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Interdiction Nullfied Interceptors are not acceptable!!!

First post
Author
Tippia
Sunshine and Lollipops
#101 - 2013-09-28 12:09:17 UTC
Gizznitt Malikite wrote:
This change makes it so fast travel requires no preparation and is generally safer than ever.
This change makes it so skirmishing for a fleet is safer, and you don't have to worry about drag bubble traps to gank your inty before backup arrives.
So?

Quote:
Catching interceptors in a bubble is a major deal when engaging them
…and now you'll have to figure out a better way, or space will become very unsafe for you.

Quote:
This change essentially removes interceptors from non-consensual PvP.
Not really, no. It just means you have to work a bit harder if you actually want to blow them up.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#102 - 2013-09-28 12:44:11 UTC
Tippia wrote:
Gizznitt Malikite wrote:
This change essentially removes interceptors from non-consensual PvP.
Not really, no. It just means you have to work a bit harder if you actually want to blow them up.


I see, just like you have to work a bit harder to catch a nullified t3's. Except they don't travel at 5k m/s with 2.5 s align times. I can always blob them with specialized ships when they enter system, rather than ganking them with a t1 frigate on a drag bubble. Both would generally be a gank anyway, so why not require a few more at the party.

Tippia wrote:
Gizznitt Malikite wrote:
This change makes it so fast travel requires no preparation and is generally safer than ever.
This change makes it so skirmishing for a fleet is safer, and you don't have to worry about drag bubble traps to gank your inty before backup arrives.
So?


WoW... Tippia advocating making EvE safer... Who are you and what have you done with Tippia??

It's easy to ignore the blatant troll posts claiming I'm a nullbear, I just a dirty bubble camper, I just want to protect my mining fleets, etc. But when my points are so easily trivialized and swept aside by your strong reasoning, I suddenly see the futility of my advocacy. QED
Tippia
Sunshine and Lollipops
#103 - 2013-09-28 12:47:52 UTC
Gizznitt Malikite wrote:
I see, just like you have to work a bit harder to catch a nullified t3's. Except they don't travel at 5k m/s with 2.5 s align times.
…both of which means that your chance of catching those interceptors won't actually change much.

Quote:
WoW... Tippia advocating making EvE
…more dangerous on average and requiring more intelligent and versatile combined-arms tactics for both the offensive and the defensive side, yes. Just because your job just got a little harder doesn't mean the game is any safer. In fact, it rather proves that it got less safe for you, and you don't like that.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#104 - 2013-09-28 12:49:57 UTC
Doc Fury wrote:
Grey Beard wrote:
Solution :

Do something other then camping gates.



Not empty quoting.




Quoting a not empty quote.

@Op

Deal wiz it !

removed inappropriate ASCII art signature - CCP Eterne

Veritaal
Veri-Tech Tax Haven
#105 - 2013-09-28 12:51:02 UTC
Any inty pilot that's worth anything can deal with bubbles anyway. Either by crashing the gate, or simply overheating their mids and being long gone before you even get a lock.

Id say making them nullified dosen't change too much. If anything, some of the dumber ones won't even try to MWD away, and you'll nab them while they are aligning.
Aivo Dresden
State War Academy
Caldari State
#106 - 2013-09-28 12:57:49 UTC
How stupid is all this bickering? You do realize you can still get regular points on them right? Just fit some sensor boosters and stop complaining.

Besides, like others have said before, anyone who frequently travels certain pipes just uses bookmarks and warps in past your bubbles anyway, you weren't catching these players in the past, and you won't catch them now.
Totally Wicked'Sucks
Have I Got Moos For You
#107 - 2013-09-28 13:05:31 UTC
Mara Rinn wrote:
Tippia wrote:
Wandering Deathstriker wrote:
My biggest problem is that my fleet of miner's will now get instantly caught in a mining belt before they can warp out to a pos... and there's nothing i can really do about it.
Keep an eye on all your intel tools, maybe? They may be fast, but they're not going to teleport into your belts without you knowing it…


To be fair, now the mining bot will have to cease mining immediately a non-blue enters local. You used to have a guaranteed 30 seconds of leeway, now you'll have about 10 seconds between the capsuleer appearing in local and their interceptor arriving on-grid.

This will make life very interesting, especially since the built-in interdiction nullifier means there is a much higher chance that a hisec care bear can fly out to your mining system unimpeded, take a couple of pot shots, then return home to hisec before their play time for the evening is over.



Believe it or not, there are actually miners in null who don't bot.

