These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Team Avatar and the future of our prototype

First post First post First post
Author
handbanana
State War Academy
Caldari State
#1621 - 2013-09-15 16:20:50 UTC
Davon Mandra'thin wrote:
handbanana wrote:

I'd rather she answered the question thanks.

No need to white night here.


Okay, well... if you want to be petty then fine.

By the way, it's "white knight". (See what I did there?)


If by petty, you mean I want her to back up her BS and answer the question, then I am guilty of that..

And, yes, I am human and often create posts with typos in them, but thanks, I'll go fix it.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Tanthalassa
State War Academy
Caldari State
#1622 - 2013-09-15 16:28:51 UTC
Davon Mandra'thin wrote:
CCP have already said that any Avatar game play will have to be in the true spirit of Eve.
Avatar game play should be in spirit of Eve as a whole.

I'm sure most of us would rather see it this way. Carebears including. It would not make sense to dock in a lowsec station and have a Quafe at the same bar as any local while expecting nothing to happen. Sure, capsuleers could pay a fee for their protection if they take that option to open the door that separates their safe quarters from hostile station environment. It could be mercs/station security bots. Could be Concord security bots in highsec, which in case of wardec would "suddenly" decide not to interfere in capsuleer affairs, unless you pay extra fee. And so on and so forth.

I am sure many similar ideas were discussed by CCP design teams or suggested by players before.
Problem is any extensive avatar gameplay would probably require as much resources (financial & dev team size wise) required as a separate game. What CCP should've done is work on WiS as a separate game instead of spending so much on DUST, which is not a good enough to compete in harsh FPS market.

WiS could be fully tied into exploration, which would involve exploration in first place and not a boring deus ex rip off minigame.

If WiS were implemented it should not hinder eve, rather should boost interaction between not only players but with the game client itself. That means there should be much better interface. CQ in current form doesn't provide that and it is one of many reasons most people prefer staying in ship hangar anyway.
Shalua Rui
Rui Freelance Mining
#1623 - 2013-09-15 16:47:21 UTC  |  Edited by: Shalua Rui
handbanana wrote:
Do any of you honestly believe a large enough percentage of existing subscribers are going to welcome the diversion of CCPs resources again to develop WIS as a theme park? If so, what data from CCP can you provide to back that up? Look at the recent threadnaught re: the recent TOS change if you need an example to the contrary.

"Cold and harsh" has many faces, as does "PvP". One might argue that a trading deal or corporate espionage, all done entierly through dialogue, are just as much PvP. I'm not saying that avatar gameplay as a whole should be a "save" theme park... or a theme park at all, for that matter, since a "theme park" in MMO terms means: Everything is provided to the player by the game, and no emergent gameplay in possible... but I can't really imagine how station environments could be done with open, fire-at-will PvP in them... mostly because capsuleers that aren't hooket up to their pods are pretty much dead if killed, even though there would be a solution to that now: The recently discovered implants DUST mercs use.

...but I digress: To answer the question: I don't believe EVE could ever be a theme park MMO, nor do I believe it would function as one... That said: If players would be provided with said station environments where they could own property, emergent gameplay would happen, as it always does. It would be different, sure, but even without the ability to shoot others outright "in the face", it sitll wouldn't be risk free, since nothing in EVE ever truly is.

...and about the recent "threadnaught" ...you know as good as I do, that the same people ignited that, that always complain about every change to "their" game ...that's hardly an indication for how the community feels about it.

Tanthalassa wrote:
If WiS were implemented it should not hinder eve, rather should boost interaction between not only players but with the game client itself. That means there should be much better interface. CQ in current form doesn't provide that and it is one of many reasons most people prefer staying in ship hangar anyway.

That's part of it, no question.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

handbanana
State War Academy
Caldari State
#1624 - 2013-09-15 17:23:45 UTC  |  Edited by: handbanana
Shalua Rui wrote:
To answer the question: I don't believe EVE could ever be a theme park MMO, nor do I believe it would function as one... That said: If players would be provided with said station environments where they could own property, emergent gameplay would happen, as it always does. It would be different, sure, but even without the ability to shoot others outright "in the face", it sitll wouldn't be risk free, since nothing in EVE ever truly is.

