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Team Avatar and the future of our prototype

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raven666wings
Cyber Chaos Crew
#1681 - 2013-09-17 01:23:18 UTC  |  Edited by: raven666wings
Guttripper wrote:
So where is the (high / medium / low) risk of loss using a proxy?


In the same place where the (high / medium / low) risk of loss using a pod is.
DeMichael Crimson
Republic University
Minmatar Republic
#1682 - 2013-09-17 02:35:05 UTC
Shocked

This Merry-Go-Round topic still active?

First it's on, then it's off, then on again, then off. It's a never ending cycle that just keeps going ...... and going ...... and going ...... Sorta like the Energizer Bunny.

And wasn't Team Avatar disbanded and it's members placed into other CCP Teams?

Now don't get me wrong, the idea of having Avatar game play content is all fine and dandy. The problem is having that content appeal to everyone which isn't gonna happen any time soon. Mainly because everyone has a different interpretation of what that content should entail.



DMC
Tanthalassa
State War Academy
Caldari State
#1683 - 2013-09-17 02:47:38 UTC  |  Edited by: Tanthalassa
DeMichael Crimson wrote:
The problem is having that content appeal to everyone which isn't gonna happen any time soon.
It is not a problem of content. It's a problem with people, who as a whole aren't ever going to be pleased. The ones that hate the idea of WiS making it into Eve, who are most vocal about it hurt this game more than that "incarna" release fail.
Cade Windstalker
#1684 - 2013-09-17 03:21:26 UTC
Guttripper wrote:
Flamespar wrote:
The only place you should be absolutely safe is in your CQ .

Or inside your pod sitting cozy within a ship.

It has been stated that some people can not relate to a ship since it is not an avatar. So I started thinking with avatar gaming, why not start off with a hull of an avatar and train various skills to add equipment (modules) to this hull? While the attributes we have are the core base, these can be combined to train avatar attributes - similar to the old Learning skills - which will open up the player to be allowed to use certain items.

Example: Using your Perception and Willpower attributes, you train the skill "Strength" which conditions your physical body. Strength 1 allows you to wear studded leather, Strength 3 allows you to wear steel plated overcoat, and Strength 5 allows you to wear the rare full military body armor.

Example: Using your Charisma and Intelligence attributes, you train the skill "Charisma" which opens up the ability to use your charms and wits to sway people. Charisma 1 allows you to wear simple Caldari jewelry, Charisma 3 allows you to wear higher ended Gallente clothing, and Charisma 5 allows you to wear articles that makes the Empress jealous.

Encounter example: There is a crusty old veteran blocking your passage to potential riches. If you went the combat route, then your body armor and weaponry (trained with other skills), along with other skills trained (dodging, hand-held rapid firing, hand-held sharpshooting, etc.) might eliminate the guard. Or if you went the charm route, using your fine silk clothing, hand gestures, and a rarer bottle of wine might have the guard pass out to allow you passage.

Similar to modules, the meta 0 modules for your avatar could be created using a small sample of various planetary items combined with blue prints while the rarest stuff requires you to risk yourself to obtain. The Nex store items could be considered but mere trinkets.

Overall, the idea is to parallel the flying in space aspect with station gaming: your avatar being similar to a ship, development of your avatar parallel to expanding the abilities of your ship, and training interlinked to allow you to use better means of survival.

Obviously this is but a very quick angle that would need to be fleshed out. Those players that just want to interact, showing off their trinkets will have that option. But risking yourself wearing the highest military grade body armor while carrying a BFG9000 in hopes of getting the biggest score will require extensive skill training... and a bit of luck.

Thanks for reading.


This isn't really the issue. The issue has to do with the human empathy response and our ability to self identify with a human character far better than with a tank or ship. This connection is reinforced with the ability to customize your character since this creates a sense of ownership.

Certainly the progression and training help as well but numbers on a spreadsheet don't make you feel like you are that character, they just make you feel proud of having big numbers...

DeMichael Crimson wrote:
Shocked

This Merry-Go-Round topic still active?

First it's on, then it's off, then on again, then off. It's a never ending cycle that just keeps going ...... and going ...... and going ...... Sorta like the Energizer Bunny.

And wasn't Team Avatar disbanded and it's members placed into other CCP Teams?

Now don't get me wrong, the idea of having Avatar game play content is all fine and dandy. The problem is having that content appeal to everyone which isn't gonna happen any time soon. Mainly because everyone has a different interpretation of what that content should entail.



