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Player Features and Ideas Discussion

 
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Increase PVP and combat afk cloaky camping

Author
Lady Rift
His Majesty's Privateers
#261 - 2013-09-24 08:36:16 UTC
Teckos Pech wrote:
I have a cloak. When it is active I am a danger to no other players....and they are not a danger to me...well unless I'm unlucky.

See, that is balanced. Maybe we could let people who are cloaked shoot you and keep the cloak and you could use your probes, yes?


yes yes please let me shoot others while cloaked and the killmail shouldn't show type of ship if the cloaked one didn't uncloak. I want this for sitting in medium plex's with recons and a single bait ship. Now its hostile lands engages bait recon uncloak and hostile dies. If we didn't have to uncloak it would be so much more fun for us.



also this is a bad idea but its the best in this thread so far.....
Xionyxa
Royal Amarr Institute
Amarr Empire
#262 - 2013-09-24 08:57:47 UTC
Behr Oroo wrote:
I know this has been posted on before but I am tossing an idea out there to be considered.

Several years ago a game was created by Wolfpack studios called Shadowbane. In that game there were stealth classes of character; thief, assassin, scout, etc etc. Now Wolfpack determined that stealth was a very powerful thing and limited in certain ways. I am suggesting an idea here that is similar to theirs.

Scout class ship:

In shadowbane the scout was the ONLY class that could see hidden characters. This wasn't a passive skill but one that required that the scout track down and get close enough to its target before he could see them. This idea could easily be implemented into a ship design. The scout was no more or less powerful than the average stealth character, and thus this new scout class ship would be a frigate in design, with roughly the same power as a single bomber.

How it would work:

The idea would be simple. This ship would be able to scan systems with probes, like combat probes but would be able to find a general location of a cloaked ship, say a 25KM radius around the ship, and decreasing to 5KM as you train skills. Now once the scout class ship has located the general area the cloaked ship might be, he can warp to that area but then he would have to manually fly around to locate the cloaked ship. Once the scout is within 5k of the cloaked ship, the player AND ONLY THAT PLAYER, would be able to see the cloaked ship. He would not be able to bookmark the ship or someone broadcast the location to his fleet while the cloaked ship is still cloaked. He would have to get within the standard 2.5k to decloak the ship. Once the cloak is dropped, BOTH ships are decloaked, and then normal combat can begin. NOW the scout ship would have one major advantage. A targeted cyno jammer. It only works on a single ship, only has a range of 5k and would be fueled by something like heavy water or something of that nature. Quick cycle time and fairly high use of materials to power it, so that its not used as a crutch to stop all cyno fields. The idea is a skilled player has to work to lock down a cloaked ship AND if they succeed, they need to have an advantage. The jammer is that advantage.

What this ship would do:

This would allow for PVP which is what CCP wants. It would combat AFK cloaked camping of a system. Anyone that is AFK is at risk of losing their ship. I feel that a cloak shouldn't be a safe guard. Be active or don't play. AFK cloak camping of a system is cheap tactic and requires 0 skill level to accomplish. I am purposing to add some skill back into an already skill dependent game. Most cloak campers are in ships that are worthless and they are preying on expensive ships that people have invested large amounts of time and effort into. I personally feel that if I am going to be at risk of attack, I want it to be on a level playing field.

I realize that PVPers hate care bears and CCP wants to increase the amount of PVP in the game. Well if they want that then they need to level the playing field. This ship design does that, especially with a cyno jammer.

Like I said. This is an idea. It can be and will be refined, BUT I think its a easily implemented solution that every side could agree is fair.


These threads pop up nearly every day, usually because someone is waiting for an afk cloaker to leave their system and has nothing else to but to come up with some "idea" to fix the problem.

As usual 4 or more issues get rolled into one thread and it ends up a mess. Those 4 isssues are,

1. Cloaks getting used as a griefing tool - people cloaking for days (afk and not afk) inside a hostile system and only leaving when the system is empty and they are bored, being removed by a GM or losing their ship to system defence. This only seems to happen in space where players hold sovereignty.

2. Cloaks getting used as an intel tool - someone cloaking up once in hostile system but staying active, seeing who and in what ships are ratting, mining or doing other things then leaving or logging off when they go inactive.

