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Team Avatar and the future of our prototype

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Author
Bagrat Skalski
Koinuun Kotei
#2441 - 2013-10-02 16:42:54 UTC
Rhes expressed his fears earlier, so no, he would not be, at least when we take into consideration his posts. Blink
Guttripper
State War Academy
Caldari State
#2442 - 2013-10-02 16:45:29 UTC
Mhax Arthie wrote:
Check out the last 2 pictures about Algos in this dev blog, pic 1 and pic 2.

While the rest of the images seems to be Dust related, these 2 images might be some sort of prototype images about WiS. I might stop pumping money in SC if this is part of ccp future plans with EVE! And yeah, I know those are some kind of book illustrations but why so detailed and so much focus on ships interior?

Way, way, way off-topic...

If CCP is going to attend the New York Comic Con, then I really hope they consider plans to attend its sister convention (spin-off convention) here in Chicago - C2E2 (Chicago Comic and Entertainment Expo). Big smile

Back to your regularly scheduled "Avatars will ruin or save a dying Eve!" rants.
Shalua Rui
Rui Freelance Mining
#2443 - 2013-10-02 17:26:17 UTC
Bagrat Skalski wrote:
Rhes expressed his fears earlier, so no, he would not be, at least when we take into consideration his posts. Blink

Why do you keep listening to that sad, little troll... he already made abundantly clear that he wasn't interested in any form of real discussion. Roll

...and on that dev blog: Some random pieces of artwork used for a book... not very impressive. Also, no indication what CCP is planing anything concrete concearning the games presentation, let alone avatar related.

At least the cutaway proves that there are indeed crews a board EVEs space ships... Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Crasniya
The Aussienauts
#2444 - 2013-10-02 17:37:03 UTC
Rhes wrote:
Crasniya wrote:
Core problems like EVE's terrible New Player Experience would be pretty much solved by WiS.


WiS isn't real Eve gameplay so using it for the NPE would just be confusing.

Would your version of the NPE be sitting on your couch in your CQ watching tutorial videos of how to operate your ship on the little video screen?


Incorrect. The deluge of menus and spreadsheets and various hidden option panels are beyond all levels of sanity in EVE. However, most of the things you could do in station would be much easier to interpret in a "walking around Orgrimmar" concept that gamers are pretty much used to from every other game in existence.

So WiS would provide an easy way to explore the things you can do from the station Neocom. As players needed to do something regularly, they would figure out "Oh, I can just do this from this button here."

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Ishtanchuk Fazmarai
#2445 - 2013-10-02 19:30:16 UTC
Shalua Rui wrote:
Bagrat Skalski wrote:
Rhes expressed his fears earlier, so no, he would not be, at least when we take into consideration his posts. Blink

Why do you keep listening to that sad, little troll... he already made abundantly clear that he wasn't interested in any form of real discussion. Roll

...and on that dev blog: Some random pieces of artwork used for a book... not very impressive. Also, no indication what CCP is planing anything concrete concearning the games presentation, let alone avatar related.

At least the cutaway proves that there are indeed crews a board EVEs space ships... Blink


I already stated how I don't feel up to allow that artbook make me dream of different, better EVE experiences. My issue it's not with the beautiful images... it's about the fugly game and the absolute lack of hope.

Roses are red / Violets are blue / I am an Alpha / And so it's you

raven666wings
Cyber Chaos Crew
#2446 - 2013-10-02 22:18:26 UTC  |  Edited by: raven666wings
Arduemont wrote:
Rhes wrote:
Arduemont wrote:
But your fine with them wasting resources on WoD, Dust and Valkyrie right?

Dust has failed miserably and probably won't be around much longer (and I did protest the time and money spent on it when it was announced), WoD is vaporware with barely any staff assigned to it and Valkyrie, while I won't be playing it, is at least spaceship related.

All clear now?


So, let's get this straight. You are happy with the amount of (spaceship) content we are currently getting in our expansions at the moment, but you hate the fact that some people might want CCP to spend some of their wasted (Dust, WoD, Valkyrie) resources on WiS content?

You do realise, that we can both be happy right? Or are you that spiteful that you would want other people to be unhappy when their happiness would cost you nothing?


Right, this guy and the rest of the "anti-WiS" or "FiS" or nay-sayer mouth-foamer persons seem to think the avatar gameplay supporters somehow would like to see the game polishing and ship rebalancing efforts halted just like the rest of the game development. Somehow they have to create this idea of confrontation to have something to quarell about, seem even afraid to accept that what we are suggesting to CCP is not that they stop this work on the game to continue work on avatar gameplay, but rather to have the teams that were disbanded and assigned to side projects go back to work on EVE.

Ishtanchuk Fazmarai wrote:

I already stated how I don't feel up to allow that artbook make me dream of different, better EVE experiences. My issue it's not with the beautiful images... it's about the fugly game and the absolute lack of hope.


Lol give us more money and dream with us here guyz with Future Visionz™ while we spend it on another games.

No thanks. I'd rather put money in the development of games I actually play.

Tired of CCPeen Reinvented Wheel™ failed promises. Looks so good doesn't it?