DMC


No piece of content the devs create is ever going to appeal to the entire player-base so "someone isn't going to like that" isn't a reason to not do something, the trick is to get it to where the people with a positive reaction out-number the people with a negative one.

Fundamental rule of game development:

Quote:
Any change or decision you make will **** off a portion of the player-base, including the decision to change nothing.
Eurydia Vespasian
Storm Hunters
#1685 - 2013-09-17 03:40:15 UTC
this may have been said here already, my apologies if so...but...ccp should make the game they want. and there will be those of us that play it. and those of us that don't. i, for one, am pretty happy with what they do. avatar gameplay would be great. but it's more of an icing on the cake thing. i won't stop playing if there is no avatar content. i might play more if there were...but my sub doesn't rest on the presence of that sort gameplay.
Tanthalassa
State War Academy
Caldari State
#1686 - 2013-09-17 04:01:00 UTC  |  Edited by: Tanthalassa
Eurydia Vespasian wrote:
this may have been said here already, my apologies if so...but...ccp should make the game they want. and there will be those of us that play it. and those of us that don't. i, for one, am pretty happy with what they do. avatar gameplay would be great. but it's more of an icing on the cake thing. i won't stop playing if there is no avatar content. i might play more if there were...but my sub doesn't rest on the presence of that sort gameplay.

Eve is 10 years old. It hit 500k subscriptions, which is quite low, considering amount of alt accounts (many of which are bots). I think Eve deserves better. CCP devs deserve better. A couple of them left CCP recently, and while everyone keeps saying it is normal, I'd like to disagree. Eve is not dying, it is stagnating.

The bug fixes, rebalancing get to be called expansions.
WiS on the other hand could bring lots of many players, while not necessarily modifying or killing core gameplay.
Plus I do think they wanted to deliver the content, otherwise trailers like this would not exist. Unless it's just misleading fluff.
Eurydia Vespasian
Storm Hunters
#1687 - 2013-09-17 04:19:39 UTC
Tanthalassa wrote:
Eurydia Vespasian wrote:
this may have been said here already, my apologies if so...but...ccp should make the game they want. and there will be those of us that play it. and those of us that don't. i, for one, am pretty happy with what they do. avatar gameplay would be great. but it's more of an icing on the cake thing. i won't stop playing if there is no avatar content. i might play more if there were...but my sub doesn't rest on the presence of that sort gameplay.

Eve is 10 years old. It hit 500k subscriptions, which is quite low, considering amount of alt accounts (many of which are bots). I think Eve deserves better. CCP devs deserve better. A couple of them left CCP recently, and while everyone keeps saying it is normal, I'd like to disagree. Eve is not dying, it is stagnating.

The bug fixes, rebalancing get to be called expansions.
WiS on the other hand could bring lots of many players, while not necessarily modifying or killing core gameplay.
Plus I do think they wanted to deliver the content, otherwise trailers like this would not exist. Unless it's just misleading fluff.


i think it could attract new people as well. no argument there. and i don't think it would hurt core gameplay either. hardcore ships in space people might be upset they miss a, oh so critical ship rebalancing or two to get avatar stuff out. but i bet most of them would still log in everyday anyway. if only to check skills like many of them do now as it is.
Cade Windstalker
#1688 - 2013-09-17 04:31:34 UTC  |  Edited by: Cade Windstalker
Tanthalassa wrote:
Eve is 10 years old. It hit 500k subscriptions, which is quite low, considering amount of alt accounts (many of which are bots). I think Eve deserves better. CCP devs deserve better. A couple of them left CCP recently, and while everyone keeps saying it is normal, I'd like to disagree. Eve is not dying, it is stagnating.

The bug fixes, rebalancing get to be called expansions.
WiS on the other hand could bring lots of many players, while not necessarily modifying or killing core gameplay.
Plus I do think they wanted to deliver the content, otherwise trailers like this would not exist. Unless it's just misleading fluff.


Actually Eve is growing.

That's a chart of every sub-1 million subs MMO. This is the chart for subs over 1 million. Note that Lineage 1 no longer exists.

Of all of those MMOs Eve Online is the only one that's both Subscription Based and still growing with several of the Free to Play ones even losing active accounts. In-fact the only subscription based game with more active accounts than Eve Online is World of Warcraft and its lost over 1/3rd of its active subs since its peak in 2010 while Eve's population has almost doubled.

