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Interdiction Nullfied Interceptors are not acceptable!!!

First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1 - 2013-09-27 17:14:32 UTC  |  Edited by: Gizznitt Malikite
*edit Post Rubicon Update* While I still believe interdiciton nullified Inties are way over the top.... I'm having a blast using them! I've killed carriers, bastion mode marauders, tons of ishtars... and the kills will keep on coming. It takes hardly any time to zoom across nullsec in a fleet of inties. We can shotgun systems to greatly improve the likelihood of catching someone, and I have yet to meet a "home defense fleet" that we can't just zip on by and completely ignore. I strongly suggest CCP removes Inty Nullification, or limits the abilities of nullified inties.... these things are ridiculous right now!

/post rubicon update

CCP Fozzie and CCP Rise then went on to talk about features coming out with Rubicon, EvE's winter expansion:

While many of the ideas were pretty nifty, this little gem came out:

Interceptor changes: bubble immunity planned. Interdiction nullified, basically. Dropping average HP a little bit, very small cargo bays.

I'm sorry, but Interdiction Nullified ships are generally a BAD thing (i.e. too safe). Furthermore, giving Nullified to fast aligning interceptors is over-the-line, unless the Nullifier mechanics are revised.

Reason 1:
  • Interceptors are generally sent ahead of fleet to "catch" targets. This includes purposely warping them into bubbles where enemy "traps are", with the intention of tackling targets before they can run. This has mixed results depending on the inty pilot skills, but by making inties nullified, you prevent using this tactic!!!

  • Reason 2:
  • This is a dumbing down of the game. It allows inty pilots that stupidly warp gate-to-gate when hostiles are in system, rather than using bookmarks and celestials, to move about more safely. Nullsec travel already has covert ops ships, interdiction nullified ships, and MJD-cloak BSs to move around nullsec very safely. Interceptors themselves are currently very adept at navigating unhindered through nullsec, so why would we want to make them even safer?

  • Reason 3:
  • The number one method to gank inties is to surprise the gate-to-gate traveler with a drag bubble. This is a great way to catch scouts for a gang, which is very accessible even to very young solo frigate pilots.

  • At the end of the day, serious gate campers will still use sensor boosted tacklers to catch inties before they warp, so this really won't really change your big gate camps. Instead, you are
  • encouraging carebears to bubble wrap their systems gates, as a cheap inty will get them through the gate if they desire.
  • making travel safer, especially for the "I don't know how to avoid drag bubbles" crowd.
  • helping inties infringe on the covops role, by making it easier for inties to navigate hostile groups.

  • Potential change to the Interdiciton Nullifier System that could balance out interdiction nullified inties:
  • A long time ago, Interdiction Nullified subsystems were "accidentallied" by CCP, such that a nullified cruiser could warp out of a bubble, but if warped to a celestial with a bubble on it, they'd still be affected by the bubbles pull.

  • P.S. Since most people seem to misunderstand my point: This isn't about "wah my bubble camps can be bypassed". This is about WHY ARE WE MAKING NULLSEC TRAVEL SAFER AND EASIER. We already have covops and nullified t3's for the risk adverse carebears. Why add inties to that list?
    Grey Beard
    Alpha Republic - Transcenders of Space and Time
    Solyaris Chtonium
    #2 - 2013-09-27 17:17:28 UTC
    Solution :

    Do something other then camping gates.
    Baron' Soontir Fel
    Deep Core Mining Inc.
    Caldari State
    #3 - 2013-09-27 17:19:25 UTC
    Gizznitt Malikite wrote:
    \\
    Reason 2:
  • Interceptors are generally sent ahead of fleet to "catch" targets. This includes purposely warping them into bubbles where enemy "traps are", with the intention of tackling targets before they can run. This has mixed results depending on the inty pilot skills, but by making inties nullified, you prevent using this tactic!!!




  • I think this is the larger problem. Maybe Interceptors get a passive IN module that allows them to turn it on/off?
    Doc Fury
    Furious Enterprises
    #4 - 2013-09-27 17:21:30 UTC
    Grey Beard wrote:
    Solution :

    Do something other then camping gates.



    Not empty quoting.

    There's a million angry citizens looking down their tubes..at me.

