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Team Avatar and the future of our prototype

First post First post First post
Author
Rhes
Brutor Tribe
Minmatar Republic
#2181 - 2013-09-28 04:53:30 UTC
Tanthalassa wrote:
The only proof that was brought by "summer of rage" is that:
Roime wrote:
<...>Overreacting, hysteric herdmental basement dwellers with entitlement issues gone full ****** is what almost destroyed the game, luckily all they achieved was a broken pixel statue.


I guess you didn't play during the Summer of Rage. You know when CCP flew the entire CSM in for an emergency summit to find a way to stem the tide of people fleeing the game. What was achieved, beyond a "broken pixel statue" was a commitment from CCP to focus on actual Eve content...a commitment they have stuck with and the reason why the game is successful now.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

raven666wings
Cyber Chaos Crew
#2182 - 2013-09-28 05:54:26 UTC
Rhes wrote:
I guess you didn't play during the Summer of Rage. You know when CCP flew the entire CSM in for an emergency summit to find a way to stem the tide of people fleeing the game. What was achieved, beyond a "broken pixel statue" was a commitment from CCP to focus on actual Eve content...a commitment they have stuck with and the reason why the game is successful now.


Flip the record brah, that side is gettin too scratched...
Tanthalassa
State War Academy
Caldari State
#2183 - 2013-09-28 06:01:05 UTC
raven666wings wrote:

Flip the record brah, that side is gettin too scratched...

Yep, the record skips too much. The most fun stuff - the drivel about the furries - got damaged clearly.
Ishtanchuk Fazmarai
#2184 - 2013-09-28 06:10:35 UTC  |  Edited by: Ishtanchuk Fazmarai
Grey Stormshadow wrote:
In then end it is all about resources. In theory if there was enough people developing the game all the major player groups could get what they want. However this obviously would cost more than any company could afford and probably turn the game into something no-one really recognizes as their own anymore.

So... company needs to prioritize what they want to do, with how much resources and what is worth doing.

It seems that CCP has taken the safe path and keeps redirecting some attention to sectors from where the money is currently coming. Those people seem to keep paying and game keeps going. This approach doesn't eat much resources, doesn't need much investments and has very small risks. Positive thing is that as long they keep doing this - Eve won't die :) Downside is that subscription amounts won't suddenly at least radically grow.

I can imagine reasons why CCP is doing what they are doing, but that doesn't really mean that I would accept it. In the end this isn't really black and white like "would you like us to fix the old stuff and be all about spaceships" OR "something else". This is something we players often seem to discuss about and IMO is totally wrong thing to argue about. I don't know if this is even something CCP want's us to bang our heads on to ignore the real issue behind the point.

In other words there is no "OR" between these current and new customers. In any successful company it is clear that you have to keep your old customers happy. You can not redirect all your resources just to attract new customers or the journey will end very fast. If you want new customers with some new concept you have to invest and assign more resources to the project while still keeping the old resources doing what they were doing.

As long CCP is not willing to invest greater part of the profits back to Eve and assign more developers to add new content which may or may not draw new subscribers from new target group - things really won't change.

I can only hope that someday some of the other CCP projects which have been eating from Eve start to make enough profits for them to give back to Eve and that CCP actually redirects those resources back to us as well. The flow has been other way around for too long already.

Obviously this is just customer feedback about "what I feel" without any statistical facts to back my beliefs up. Feel free to correct with real info if you know better. Would love to be wrong with this one.


Well, the point with discussing resources i tightly related to CCP's alternate endeavours. CCP is sitting on a stable pool of money inflowing each year in the line of 90-100 million USD. That money is shared by several departments/offcies, of which there are four woking on games:

- Reykjavik (estimated population: 300-350), the core, jewel of the crown, were every mediocre icelandic software developer who can hold a mouse is joyfully employed along with some of the most talented foreign developers in industry and the few icelanders who can actually develop software (with a population of 240,000 and way better salaries everywhere else, you bet they're barely enough to keep CCP going on).

- Shanghai (est. pop.: 60-80), home of the DUST development team. Through cheap development costs, standard tools and with assistance from the talented guys in Reykjavik, they've managed to produce a daring mediocre shooter which is unlikely that it can pay its own hamsters and is, by all means, in desperate need of even more development. The most daring aspect of DUST, connexion to EVE, has proven to be boring as hell on both ends and there's null demand in EVE to move it beyond its half-assed state.

