can't wait for the eventual day of players walking around station and doing who knows what.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

J3ssica Alba
Federal Navy Academy
Gallente Federation
#2486 - 2013-10-06 13:09:32 UTC


And a thread on their forums welcoming a huge variety of clothing .. actually hoping that there is a large selection that aren't the same 20 items with different color variations. Oh yes, these are also highly addicted to spaceship piloting as eve pilots are but they are not stuck in the same rut for the last 10 years.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Anomaly One
Doomheim
#2487 - 2013-10-08 01:22:58 UTC
bite the bullet CCP and make this happen just add a little every expansion if you have to or make it one big expansion and be done with it + add character customization (WHERE THE HELL IS MAH PONYTAIL, and the beards man..)
Job Valador
Professional Amateurs
#2488 - 2013-10-08 02:02:42 UTC
Anomaly One wrote:
bite the bullet CCP and make this happen just add a little every expansion if you have to or make it one big expansion and be done with it + add character customization (WHERE THE HELL IS MAH PONYTAIL, and the beards man..)



Beards, that was the first thing i noticed when creating an avatar that peeved me a bit. The distinct lack of beards Sad

"The stone exhibited a profound lack of movement."

Montevius Williams
The Scope
Gallente Federation
#2489 - 2013-10-08 02:05:52 UTC
I don’t think CCP knows how to delivery meaningful, Avatar based gameplay in EVE. It seems to me like it’s something they REALLY want to do, but no one knows where to start.

And I understand the business decision behind saying that you want to focus on FIS space stuff, but it does seem suspicious when you can’t afford to have a team focus on Avatar based stuff, yet you can allocate a team on Dust and Valkyrie.

I started getting serious about EVE when I saw this video a few years ago where CCP t0rfifrans was talking about making EVE into the “Ultimate Sci FI Simulator” and I was hooked from there. Sadly, EVE has yet to get to that point and it won’t get to that point if we don’t have some semblance of Avatar based gameplay.

I was willing to buy the excuse that doing this takes away from Dev time for FIS, but between Dust 514 and EVE Valkyrie in BACK TO BACK years, that excuse just doesn’t fly anymore.

We’re not asking for anything groundbreaking here, but releasing stuff little by little would be great.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Flamespar
WarRavens
#2490 - 2013-10-08 03:27:24 UTC
Montevius Williams wrote:
I don’t think CCP knows how to delivery meaningful, Avatar based gameplay in EVE. It seems to me like it’s something they REALLY want to do, but no one knows where to start.

And I understand the business decision behind saying that you want to focus on FIS space stuff, but it does seem suspicious when you can’t afford to have a team focus on Avatar based stuff, yet you can allocate a team on Dust and Valkyrie.

I started getting serious about EVE when I saw this video a few years ago where CCP t0rfifrans was talking about making EVE into the “Ultimate Sci FI Simulator” and I was hooked from there. Sadly, EVE has yet to get to that point and it won’t get to that point if we don’t have some semblance of Avatar based gameplay.

I was willing to buy the excuse that doing this takes away from Dev time for FIS, but between Dust 514 and EVE Valkyrie in BACK TO BACK years, that excuse just doesn’t fly anymore.

We’re not asking for anything groundbreaking here, but releasing stuff little by little would be great.


This guy gets it.
Ishtanchuk Fazmarai
#2491 - 2013-10-08 06:53:26 UTC
Montevius Williams wrote:
I don’t think CCP knows how to delivery meaningful, Avatar based gameplay in EVE. It seems to me like it’s something they REALLY want to do, but no one knows where to start.

And I understand the business decision behind saying that you want to focus on FIS space stuff, but it does seem suspicious when you can’t afford to have a team focus on Avatar based stuff, yet you can allocate a team on Dust and Valkyrie.

I started getting serious about EVE when I saw this video a few years ago where CCP t0rfifrans was talking about making EVE into the “Ultimate Sci FI Simulator” and I was hooked from there. Sadly, EVE has yet to get to that point and it won’t get to that point if we don’t have some semblance of Avatar based gameplay.