    Montevius Williams
    The Scope
    Gallente Federation
    #5 - 2013-09-27 17:21:41 UTC
    I love the idea. Interceptors should be able to...you know...intercept.

    This is a good move.

    "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

    Kitty Bear
    Deep Core Mining Inc.
    Caldari State
    #6 - 2013-09-27 17:23:03 UTC
    you can disrupt it .. with single target points
    just like you can with nullified T3's


    oh noes .. the days of easymode kills with bubbled gates are doomed. eve is dying !!!!11
    Eggs Ackley
    #7 - 2013-09-27 17:26:13 UTC
    I am not real thrilled either. Not because I am a gate camper, more so that T3s were the only ones before.
    Caldari Citizen 1897289768188
    State War Academy
    Caldari State
    #8 - 2013-09-27 17:28:25 UTC
    Doc Fury wrote:
    Grey Beard wrote:
    Solution :

    Do something other then camping gates.



    Not empty quoting.


    Doc ------> https://community.eveonline.com/community/volunteer-program/application/
    Rhivre
    TarNec
    Invisible Exchequer
    #9 - 2013-09-27 17:29:37 UTC
    So the OP must be doubly annoyed that inties will now, with the warp changes, be able to like, intercept even faster as well as being immune to bubbles.
    Xaen
    Telepathic Death Mimes
    #10 - 2013-09-27 17:29:58 UTC
    Gizznitt Malikite wrote:

    CCP Fozzie and CCP Rise then went on to talk about features coming out with Rubicon, EvE's winter expansion:

    While many of the ideas were pretty nifty, this little gem came out:

    Interceptor changes: bubble immunity planned. Interdiction nullified, basically. Dropping average HP a little bit, very small cargo bays.

    I'm sorry, but Interdiction Nullified ships are generally a BAD thing (i.e. too safe). Furthermore, giving IN to fast aligning interceptors is over-the-line, unless the IN mechanics are revised.

    Reason 1:
  • IN ships are very hard to catch as it is. Interceptors are already hard to catch as it is, and generally you need a bubble to catch them. In truth, the number one method to gank a traveling fit inty is to surprise the gate-to-gate traveler with a drag bubble. By making inties IN, they simply become very safe nullsec shuttles. No thank you...

  • Reason 2:
  • Interceptors are generally sent ahead of fleet to "catch" targets. This includes purposely warping them into bubbles where enemy "traps are", with the intention of tackling targets before they can run. This has mixed results depending on the inty pilot skills, but by making inties nullified, you prevent using this tactic!!!


  • Potential change to the Interdiciton Nullifier System that could balance out interdiction nullified inties:
  • A long time ago, Interdiction Nullified subsystems were "accidentallied" by CCP, such that an IN cruiser could warp out of a bubble, but if warped to a celestial with a bubble on it, they'd still be affected by the bubbles pull.

  • My initial reaction to this was "cool, that's totally in line with being "an interceptor"".

    And I'm open to hearing what ideas you have to improving either their plans or the existing situation, but you offered neither.

    I get shouty crackers a lot. Deal with it.

    Domanique Altares
    Rifterlings
    #11 - 2013-09-27 17:30:47 UTC
    They're perfectly acceptable. Stop being ******* lazy, and fit some of your own Inties with scrams.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #12 - 2013-09-27 17:31:10 UTC
    Doc Fury wrote:
    Grey Beard wrote:
    Solution :

    Do something other then camping gates.



    Not empty quoting.



    Your both missing the big picture...

    I get most of my inty kills by setting up a drag bubble. An inty pilot enters system and warps to my gate feeling overconfident because they have a fleet behind them. The inty lands in my bubble, I destroy him, and warp out as his fleet lands. This provides several advantages, especially the ability to be "at zero" on the inty when it lands. This also only catches the overconfident moronic inty pilots that don't have bookmarks, and warp gate to gate. This is a very reasonable playstyle for beginner solo pilots in frigs and the like.

    With this change, the status quo will move to insta-locking RSB ships on a gate. IMO, I think insta-locking ships are ridiculous, not to mention much harder to avoid than a simple drag bubble.
    Spurty
    #13 - 2013-09-27 17:32:21 UTC
    Why care about an inty and why protect daft bubbles?

