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New dev blog: Starbase happy fun time

First post First post
Author
Pyro Miner
The Scope
Gallente Federation
#1141 - 2011-12-08 17:23:58 UTC
Scrapyard Bob wrote:
Neo Agricola wrote:
Aineko Macx wrote:
I didn't read through all 50+ pages, do we have an answer to the following question:
When will the cube BPOs be seeded on TQ? I recon it should be at least 1-2 weeks before the actual system switch.


Yeah. I want to hear a official answer to that question also.

I hope it is more than 4 weeks.

Roughly: research 14 days for "perfect" BPOs
and about 10 days to get fuel blocks build and deliverd...



Dig back through the last 5-10 pages (at most). Perfect ME for 400 units of isotopes is about ME 80, but once you get to ME 14, you only waste 3 isotopes per block (0.75% waste on the isotopes). At ME 40, you reduce that to 1 waste unit.

Getting to ME 14 is not going to take you very long, at which point you can throw it in a manufacturing line for about 1.5 days in order to produce about 30.5 days of large fuel.

Base production time 5 minutes per 40 blocks, minus 20% for Industry V, minus another 17% if you go for PE 8, minus another 25% if you use a POS comp/ammo array, minus another 6% if you have the implant. Which drives the time down to about 2.5 minutes to create a single hour worth of large non-faction tower fuel pellets.

So in 2-3 days, you can easily create 4 weeks of fuel using a slightly inefficient BPO (ME 14), after which you toss it back in the research lab for another week or two to get to ME 80 (if saving that single unit of isotopes really matters, otherwise stop at ME 40).


me 80 is same as me 40, at me 90 stil no change, when i made it a me 100 it went to 0.0% waste.... but stil same stats as the me 40 bpo so me 40 is alrdy 0.0 waste yust the 0.1% waste it shows on the bp info is wrong

also they did mention that they would deploy the changeover 2 weeks after the patch, but no final words have en sayed
Scrapyard Bob
EVE University
Ivy League
#1142 - 2011-12-08 19:00:54 UTC
Yep, I was thinking at the time it was a 10% waste BPO, but it's only a 5% waste BPO.

So ME40 is the right number (and maybe PE10).
kanlance
Zero Core Labs
#1143 - 2011-12-09 13:57:45 UTC
Icarus Helia wrote:
Spank mehard wrote:
I haven't read all 57 pages but do we have a date for changeover yet?


no, and damnit - we should, or at least a clue - throw us a bone, CCP!



If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December.

Quote:
The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch. The changes to fuel consumption on the towers will be rolled out a couple of weeks later. The starbase system doesn't allow for multiple simultaneous fuel types, so we have to switch from one to the other during downtime.
Scrapyard Bob
EVE University
Ivy League
#1144 - 2011-12-09 15:11:13 UTC
kanlance wrote:
Icarus Helia wrote:
Spank mehard wrote:
I haven't read all 57 pages but do we have a date for changeover yet?


no, and damnit - we should, or at least a clue - throw us a bone, CCP!



If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December.

Quote:
The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch. The changes to fuel consumption on the towers will be rolled out a couple of weeks later. The starbase system doesn't allow for multiple simultaneous fuel types, so we have to switch from one to the other during downtime.


24th of January.
https://forums.eveonline.com/default.aspx?g=posts&m=492083#post49208

Quote:
Starbase structures begin consuming fuel blocks exclusively on January 24th. Hopefully this timeline will allow you to build up a sizable stock of blocks, without ruining your Christmas. Iā€™m sure your family will appreciate you not bringing your laptop to the Christmas dinner to start production jobs. Please keep in mind that on the day of the switch, POSs will ONLY consume fuel blocks and all the old items will no longer keep the starbase going.
Xander Hunt
#1145 - 2011-12-13 08:16:22 UTC
I can't be bothered to read through the 56 pages;

Are charters going to still be required to keep the POS going or are they going out the window?
Jarnis McPieksu
Aliastra
Gallente Federation
#1146 - 2011-12-13 11:02:42 UTC
Xander Hunt wrote:
I can't be bothered to read through the 56 pages;

Are charters going to still be required to keep the POS going or are they going out the window?