I was willing to buy the excuse that doing this takes away from Dev time for FIS, but between Dust 514 and EVE Valkyrie in BACK TO BACK years, that excuse just doesn’t fly anymore.

We’re not asking for anything groundbreaking here, but releasing stuff little by little would be great.


There's nothing more difficult to do, than that which you don't want to do. Let's check CCP's reasons to not implemnt WiS:

1: it must have meaningful gameplay!

But, we WiSers are being very specific about how we don't mind that such content was only meaningful to us, according to our need for immersion, without a need to force it on FiSers so they stay competitive because it's too "meaningful" to be skipped. Also, how Is Valkyrie meaningful to EVE? And what about trying to make DUST meaningful at all?

2: no more Jesus features!

But, they're implementing a 3 years, 6 expansions Hallelujah Plan in order to add more conquerable space to EVE (that everyone craved albeit the response to the announcement has been null and most players, by any measure, don't play conquer games). Surely WiS could also be implemented in small steps if they just figured something smaller and less ambitious than the derelict exploration prototype.

3: it's not technicaly practical/feasible to add it on the EVE client!

Well, that may be right, or may be not. I wonder what was the purpose of Carbon, then, if now it doesn't allows to add avatar content to the EVE client, let alone can't figure what kind of black magic are doing EVE's competitors when they mix avatars and ships using DirectX 9.0 graphics as X: Rebirth, or an off-the-shelve FPS engine like CryEngine 3 as star Ctizen does.

4: we have a vision to do it in the future!

2013 is the future of 2007, when you talked about the vision of WiS for the first time, so let's take your visions with a pinch of salt, shall we?

5: it may/can/should be done as a separate game!

Then what's the purpose of it? We're here because our capsuleers in EVE had to become real people, there's no point to have avatars if they can't take advantage of our skillpoints, ISK and assets in EVE.

Also, All the woulda-coulda-shouldas / Layin' in the sun / Talkin' 'bout the things / They woulda-coulda-shoulda done... /
But all those woulda-coulda-shouldas / All ran away and hid / From one little did.
Blink

Roses are red / Violets are blue / I am an Alpha / And so it's you

Arduemont
Rotten Legion
#2492 - 2013-10-08 07:30:18 UTC  |  Edited by: Arduemont
Job Valador wrote:
Anomaly One wrote:
bite the bullet CCP and make this happen just add a little every expansion if you have to or make it one big expansion and be done with it + add character customization (WHERE THE HELL IS MAH PONYTAIL, and the beards man..)



Beards, that was the first thing i noticed when creating an avatar that peeved me a bit. The distinct lack of beards Sad


As a strong advocate of beards, I was a little offended that I had been misrepresented in Avatar form. Perhaps we could even have some neck beards for the opposition.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Flamespar
WarRavens
#2493 - 2013-10-09 07:25:49 UTC
Ishtanchuk Fazmarai wrote:


5: it may/can/should be done as a separate game!

Then what's the purpose of it? We're here because our capsuleers in EVE had to become real people, there's no point to have avatars if they can't take advantage of our skillpoints, ISK and assets in EVE.

Also, All the woulda-coulda-shouldas / Layin' in the sun / Talkin' 'bout the things / They woulda-coulda-shoulda done... /
But all those woulda-coulda-shouldas / All ran away and hid / From one little did.
Blink



Personally I would be really annoyed if they developed walking in stations as a separate game, as it would mean that I would need 2 subscriptions to play the game I wanted to play.

Which is precisely the reason why CCP will probably do it that way.

Greed is good.
Johan Civire
Caldari Provisions
Caldari State
#2494 - 2013-10-09 09:50:09 UTC
Flamespar wrote:
Ishtanchuk Fazmarai wrote:


5: it may/can/should be done as a separate game!

Then what's the purpose of it? We're here because our capsuleers in EVE had to become real people, there's no point to have avatars if they can't take advantage of our skillpoints, ISK and assets in EVE.

