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Team Avatar and the future of our prototype

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raven666wings
Cyber Chaos Crew
#2401 - 2013-10-02 01:21:19 UTC  |  Edited by: raven666wings
The FiS crowd says: "We want to play EVE in calculators in our basements in peace and roleplay only in Second Life and LoL with 12 year olds."

To which the WiS crowd says: "We want EVE Online to be a big sci-fi universe played on hi-tech hardware where avatar gameplay and space flight are all connected in the same game, not a WiS vs FiS immature skirmish."

I think this pretty much sums this thread up.
Flamespar
WarRavens
#2402 - 2013-10-02 02:08:06 UTC
It's not an either/or argument. With appropriate planning we can see improvements to both space and stations. It's just a matter of what size steps to take.

Most WiS advocates would be satisfied with incremental steps that occur alongside improvements to flying in space.

The anti-WiS crowd seem to assume that everyone at CCP is an idiot that is incapable of having more than one project on the go at the same time. Which is funny.

I miss the days when you could say that EVE players were intelligent.
Rhes
Brutor Tribe
Minmatar Republic
#2403 - 2013-10-02 02:48:27 UTC
Flamespar wrote:
It's not an either/or argument. With appropriate planning we can see improvements to both space and stations. It's just a matter of what size steps to take.


I used to believe this as well. Then Incarna was released and I realized that Eve had been ignored for two years for a room with a couch and a monocle.

CCP has an amazing spaceship game and two failed avatar games...they should stick with what they do best.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Flamespar
WarRavens
#2404 - 2013-10-02 03:43:23 UTC
Rhes wrote:
Flamespar wrote:
It's not an either/or argument. With appropriate planning we can see improvements to both space and stations. It's just a matter of what size steps to take.


I used to believe this as well. Then Incarna was released and I realized that Eve had been ignored for two years for a room with a couch and a monocle.

CCP has an amazing spaceship game and two failed avatar games...they should stick with what they do best.


Then why, instead of campaigning against avatar content (in your incoherent way), are you not passionately against the THREE other games CCP are putting together.

Personally I think CCP has seen the writing on the wall and have decided that EVE is as large as it's going to get. So they are expanding to other products.
Rhes
Brutor Tribe
Minmatar Republic
#2405 - 2013-10-02 04:53:24 UTC
Flamespar wrote:
Then why, instead of campaigning against avatar content (in your incoherent way), are you not passionately against the THREE other games CCP are putting together.


I just answered this. Dust is a complete failure and won't be around much longer (and I did campaign against it before it was released), WoD is vaporware and Valkyrie I won't be playing but at least it's spaceship related.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Crasniya
The Aussienauts
#2406 - 2013-10-02 05:38:21 UTC
Rhes wrote:
Flamespar wrote:
Then why, instead of campaigning against avatar content (in your incoherent way), are you not passionately against the THREE other games CCP are putting together.


I just answered this. Dust is a complete failure and won't be around much longer (and I did campaign against it before it was released), WoD is vaporware and Valkyrie I won't be playing but at least it's spaceship related.


DUST is, at this point, a more entertaining game than EVE is. It's not going anywhere. And with any luck, should be part of the next sov system when CCP gets around to finally fixing that.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Rhes
Brutor Tribe
Minmatar Republic
#2407 - 2013-10-02 05:41:25 UTC
Crasniya wrote:
DUST is, at this point, a more entertaining game than EVE is. It's not going anywhere. And with any luck, should be part of the next sov system when CCP gets around to finally fixing that.


It doesn't matter how entertaining it is if nobody is playing it (or more importantly paying for stuff). The integration with Eve is also laughable.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Nuclear Xmas
State War Academy
Caldari State
#2408 - 2013-10-02 06:04:37 UTC
I think a player hub where people could walk around and do trades would be pretty cool, if that doesn't sound too akin to some Second Life nonsense where people just get caught up with dressing up dolls and showing them off.