    Put a bs in a belt and wait. That's how you catch them. Thinking is hard

    Only annoying thing my mind (about recent updates) is that all new ships can fit covert ops cloaks.

    Ugh


    There are good ships,

    And wood ships,

    And ships that sail the sea

    But the best ships are Spaceships

    Built by CCP

    Jenn aSide
    Dreddit
    Test Alliance Please Ignore
    #14 - 2013-09-27 17:33:27 UTC
    Gizznitt Malikite wrote:

    CCP Fozzie and CCP Rise then went on to talk about features coming out with Rubicon, EvE's winter expansion:

    While many of the ideas were pretty nifty, this little gem came out:

    Interceptor changes: bubble immunity planned. Interdiction nullified, basically. Dropping average HP a little bit, very small cargo bays.

    I'm sorry, but Interdiction Nullified ships are generally a BAD thing (i.e. too safe). Furthermore, giving IN to fast aligning interceptors is over-the-line, unless the IN mechanics are revised.

    Reason 1:
  • IN ships are very hard to catch as it is. Interceptors are already hard to catch as it is, and generally you need a bubble to catch them. In truth, the number one method to gank a traveling fit inty is to surprise the gate-to-gate traveler with a drag bubble. By making inties IN, they simply become very safe nullsec shuttles. No thank you...

  • Reason 2:
  • Interceptors are generally sent ahead of fleet to "catch" targets. This includes purposely warping them into bubbles where enemy "traps are", with the intention of tackling targets before they can run. This has mixed results depending on the inty pilot skills, but by making inties nullified, you prevent using this tactic!!!


  • Potential change to the Interdiciton Nullifier System that could balance out interdiction nullified inties:
  • A long time ago, Interdiction Nullified subsystems were "accidentallied" by CCP, such that an IN cruiser could warp out of a bubble, but if warped to a celestial with a bubble on it, they'd still be affected by the bubbles pull.


  • Firstly, I love the idea of Interceptors being able to do this as long as they have a hard time fitting cynos as ccp said. Interceptors need to be able to ....intercept.

    Secondly, what's with is "IN" crap? You don't have to turn everything into an acronym ("nullified" works just fine) and it makes for confusing reading. Every time you said "IN ship", It made me ask "well, WTF does it do when it goes back OUT"?
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #15 - 2013-09-27 17:35:29 UTC
    Xaen wrote:
    Gizznitt Malikite wrote:

    CCP Fozzie and CCP Rise then went on to talk about features coming out with Rubicon, EvE's winter expansion:

    While many of the ideas were pretty nifty, this little gem came out:

    Interceptor changes: bubble immunity planned. Interdiction nullified, basically. Dropping average HP a little bit, very small cargo bays.

    I'm sorry, but Interdiction Nullified ships are generally a BAD thing (i.e. too safe). Furthermore, giving IN to fast aligning interceptors is over-the-line, unless the IN mechanics are revised.

    Reason 1:
  • IN ships are very hard to catch as it is. Interceptors are already hard to catch as it is, and generally you need a bubble to catch them. In truth, the number one method to gank a traveling fit inty is to surprise the gate-to-gate traveler with a drag bubble. By making inties IN, they simply become very safe nullsec shuttles. No thank you...

  • Reason 2:
  • Interceptors are generally sent ahead of fleet to "catch" targets. This includes purposely warping them into bubbles where enemy "traps are", with the intention of tackling targets before they can run. This has mixed results depending on the inty pilot skills, but by making inties nullified, you prevent using this tactic!!!


  • Potential change to the Interdiciton Nullifier System that could balance out interdiction nullified inties:
  • A long time ago, Interdiction Nullified subsystems were "accidentallied" by CCP, such that an IN cruiser could warp out of a bubble, but if warped to a celestial with a bubble on it, they'd still be affected by the bubbles pull.

  • My initial reaction to this was "cool, that's totally in line with being "an interceptor"".

    And I'm open to hearing what ideas you have to improving either their plans or the existing situation, but you offered neither.


    Did you even read my post? I proposed a potential change to Interdiction Nullifiers that would balance it out.
    Additionally, what "existing" situation needs remedied? Interceptors move through nullsec very reliably. If you need to get around more safely, use a covops instead. It warps at the same speed of inties, it cloaks, and if you can fly inties it takes like 2 days to get into a covops!