- Atlanta (est. pop.: 100-120), home to the WoD development team. Here lies most of the hired talent in CCP an is continuously growing as the project they work on is beefed up. Development tasks are slow but steady and those fortunate guys are working in which is, by a stretch, the most innovative and promising project in the house, a true contender to become "EVE 2".

- Newcastle (est. pop.: 30), home to the Valkyrie team. Used to be a ancillary station, and now has been beefed up (if 15 guys can be called "beefing") to develop a little roadside project which could be a big bang but relies on such a small niche that only professional optimists would throw money at it without serious reflexion on its threats/opportunities. Because, Oculus Rift couldn't possibly dud, right?

As you see, there's a lot of work being done, and EVE gets most of it... but if you look at the estimated population in each office, you may notice a funny relation between what EVE got in the past and what it gets now, and what it does not get any longer.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jita Akachi
Doomheim
#2185 - 2013-09-28 07:50:11 UTC
Rhes wrote:
Tanthalassa wrote:
The only proof that was brought by "summer of rage" is that:
Roime wrote:
<...>Overreacting, hysteric herdmental basement dwellers with entitlement issues gone full ****** is what almost destroyed the game, luckily all they achieved was a broken pixel statue.


I guess you didn't play during the Summer of Rage. You know when CCP flew the entire CSM in for an emergency summit to find a way to stem the tide of people fleeing the game. What was achieved, beyond a "broken pixel statue" was a commitment from CCP to focus on actual Eve content...a commitment they have stuck with and the reason why the game is successful now.


I was shooting statue for hours.. cause microtransaction! And I'm 100% for more wis content, certainly like the majority.
Shalua Rui
Rui Freelance Mining
#2186 - 2013-09-28 08:03:54 UTC
Tanthalassa wrote:
Yep, the record skips too much. The most fun stuff - the drivel about the furries - got damaged clearly.

Really? Damn... that was my favorite part! Ugh

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Flamespar
WarRavens
#2187 - 2013-09-28 08:31:39 UTC
I thought we established long ago that Rhes is selective in his facts and incorrectly conflates Incarna with the anger over microtransations.

Meanwhile Star Citizen with it's avatar gameplay passes the 20 million dollar mark.

I find the whole "OMG $75 FOR MONOCLE" hilarious, especially when you look at the money people are paying in games like Star Citizen and Entropia. It's crazy.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#2188 - 2013-09-28 08:47:28 UTC
Rhes wrote:
Grey Stormshadow wrote:
In then end it is all about resources. In theory if there was enough people developing the game all the major player groups could get what they want. However this obviously would cost more than any company could afford and probably turn the game into something no-one really recognizes as their own anymore.

So... company needs to prioritize what they want to do, with how much resources and what is worth doing.

It seems that CCP has taken the safe path and keeps redirecting some attention to sectors from where the money is currently coming. Those people seem to keep paying and game keeps going. This approach doesn't eat much resources, doesn't need much investments and has very small risks. Positive thing is that as long they keep doing this - Eve won't die :) Downside is that subscription amounts won't suddenly at least radically grow.

I can imagine reasons why CCP is doing what they are doing, but that doesn't really mean that I would accept it. In the end this isn't really black and white like "would you like us to fix the old stuff and be all about spaceships" OR "something else". This is something we players often seem to discuss about and IMO is totally wrong thing to argue about. I don't know if this is even something CCP want's us to bang our heads on to ignore the real issue behind the point.

In other words there is no "OR" between these current and new customers. In any successful company it is clear that you have to keep your old customers happy. You can not redirect all your resources just to attract new customers or the journey will end very fast. If you want new customers with some new concept you have to invest and assign more resources to the project while still keeping the old resources doing what they were doing.

As long CCP is not willing to invest greater part of the profits back to Eve and assign more developers to add new content which may or may not draw new subscribers from new target group - things really won't change.

I can only hope that someday some of the other CCP projects which have been eating from Eve start to make enough profits for them to give back to Eve and that CCP actually redirects those resources back to us as well. The flow has been other way around for too long already.