3. Local giving too much intel to blues - a few very active posters say this is the cause of afk cloaking

4. Local giving too much intel to reds.

The OP intended for this post to be a counter to issue 1, but it's really a counter to issue 2.

Having ships/probes to pin down cloakers and warp to them would affect too much of the game to solve issue 1.

Fixing the AFK cloaking problem with a game mechanics fix is a bit of a cough out too, but could be done with changes to how sov is done.

Easiest way to deal with the AFK cloakers problem is a player behaviour fix, stop losing pve ships to the reds that camp systems, empty systems of all pve activity whey they are occupied by a camper and you soon find that they go away. It's simple really, if you don't like a certain behaviour (afk cloaking), then don't reward it.
TheGunslinger42
All Web Investigations
#263 - 2013-09-24 10:32:33 UTC
Xionyxa wrote:
These threads pop up nearly every day, usually because someone is waiting for an afk cloaker to leave their system and has nothing else to but to come up with some "idea" to fix the problem.


This is false. There are a dozen different things they can do to deal with (or circumvent) the cloaker. The fact of the matter is they REFUSE to do any of them. They know exactly what kinds of things they can do (we repeat them every time they come to the forums to whine), they simply wont. You want to change the game so that your way of playing works perfectly, with no compromise and no effort on your part.

Biomass plz
Xionyxa
Royal Amarr Institute
Amarr Empire
#264 - 2013-09-24 11:22:02 UTC
TheGunslinger42 wrote:
Xionyxa wrote:
These threads pop up nearly every day, usually because someone is waiting for an afk cloaker to leave their system and has nothing else to but to come up with some "idea" to fix the problem.


This is false. There are a dozen different things they can do to deal with (or circumvent) the cloaker. The fact of the matter is they REFUSE to do any of them. They know exactly what kinds of things they can do (we repeat them every time they come to the forums to whine), they simply wont. You want to change the game so that your way of playing works perfectly, with no compromise and no effort on your part.

Biomass plz


Read my post before responding may help, instead of the first few lines, yer, I say at the start these threads come about because someone is waiting for an afk cloaker to leave their system so they can pve, but I end the post saying it's the pve-ers who should leave the system until the cloaker gets bored and leaves himself.

Rewarding bad behaviour only creates more bad behaviour.
Roime
Mea Culpa.
Shadow Cartel
#265 - 2013-09-24 11:43:50 UTC
Xionyxa wrote:

Botting is a separate issue, it's has nothing to do with the cloaky camper (afk/not afk cloaker) issue, local intel issue or the lack of risk ratting/mining issue and for that matter why would a bot script be worried about a red in system. Things like botting that are a ban-able offence should be brought up with GMs, not whined about on the forums.


No it's not a separate issue, these threads are made by bot herders. The scripts warp the bot ship to station/pos whenever a non-blue enters local. And if they are not running, they wont launch the scripts with neuts in local, as the bots can't handle attacks.

AFK cloaker ruins RMT botting, so the bot community came up with this bullshit propaganda campaign about carebear rights and "impossible to counter", just psychological forum warfare with the goal to advance their income streams, nothing more.




.

Sura Sadiva
Entropic Tactical Crew
#266 - 2013-09-24 12:45:01 UTC
R[quote=Roime wrote:

AFK cloaker ruins RMT botting, so the bot community came up with this bullshit propaganda campaign about carebear rights and "impossible to counter", just psychological forum warfare with the goal to advance their income streams, nothing more.


I think the same.

Also their claim about AFK cloacking as a direct economic damage and system shutthing down and unusable... the only one entiteled to claim a direct damage from AFK cloacker are just only botters. Not evertyone posting about it, but for sure behind a large part of these thread there's the botters lobby. Also the obsessive and autistic spamming attitude is meaningfull.

Nikk Narrel
Moonlit Bonsai
#267 - 2013-09-24 13:23:17 UTC
Xionyxa wrote:
TheGunslinger42 wrote:
Xionyxa wrote:
These threads pop up nearly every day, usually because someone is waiting for an afk cloaker to leave their system and has nothing else to but to come up with some "idea" to fix the problem.


This is false. There are a dozen different things they can do to deal with (or circumvent) the cloaker. The fact of the matter is they REFUSE to do any of them. They know exactly what kinds of things they can do (we repeat them every time they come to the forums to whine), they simply wont. You want to change the game so that your way of playing works perfectly, with no compromise and no effort on your part.