Now my question to CCP CEO, Vice Presidents, Executive Producers and other suit wearing individuals:
- Where's the fruit of all this? Was it really worth all the developer burnouts and layoffs, among other resource expense?
Are people happy and buying these marvellous technological advancements you have achieved in graphic technology? Or are they putting money in other developer's games using reliable tools available on the market to make unified game universes?
Don't get me wrong, I think the idea of developing your own company created technology is a great achievement and something to be proud of. What I can't understand is the development decisions made by thyselves regarding the side games' (Dust514/Valkyrie) graphic engines. I mean, you are so proud of this Reinvented Wheel™ and refuse to work with other 3rd party created software in EVE, and then develop games that are supposed to be connected to it using Unreal 3 and Unity?????? It doesn't take an expert in graphic engine development to grasp that you should be using the same software on all the games you want to connect, be it Carbon, Unreal or Unity. What you don't wanna do is develop each in its own engine and alienate the playerbases!!!
Crasniya
The Aussienauts
#2447 - 2013-10-02 22:30:12 UTC
raven:

The PS3 couldn't support Carbon's graphics component. I wouldn't be surprised to see a future PS4 version of DUST someday using Carbon. Valkyrie will probably be built in Carbon as well, as with the WiS prototype talked about at the start of this thread, CCP devs use Unity for rapid prototyping because of how easy it is to throw something together.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

raven666wings
Cyber Chaos Crew
#2448 - 2013-10-02 22:34:18 UTC  |  Edited by: raven666wings
Lol not the PC vs PS3 choice discussion again. Imma take a pass on that one.

If what you say actually happens someday (Dust and Valkyrie on Carbon) then maybe theres hope for EVE. But I'lll believe it when I see it.
Bagrat Skalski
Koinuun Kotei
#2449 - 2013-10-03 05:25:08 UTC
Quoting:

Quote:
The Carbon Build System works with the Single Code Repository to produce deployable versions of CCP virtual worlds in just hours instead of days


Source: http://www.ccpgames.com/en/company/technology

Maybe its just lie and they need years instead of centurys, or if it's true, then CCP reinvented the wheel and added the jet engine, but somehow is afraid of using it, in fear of spectacular crash. Lol
Ishtanchuk Fazmarai
#2450 - 2013-10-03 06:48:38 UTC
Crasniya wrote:
raven:

The PS3 couldn't support Carbon's graphics component. I wouldn't be surprised to see a future PS4 version of DUST someday using Carbon. Valkyrie will probably be built in Carbon as well, as with the WiS prototype talked about at the start of this thread, CCP devs use Unity for rapid prototyping because of how easy it is to throw something together.


Can't remember the details, but someone shared a techy explanation on why PS3 graphics code can't be carried over to PS4 and so porting DUST to PS4 would mean re-writing everything again; it had to do with PS3 using specialyzed graphic processors and PS4 using a completely different graphical core not compatible with PS3's 7 years old hardware.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Erica Dusette
Division 13
#2451 - 2013-10-03 07:18:15 UTC
Just stumbled across this thread and I'm kinda glad I did. I'll happily join the others who've said it's restored a little of their faith that was lost when Incarna was rolled out.

From just skimming this thread it's obvious some people are stuck in tunnel-vision in regards to their own gameplay style. I love internet spaceships, I'm here in EVE because I like flyin' them and enjoy some pew pew. I'm also a shameless lover of space barbies too *shrugs* P

In the end the game will change, evolve. And all we can do is hope that it's done in a balanced fashion. Nobody's ever going to be 100% happy and I'd hate to see one side of the game suffer for another, but I'll be optimistic and keep my faith in CCP to eventually deliver a product that satisfies everyone's gaming style without compromising others'.

CCP t0rfifrans wrote:
our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people. Indeed they did start out like that, but as technology evolved, they become something much bigger.

Totally this.

Jack Miton > you be nice or you're sleeping on the couch again!

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Arduemont
Rotten Legion
#2452 - 2013-10-03 07:19:06 UTC  |  Edited by: Arduemont
Crasniya wrote:
raven:

The PS3 couldn't support Carbon's graphics component. I wouldn't be surprised to see a future PS4 version of DUST someday using Carbon. Valkyrie will probably be built in Carbon as well, as with the WiS prototype talked about at the start of this thread, CCP devs use Unity for rapid prototyping because of how easy it is to throw something together.


Valkyrie started production in Unity, which is an incredible development engine. The smart thing to do would be to stick with Unity. Dust runs on the Unreal Engine (which is what WiS was initially planned to run on). Carbon was a massive waste of CCP's time.

Ishtanchuk Fazmarai wrote:

Can't remember the details, but someone shared a techy explanation on why PS3 graphics code can't be carried over to PS4 and so porting DUST to PS4 would mean re-writing everything again; it had to do with PS3 using specialyzed graphic processors and PS4 using a completely different graphical core not compatible with PS3's 7 years old hardware.


I actually remember something quite to the contrary, that the vast majority of Dust wasn't specifically coded for the PS3 anyway. Perhaps they (stupidly) just converted a lot of code then...