    Job Valador
    Professional Amateurs
    #16 - 2013-09-27 17:35:36 UTC
    Wah

    "The stone exhibited a profound lack of movement."

    Domanique Altares
    Rifterlings
    #17 - 2013-09-27 17:37:59 UTC
    Gizznitt Malikite wrote:

    I get most of my inty kills by setting up a drag bubble.


    Translation: I am a one trick pony who fears having to master new tactics.
    Nova Fox
    Novafox Shipyards
    #18 - 2013-09-27 17:41:09 UTC  |  Edited by: Nova Fox
    Warfare is changing overall to with ships able to beat other ships to warppoints.

    Battleship warps to planet 1 being chased by a wolfpack is going to land in middle of the wolfpack when he gets out of warp is going to take time adjusting too.

    Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

    Xaen
    Telepathic Death Mimes
    #19 - 2013-09-27 17:43:16 UTC
    Gizznitt Malikite wrote:
    Xaen wrote:
    Gizznitt Malikite wrote:

    CCP Fozzie and CCP Rise then went on to talk about features coming out with Rubicon, EvE's winter expansion:

    While many of the ideas were pretty nifty, this little gem came out:

    Interceptor changes: bubble immunity planned. Interdiction nullified, basically. Dropping average HP a little bit, very small cargo bays.

    I'm sorry, but Interdiction Nullified ships are generally a BAD thing (i.e. too safe). Furthermore, giving IN to fast aligning interceptors is over-the-line, unless the IN mechanics are revised.

    Reason 1:
  • IN ships are very hard to catch as it is. Interceptors are already hard to catch as it is, and generally you need a bubble to catch them. In truth, the number one method to gank a traveling fit inty is to surprise the gate-to-gate traveler with a drag bubble. By making inties IN, they simply become very safe nullsec shuttles. No thank you...

  • Reason 2:
  • Interceptors are generally sent ahead of fleet to "catch" targets. This includes purposely warping them into bubbles where enemy "traps are", with the intention of tackling targets before they can run. This has mixed results depending on the inty pilot skills, but by making inties nullified, you prevent using this tactic!!!


  • Potential change to the Interdiciton Nullifier System that could balance out interdiction nullified inties:
  • A long time ago, Interdiction Nullified subsystems were "accidentallied" by CCP, such that an IN cruiser could warp out of a bubble, but if warped to a celestial with a bubble on it, they'd still be affected by the bubbles pull.

  • My initial reaction to this was "cool, that's totally in line with being "an interceptor"".

    And I'm open to hearing what ideas you have to improving either their plans or the existing situation, but you offered neither.


    Did you even read my post? I proposed a potential change to Interdiction Nullifiers that would balance it out.
    Additionally, what "existing" situation needs remedied? Interceptors move through nullsec very reliably. If you need to get around more safely, use a covops instead. It warps at the same speed of inties, it cloaks, and if you can fly inties it takes like 2 days to get into a covops!

    You're the one assuming something needed to be remedied! I asked for improvements, not remedies.

    The problem with your view on interceptors is that bubbles are the I-win-butan against interceptors. It completely nullifies their utility if they can't use any warping ability or cloak. It's like catching a fly in molasses. Which sounds like the flycatcher's role, but should a dictor be the trump card to all interceptors? I tentatively think not, but you've not convinced me that I'm wrong.

    I get shouty crackers a lot. Deal with it.

    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #20 - 2013-09-27 17:46:32 UTC
    Domanique Altares wrote:
    Gizznitt Malikite wrote:

    I get most of my inty kills by setting up a drag bubble.


    Translation: I am a one trick pony who fears having to master new tactics.


    This is a nerf to bubbles, which are used to control the engagement range at the start of a fight in many, many situations.

    Want to durka that goon hornet gang, put a bubble at the sun, and as they are chasing you, warp to it and smartbomb. Now all inty pilots will warp in at 20 km's and be safe.

    I could give other examples, but generally speaking, when you want to catch a fast ship, it is ideal to start the engagement at zero. Bubbles are the most common means to do this, and the new inty mechanics essentially make an significant class of these ships immune.
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