That was not actually the question, I was referring to WIS specifically being (re)released as a theme park and/or with only theme park features, and not EVE becoming a theme park overall. Original point being, if you want to get more people on board with WIS development, start talking about the risks, rewards, and consequences, and not the potential for CQ decorum or theoretical MT revenue. The latter two do not seem to sell very well (pun intended) given the current player base. Emergent gameplay does not simply work itself out, well thought-out tools and resources need to be in place first.

I am also fully aware of forms of PVP other than shooty-in-face. Big smile WIS should provide all PVP types if possible, and CCP has made noises in that direction. So, whatever that still means 2 years from now.

Shalua Rui wrote:

...and about the recent "threadnaught" ...you know as good as I do, that the same people ignited that, that always complain about every change to "their" game ...that's hardly an indication for how the community feels about it.


Perhaps. That thread also illustrates perfectly how vocal and vehement players become when CCP messes with the cold/harsh sandbox aspect of EVE real, or perceived. That thread's 20-40 page predecessors had to be locked something like 2 or 3 times, and it's still going. Gaming news sites and popular player blogs are covering it. Glean from that whatever you will, a significant bit of the community is participating in the debate here and elsewhere regardless.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

raven666wings
Cyber Chaos Crew
#1625 - 2013-09-15 17:54:58 UTC  |  Edited by: raven666wings
^Another Greater Fool raging at ppl without even bothering to read the first pages of the thread.

https://forums.eveonline.com/default.aspx?g=posts&t=161511&p=2

CCP t0rfifrans wrote:
Hey guys, thanks for the positive reaction. Like stated above, our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people. Indeed they did start out like that, but as technology evolved, they become something much bigger. We hope you guys stay with us long enough for that dream to materialize.

Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting.
Shalua Rui
Rui Freelance Mining
#1626 - 2013-09-15 18:02:52 UTC  |  Edited by: Shalua Rui
True... personally I don't really care about the ToS changes... not so much because they don't really concern me, but because I believe that they aren't nearly as dramatic as people think. Now, if you ask me if they are an indication that CCP is going in an undesirable direction with their game... I can't really speculate on that.

Back on topic: Ok then, let's brain-storm about the possible risk/reward concepts WiS could include... I mean, other then loosing money gambling. Blink

Let's say, the concept of DUST inplants enables capsuleers to shoot each other, that would be the first, very obvious risk then... especially considering that low-sec stations and POS'es would have very light/bribable/biased scurity... high sec stations, on the other hand would be rather save places, maybe even prohibiting the use of weapons... at least openly. That gives us the risk for life and limb... and the reward? Well, the possibillity to loot gear and implants would be thinkable.

Another concept comes to mind when you think about the nature of hightech scifie... hacking.

It has been established that capsuleers are connected to Neocron non stop, even without them sitting in their capsules. Now, who is to say that, if one could get physically close to another, there wouldn't be the possibility to hack their uplinks (think Ghost in the Shell) for Information, ISK or even "loot"? That would open up a whole new level of gameplay... risk/reward level = unfathomable!

Sure, the clones capsuleers use would have to get a whole lot more sophisticated to make all that gameplay possible... weapons, gear, (non ship related) implants, physical stats and even skills would have to be implemented and balanced. Good thing that many of them could be taken from DUST... still, it would be a lot of work.

...alas, there you have it: Avatar centered gameplay with real meaning.

EDIT: All that is only for what I think possible in stations... I didn't even start speculating about boarding battles and exploration of abandoned ships/stations...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Ishtanchuk Fazmarai
#1627 - 2013-09-15 19:57:53 UTC
Shalua Rui wrote:
True... personally I don't really care about the ToS changes... not so much because they don't really concern me, but because I believe that they aren't nearly as dramatic as people think. Now, if you ask me if they are an indication that CCP is going in an undesirable direction with their game... I can't really speculate on that.

Back on topic: Ok then, let's brain-storm about the possible risk/reward concepts WiS could include... I mean, other then loosing money gambling. Blink

Let's say, the concept of DUST inplants enables capsuleers to shoot each other, that would be the first, very obvious risk then... especially considering that low-sec stations and POS'es would have very light/bribable/biased scurity... high sec stations, on the other hand would be rather save places, maybe even prohibiting the use of weapons... at least openly. That gives us the risk for life and limb... and the reward? Well, the possibillity to loot gear and implants would be thinkable.