Biomass plz


Read my post before responding may help, instead of the first few lines, yer, I say at the start these threads come about because someone is waiting for an afk cloaker to leave their system so they can pve, but I end the post saying it's the pve-ers who should leave the system until the cloaker gets bored and leaves himself.

Rewarding bad behaviour only creates more bad behaviour.

Which is exactly why the devs won't use these one sided ideas.
Teckos Pech
Hogyoku
Goonswarm Federation
#268 - 2013-09-24 13:39:03 UTC
NightmareX wrote:
Teckos Pech wrote:
I have a cloak. When it is active I am a danger to no other players....and they are not a danger to me...well unless I'm unlucky.

See, that is balanced. Maybe we could let people who are cloaked shoot you and keep the cloak and you could use your probes, yes?

That's not the point. The point is that those players should have a way to make sure they can be safe by removing that afk cloaker in the same way as you can make sure to be safe by cloaking up.

Why can't the others be safe in space by killing you when you can kill them and be pretty much safe all the way?

Again, this is not about those who are active while being cloaked, those will do whatever they like to. It's ONLY about those afk cloakers who just sits there in space to **** off the others in the system while having no risks or danger of dying while the others have to fly around all the time in big risks and danger as they don't know if you are afk or not.

Teckos Pech wrote:
You could, you know, try shooting back. You do fit guns or missiles or something that causes damage to most of your ships right? I usually do, even when I'm carebearing. Well okay, not when I'm in a freighter or doing PI, but most other times yeah.

What does that help when you just cynos in alot of others to kill him?

Yeah, he might kill 1 in a fire before he dies, but he had no ways of surviving.

Why should he accept to die in a fire when you can't accept to actually die in a fire if you go afk while being cloaked in space?

Teckos Pech wrote:
Only when cloaked at a safe. Of course, I can't do much other then that, can I except just sit there to maintain my 100% safety. So you are safe too. Granted you don't know that, but then again nothing says you are entitled to know that. Now if I warp around the system I could land in a bubble on a POS and get decloaked and targeted and killed. Or if I jump through a gate I could walk into a camp or roam and die there. So much for being at my keyboard and being safe. Sheesh. P

And it doesn't matter, you could be there in station and suddenly come out guns blazing! And you face no risk! It is an outrage I tell you. P

Tell you what, for this increased certainty you want, how about we add a 15 second delay to when local updates. That way, when a hostile comes in it will be 15 seconds before you see him. At the same time you get probes that can tell you where this scary AFK cloaky is and you can "PvP" him.

Again, you are in 0.0 space where no one should be safe anywhere except for stations and POS'es to some points. And you haven't answered me on how we / those who are in the system with you as a cloaker actually knows if you are out of their way or are after them?

It's about them and not about you arguing that YOU are no danger to them when it's all about what the others in system thinks.

I hope i don't have to repeat this 437568 times, but as long there is no way for a player even with alts to find out if you are afk or active, it means that they wont take any risks and will dock up or just log off while you are there. Again, why should a player who are afk in a cloaked ship be in a way that it makes it dangerous to the others in the system as it is now?

If there had been a way to actually see if you are afk or not, this conversation would be something else.


The bottom line is you want more certainty, less uncertainty. You want to be able to rat, mine, PVE, etc. and not have to worry as much. When problems with this desire are pointed out you just fall back on, "nobody should be safe in null, well except me...when I'm docked, possed up, and even when I'm PvEing I should have a higher degree of safety."

You want it for free. You don't want to work for it you want CCP to give it to you. Instead of adapting and changing your behavior to induce that AFK cloaker to go elsewhere you want a hand out.

I'm sorry, but no. Work for your system and stop asking that CCP solve all your in game problems.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#269 - 2013-09-24 13:42:33 UTC
TheGunslinger42 wrote:
Xionyxa wrote:
These threads pop up nearly every day, usually because someone is waiting for an afk cloaker to leave their system and has nothing else to but to come up with some "idea" to fix the problem.