Erica Dusette wrote:
^_^


Love your enthusiasm, but since this thread was created a year ago we have seen nothing. This thread has only kept going because people want to show that they still want Avatar content, but it doesn't look like CCP are paying any attention.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Erica Dusette
Division 13
#2453 - 2013-10-03 07:39:02 UTC
Arduemont wrote:
Erica Dusette wrote:
^_^


Love your enthusiasm, but since this thread was created a year ago we have seen nothing. This thread has only kept going because people want to show that they still want Avatar content, but it doesn't look like CCP are paying any attention.

Yeah, I gathered that from the sudden lack of Dev posts after the initial pages (combined with the fact this seems to be one of the very few Dev topics which isn't sticked ... Straight )

But I still like to show my enthusiasm for avatar-based gameplay because, well, someone's gotta I suppose or it'll never happen. Big smile

Also, +1 for your patience and efforts here, raising good points and fighting the trolls since the thread's inception.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Bagrat Skalski
Koinuun Kotei
#2454 - 2013-10-03 08:47:25 UTC
Quote:
But I still like to show my enthusiasm for avatar-based gameplay because, well, someone's gotta I suppose or it'll never happen.


See you in SC, or maybe even in Elite: Dangerous, if they will try to make the expansion based on this style of gameplay.
Erica Dusette
Division 13
#2455 - 2013-10-03 08:56:56 UTC
Bagrat Skalski wrote:
Quote:
But I still like to show my enthusiasm for avatar-based gameplay because, well, someone's gotta I suppose or it'll never happen.


See you in SC, or maybe even in Elite: Dangerous, if they will try to make the expansion based on this style of gameplay.

Actually I'll probably check out SC when it's a little further developed, it does interest me somewhat. And aside from EVE I do spend a lot of time in avatar-based games.

But I spend most of my time in EVE because I love it's open-ended and unforgiving nature.

I'd love to eventually see the "ultimate sci-fi simulator" that the Devs have often mentioned they hope EVE will one day be. Not just a spaceship sim alone, and not just a barbie sim. An ultimate sim. Smile

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Shalua Rui
Rui Freelance Mining
#2456 - 2013-10-03 09:46:37 UTC  |  Edited by: Shalua Rui
Erica Dusette wrote:
I'd love to eventually see the "ultimate sci-fi simulator" that the Devs have often mentioned they hope EVE will one day be. Not just a spaceship sim alone, and not just a barbie sim. An ultimate sim. Smile

That's the idea, or better that WAS the idea... but, right now, I doubt we ever will see that, at least not in one game... maybe when the project leadership changes yet again.

SC will have avatar gameplay from the start... including WiS, ships and on planets... Elite Dangerous will have it in it's first expansion, a year after release... so, come 2015, there should be two solid space games WITH avatar gameplay.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

J3ssica Alba
Federal Navy Academy
Gallente Federation
#2457 - 2013-10-03 11:08:52 UTC
Arduemont wrote:
You do realise, that we can both be happy right? Or are you that spiteful that you would want other people to be unhappy when their happiness would cost you nothing?


I would go for him being spiteful, he is a goon after all and we know about their relationship with tears and such.
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Shalua Rui
Rui Freelance Mining
#2458 - 2013-10-03 11:22:29 UTC  |  Edited by: Shalua Rui
J3ssica Alba wrote:
I would go for him being spiteful, he is a goon after all and we know about their relationship with tears and such.

Yea, Goons... fun bunch... I mean, you gotta love people that only play games to ultimately break them, and to show the whole world how clever they are in doing so. Roll

...but, it kinda explaines why they are against any new mechanics introduced to "their" game: More gameplay options means more ways for other players to avoid them. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Flamespar
WarRavens
#2459 - 2013-10-03 11:56:19 UTC
Shalua Rui wrote:
J3ssica Alba wrote:
I would go for him being spiteful, he is a goon after all and we know about their relationship with tears and such.

Yea, Goons... fun bunch... I mean, you gotta love people that only play games to ultimately break them, and to show the whole world how clever they are in doing so. Roll

...but, it kinda explaines why they are against any new mechanics introduced to "their" game: More gameplay options means more ways for other players to avoid them. Blink


I'm actually not a fan of the "all goons are stupid" argument. They all have their own views and way of playing the game.

They are not all against avatar content.
Arduemont
Rotten Legion
#2460 - 2013-10-03 12:17:09 UTC  |  Edited by: Arduemont
Shalua Rui wrote:

Yea, Goons... fun bunch... I mean, you gotta love people that only play games to ultimately break them, and to show the whole world how clever they are in doing so. Roll


The Goons original mission statement (if you like) was to literally destroy Eve Online. So, I understand people hatred of them. But ultimately the goons are not like that anymore. They're just an alliance like any other. A particularly powerful alliance, but none the less.

I think generalizing these sentiments to it's members is silly these days. Most goons probably have no idea that the original intention of their alliance was to destroy the game they love. Many goons don't share the greifers' attitude either. I know a fair few Goons personally who are strong advocates of WiS.

Goons are people too (maybe not Rhes), you know?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf