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Player Features and Ideas Discussion

 
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The 'one-line bad idea' thread

First post First post First post First post
Author
Varactyl Charante
The Scope
Gallente Federation
#1281 - 2013-09-28 17:01:04 UTC
EVE: Valkyrie is Oculus Rift Exclusive

I'm sorry to whoever had the hostage, but I may have just sawed them in half.

Drake Doe
88Th Tax Haven
#1282 - 2013-09-29 00:43:20 UTC
Put autocannons on Concord battleships.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Cygnet Lythanea
World Welfare Works Association
#1283 - 2013-09-29 04:28:08 UTC
Remove Jukebox... oh, wait.



Continue to do nothing with DQ/Incarna
Arthur Aihaken
CODE.d
#1284 - 2013-09-29 09:37:14 UTC
"Bastion" mode on Marauders should auto-overheat and absorb all heat for the duration.

I am currently away, traveling through time and will be returning last week.

Owen Levanth
Sagittarius Unlimited Exploration
#1285 - 2013-09-29 13:34:07 UTC
Bad idea of the day:

A new class of weapons: Indirect fire weapons.

Good: Incredible damage, incredible range, AOE-effect
Bad: Bad tracking, has all the drawbacks of missiles and turrets, ammunition is really high in volume, skill-intensive

Essentially they would be somewhere in the middle between direct-fire weapons and missiles.

The Amarr would get:

Tachyon-Burst Emitter

Shoots a ball of distorted space-time. Fucks everything up real good.

The Caldari would get:

Graviton-Cannon

Shoots out a concentrated ray of gravitons, which creates a black hole-like distortion at the target zone. The wildly fluctuating gravity in the affected area rips everything apart.

The Gallente would get:


Antimattter-Artillery

Exactly what it says, with a nice add-on: The protective shell around the contained antimatter is a complex network of shield-emitters alternated with explosives and additional matter stuffed around it. When the shell hits, the advanced on-board AI detonates the explosives to destroy the shield-emitters and to disperse matter and antimatter almost homogenous into the environment. Which then is followed by a large matter-/antimatter annihiliation reaction. A world-shattering kaboom.

The Minmatar would get:

Machine Trasher

After trying to reverse-engineer a stolen Tachyon Burst Emitter, the Minmatar somehow ended up with this monster instead: It shoots out rifts in space-time so large, it even disables warp drives as additional AOE-effect for a short time. Overall, this
monster needs more fitting as the other three and its ammunition takes the most volume, but its effects are so violent it stops all warp drives (friend and foe) in the affected area. The target area is also larger and the damage lower then with the other three types.

Just something I thought about today. Lol

Abraham Nalelmir
Viziam
Amarr Empire
#1286 - 2013-09-29 18:18:40 UTC
Make podding causes SP loss even if you got the super-max clone available

In Go.. ECM I trust

Lfod Shi
Lfod's Ratting and Salvage
#1287 - 2013-09-29 19:37:56 UTC
Roids never respawn.

♪ They'll always be bloodclaws to me ♫

Arthur Aihaken
CODE.d
#1288 - 2013-09-29 20:33:18 UTC
"Hey, let's revamp Marauders for the next expansion..."

I am currently away, traveling through time and will be returning last week.

SOL Ranger
Imperial Armed Forces
#1289 - 2013-09-29 21:57:52 UTC
Allow players to sell their kill mails on contracts, some bandits are fine with having the reputation without having done the actual deeds for it so let us use contracts to cut/paste kill mails for a price and create more "notorious" gangsters.

The Vargur requires launcher hardpoints, following tempest tradition.

Jaz Antollare
UrAnus Probing Squad
#1290 - 2013-09-29 22:51:41 UTC
Make a button for fast sale stuff.
Jaz Antollare
UrAnus Probing Squad
#1291 - 2013-09-29 22:52:18 UTC
Make a reactivation and reload timer on modules.
Obsidiana
Atrament Inc.
#1292 - 2013-09-29 23:33:41 UTC
If you try to stop a missile launcher there is a chance that the missile could still go off... in the bay... causing a chain reaction... and pretty fireworks... of doom. >:}
5cmmmm
Death By Design
#1293 - 2013-09-30 00:20:04 UTC
Wey'oun wrote:
CCP Rise wrote:
If enough suicide ganks happen in a given high sec system, it eventually turns to low sec.


Dude you dont get the point of this thread...... all 3 of urs so far have been amazing things that we want in game now! :P


also um:


New Frig / Stealthbomber that has one capital sized alpha gun of its own race (Hound = Quad Arty ect) and use them as mobile artillery platforms / Anti capital/supercapital! ) (PS: also a 10000% tracking bonus and make pigs fly)


*Heavy stealth bomber... Cloaky BC that shoots citadel topedos
klomp
The Regency
The Monarchy
#1294 - 2013-09-30 04:45:32 UTC
warp drive uses LO
Gorr Shakor
Shakor Freight and Mining Service
#1295 - 2013-09-30 05:09:56 UTC
Singularity grenades (0.0 only) with no mass limit, fixed gravity well radius (20-50km), fixed event horizon escape velocity (600m/s), fixed black hole duration (10 seconds); if your ship isn't fast and agile enough, you wake up in a brand new clone, end of story.
Rammix
TheMurk
#1296 - 2013-09-30 06:01:54 UTC  |  Edited by: Rammix
Good idea:

Gravity.
(for example, when you're close to the sun / planet you move and warp off slowlier)
+ ECM effects from the sun.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#1297 - 2013-09-30 06:02:18 UTC  |  Edited by: Rammix
Also good idea:

Player-made "radio" audio broadcasts in 0.4...-1.0 systems (if the most of local is yours, or if you have sov in the system).

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Lephia DeGrande
Luxembourg Space Union
#1298 - 2013-09-30 06:31:29 UTC
Shield passiv regeneration drop to zero after falling below 5%.
NotATrap
Wired Industries
#1299 - 2013-09-30 12:17:31 UTC
Not redesigning and rewriting all of the PoS/Structure code.
TheFace Asano
Caldari Provisions
Caldari State
#1300 - 2013-09-30 16:43:02 UTC
Within the theme of Rubicon structures you can deploy, I suggest a defense structure. It will have 4 different versions, each with a damage type. This structure will have an assist mechanic and can only be deployed by a select ship like a blockade runner or a black ops battleship. Structures would have a good amount of hitpoints and shoot things.