Another concept comes to mind when you think about the nature of hightech scifie... hacking.

It has been established that capsuleers are connected to Neocron non stop, even without them sitting in their capsules. Now, who is to say that, if one could get physically close to another, there wouldn't be the possibility to hack their uplinks (think Ghost in the Shell) for Information, ISK or even "loot"? That would open up a whole new level of gameplay... risk/reward level = unfathomable!

Sure, the clones capsuleers use would have to get a whole lot more sophisticated to make all that gameplay possible... weapons, gear, (non ship related) implants, physical stats and even skills would have to be implemented and balanced. Good thing that many of them could be taken from DUST... still, it would be a lot of work.

...alas, there you have it: Avatar centered gameplay with real meaning.

EDIT: All that is only for what I think possible in stations... I didn't even start speculating about boarding battles and exploration of abandoned ships/stations...


I already sorted the inter-personal violence angle through my proposal of drone clones as specialyzed/expendable avatars for capsuleers.

Hisec could provide 100% safe but clone drone free environnents, whereas lowsec would not ban clone drones but also would be potentially dangerous, even "shoot your face" dangerous.

Clone drones are what a billionaire would do to put himself at risk for business (for fun, that would be another question).

What I oppose is a scenario where the only WiS around was the CQ and EVA prototype. Gameplay in stations must be first, not a kind of collateral bonus of implementing EVA.

Adn by the way, PvE also could benefit fom WiS. The scheme I presented a coupel weeks ago, with NPC agents generating missions as if they were cards from a deck being thrown for "battle" against other cards, also could be extended to stations. A clone drone with hacking implants could be very useful.... maybe escorted by a combat cyborg clone drone.

Clone drones could be anything a capsuleer couldn't be on his own, much as we don't expect capsuleers to fire cruise missiles from their ass, rather they use an avatar, a ship, a tool, to do that. Drone clones would be tools, for anything, from EVA to spying to hacking to hold gladiator battles at a fake colisseum. Just expendable tools.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Taiwanistan
#1628 - 2013-09-15 20:03:01 UTC
i want to suicide gank emoters in hisec everyday.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Shalua Rui
Rui Freelance Mining
#1629 - 2013-09-15 20:04:10 UTC  |  Edited by: Shalua Rui
Ishtanchuk Fazmarai wrote:
Clone drones could be anything a capsuleer couldn't be on his own, much as we don't expect capsuleers to fire cruise missiles from their ass, rather they use an avatar, a ship, a tool, to do that. Drone clones would be tools, for anything, from EVA to spying to hacking to hold gladiator battles at a fake colisseum. Just expendable tools.


Uh... I see, somobody knows the works of Masamune Shirow too, here. Blink

That's actually a neat idea: As capsuleers control and keep an array of ships, they also could keep a collection of short range clones for WiS and EVA missions/interaction... complete with fittings and gear... nice! Needless to say, that could become an entirely own game in it self...

EDIT: Mr. Taiwanistan... welcome to my "hidden" list... enjoy your stay! Smile

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Ishtanchuk Fazmarai
#1630 - 2013-09-15 20:21:59 UTC
Shalua Rui wrote:
Ishtanchuk Fazmarai wrote:
Clone drones could be anything a capsuleer couldn't be on his own, much as we don't expect capsuleers to fire cruise missiles from their ass, rather they use an avatar, a ship, a tool, to do that. Drone clones would be tools, for anything, from EVA to spying to hacking to hold gladiator battles at a fake colisseum. Just expendable tools.


Uh... I see, somobody knows the works of Masamune Shirow too, here. Blink

That's actually a neat idea: As capsuleers control and keep an array of ships, they also could keep a collection of short range clones for WiS and EVA missions/interaction... complete with fittings and gear... nice! Needless to say, that could become an entirely own game in it self...