This is false. There are a dozen different things they can do to deal with (or circumvent) the cloaker. The fact of the matter is they REFUSE to do any of them. They know exactly what kinds of things they can do (we repeat them every time they come to the forums to whine), they simply wont. You want to change the game so that your way of playing works perfectly, with no compromise and no effort on your part.



This is largely true. Ratting/mining in a group is one solution. Refitting/reshipping is another. As Nikk likes to point out the venture has a +2 on warp core strength so that you have a better shot at getting away. If the AFK cloaking is part of psy-warfare and is designed to degrade your isk making and system levels, that is fair game as a strategy. So either find a way to fight back...directly or indirectly, or not. It is up to you, its your space defend it or not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#270 - 2013-09-24 13:48:20 UTC
Xionyxa wrote:


As usual 4 or more issues get rolled into one thread and it ends up a mess. Those 4 isssues are,

1. Cloaks getting used as a griefing tool - people cloaking for days (afk and not afk) inside a hostile system and only leaving when the system is empty and they are bored, being removed by a GM or losing their ship to system defence. This only seems to happen in space where players hold sovereignty.

2. Cloaks getting used as an intel tool - someone cloaking up once in hostile system but staying active, seeing who and in what ships are ratting, mining or doing other things then leaving or logging off when they go inactive.

3. Local giving too much intel to blues - a few very active posters say this is the cause of afk cloaking

4. Local giving too much intel to reds.


This is because these topics are inextricably linked. That is why all 4 issues eventually surface in these threads.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#271 - 2013-09-24 14:20:41 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
The bottom line is you want more certainty, less uncertainty. You want to be able to rat, mine, PVE, etc. and not have to worry as much. When problems with this desire are pointed out you just fall back on, "nobody should be safe in null, well except me...when I'm docked, possed up, and even when I'm PvEing I should have a higher degree of safety."

You want it for free. You don't want to work for it you want CCP to give it to you. Instead of adapting and changing your behavior to induce that AFK cloaker to go elsewhere you want a hand out.

I'm sorry, but no. Work for your system and stop asking that CCP solve all your in game problems.

We still have to worry enough to actually dock up our ratting ships and come out with a PVP ship and spend hours and maybe days to find you. Now i don't say that i'm doing this. I'm just making points here.

You then say this: You want to be able to rat, mine, PVE, etc. and not have to worry as much.

Here i will say that you don't have to worry about anything while being cloaked and afk. Why should we have to worry about this all the time you actually are afk when you don't have to worry about anything?

If i have to worry all the time, then you in a cloaking ship should have things to worry about to. Simple as that.

Then you say this: You want it for free. You don't want to work for it you want CCP to give it to you.

So you mean that it's CCP who are giving it to me / us when it's in fact me / us who have to do the works of getting the system safer. How is that getting it for free?

Basicly, you talks about something else than we actually are talking about here. You're not on the same planet as i'am / we others are.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#272 - 2013-09-24 14:28:26 UTC  |  Edited by: Teckos Pech
NightmareX wrote:
Teckos Pech wrote:
The bottom line is you want more certainty, less uncertainty. You want to be able to rat, mine, PVE, etc. and not have to worry as much. When problems with this desire are pointed out you just fall back on, "nobody should be safe in null, well except me...when I'm docked, possed up, and even when I'm PvEing I should have a higher degree of safety."

You want it for free. You don't want to work for it you want CCP to give it to you. Instead of adapting and changing your behavior to induce that AFK cloaker to go elsewhere you want a hand out.

I'm sorry, but no. Work for your system and stop asking that CCP solve all your in game problems.

We still have to worry enough to actually dock up our ratting ships and come out with a PVP ship and spend hours and maybe days to find you. Now i don't say that i'm doing this. I'm just making points here.

You then say this: You want to be able to rat, mine, PVE, etc. and not have to worry as much.

Here i will say that you don't have to worry about anything while being cloaked and afk. Why should we have to worry about this all the time you actually are afk when you don't have to worry about anything?

If i have to worry all the time, then you in a cloaking ship should have things to worry about to. Simple as that.

Then you say this: You want it for free. You don't want to work for it you want CCP to give it to you.

So you mean that it's CCP who are giving it to me / us when it's in fact me / us who have to do the works of getting the system safer. How is that getting it for free?

Basicly, you talks about something else than we actually are talking about here. You're not on the same planet as i'am / we others are.