I've read the arguments about using intel and to an extent, this is a valid argument but intel isn't always reliable and from what I can gather, after the proposed changes it will be possible for an interceptor to warp across a 40au system in around 6 seconds.

I can't vouch for the accuracy of this estimate, but if it's true, that would mean a hulk mining in an 'anom' belt would be a very easy target. It wouldn't matter if it was aligned, it wouldn't matter if it warped to 'safety' the instant a bogey appeared in local.. the chances of survival would plummet. I've had a few narrow escapes to nullified T3 ships even without the proposed changes.

Weighing up the options, miners could switch to skiffs to try and get faster aligns/warps but it could still make for some close encounters and it would also cut the production. Going further down this route, we could switch to using ventures but the drop off in production would be very telling.

It's easy to say so what and suck it up, but mining is one of the least profitable pursuits in Eve as it is and we'd all like to be able to cover the cost of our accounts with plex bought ingame if we could wouldn't we?

It wasn't so long ago that we were told that changes were being made to encourage more people to mine in null sec and some players have taken the opportunity. Those same players are now being given the middle digit by CCP and the only advice seems to be suck it up/adapt.

Weighing the options for myself personally, I think my best option is to just stop mining and go do something else. I actually quite enjoy mining and will miss it but needs must I suppose. Despite being a juicy target for gankers and opportunists looking for easy kills to pad their killboards with, I've persevered with my mining career. At points, it's felt like I've been tied to a tree, just waiting for a dog to come along and p1ss up my leg... with the proposed changes, it would be more like being buried up to my neck in sand waiting to be p1ssed on, surrounded by signposts saying 'p1ss here'. ;)

I realise that a lot of players reading this will probably be revelling in my supposed tears and to those players I'd say go ahead and enjoy them if that's how you get your kicks. One quick word of caution though, those carebear tears might not taste quite so sweet if more 'career' miners like myself take the decision to just stop mining too. If the flow of ores for production dries up and the prices of ships/modules go through the roof as a result, I could quite easily see a few more tears. ;)

With the nerf to offgrid boosts that have already happened and CCP apparently looking at tinkering with the rorqual (presumably to nerf offgrid mining boosts as well) it's probably an ideal time to get out of mining anyway.

To those miners who are willing to try and adapt keep being pissed on, I offer my best wishes and I hope you succeed but tbh, I don't know why CCP doesn't just do away with mining as a concept and force everyone to get their ores from salvage instead. Doing that would probably sadden some players (including those padding their killboards) but at least it'd be an open and honest action instead of the tinkering to try and maximise their profits by cutting ingame income streams and steering players to buy plex to fund everything from CCP or their 'partners'.

Wow... I'm getting more and more cynical as time goes by... maybe it's just because I'm getting older, but maybe Eve is starting to rub off on me. :)
Kuga
Viziam
Amarr Empire
#108 - 2013-09-28 13:14:55 UTC
Just a quick note for all the people who say it isn't a problem, they should fit their own interceptors with scrams: an interceptor can not be targeted before entering warp at a gate (at least a half-decenty fitted one can't).

The change will essentially mean that interceptors have free roam of null sec (unless the unllikely event that they encounter a smart bomber).
Fetish McButt
Sebiestor Tribe
Minmatar Republic
#109 - 2013-09-28 13:33:46 UTC
Totally Wicked'Sucks wrote:
I can't vouch for the accuracy of this estimate, but if it's true, that would mean a hulk mining in an 'anom' belt would be a very easy target. It wouldn't matter if it was aligned, it wouldn't matter if it warped to 'safety' the instant a bogey appeared in local.. the chances of survival would plummet. I've had a few narrow escapes to nullified T3 ships even without the proposed changes.



err.. Just to give you some facts.

- bogey entering local. He appears in your local list about 3-10 seconds before heself have loaded grid. Depending on the bogeys computer.
- Use the dirscan to find juicy targets. With superhuman good luck this is done in 10 seconds
- Don't know about the upcoming changes actual times to warping, so I give you the present numbers. Selecting the anom to warp to and click warp 1-2 seconds, accelerating to warp 8 seconds, warpi itself XXX seconds and decelerating from warp tunnel 20 seconds
- Burning to tacklerange of target 0-10 seconds

So as it is now it is pretty much impossible to get into system and tackle a miner / ratter in less than 42 seconds + the actual warp. 42 seconds time to look into local, pull your drones, align out and gtfo. 42 seconds. and that did not include the actual warptunnel time at all and was with the most optimistic numbers possible. More realistic is 1 minute to 1min 30seconds.

