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New dev blog: Starbase happy fun time

First post First post
Author
Circumstantial Evidence
#1061 - 2011-11-15 21:34:46 UTC
GavinCapacitor wrote:
They should look like containers (boxes) or something, not ice cubes.
This is a great point. The block's description on the test server says they are a new form of fuel. So, we can imagine all the previous components are being consumed in the process of making the new fuel.
Quote:
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113.
Spank mehard
Deadspace Depot
#1062 - 2011-11-15 21:35:03 UTC
This is good! My only question is when will the BPO's for the Fuel Blocks be seeded?
Neo Agricola
Gallente Federation
#1063 - 2011-11-15 21:41:50 UTC
Spank mehard wrote:
This is good! My only question is when will the BPO's for the Fuel Blocks be seeded?

29.11.2011

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kniede
Sviesta Fabrika
#1064 - 2011-11-15 22:17:33 UTC  |  Edited by: kniede
Hi.

I also bought DG towers because of less fuel requirements. How about, say 5h cyle? Normal small towers will use 5 blocks (or 1 block per hour), "tier 1" - 4 bloks, "tier 2" - 3 bloks. Middle and large just multiplay with 2 and 4 as expected. Or make 6h cycle and 6-5-4 or whatever You wish, just should be difference.

Best regards to all.

Sorry, didn't find that fatcion towers are un-nerfed, Anyway, i liked idea of larger cubes, by my opinion best solution should be one cube per day.
olsted
I Left W-Space For THIS LLC.
#1065 - 2011-11-16 00:58:51 UTC
almightybig wrote:
After years and years of dealing with this I am glad to see most of this being fixed. There is a big difference between something designed to be challenging and something that is just plain tedious. With recreation time becoming more and more at a premium for many of us, I am happy to see I will not lose any more of my time on these tasks and can get back to playing EVE instead of working it. I have another suggestion. How about something similar to the fitting tool we now use to instantly slap mods on our ships, for POS setup. Put the modules in the box.. have a template loaded. click the button and VOILA! A pretty POS set up exactly as the last 4 thousand POSes I have set up. When are you going to get rid of that rediculous drag to position green arrow nonsense?

Thanks for your thoughtful consideration.



One of the most compelling aspects of Eve is its varied play structure. There are players who spend all their time missioning or engaging in PVP. There are players for whom fabrication and crafting is the thing. Some players work the market and never leave a station. For some players (like myself) slinging spreadsheets to properly plan and maintain POSs is the thing.

With all of its spreadsheety goodness, properly planning for fuel consumption, balancing resources as modules are on and offlined, and coordinating fueling hauls to keep stores up is all part of that activity, and for me an integral part of the game. Having to run spreadsheets to keep the POS going is part of the immersive experience for me and a large part of the fun.

The point is, not everyone is going to like every aspect of play in the game. What CCP is doing is diminishing the immersion and fun for me and possibly others (although I admit I am likely in a small and odd minority here). They are *adding* complexity to the process of fueling a POS from PI harvested fuel to make it "easier" for those who dont want to have to think to much to run POSs.

Its OK for you to not like the mechanics of setting up or fueling a POS. Go find a player who does and hire him into your corp to do so. Dont break the immersive sandbox nature of this game in the name of homogonized simplicity. Complexity is what EVE is all about.

Gizan
Deep Core Mining Inc.
Caldari State
#1066 - 2011-11-16 05:54:24 UTC
PLEASE UPDATE YOUR DEV BLOGS AND PRESS RELEASES WITH ACCURATE INFORMATION!!!!!!!!!!!!!


/forums.eveonline.com/default.aspx?g=posts&m=326619#post326619
Cygnet Lythanea
World Welfare Works Association
#1067 - 2011-11-16 14:16:23 UTC
The only thing that I find odd is that now there will be no benefit to not constantly running the POS at 100%, to it will cost more overall anyway.