EDIT: Mr. Taiwanistan... welcome to my "hidden" list... enjoy your stay! Smile


Errr... the work of who? Lol

Here is the initial, detailed proposal of clone drones (which was conveniently blasted and opposed by, guess who?)

https://forums.eveonline.com/default.aspx?g=posts&m=1327713#post1327713

Roses are red / Violets are blue / I am an Alpha / And so it's you

Shalua Rui
Rui Freelance Mining
#1631 - 2013-09-15 20:27:39 UTC
Ishtanchuk Fazmarai wrote:
Errr... the work of who? Lol

Here is the initial, detailed proposal of clone drones (which was conveniently blasted and opposed by, guess who?)

https://forums.eveonline.com/default.aspx?g=posts&m=1327713#post1327713

A Manga artist that wrote numerous cyberpunk/transhumanism/scifie comics... never mind. Blink

Nice read, thanks... that's basically what I thought. It basically would be a DUST light, with different bodies except of suits.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Ishtanchuk Fazmarai
#1632 - 2013-09-15 21:04:54 UTC
Shalua Rui wrote:
Ishtanchuk Fazmarai wrote:
Errr... the work of who? Lol

Here is the initial, detailed proposal of clone drones (which was conveniently blasted and opposed by, guess who?)

https://forums.eveonline.com/default.aspx?g=posts&m=1327713#post1327713

A Manga artist that wrote numerous cyberpunk/transhumanism/scifie comics... never mind. Blink

Nice read, thanks... that's basically what I thought. It basically would be a DUST light, with different bodies except of suits.


My inspiration were Syndicate & Deus Ex. Cool

Roses are red / Violets are blue / I am an Alpha / And so it's you

Shalua Rui
Rui Freelance Mining
#1633 - 2013-09-15 21:07:48 UTC
Ishtanchuk Fazmarai wrote:
My inspiration were Syndicate & Deus Ex. Cool

All the same. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Davon Mandra'thin
Das Collective
#1634 - 2013-09-15 21:10:21 UTC
Ishtanchuk Fazmarai wrote:
Shalua Rui wrote:
Ishtanchuk Fazmarai wrote:
Errr... the work of who? Lol

Here is the initial, detailed proposal of clone drones (which was conveniently blasted and opposed by, guess who?)

https://forums.eveonline.com/default.aspx?g=posts&m=1327713#post1327713

A Manga artist that wrote numerous cyberpunk/transhumanism/scifie comics... never mind. Blink

Nice read, thanks... that's basically what I thought. It basically would be a DUST light, with different bodies except of suits.


My inspiration were Syndicate & Deus Ex. Cool


My God, syndicate was such a bad ass game. I used to love that game so much. The Persuadatron was OP.
Bagrat Skalski
Koinuun Kotei
#1635 - 2013-09-15 21:12:57 UTC
Wow, this thread delivers.
raven666wings
Cyber Chaos Crew
#1636 - 2013-09-15 22:35:12 UTC
Taiwanistan
#1637 - 2013-09-16 04:26:41 UTC
heh "i just want to emote in 100% safety, without the risks of fis pvp, but here's a convoluted pvp-lite idea of billion isk clones for the rest of you, lol"

because special rules should be made for emoters

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Soulpirate
Caldari Provisions
Caldari State
#1638 - 2013-09-16 04:42:39 UTC


Wow, those dudes still post?


btw the term for their condition is Pediophobia, or fear of dolls(barbie).
Cade Windstalker
#1639 - 2013-09-16 06:19:46 UTC
handbanana wrote:
So, nothing cold or harsh. Just a place you can walk around, RP and be seen. Maybe buy some stuff, but we can already do that now, and a lot more efficiently now.

If you start putting stuff out there that is more like Mos Eisley and less like Second Life you'll get more bites. But, I forget myself, a lot of you are expecting and advocating WIS to be a safe theme park as evidenced by the quote below.

Ishtanchuk Fazmarai wrote:
I enjoy seeing stuff, but not enough as to risk wasting my time and assets outside of hisec. At Sisi, I've been to Old Man Star, the EVE gate and a few other interesting places, which in TQ would had cost me countless lives, ships and time... in case I din't grew sick of just trying to get there.

I've got news for you, if you un-dock in this game you can be killed. if you want to explore you assume and prepare for that risk. EVE is not for the risk averse. I would expect the same risks to be ever present in WIS should you leave your CQ. Anyone arguing otherwise is advocating for theme-park play, and that is not EVE.

