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Interdiction Nullfied Interceptors are not acceptable!!!

First post
Ramona McCandless
The McCandless Clan
#281 - 2013-11-22 15:10:36 UTC

How does this make it safer and easier than it was before, again?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kronos TEchnologies
#282 - 2013-11-22 15:34:26 UTC
Cynter DeVries wrote:


Be careful in Pulsar systems, you might get Pod Flu.

(Bio for YouTube reading)

Strange Shadow
Hedion University
Amarr Empire
#283 - 2013-11-22 15:39:31 UTC
Interceptors that cant intercept interceptors are fail interceptors.
Plain and simple.
Ramona McCandless
The McCandless Clan
#284 - 2013-11-22 15:42:47 UTC
Strange Shadow wrote:
Interceptors that cant intercept interceptors are fail interceptors.
Plain and simple.

F16 vs Foxbat then

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Filthy Peasants
#285 - 2013-11-22 15:52:44 UTC
Haven't had a chance to try it out, but IMO its pretty fantastic. Its a nice buff for solo players, be they just visiting nullsec, live in nullsec and need to get around, or are hunting for targets. It is true however that the covops frig was very good for this utility/scout role already, in many years of playing and running through nullsec, I've never lost a helios to a drag bubble or bubble camp. The wolfpacks also look pretty cool, it was always one of my favorite ways to roam, and now its better. Sooner or later we're going to see inty gangs getting smartbombed to punish them warping gate to gate, and it will be awesome.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Caviar Liberta
The Scope
Gallente Federation
#286 - 2013-11-22 15:55:39 UTC
Eggs Ackley wrote:
I am not real thrilled either. Not because I am a gate camper, more so that T3s were the only ones before.

There can be only 1.
Caviar Liberta
The Scope
Gallente Federation
#287 - 2013-11-22 16:04:55 UTC
Ari 2M wrote:
Baali Tekitsu wrote:
Nobody should be able to counter the combined effort of 15-20 people with ease. You will however counter up to 10 inties with an active thanked Ishtar for instance.

Er... you did't get my point. I was talking about gangs of 15-20 people who can almost instawarp to you and they're immune to bubbles. See? T3s have nullifiers too, but they're relatively slow. Interceptors aren't.
So. We live in interesting times. A week ago you could engage somebody, because his friends were 3 jumps away. Now they can join their mate in less than 1 minute and kill the killer, lol

Not to mention logintraps etc... :)
It's time to think really hard and work it out, how to deal with new rules. I can live with extremely fast interceptors. They were made for it. But i'm not sure about their bubble immunity.

we've been doing atron fleets in faction warfare for a while now and killing things like battle cruisers and battleships with cheap throw away ships.
Scorpio Electra
24th Imperial Crusade
Amarr Empire
#288 - 2013-11-22 16:21:25 UTC
I agree with OP - interceptors are nuts at the moment.
Desivo Delta Visseroff
The Scope
Gallente Federation
#289 - 2013-11-22 16:36:03 UTC
Do NOT touch the interceptorsEvil

They are working perfectly. Paper thin and lightening fast. In interceptor is made to........... Intercept.

It makes perfect sense they are nullified. They scouts, not direct combat ships. I'm sure it's already been said here, but how about learning to adapt. Set up a a few rows of smart bombers along the warp vectors in a system and catch the ceptors that way. Or maybe, try setting up camps/hunting the fleet that may be following the ceptors through the system.

Man! I'm terrible at this game, and even I don't cry this much.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Ramona McCandless
The McCandless Clan
#290 - 2013-11-22 16:51:47 UTC
Scorpio Electra wrote:
I disagree with OP - interceptors are the mutt's nuts at the moment.


"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Herzog Wolfhammer
Sigma Special Tactics Group
#291 - 2013-11-22 17:38:29 UTC  |  Edited by: Herzog Wolfhammer
Here is my prediction (dons Johnny Carson's old "Great Karnak" hat.... - yeah I'm older than the average Eve player so get off my lawn you punks!)

Bubble camps suck. No pun intended.

They always have.

People will hurf and blurf: "90 percent of PVP happens on gates, noob phag go back to WoW you not l33t boom headshot blob or GTFO".

Multiples of ships on one ship is not PVP. Hello?