As for the recent departures, that happens. People don't tend to want to work on the same game for the rest of their life. CCP has gained and lost people in the past too as has every other game company.

Also most accounts in Eve are not bots, that claim is silly. Yes Eve has a lot of alt accounts but that's actually made it more successful, not less so.

Data from MMOData.com which currently has an article on Eve on its main page.
Tanthalassa
State War Academy
Caldari State
#1689 - 2013-09-17 05:36:31 UTC  |  Edited by: Tanthalassa
Cade Windstalker wrote:
Tanthalassa wrote:
considering amount of alt accounts (many of which are bots).

Also most accounts in Eve are not bots, that claim is silly.
many =/= most .
Cade Windstalker
#1690 - 2013-09-17 05:54:39 UTC
Tanthalassa wrote:
Cade Windstalker wrote:
Tanthalassa wrote:
considering amount of alt accounts (many of which are bots).

Also most accounts in Eve are not bots, that claim is silly.
many =/= most .


The claim is still silly. There's never been any proof of more than a minor botting problem in Eve. Just because you don't see how someone could possibly sit around doing missions, mining, or station trading doesn't mean people don't actively engage in and enjoy these activities.
Tanthalassa
State War Academy
Caldari State
#1691 - 2013-09-17 06:16:09 UTC
Cade Windstalker wrote:
The claim is still silly. There's never been any proof of more than a minor botting problem in Eve. Just because you don't see how someone could possibly sit around doing missions, mining
Eh, this is MMO. Closing the eyes on the problem won't fix it. Botting isn't as rampant as it used to be for sure - thanks to RMT taking big hit due to plex - but it is not gone either.

Though in regard of the other stuff you kind of nailed it. Fixing pve aspect of eve would be nice. I.E. making it more engaging.
Shalua Rui
Rui Freelance Mining
#1692 - 2013-09-17 06:34:17 UTC  |  Edited by: Shalua Rui
Now now... that's neither a "botting" nor an "EVE is dying" thread. Blink

I know DMC, but showing support and collecting ideas for the (from what we know) future gameplay that might come to EVE is still a good thing, in my opinion. True, EVE has many problems in the spaceship department, still... but laying a solide groundwork for WiS now would be as good as a time as any... and it would bring new subscriptions, if only from people curious about the new stuff.

On the tooic of firefights in stations: It's not so much the technical side that would be problematic (I'm pretty sure, segmented structure, containment fields, or even shielded interior walls/windows would take care of that), but the fact that capsuleers are only guests on NPC stations... like I said, the Caldari Navy my not appreciate a capsuleer running rampant with guns blazing inside one of THEIR stations. Blink That's not to say that covert assassinations wouldn't be possible, though.

On the topic of risk/reward of WiS and EVA: One thing that would be possible as a consequence for loosing your "exploration clone" would be a backlash when it dies, that also has adverse effects on your actual clone... not quite killing it (that would defeat the purpose of a remote clone in the first place) but, maybe, costing you SP? Just a thought...

Also: As long as there is oxygen, there can be fire, so stations CAN burn from the inside... if not for very long.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Ishtanchuk Fazmarai
#1693 - 2013-09-17 07:02:57 UTC
Tanthalassa wrote:
Eurydia Vespasian wrote:
this may have been said here already, my apologies if so...but...ccp should make the game they want. and there will be those of us that play it. and those of us that don't. i, for one, am pretty happy with what they do. avatar gameplay would be great. but it's more of an icing on the cake thing. i won't stop playing if there is no avatar content. i might play more if there were...but my sub doesn't rest on the presence of that sort gameplay.

Eve is 10 years old. It hit 500k subscriptions, which is quite low, considering amount of alt accounts (many of which are bots). I think Eve deserves better. CCP devs deserve better. A couple of them left CCP recently, and while everyone keeps saying it is normal, I'd like to disagree. Eve is not dying, it is stagnating.

The bug fixes, rebalancing get to be called expansions.
WiS on the other hand could bring lots of many players, while not necessarily modifying or killing core gameplay.
Plus I do think they wanted to deliver the content, otherwise trailers like this would not exist. Unless it's just misleading fluff.


EVE's core gameplay has gone as far a it could, and new gamepaly is necessary to keep the game healthy. WiS was a good idea in that sense.

Once they've sold the game to everyone who would buy it, and then they are already selling it multiple times to existing customers, the only way to grow is to sell the game to people not playing it. That can be done int ow ways: spin off games (DUST, Vakyrie) and -god forbid it, the heresy!- NEW core gameplay.