Obviously this is just customer feedback about "what I feel" without any statistical facts to back my beliefs up. Feel free to correct with real info if you know better. Would love to be wrong with this one.


Eve subs have gone up every quarter since WiS was put on the backburner and CCP promised to focus on real Eve content.


Yea well... I don't start arguing about that as Eve subs have actually been going slowly up for 10 years already. However I would hardly call ~35k "new" subs / year a "great" success specially when many of them come from alt accounts. CCP is doing ok with Eve but surely there is plenty of room to improve.

I really would turn the discussion towards questions like: "Do you think that CCP has assigned development hours and _actual finished content_ to Eve in steady relation with the subscriber graphs they provide?", "Does player really even know what (game) he is funding when he buys the plex or pays the sub fee?", "Would it be justified to demand more investments back to the Eve than it is getting at the moment?"

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Arduemont
Rotten Legion
#2189 - 2013-09-28 09:21:30 UTC  |  Edited by: Arduemont


Irrelevant and wrong. Eve subs have gone up every year since the game was launched. Your arbitrarily referring to WiS in the middle is just misleading and has nothing to do with it.

Rhes wrote:
I guess you didn't play during the Summer of Rage. You know when CCP flew the entire CSM in for an emergency summit to find a way to stem the tide of people fleeing the game. What was achieved, beyond a "broken pixel statue" was a commitment from CCP to focus on actual Eve content...a commitment they have stuck with and the reason why the game is successful now.


Yes, most of us played then, and your doing it again. Your going back to Incarna as your only argument again. We've covered this before, many many many many times. I've even pointed out to you, that we have covered this before. This has nothing to do with Walking in Stations for reasons I have explained to you over and over again. You might as well not be posting.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#2190 - 2013-09-28 10:47:05 UTC  |  Edited by: Grey Stormshadow
Rhes wrote:
Tanthalassa wrote:
The only proof that was brought by "summer of rage" is that:
Roime wrote:
<...>Overreacting, hysteric herdmental basement dwellers with entitlement issues gone full ****** is what almost destroyed the game, luckily all they achieved was a broken pixel statue.


I guess you didn't play during the Summer of Rage. You know when CCP flew the entire CSM in for an emergency summit to find a way to stem the tide of people fleeing the game. What was achieved, beyond a "broken pixel statue" was a commitment from CCP to focus on actual Eve content...a commitment they have stuck with and the reason why the game is successful now.


...in the end most of the "rage" you're referring to was about 3 things:

1) CCP removed ship spinning hangar against peoples will and replaced it with CQ.
2) CCP introduced aurum and micro transactions.
3) WiS was about 1 million miles from what people expected to get.

My personal opinion is that number 1 went wrong mainly because they forcefully replaced the hangar with something what loads slower and eats much more computer resources ignoring the huge group of players who run multible game clients simultaneously. It's not really about removing the ship spinning but forcefully replacing it with worse alternative with slower undocking/docking cycle and with greater hardware requirements. The hate was there since the thing got released to SiSi and facts were on the table. CCP ignored everything and bulldozed their "excellent" plan to tranq probably mainly because they wanted to make sure that everyone will see the new aurum store and items every time they dock.

When you add aurum and micro transactions to the mess described above you will probably come to same conclusion that people had all the right to become angry. CCP had just nerfed the game from people who actually undock from the station and play with spaceships. At same time they expect them to buy clothes for their new barbies with aurum while they keep paying their monthly subs for themselves and all their alts. Obviously we can't forget the WoT and ghost of similar gold ammo suddenly ending to aurum store after someone forgets some of the promises they had maybe or maybe not made.

Now if we look even further back I'm sure that we all can agree with the fact that with all the resources WiS has taken so far it should have been in game few years ago already. However CCP has ruined it every time by having their own agenda hidden behind the curtain. In fact the vision was in order only when 1st prototype was introduced 1st time many many years ago. We all know that the plan was then later /dev/nulled and replaced with awesome vampires and later with the micro transactions with no actual game play what so ever.

It has never really been about WiS. It has always been about CCP's really crappy decisions behind closed curtains, false information, greedy agenda and empty promises. There has been countless wasted dev hours only because they have failed in their hidden plans. It has been unfortunate road but the players or their wishes are not the ones we can blame here. WiS is just one seemingly good feature what CCP prototyped to players in fanfest 2008 and failed to delivered as "introduced".