So after the patch you pretty much take the 28 seconds of accelerating and decelerating and change it to ... lets give a guess of 5 seconds. So stilla fter patch you have time 19 seconds without the actual warptunnel time. 19 seconds is tight I know, but still doable., As I stated in a post earlier, this just means you haveto be awake and not semi AFK. And even now the more realistic number of time you have to gtfo lies between 40 seconds and 1 minute.
Mra Rednu
Oyonata Gate Defence Force.
#110 - 2013-09-28 14:04:48 UTC
Fetish McButt wrote:
Totally Wicked'Sucks wrote:
I can't vouch for the accuracy of this estimate, but if it's true, that would mean a hulk mining in an 'anom' belt would be a very easy target. It wouldn't matter if it was aligned, it wouldn't matter if it warped to 'safety' the instant a bogey appeared in local.. the chances of survival would plummet. I've had a few narrow escapes to nullified T3 ships even without the proposed changes.



err.. Just to give you some facts.

- bogey entering local. He appears in your local list about 3-10 seconds before heself have loaded grid. Depending on the bogeys computer.
- Use the dirscan to find juicy targets. With superhuman good luck this is done in 10 seconds
- Don't know about the upcoming changes actual times to warping, so I give you the present numbers. Selecting the anom to warp to and click warp 1-2 seconds, accelerating to warp 8 seconds, warpi itself XXX seconds and decelerating from warp tunnel 20 seconds
- Burning to tacklerange of target 0-10 seconds

So as it is now it is pretty much impossible to get into system and tackle a miner / ratter in less than 42 seconds + the actual warp. 42 seconds time to look into local, pull your drones, align out and gtfo. 42 seconds. and that did not include the actual warptunnel time at all and was with the most optimistic numbers possible. More realistic is 1 minute to 1min 30seconds.

So after the patch you pretty much take the 28 seconds of accelerating and decelerating and change it to ... lets give a guess of 5 seconds. So stilla fter patch you have time 19 seconds without the actual warptunnel time. 19 seconds is tight I know, but still doable., As I stated in a post earlier, this just means you haveto be awake and not semi AFK. And even now the more realistic number of time you have to gtfo lies between 40 seconds and 1 minute.


lol after the proposed changes if it took me 19 secs to get to a mining site in an inty i would give up and train for a mining ship ! :P
Mra Rednu
Oyonata Gate Defence Force.
#111 - 2013-09-28 14:08:39 UTC
Aivo Dresden wrote:
How stupid is all this bickering? You do realize you can still get regular points on them right? Just fit some sensor boosters and stop complaining.

Besides, like others have said before, anyone who frequently travels certain pipes just uses bookmarks and warps in past your bubbles anyway, you weren't catching these players in the past, and you won't catch them now.


So remove a way of tactically dealing with them and revert to the old insta-locking **** ?
Mr Kidd
Center for Advanced Studies
Gallente Federation
#112 - 2013-09-28 14:14:11 UTC
IDK, maybe you should use....um....interceptors to intercept the interceptors?

Don't ban me, bro!

Eram Fidard
Doomheim
#113 - 2013-09-28 14:33:53 UTC  |  Edited by: Eram Fidard
Wow, bad thread. This kind of shake-up is exactly what's needed.

Also my first thought upon seeing this was "think of all those juicy travel fits warping to zero mmmm SB BS"

Gonna have to go all cliche here and say Adapt or Die.

Just to clarify. An inty warping to a gate at zero is far easier to kill than one warping to tacticals. At zero you just light your smartbombs. At tactical? Better have a perfect skill prober, on the ball, with a loki booster, sabre, rapier, and inty of your own.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Karrl Tian
Doomheim
#114 - 2013-09-28 14:58:03 UTC
Bubble camper tears.....best tears.
Totally Wicked'Sucks
Have I Got Moos For You
#115 - 2013-09-28 15:31:03 UTC
Fetish McButt wrote:
Totally Wicked'Sucks wrote:
I can't vouch for the accuracy of this estimate, but if it's true, that would mean a hulk mining in an 'anom' belt would be a very easy target. It wouldn't matter if it was aligned, it wouldn't matter if it warped to 'safety' the instant a bogey appeared in local.. the chances of survival would plummet. I've had a few narrow escapes to nullified T3 ships even without the proposed changes.



err.. Just to give you some facts.