So CCP haves that 20-30% of dudes who actually enjoy and "buy" the "core" gameplay and then the sorry rest who do anything but "core" and then leave... and the question is: where are more potential new players? In the "we love core" bunch or in the "anything but core" crowd?

This goes beyond WiS. It stretches into PvE, hisec content, solo playing and casual friendliness.

I seriously wonder what will be the content of the Hallellujah Plan. The stakes are massive, and it will be a turning point, on wether EVE sticked to its core and digged into it literally to death, or dared and at least tried to outlive the demography and lifespan of its niche.

There are many potential EVE players out there, but they are not buying the 10 years old reeheated "core" porridge. As a company, CCP could be sensibly placing their eggs in other baskets and agree that EVE has seen the writing on the wall and it's time to move into other products, or they could stick to their love and try to save it through daring.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Davon Mandra'thin
Das Collective
#1694 - 2013-09-17 07:31:47 UTC
I feel like I should say something to help keep the thread going, and support the idea.

But there is nothing left to say. CCP are just going to continue to ignore what people want just like they did pre-incarna. I almost feel that something more radical should happen. Maybe we should publically hang around outside of the new player safe zones and suicide gank their new players in their shiny new cormorants. I imagine doing that for any length of time would hurt sub numbers pretty bad.
Shalua Rui
Rui Freelance Mining
#1695 - 2013-09-17 07:51:17 UTC  |  Edited by: Shalua Rui
Ishtanchuk Fazmarai wrote:
This goes beyond WiS. It stretches into PvE, hisec content, solo playing and casual friendliness.

Oh my, the evil word... I bet Goons all over EVE are breathing into bags just about now... Blink

I agree though. EVE is certainly NOT dying, but neither is it growing/inventing itself... all we have is a "future vision" but no real path how to get there... all the while CCP is pouring afford into games that are, while EVE related, not EVE.

DUST's integration into the game was a nice idea, but it clearly wasn't the big "industry changer" that CCP thought it would be... not in itself and especially not for EVE, and Valkyrie will be neither. They should take what they learned there and actually put it to use on their main game... you know, the game that kept them alive for 10 years.

EVE's spaceship (core) gameplay is strong... I don't think it would be endangered/dumbed down by some "bells and whistles". Blink

@ Davon: That's one possibility... and actually a very "EVE'esque" one. Blink ...but I think we should try a less aggressive approach first. Maybe a petition or a Facebook group?

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Flamespar
WarRavens
#1696 - 2013-09-17 07:51:27 UTC
Cade Windstalker wrote:


Actually Eve is growing.

That's a chart of every sub-1 million subs MMO. This is the chart for subs over 1 million. Note that Lineage 1 no longer exists.

Of all of those MMOs Eve Online is the only one that's both Subscription Based and still growing with several of the Free to Play ones even losing active accounts. In-fact the only subscription based game with more active accounts than Eve Online is World of Warcraft and its lost over 1/3rd of its active subs since its peak in 2010 while Eve's population has almost doubled.

As for the recent departures, that happens. People don't tend to want to work on the same game for the rest of their life. CCP has gained and lost people in the past too as has every other game company.

Also most accounts in Eve are not bots, that claim is silly. Yes Eve has a lot of alt accounts but that's actually made it more successful, not less so.

Data from MMOData.com which currently has an article on Eve on its main page.


You know looking at those charts, it makes me wonder if themepark games are basically treated as "get rich quick schemes" where investors buy in at the start and start selling their shares just before the predictable crash in subscriptions a couple months after launch.
Shalua Rui
Rui Freelance Mining
#1697 - 2013-09-17 08:12:58 UTC
Flamespar wrote:
You know looking at those charts, it makes me wonder if themepark games are basically treated as "get rich quick schemes" where investors buy in at the start and start selling their shares just before the predictable crash in subscriptions a couple months after launch.

It's not so much theme park's only, but MMO's in general... it's no coincidence that most tripple A MMO's these days start of subscription based, then crash and make a "second coming" as f2p titles... it has become a business practice. The first "phase" makes investors happy, the second one makes the "publisher/developer" happy. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Cade Windstalker
#1698 - 2013-09-17 08:41:25 UTC
Davon Mandra'thin wrote:
I feel like I should say something to help keep the thread going, and support the idea.