This brings us to #3 in the list. If you go to captains quarters now you see what Incarna expansion brought. It is not players fault and Eves benefit that the thing in tranq today is not what CCP prototyped.

For further studying: Walking in Stations with Torfi Olafsson

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

J3ssica Alba
Federal Navy Academy
Gallente Federation
#2191 - 2013-09-28 14:21:46 UTC
Stop talking to it (the Rhes thing) .. its just like a voicemail message, no matter how much you try to reason with it, it will keep auto repeating.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Shalua Rui
Rui Freelance Mining
#2192 - 2013-09-28 14:56:24 UTC
Hey Ish, hey people, look what just surfaced on the SC site: https://robertsspaceindustries.com/comm-link/transmission/13288-Multiple-Package-Clarification I guess we have the lacking avatar customization out of the way, no? Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

J3ssica Alba
Federal Navy Academy
Gallente Federation
#2193 - 2013-09-28 15:02:32 UTC
Shalua Rui wrote:
Hey Ish, hey people, look what just surfaced on the SC site: https://robertsspaceindustries.com/comm-link/transmission/13288-Multiple-Package-Clarification I guess we have the lacking avatar customization out of the way, no? Blink


Was linking that in corp chat earlier this morning, looks absolutely awesome for basically being a doodle on a paper for now. Also even after I said I wouldn't be buying anything now I have to go buy some character slots Twisted
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Shalua Rui
Rui Freelance Mining
#2194 - 2013-09-28 15:30:33 UTC
J3ssica Alba wrote:
Was linking that in corp chat earlier this morning, looks absolutely awesome for basically being a doodle on a paper for now. Also even after I said I wouldn't be buying anything now I have to go buy some character slots Twisted

I'll buy a scond basic ship too next month... for now I'm happy with the Freelancer package. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

raven666wings
Cyber Chaos Crew
#2195 - 2013-09-28 15:52:34 UTC  |  Edited by: raven666wings
Avatar gameplay??? Roleplaying in a sci-fi game setting???

FFS CCP!!! Evil Don't make us do a Summer of Tantrum again!!! We roleplay only in Second Life with other basement dwellers and in LoL with 12 year olds!!!! Evil
Varactyl Charante
The Scope
Gallente Federation
#2196 - 2013-09-28 16:20:40 UTC
If this game is a mix of Deadspace, Shattered Horizon, SWTOR, HALO, and Splinter Cell: Blacklist we could have something good on our hands.

I'm sorry to whoever had the hostage, but I may have just sawed them in half.

Arduemont
Rotten Legion
#2197 - 2013-09-28 17:36:18 UTC  |  Edited by: Arduemont
Varactyl Charante wrote:
Deadspace.


If it were just a copy of Deadspace I would be thrilled. Thought that game was amazing and incredibly intense for a 3rd person game.

Unfortunately with Dust, Valkyrie and all their current plan sucking up their development time, this is just a pipe dream. I imagine Dust will cripple Eve for a while, because it's out subs that are paying for Dust development and they only have about 3000 un-paying players online at any one time so Dust doesn't look like it will ever pay for itself, it will just suck up Eve development time and profits for the rest of time.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Rhes
Brutor Tribe
Minmatar Republic
#2198 - 2013-09-28 17:38:58 UTC
J3ssica Alba wrote:
Stop talking to it (the Rhes thing) .. its just like a voicemail message, no matter how much you try to reason with it, it will keep auto repeating.


I'll keep repeating the truth until somebody proves it's not.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Arduemont
Rotten Legion
#2199 - 2013-09-28 17:50:16 UTC  |  Edited by: Arduemont
Rhes wrote:
J3ssica Alba wrote:
Stop talking to it (the Rhes thing) .. its just like a voicemail message, no matter how much you try to reason with it, it will keep auto repeating.


I'll keep repeating the truth until somebody proves it's not.


Calling it the truth doesn't make it the truth Rhes. Also, you proved that it wasn't yourself enough times. Maybe if you addressed people's counter-arguments instead of just stamping your feet and repeating yourself people might take you a little more seriously.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2200 - 2013-09-28 20:16:37 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

ISD Ezwal Community Communication Liaisons (CCLs)