In empire space, yes.

So Jan 24th towers will need

Blocks
Strontium (not consumed unless tower is reinforced)
Charters (if applicable)
Icarus Helia
State War Academy
Caldari State
#1147 - 2011-12-13 11:38:19 UTC
kanlance wrote:
Icarus Helia wrote:
Spank mehard wrote:
I haven't read all 57 pages but do we have a date for changeover yet?


no, and damnit - we should, or at least a clue - throw us a bone, CCP!



If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December.

Quote:
The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch. The changes to fuel consumption on the towers will be rolled out a couple of weeks later. The starbase system doesn't allow for multiple simultaneous fuel types, so we have to switch from one to the other during downtime.



wow. just...wow.

that is not a date, and is the reason so many people making bets on it are in trouble right now, since it was changed to the 24th of january. (a specific date now)

Why you no care?

Spank mehard
Deadspace Depot
#1148 - 2011-12-17 21:37:42 UTC  |  Edited by: Spank mehard
kanlance wrote:


Spank mehard wrote:
I haven't read all 57 pages but do we have a date for changeover yet?


If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December.


Remind me to buy you a Crystal Ball for Christmas Cool
Hinoshi
Royal Amarr Institute
Amarr Empire
#1149 - 2011-12-19 08:21:34 UTC  |  Edited by: Hinoshi
Devilmonkey wrote:
can we get cyno generator arrays to work on standings and not by alliance?

just an idea



Raven Kahn wrote:
can you make the cyno generators work the same as the jump bridges please.

Thanks,
RK


Circumstantial Evidence wrote:
......

But if you are going back to the art department, I've expanded on my redesign idea, from page 45.

How about distinctive shapes? ......

ā— Minmatar: These blocks are hexagonal, pitted, and rusting. Defying logic, they work anyway. ...


that's good

Seeing as there are 50+ pages here hard to believe any one else cares, however.. i agree with RK, and Devilmonkey..
now that standing have been applied to jump bridges.. Why would standing NOT be applied to cyno generator arrays?

though seeing as this was passed up multiple time with absolutely no response, I doubt anyone cares, but at least I have said my peace.
Spank mehard
Deadspace Depot
#1150 - 2012-01-18 10:22:37 UTC
Righto CCP It's getting pretty close to the 24th........ Is this still green for go?
Neo Agricola
P A R A B E L L U M
#1151 - 2012-01-18 11:07:01 UTC
Hinoshi wrote:
Devilmonkey wrote:
can we get cyno generator arrays to work on standings and not by alliance?

just an idea



Raven Kahn wrote:
can you make the cyno generators work the same as the jump bridges please.

Thanks,
RK


Circumstantial Evidence wrote:
......

But if you are going back to the art department, I've expanded on my redesign idea, from page 45.

How about distinctive shapes? ......

ā— Minmatar: These blocks are hexagonal, pitted, and rusting. Defying logic, they work anyway. ...


that's good

Seeing as there are 50+ pages here hard to believe any one else cares, however.. i agree with RK, and Devilmonkey..
now that standing have been applied to jump bridges.. Why would standing NOT be applied to cyno generator arrays?

though seeing as this was passed up multiple time with absolutely no response, I doubt anyone cares, but at least I have said my peace.


I do like that idea.... please make Cyno gens also work with Standing!

And CCP: PLEASE give us a confirmation on the 24th.


DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

G'Shad
Weatherlight Fleetworks
#1152 - 2012-01-24 00:14:03 UTC  |  Edited by: G'Shad
http://wiki.eveonline.com/en/wiki/Starbase#Fuel

Specificly: The one downside of the Fuel Blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). The devs talked to some large-scale starbase operators about this, and they were told that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, they've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" faction towers.

Are we really back to this again? I had thought the information of a bit ago and the change of how many fuel blocks are produced/used fixed this issue.


(edited)
Sorry, looks like I was a bit early to judge. Seems just the wiki is not up to date.

http://www.eveonline.com/updates/patchnotes.asp