But there is nothing left to say. CCP are just going to continue to ignore what people want just like they did pre-incarna. I almost feel that something more radical should happen. Maybe we should publically hang around outside of the new player safe zones and suicide gank their new players in their shiny new cormorants. I imagine doing that for any length of time would hurt sub numbers pretty bad.


Actually doing that will get you banned pretty quick. Thou shalt not intentionally target new players. It's in the rules and if they get so much as a sniff that you're doing it you'll be looking at a temp or perma-ban pretty quickly.

Flamespar wrote:
You know looking at those charts, it makes me wonder if themepark games are basically treated as "get rich quick schemes" where investors buy in at the start and start selling their shares just before the predictable crash in subscriptions a couple months after launch.


It's more that building an MMO is hard. Unlike other games MMOs build over time so any older games automatically have an advantage over newer offerings.

A successful MMO can be fantastic for its developers and for the players but if you don't hit just the right mix of "stuff" then your game crashes and burns. The fact that Eve, which was bug filled at launch and overall an extremely ambitious project even by MMO standards, has continued to grow year after year and is still around and growing 10 years later is a testament to CCP as devs and to how solid and appealing the concept of a player-driven world is.

Just look at Everquest NEXT. If you read through the marketing speak it's looking a lot like Fantasy Eve Online with a little Minecraft mixed in.

Shalua Rui wrote:
It's not so much theme park's only, but MMO's in general... it's no coincidence that most tripple A MMO's these days start of subscription based, then crash and make a "second coming" as f2p titles... it has become a business practice. The first "phase" makes investors happy, the second one makes the "publisher/developer" happy. Blink


Most MMO's launch pay to play in the hopes of great success. Going F2P is a way to retain numbers and hold onto the small number of people who will pay large amounts of money into the game. Since MMOs are, at their core, a social game it's important to have large numbers of people to populate your world.



Back on topic though, I think there's a lot that could be done with WiS and related development as long as CCP works with the CSM to carefully lay out how they're going to allocate resources to the project and how they're going to pitch it to the player-base.

The first release suffered more from over-hyped expectations on the part of the players and poor collaboration with the CSM more than anything else. If they'd run stuff like their pricing structure past the CSM ahead of time then there would have been no "$70 Monacle" complaints, and they should have been honest about what we could expect from the release, or put off said release until it was more fully featured.

These were two very obvious mistakes in retrospect so it should be fairly easy to avoid repeating them. Not the trick is to find a way to navigate around some of the bad blood still flowing through the player-base over anything to do with WiS...
Davon Mandra'thin
Das Collective
#1699 - 2013-09-17 10:13:58 UTC  |  Edited by: Davon Mandra'thin
Cade Windstalker wrote:
Davon Mandra'thin wrote:
I feel like I should say something to help keep the thread going, and support the idea.

But there is nothing left to say. CCP are just going to continue to ignore what people want just like they did pre-incarna. I almost feel that something more radical should happen. Maybe we should publically hang around outside of the new player safe zones and suicide gank their new players in their shiny new cormorants. I imagine doing that for any length of time would hurt sub numbers pretty bad.


Actually doing that will get you banned pretty quick. Thou shalt not intentionally target new players. It's in the rules and if they get so much as a sniff that you're doing it you'll be looking at a temp or perma-ban pretty quickly.


Last I checked you were only up for a ban if you picked on new players within their entry systems and certain story mission systems. It would be an easy task to list and avoid killing them in any of those systems. Technically you could even kill them en-route. I've highlighted the key text in my original post quoted above.

Shalua Rui wrote:

@ Davon: That's one possibility... and actually a very "EVE'esque" one. Blink ...but I think we should try a less aggressive approach first. Maybe a petition or a Facebook group?


This thread is basically a petition, and every thread created after it is (which are quickly closed because they're duplicates). CCP isn't going to pay any attention to a player made Facebook page. Something has to happen that they will notice, something which will affect them. Something in-game. I'm not necessarily saying we should just start mass suicide ganking new players, but something needs to happen. Something that other players will want to join in with.
J3ssica Alba
Federal Navy Academy
Gallente Federation
#1700 - 2013-09-17 12:58:25 UTC
I see a couple of posts that want to turn WiS into brainless CoD action. You'd think that station owners/managers both in hi and lo would look away as a capsuleer started using "hot blaster action" within their station? They'd have quick response security teams come down on the perp like the proverbial ton of bricks.
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