However, exploring lost colonies might be fun so long as the devs don't go so far as to try and add some crap-ass combat mechanic or stupid puzzles into the mix, nothing to distract from the pure wonder of exploring desolate ruins and abandoned complexes...
Nuclear Xmas
State War Academy
Caldari State
#2409 - 2013-10-02 06:09:34 UTC
Crasniya wrote:
Rhes wrote:
Flamespar wrote:
Then why, instead of campaigning against avatar content (in your incoherent way), are you not passionately against the THREE other games CCP are putting together.


I just answered this. Dust is a complete failure and won't be around much longer (and I did campaign against it before it was released), WoD is vaporware and Valkyrie I won't be playing but at least it's spaceship related.


DUST is, at this point, a more entertaining game than EVE is. It's not going anywhere. And with any luck, should be part of the next sov system when CCP gets around to finally fixing that.


Not to spur a debate or insult the devs, but it's just your run-of-the-mill FPS. We've got a million of them, and the FPS crowd has a very short attention span, even though it doesn't seem like a bad game, it's life span is certainly limited due to it's availability being on a soon to be outdated platform, and it's scale doesn't even really compare to other selections on the PS3.

It'll quickly become a forgotten title, sadly.

Maybe CCP should've opted for an RTS for their planet conquering EVE mechanic, on PC. That might've boded better and served more of a purpose in this game.
Ishtanchuk Fazmarai
#2410 - 2013-10-02 06:53:25 UTC
Flamespar wrote:
(...)

Personally I think CCP has seen the writing on the wall and have decided that EVE is as large as it's going to get. So they are expanding to other products.


That's my feeling. I don't think that they've scuttled EVE, but they aren't puting all the stakes on it neither. Wether they can't or they don't want to step beyond, they are leading EVE in a minimal resistance course that effectively prevents engaging potential new players.

The only parts of the game which are readily accesible to a newcomer are hisec, PvE and "carebear" activities. And they're going to dismantle that content after neglecting its development for years (that content is provided by the empires, and starting with Rubicon, the empires are going to crumble under the mighty capsuleers, hoozah!).

Even worst, the whole Hallelujah Plan and its 3 years course will end up rewarding only the players who already managed to make the transition to nullsec gameplay. The "new space" concept looks like SOV instead of SOV; "go there, take it, exploit it, fight massive battles for it, then lose it and quit the game because you no longer can do what you liked to do" is what 15% of the player base has been doing for 7 years since sovereignty was introduced.

And then, there's a huge "nothing" to the rest of players... including the ones EVE still hasn't met, and which will leave as soon as they're offered the pathetic excuse of a content that hisec delivers. That, in case that they manage to overcome the shock of creating a gorgeous avatar, see it walking aorund in a cool single room and then find out that that's it and they better turn it off.

Of course, 1% of them will get PvP, have fun, get the appropiate friends, have more fun, and will be happy as a pig in the mud, but 1% of a 1% is a tiny amount.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Arduemont
Rotten Legion
#2411 - 2013-10-02 07:25:38 UTC
Rhes wrote:
raven666wings wrote:
Check yourself before you engage in Summers of Tantrum and wreck yourself while Dust514 and Valkyrie are worked on instead of EVE. Hypocrite attention seeking tantrums are bad fo yo health brah.


So you're just trolling at this point?


He's just doing what you were doing before. And now we have two of you in the thread. I hope your happy.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Rhes
Brutor Tribe
Minmatar Republic
#2412 - 2013-10-02 07:55:37 UTC
Arduemont wrote:
Rhes wrote:
raven666wings wrote:
Check yourself before you engage in Summers of Tantrum and wreck yourself while Dust514 and Valkyrie are worked on instead of EVE. Hypocrite attention seeking tantrums are bad fo yo health brah.


So you're just trolling at this point?


He's just doing what you were doing before. And now we have two of you in the thread. I hope your happy.


But I'm not trolling.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#2413 - 2013-10-02 07:56:53 UTC
Ishtanchuk Fazmarai wrote:
Even worst, the whole Hallelujah Plan and its 3 years course will end up rewarding only the players who already managed to make the transition to nullsec gameplay.


This is a good thing. Anything CCP can do to get people from mindlessly mining and running missions in highsec will be good for the game.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Jadiss
HUN Corp.
HUN Reloaded
#2414 - 2013-10-02 08:40:55 UTC
Vaju Enki wrote:


This is not a themepark mmo-rpg, in this game, players are the "content".