Basically, while this is all very nice, even with the revised usages, this still gives the shaft to small high sec ops.
Jenn Makanen
Doomheim
#1068 - 2011-11-16 14:25:27 UTC
Gizan wrote:
PLEASE UPDATE YOUR DEV BLOGS AND PRESS RELEASES WITH ACCURATE INFORMATION!!!!!!!!!!!!!


/forums.eveonline.com/default.aspx?g=posts&m=326619#post326619



Well, it is mentioned in the first post on the thread.
Neo Agricola
Gallente Federation
#1069 - 2011-11-16 15:02:34 UTC
Jenn Makanen wrote:
Gizan wrote:
PLEASE UPDATE YOUR DEV BLOGS AND PRESS RELEASES WITH ACCURATE INFORMATION!!!!!!!!!!!!!


/forums.eveonline.com/default.aspx?g=posts&m=326619#post326619



Well, it is mentioned in the first post on the thread.


50something pages are proving how well everyone is reading the comment thread...

Example?
look for "why do you nerf faction towers" :)

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shackdavid
School of Applied Knowledge
Caldari State
#1070 - 2011-11-16 15:43:50 UTC

Hi, when will Fuel Block BPO'S be seeded on SISI market ?
Rebecca Ramos
Asgaard Valhalla Industrial Consortium
#1071 - 2011-11-16 15:57:03 UTC
Nocturrne Primitive wrote:
CCP, you are not listening.... We want a response to this question.

How does adding extra steps to the POS fueling process make our lives easier?

...No, it doesn't.

Repeat this in your mind over and over until you get it.



I have to go along with this.
So far to me this is like adding in the PI change which turned into just mindless time spent on another drawn out process.
(anyone remember the dev quote for the 'mini-game' for moving extraction heads around.

I've let 3 accounts lapse over the last year and will probably let one more got at this point as well.
James Bryant
Deep Core Mining Inc.
Caldari State
#1072 - 2011-11-16 18:34:06 UTC
GavinCapacitor wrote:
Been reading this thread. New (modified) changes seem pretty good.

Alot of people asked for different color icons, ccp greyscale asked but the art team told him they were too busy.

However, I, like most eve players, can into the select tool and hue sliders in photoshop. Why doesn't one of *us* just do it? Its just a 5 minute tweak.


Circumstantial Evidence wrote:
Today's build on SISI shows no changes to the fuel block icons. Many posts complained that they are not easy to identify at a glance.

The simplest improvement would be to apply racial colors to the blocks.



https://forums.eveonline.com/default.aspx?g=posts&m=348500#post348500

I already did it. Not only that, but I did them from scratch just to show that's not that time consuming either.

Doubt they'll use them though, even though they are aware of them (CCP Dropbear tweeted that he'd email them on). CCP, I have the sources! Just tell me where to send 'em.

-JB
Cygnet Lythanea
World Welfare Works Association
#1073 - 2011-11-16 18:50:51 UTC  |  Edited by: Cygnet Lythanea
I think the thing we'll see is that big alliances will be in favor of it, because they can jump freighter a billion of them to wherever without having to use that oh so hard math (that I've been doing in my head for years now, on upwards of fifteen POS on occasion ) while it also squeezes out all the small corps trying to run research and assembly POS for t2.

Essentially, it's another attempt to reduce the number of POS in high sec and make POS a big corp/alliance only toy like cap ships are meant to be.



shackdavid wrote:

Hi, when will Fuel Block BPO'S be seeded on SISI market ?



Probably when they roll out the update, or, twenty min after you will have had to start producing them to keep your POS up.
MNagy
Yo-Mama
#1074 - 2011-11-16 19:50:03 UTC
I have a minor solution to this fuel issue of having to have 1/2 the old fuel in and then 1/2 the new fuel in for the downtime.

How about just at downtime, you go to the pos's fuel tanks,
CONVERT-> whatever fuel is in there into cubes.

The pos now runs on cubes, and any remainder pi fuel / pos fuel just leave in there.

As users come back online, they go in, remove the extra PI/Pos fuel and then go start using the bpo's.

This way there is no need to try to accomodate for both fuels prior or after shutdown.

Scrapyard Bob
EVE University
Ivy League
#1075 - 2011-11-16 21:53:29 UTC
Cygnet Lythanea wrote:

shackdavid wrote:

Hi, when will Fuel Block BPO'S be seeded on SISI market ?


Probably when they roll out the update, or, twenty min after you will have had to start producing them to keep your POS up.


The BPOs will be released on Nov 29th - the fuel change-over won't happen until 3-5 weeks later. Which gives you plenty of time to buy a BPO, research it, produce a few weeks of fuel pellets, and stuff a week's worth of pellets into your POS towers prior to to the change-over.

When the change-over happens, you go out to the towers, remove the old style fuel, fill it back up with fuel pellets, then convert the rest of your stockpile over to fuel pellets.
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#1076 - 2011-11-17 05:20:09 UTC
alot of us would like a clear reason as to why you maxed out liquid ozone and heavy water consumption. because to alot of us it seems you just made your own lives easier and not ours by doing this.
Poetic Stanziel
The Scope
Gallente Federation
#1077 - 2011-11-17 06:53:03 UTC
James Bryant wrote:
CCP, heard your art department was backed up. Allow me to present how the icons should look:

Here's the showcase of all four, made from 256x256 sources: Four Fuel Blocks

And the individual transparent PNGs:

Turqouise
Gold
Blue
Red

It was maybe an hour, two tops, to whip out the Wacom and do them from scratch. And I don't even have the source files!

You're welcome to use them, but if not, pleeeease convince your art team to take the 10 minutes out of their day to alter the existing ones.

-JB

Nice.

But the coloured ones might be an issue for colour-blind people.

Perhaps if you melded the two designs ... added colour to the CCP designs ... then you get the best of both worlds.
Simvastatin Montelukast
DUST Expeditionary Team
Good Sax
#1078 - 2011-11-17 10:39:44 UTC
James Bryant wrote:
CCP, heard your art department was backed up. Allow me to present how the icons should look:

Here's the showcase of all four, made from 256x256 sources: Four Fuel Blocks

And the individual transparent PNGs:

Turqouise
Gold
Blue
Red

It was maybe an hour, two tops, to whip out the Wacom and do them from scratch. And I don't even have the source files!

You're welcome to use them, but if not, pleeeease convince your art team to take the 10 minutes out of their day to alter the existing ones.

-JB



Seriously, put some color into the blocks!
Sam Tully
State War Academy
Caldari State
#1079 - 2011-11-17 11:46:51 UTC
Gizan wrote:
PLEASE UPDATE YOUR DEV BLOGS AND PRESS RELEASES WITH ACCURATE INFORMATION!!!!!!!!!!!!!


/forums.eveonline.com/default.aspx?g=posts&m=326619#post326619

While I don't think it needs to be stated as emphatically as above, the advice itself is very appropriate.

It's one thing to leave the unedited dev blog stand and forece every new reader to be freshly upset by the problems (many read devblogs and not the comments, I used to all the time). This just fuels (pun intended) the spread of partially correct information, not good.

It is another thing entirely to have the original dev blog posted verbatum as a 'feature' write up on the Cruicble expansion site. The banner site for the new expansion, which I presiume you would like to use to attract both new and old players, is also presenting this inaccurate information as the next big thing. Any returning players who are just skimming the feature site to make a snap decision could easily be put out and just leave (the Crucible page isn't even linked to this comment thread directly)

I understand why this might not have been corrected in the first few days as things were changing rapidly, but it needs to be coorected in the main post, especially if you are going to use it so plainly in your advertising site.
Geksz
The Fountain
#1080 - 2011-11-17 14:57:43 UTC
I haven't got the time to read through all the 54 pages here, so pardon me if i ask something that has already been asked.

So, my question is:

AttentionWhen will the POS system will be completely redesigned?