You don't have to try to find the guy. You don't have to deal with him directly. Not all PvP is with guns blazing. Hell, that AFK camper is beating you and he hasn't fired a shot...can't so long as his cloak is active. But he's chased you all into station.

Undock in PvP ships and make isk. Fleet up and go kill anomalies as a group. Will you make less isk/hour? Probably, but less isk/hour >> 0 isk/hour. That defeats AFK cloaking right there. If 4-5 guys are in PvP ships he wont engage, even if he has a cyno. And even if they do...you'll still gain something: intel. You'll know about ship types and get a better idea of when they are active.

Instead you simply give up. Don't give up, adapt and beat them. Even if they don't engage, but eventually leave...you win. Declare victory and get out that min/maxed PvE ship and earn more isk/hour.

Edit:

And for the love of God, stop complaining about asymmetry in this game. That is one of the defining features of the game. If a smaller more dedicated group of players can become a persistent thorn in a larger alliances side...good on them. That is to be encouraged and held up as what makes this game different and even better than other MMOs where everything is symmetrical and fairness is "forced" onto the players by artificial means. This "unfairness" is often presented as a feature of this game, not a bug. Stop acting like it is a bug when it suddenly bites you where it hurts. Harden up, look for a solution and implement it. Don't come crying to the forums and the Devs saying, "Help me Obi Wan!"

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#273 - 2013-09-24 14:32:46 UTC
NightmareX wrote:
We still have to worry enough to actually dock up our ratting ships and come out with a PVP ship and spend hours and maybe days to find you. Now i don't say that i'm doing this. I'm just making points here.

You are skipping ahead, and quietly glossing over the key point.

You are able to dock up the PvE ships, and noone can stop you.
Oh, sure, you might screw up, and be distracted at just the moment a hostile enters, and somehow guesses exactly where to find you.
But that's on you, and your failure to notice when you could have.

The hostile cannot force a break in your avoidance.

The token argument, that you are willing to reship into an overwhelming PvP force against a cloaked vessel, AFTER having avoided it beyond it's ability to prevent...

Simply ridiculous.

You want to avoid combat when it suits you, but you want to deny this to other players.

How very convenient for you.
NightmareX
Pandemic Horde High Sec Division
#274 - 2013-09-24 14:50:24 UTC  |  Edited by: NightmareX
Nikk Narrel wrote:
NightmareX wrote:
We still have to worry enough to actually dock up our ratting ships and come out with a PVP ship and spend hours and maybe days to find you. Now i don't say that i'm doing this. I'm just making points here.

You are skipping ahead, and quietly glossing over the key point.

You are able to dock up the PvE ships, and noone can stop you.
Oh, sure, you might screw up, and be distracted at just the moment a hostile enters, and somehow guesses exactly where to find you.
But that's on you, and your failure to notice when you could have.

The hostile cannot force a break in your avoidance.

The token argument, that you are willing to reship into an overwhelming PvP force against a cloaked vessel, AFTER having avoided it beyond it's ability to prevent...

Simply ridiculous.

You want to avoid combat when it suits you, but you want to deny this to other players.

How very convenient for you.

So i want to avoid combat when i'm more for the ability to actually PVP that cloaked guy who might as well be in a cloaked Battleship or whatever ship?

Explain that?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#275 - 2013-09-24 15:01:34 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
You don't have to try to find the guy. You don't have to deal with him directly. Not all PvP is with guns blazing. Hell, that AFK camper is beating you and he hasn't fired a shot...can't so long as his cloak is active. But he's chased you all into station.

Undock in PvP ships and make isk. Fleet up and go kill anomalies as a group. Will you make less isk/hour? Probably, but less isk/hour >> 0 isk/hour. That defeats AFK cloaking right there. If 4-5 guys are in PvP ships he wont engage, even if he has a cyno. And even if they do...you'll still gain something: intel. You'll know about ship types and get a better idea of when they are active.

Instead you simply give up. Don't give up, adapt and beat them. Even if they don't engage, but eventually leave...you win. Declare victory and get out that min/maxed PvE ship and earn more isk/hour.