Bubbles are why there is a "great wall of carebear" surrounding empire space. Bears on both sides. Bears not in alliance blocs kept in highsec, alliance blocs sell their own brand of carebearing to members who operate safely past the gank (bubbled) pipelines and intel channels. Go to deep null via wormholes and you'll see what I mean. I did it for three years with a Cyclone and it never got scratched (ironically it was destroyed in highsec by a rare serpentis escalation and I still got the loss mail with the LARGE rigs to prove it)

Now, we have a T2 ship with some interdiction nullification capability. This is nothing to sneer at. It's also nothing to gain a fall sense of security over either. A sharp crew with sensor boosted tacklers (also inties) and OGB CS is still going to get their prey. The world is not going to end.

My prediction is this: the intie can travel, and travel fast and well, and get through bubbles. There are activities in the game that have less to do with "shoot you in yer face" and more to do with exploration and transport. That is, a specially travel fitted interceptor may be nigh uncatchable.

Yeah I'm talking an exploration inty with stab. Also imaging a courier inty, a "get out to NPC base XYZ so you can set up a JC" inty. A advanced long range reconnaissance inty. A "get your blueprints to NPC space so you can leave highsec alone and set up shop" inty.

You know where this is going.

Bubble campers are going to cry rivers. But I won't relish on those tears. Bubble campers like killing everything that moves and may even need to do so to protect their ISK-making in their systems to pay the rent to very large political blocs who even have CSMs. With a host of inties fit for things that allow people to buck the nerd-raging aspergian alpha system of government and control established in nullsec (and their ISK from renting out threatened), the call will go up to say "Interceptors are overpowered!!!!1!!!eleven!!!" and into the forums come their thousands of members to parrot that.

So let's enjoy the future fittings, these "poor man's Tengus" while we can, before the camper crowd starting seeing less green on their killboards. We'll know what side of the toast is buttered by how fast the inties get nerfed.

Before this expansion, CCP said "Guerilla warfare". Nobody said much about it. People will be flapping now. Nobody cared when miners were "abused" because people can wonder why someone can mine all day, often saying "they must be semi AFK" which is viewed as some kind of crime against humanity in this game. But what is said of sitting on a gate all day killing everything that moves? Is that not equally mind-numbing and only possible being semi-AFK? Is that "not really playing the game" too?

When something is boosted, people will say "CCP is giving (insert playstyle or group here) a helping hand! Hurf blurf unfair unfair!!!" but I think that these changes to interceptors may well be the first shot in destroying this playstyle known as "gate camping". If ISK-hoarding in highsec is "bad" and hurts the game, so are these bubble camps.

To this I say: excellent!

(I'll still be using wormholes because.. Cyclones. C'mon it's like the Tie Interceptor's dad)

Bring back DEEEEP Space!

Trainwreck McGee
#292 - 2013-11-22 17:56:23 UTC
NERF GATE CAMPS. gate camps make EVE boring.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

#293 - 2013-11-22 17:59:06 UTC
20+ people sitting on a gate full of bubbles better not be expecting to kill everything that comes through.

adapt and enjoy

Don't use EMP damage against 99% EMP resists
Don't use Explosive damage against 99% Explosive resists
Don't use Kinetic damage against 99% Kinetic resists
Don't use Thermal damage against 99% Thermal resists
Don't use bubbles to catch bubble nullified ships

Feel free to wave if I fly through your camp.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Beekeeper Bob
Beekeepers Anonymous
#294 - 2013-11-22 18:32:38 UTC
Scorpio Electra wrote:
I agree with OP - interceptors are nuts at the moment.

I too can create new alts to agree with myself.....

But it's kind of boring.

Signature removed - CCP Eterne

SFM Hobb3s
Caldari State
#295 - 2013-11-22 18:53:36 UTC
The new inties: They're Grrreat!!!!

Despite anyones arguments about them having interdictor immunity, I'm pretty sure in the short, and long term, CCP can see that these ships are now adequately filling their role.

A WHOLE LOTTA SHIPS ARE DYING to them, which is exactly what they want! More Boom!!!!
Illuminated Foundation Trust
#296 - 2013-11-24 02:33:08 UTC
@OP when I started playing eve, there were no bubbles, the game was actually a lot more fun.

Cry me a river, build a bridge or a boat and get over it.