Also, All the woulda-coulda-shouldas / Layin' in the sun / Talkin' 'bout the things / They woulda-coulda-shoulda done... /
But all those woulda-coulda-shouldas / All ran away and hid / From one little did.
Blink



Personally I would be really annoyed if they developed walking in stations as a separate game, as it would mean that I would need 2 subscriptions to play the game I wanted to play.

Which is precisely the reason why CCP will probably do it that way.

Greed is good.


Lets hoop that will not be the future of eve online.
Trii Seo
Goonswarm Federation
#2495 - 2013-10-09 16:43:07 UTC
J3ssica Alba wrote:


And a thread on their forums welcoming a huge variety of clothing .. actually hoping that there is a large selection that aren't the same 20 items with different color variations. Oh yes, these are also highly addicted to spaceship piloting as eve pilots are but they are not stuck in the same rut for the last 10 years.


Oh look! Concept art! We're doomed!

Right, because it's not like more than 50% of concept art making it to the final product is often called a "Victory". At the rate of SC promising everything and all, I wouldn't be surprised if the game was released barebones with promised expansions that eventually become vaporware.

That said, I guess keep cheering Star Citizen. Maybe it'll at least give CCP a poke to just open the floodgates and release all the reskinned clothing items that have been stuck there since Incarna. Just put them in the AUR store for anyone to use - they don't change the game in any way, shape or form and just like it's with PLEX some people will buy them with AUR then sell for ISK. One will get their ISK, the other a cool customization option for said ISK. Cash goes to CCP anyway and everyone's happy.

Come to think of it, the AUR store vanity items look kind of like something below PLEX in terms of cash/ISK exchange. You buy an AUR token exchange it for a vanity item someone else buys - you don't get the full price of a plex out of it (~500m nowadays, give or take) but you don't pay that much in raw cash either.

And let's be honest, there's no such thing as a price limit on looking absolutely badass (Or fabulous, depending on your... preferences, I guess) - I'm certain many billionaires, given something that looks cool for 50-100m wouldn't say no. I mean, sure they don't serve any practical purpose, you can't lose them either (if you did, nobody would really bother...) - they're like cigars for Bender. They make you look cool.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Bagrat Skalski
Koinuun Kotei
#2496 - 2013-10-09 17:03:35 UTC  |  Edited by: Bagrat Skalski
CCP fixing broken CQ in new build on the test servers will be the indicator that they still care about us, CQ dwellers. If they will leave it, I am leaving mine and moving into the pod PERMANENTLY.
Arduemont
Rotten Legion
#2497 - 2013-10-09 18:11:15 UTC
Bagrat Skalski wrote:
CCP fixing broken CQ in new build on the test servers will be the indicator that they still care about us, CQ dwellers. If they will leave it, I am leaving mine and moving into the pod PERMANENTLY.


CQ is working fine on the test server for me. It probably has something to do with DX11 support issues.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

raven666wings
Cyber Chaos Crew
#2498 - 2013-10-09 22:40:35 UTC  |  Edited by: raven666wings
Trii Seo wrote:
Oh look! Concept art! We're doomed!

Right, because it's not like more than 50% of concept art making it to the final product is often called a "Victory". .


What I think is worth caling a "Victory" there is not the percentage of that art that will make it into the game or not, but the fact that they actually have some and are showing it to the project supporters. That and having a functional and playable game engine that will be giving life to those assets. (please keep in mind when looking at that link that the the date there is 2013 not 2007, the company showcasing the concept is not CCP and the authors are not making some kind of Future Pie in the Sky™ promise).
Thetabetalpha
Republic Military School
Minmatar Republic
#2499 - 2013-10-10 03:21:45 UTC
You guys think they are capable to deliver any avatar content?
CCP is spreading their efforts and devs thin among so many projects (even Blizzard who is significantly richer has less stuff going on at the same time) that at this development rate not even next generation of capsuleers(in real life-assuming Eve even lasts this long) will get to try ambulation.
Soulpirate
Caldari Provisions
Caldari State
#2500 - 2013-10-10 03:22:56 UTC
Latest patch notes...

Quote:
New players will be placed either in the Captain's Quarters or in the hangar when starting into the game.


Sounds like they may actually be interested in what retains customers.