That's a convenient excuse for delivering nothing....
J3ssica Alba
Federal Navy Academy
Gallente Federation
#2415 - 2013-10-02 09:12:50 UTC
Syds Sinclair wrote:
[quote=Crasniya]
The FiS crowd are saying "We want Eve's venue to remain in space, with spaceships, ok?"

The WiS crowd are saying "We want the Eve's venue to change from space and spaceships to ground engagements and avatars, ok?"


No, you are wrong. We want both. We love spaceships just as much as the FiS crowd, but we also want a "universal" sci-fi simulator. A capsuleer must do something when he has stepped out of his pod goo.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
J3ssica Alba
Federal Navy Academy
Gallente Federation
#2416 - 2013-10-02 09:29:22 UTC
Rhes wrote:
Ishtanchuk Fazmarai wrote:
Even worst, the whole Hallelujah Plan and its 3 years course will end up rewarding only the players who already managed to make the transition to nullsec gameplay.


This is a good thing. Anything CCP can do to get people from mindlessly mining and running missions in highsec will be good for the game.


Wait, since it's a sandbox game and people want to mine and run missions, CCP shouldn't be interfering right? Or does the sandbox part only apply to what nullsec people decide to apply it to?
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Schmata Bastanold
In Boobiez We Trust
#2417 - 2013-10-02 09:39:00 UTC
In-station gambling platform could solve problems of bored avatars, in case of table games rake would be ISK sink just as well as slot machines could be and - what seems to be quite useful in light of recent drama - CCP could inject vanity items and marketing/promo stuff with it.

Not really WiS but also not requiring whole avatar oriented mess that nobody has a will and time to clean up and put in something useful. And if they would implement a way for players to host their games on that platform... Well, taking gambling from empires would be totally inline with Rubicon theme and boost to shady world of going all in with content of your hangar due to lack of liquid ISK and then meeting undock committee... That could quench some thirst among players.

Invalid signature format

J3ssica Alba
Federal Navy Academy
Gallente Federation
#2418 - 2013-10-02 09:44:18 UTC
please no .. I get very annoyed when corpies say "promo" in corp chat since they are all addicted to blink, that's all we need every station with a gambling area. No one would have any isk left
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Flamespar
WarRavens
#2419 - 2013-10-02 10:46:47 UTC
Personally I would love to be able to watch Dust514 and Valkyrie matches from within EVE and bet on the outcome.

But it had better be in a bar. I want to be able to have a pub brawl when the other team wins.
Kara Roideater
#2420 - 2013-10-02 11:18:23 UTC
Flamespar wrote:


The anti-WiS crowd seem to assume that everyone at CCP is an idiot that is incapable of having more than one project on the go at the same time. Which is funny.


Here's the thing - EvE the spaceship game funds all of CCPs projects and those projects use up resources that could be spent on developing the spaceship game. Now, you say it's funny that people should think that CCP is an idiot that is incapable of having more than on project on the go at the same time but the historical details say something different. I don't know if you were around for this but in the 18 months leading up to Incarna there was pretty much zero development carried out on EvE the spaceship game because CCP's staff and resources were deployed on other projects (Incarna, DUST and WoD). What did we get out of that period of divided focus? DUST has been far from successful and contributes almost nothing to the EvE universe; it is unclear whether or not it realistically has a future. Incarna was ... well ... Incarna and I don't think anyone would argue that it was a success. WoD certainly won't contribute anything directly to EvE, although if it is a success it will provide a second income stream so EvE players won't be supporting all of CCP's projects single-handedly. However, development of that project has been set back and CCP had to lay off a number of workers in the aftermath of the Incarna debacle, so we'll have to wait and see if and when that will materialise.

In short, with this track record, it is not really 'funny' to ask whether CCP is capable of successfully running multiple projects at the same time, especially when they have a track record of draining resources from core EvE gameplay to run other projects. It is perfectly legitimate for EvE players to worry about whether they will end up being sidelined again, as they have been in the past, despite being 'the goose that laid the golden egg'.