Edit:

And for the love of God, stop complaining about asymmetry in this game. That is one of the defining features of the game. If a smaller more dedicated group of players can become a persistent thorn in a larger alliances side...good on them. That is to be encouraged and held up as what makes this game different and even better than other MMOs where everything is symmetrical and fairness is "forced" onto the players by artificial means. This "unfairness" is often presented as a feature of this game, not a bug. Stop acting like it is a bug when it suddenly bites you where it hurts. Harden up, look for a solution and implement it. Don't come crying to the forums and the Devs saying, "Help me Obi Wan!"

You still haven't explained me why afk cloakers should be 100% safe all the time while everyone else have to live in danger with tons of risks?

And why do you think it's fair that you as an afk cloaker can live in total safety while being in space while others can't live in safety except for in stations?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nikk Narrel
Moonlit Bonsai
#276 - 2013-09-24 15:19:12 UTC
NightmareX wrote:
Nikk Narrel wrote:
NightmareX wrote:
We still have to worry enough to actually dock up our ratting ships and come out with a PVP ship and spend hours and maybe days to find you. Now i don't say that i'm doing this. I'm just making points here.

You are skipping ahead, and quietly glossing over the key point.

You are able to dock up the PvE ships, and noone can stop you.
Oh, sure, you might screw up, and be distracted at just the moment a hostile enters, and somehow guesses exactly where to find you.
But that's on you, and your failure to notice when you could have.

The hostile cannot force a break in your avoidance.

The token argument, that you are willing to reship into an overwhelming PvP force against a cloaked vessel, AFTER having avoided it beyond it's ability to prevent...

Simply ridiculous.

You want to avoid combat when it suits you, but you want to deny this to other players.

How very convenient for you.

So i want to avoid combat when i'm more for the ability to actually PVP that cloaked guy who might as well be in a cloaked Battleship or whatever ship?

Explain that?

He deserves equal consideration, and therefore gets to avoid combat in the event he feels outmatched as well.

Quid pro quo.
NightmareX
Pandemic Horde High Sec Division
#277 - 2013-09-24 15:22:40 UTC  |  Edited by: NightmareX
Nikk Narrel wrote:
He deserves equal consideration, and therefore gets to avoid combat in the event he feels outmatched as well.

Quid pro quo.

Alright, so if it's about being equal, then the afk cloaker also should dock up in stations to be safe like everyone else have to do.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nikk Narrel
Moonlit Bonsai
#278 - 2013-09-24 15:28:14 UTC
NightmareX wrote:
Nikk Narrel wrote:
He deserves equal consideration, and therefore gets to avoid combat in the event he feels outmatched as well.

Quid pro quo.

Alright, so if it's about being equal, then the afk cloaker also should dock up in stations to be safe like everyone else have to do.

That's a straw man. You know perfectly well you could block stations being established, and that would certainly narrow the play options in game too.

Be much safer for PvE, all around.

I am sure you can think of something more fair, but will you suggest something that costs YOU something for a benefit YOU seek?
NightmareX
Pandemic Horde High Sec Division
#279 - 2013-09-24 15:36:08 UTC  |  Edited by: NightmareX
Nikk Narrel wrote:
NightmareX wrote:
Nikk Narrel wrote:
He deserves equal consideration, and therefore gets to avoid combat in the event he feels outmatched as well.

Quid pro quo.

Alright, so if it's about being equal, then the afk cloaker also should dock up in stations to be safe like everyone else have to do.

That's a straw man. You know perfectly well you could block stations being established, and that would certainly narrow the play options in game too.

Be much safer for PvE, all around.

I am sure you can think of something more fair, but will you suggest something that costs YOU something for a benefit YOU seek?

It's not a straw man, it's how it should be. And no, by blocking the station so you can't dock means you have to be active to be able to be 100% sure that you wont end up killed in the same way as i have to be aware of the local all the time even when there is no danger there when no hostiles or neutrals are there, until some hostiles or neutrals actually are jumping in.

So if we are going for the same principle here for the cloaker, he also have to be aware / active all the time so he don't die or get busted.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Sura Sadiva
Entropic Tactical Crew
#280 - 2013-09-24 15:39:56 UTC
NightmareX wrote:
We still have to worry enough to actually dock up our ratting ships and come out with a PVP ship and spend hours and maybe days to find you. Now i don't say that i'm doing this. I'm just making points here.


I can feel the pain. All that docking, undocking, change ship... That's effort too.