- bogey entering local. He appears in your local list about 3-10 seconds before heself have loaded grid. Depending on the bogeys computer.
- Use the dirscan to find juicy targets. With superhuman good luck this is done in 10 seconds
- Don't know about the upcoming changes actual times to warping, so I give you the present numbers. Selecting the anom to warp to and click warp 1-2 seconds, accelerating to warp 8 seconds, warpi itself XXX seconds and decelerating from warp tunnel 20 seconds
- Burning to tacklerange of target 0-10 seconds

So as it is now it is pretty much impossible to get into system and tackle a miner / ratter in less than 42 seconds + the actual warp. 42 seconds time to look into local, pull your drones, align out and gtfo. 42 seconds. and that did not include the actual warptunnel time at all and was with the most optimistic numbers possible. More realistic is 1 minute to 1min 30seconds.

So after the patch you pretty much take the 28 seconds of accelerating and decelerating and change it to ... lets give a guess of 5 seconds. So stilla fter patch you have time 19 seconds without the actual warptunnel time. 19 seconds is tight I know, but still doable., As I stated in a post earlier, this just means you haveto be awake and not semi AFK. And even now the more realistic number of time you have to gtfo lies between 40 seconds and 1 minute.


Thanks for trying to be helpful but even as things stand at present, I've had bogies land ongrid before my warp kicked in so I'm not sure your numbers add up.

Also, a lot of them warp straight to anoms in the hope of catching someone without even bothering to scan.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#116 - 2013-09-28 16:09:50 UTC
Totally Wicked'Sucks wrote:
Fetish McButt wrote:

So after the patch you pretty much take the 28 seconds of accelerating and decelerating and change it to ... lets give a guess of 5 seconds. So stilla fter patch you have time 19 seconds without the actual warptunnel time. 19 seconds is tight I know, but still doable., As I stated in a post earlier, this just means you haveto be awake and not semi AFK. And even now the more realistic number of time you have to gtfo lies between 40 seconds and 1 minute.


Thanks for trying to be helpful but even as things stand at present, I've had bogies land ongrid before my warp kicked in so I'm not sure your numbers add up.

Also, a lot of them warp straight to anoms in the hope of catching someone without even bothering to scan.


If you know where to warp, you can initiate a warp to a bookmark before you even load grid. Depending on warp distance, this can put you on grid with a target within 10-25 seconds. Given reaction times, this means you can easily be in danger. With the changes to inty acceleration (or and many frigs for that matter), this may shave some considerable time off.

Realistically though, there are many techniques you can use to make ratting/mining fairly safe.

Bubble wrap gates. Set up drag/catch bubbles in your anom to stop ships landing near you, don't warp to zero in the anom/belt, use scouts in surrounding systems, etc, etc, etc. Nullified interceptors would bypass some of these defense techniques, which is interesting, but it also means they get free roam through nullsec for the most part, which is lame as hell.
Birgit Prinz
Brutaz Wit Attitudes
#117 - 2013-09-28 16:11:13 UTC
This thread reads like the OP really wanted to be mad about something and settled for this non-issue. Crying about bubble camps being too hard because of nullified frigates is pretty funny. The point regarding landing in a bubble with your target is fair, but you could take your own advice and bounce from a perch to the bubble instead of warping to 0 at the celestial. Maybe you could use a different ship for chasing people into bubbles. Campers are known for their tactical nous and will surely find a workable solution.

This change is awesome, and I'm not saying that because it makes travel too safe. Only poor people use gates anyway.
Ribeye Jaksom
ElitistOps
Deepwater Hooligans
#118 - 2013-09-28 16:21:26 UTC  |  Edited by: Ribeye Jaksom
PotatoOverdose wrote:
Ribeye Jaksom wrote:
They were ALREADY nearly impossible to catch WITHOUT bubble immunity. If this change goes through, they will be untouchable. Its ridiculous anyone thinks this is a good idea.

Well now you're just full of ****. Interceptors are the T2 ships that die the most in Eve, and always have been. I suppose none of those dead interceptors were "caught."




Hey numbnuts, they didn't give them bubble immunity yet.
LittleTerror
Stygian Systems
#119 - 2013-09-28 19:47:08 UTC
@OP

I'm going to enjoy being able to fly right into the centre of your world in something very fast and difficult to catch, just to annoy you.
Herzog Wolfhammer
Sigma Special Tactics Group
#120 - 2013-09-28 20:46:20 UTC
Mr Kidd wrote:
IDK, maybe you should use....um....interceptors to intercept the interceptors?



But who is going to intercept the interceptors that are intercepting the interceptors?

Bring back DEEEEP Space!