Do any of you honestly believe a large enough percentage of existing subscribers are going to welcome the diversion of CCPs resources again to develop WIS as a theme park? If so, what data from CCP can you provide to back that up? Look at the recent threadnaught re: the recent TOS change if you need an example to the contrary.



Actually we're talking about Walking in Stations as being fairly safe because that's what lore supports. If you die outside of your pod you're dead, no buts about it, that's how its always been in the Lore and why stations have always been safe. Plus station security wouldn't take kindly to you starting a fire-fight in the super secure Capsuleer areas of a station.

As for the current ToS tizzy, it's mostly being instigated by a small group of players many of whom clearly don't understand what's actually been changed... Overall something like this happens any time CCP takes any action that could even remotely sort of maybe be construed as leading to a slippery slope where all scamming is banned in Eve...

So far it hasn't happened.

As to your claims, I would ask you to provide counter statistics rather than ad-hoc examples.

What there is however is a fairly large body of Game Design lit on player empathy and how having an avatar the player can connect with improves the game experience for the player, even players who don't engage in what most would term "Role-playing". This is supported by the large number of purchased cosmetics currently in-game and the long-standing desire for ship customization.

Tanthalassa wrote:
Avatar game play should be in spirit of Eve as a whole.

I'm sure most of us would rather see it this way. Carebears including. It would not make sense to dock in a lowsec station and have a Quafe at the same bar as any local while expecting nothing to happen. Sure, capsuleers could pay a fee for their protection if they take that option to open the door that separates their safe quarters from hostile station environment. It could be mercs/station security bots. Could be Concord security bots in highsec, which in case of wardec would "suddenly" decide not to interfere in capsuleer affairs, unless you pay extra fee. And so on and so forth.

I am sure many similar ideas were discussed by CCP design teams or suggested by players before.
Problem is any extensive avatar gameplay would probably require as much resources (financial & dev team size wise) required as a separate game. What CCP should've done is work on WiS as a separate game instead of spending so much on DUST, which is not a good enough to compete in harsh FPS market.

WiS could be fully tied into exploration, which would involve exploration in first place and not a boring deus ex rip off minigame.

If WiS were implemented it should not hinder eve, rather should boost interaction between not only players but with the game client itself. That means there should be much better interface. CQ in current form doesn't provide that and it is one of many reasons most people prefer staying in ship hangar anyway.


Except that walking in stations, by definition, is part of Eve, so developing it as a separate game doesn't make sense. Incarna was developed by a somewhat different team from the rest of Eve but the players still saw it as resources that 'should have been spent on in-space features'.

The problems with Incarna had more to do with releasing an incomplete feature set with poor PR handling than with a lack of prior excitement for the feature. If CCP had released with fully featured WiS and reasonably priced monocles we probably wouldn't be having this discussion, we'd be sitting around in some virtual bar playing the Eve equivalent of poker or chess and paying the GDP of a small town on Mattarri Prime for drinks.
Cade Windstalker
#1640 - 2013-09-16 06:28:43 UTC  |  Edited by: Cade Windstalker
handbanana wrote:
Shalua Rui wrote:
To answer the question: I don't believe EVE could ever be a theme park MMO, nor do I believe it would function as one... That said: If players would be provided with said station environments where they could own property, emergent gameplay would happen, as it always does. It would be different, sure, but even without the ability to shoot others outright "in the face", it sitll wouldn't be risk free, since nothing in EVE ever truly is.

That was not actually the question, I was referring to WIS specifically being (re)released as a theme park and/or with only theme park features, and not EVE becoming a theme park overall. Original point being, if you want to get more people on board with WIS development, start talking about the risks, rewards, and consequences, and not the potential for CQ decorum or theoretical MT revenue. The latter two do not seem to sell very well (pun intended) given the current player base. Emergent gameplay does not simply work itself out, well thought-out tools and resources need to be in place first.

I am also fully aware of forms of PVP other than shooty-in-face. Big smile WIS should provide all PVP types if possible, and CCP has made noises in that direction. So, whatever that still means 2 years from now.

Shalua Rui wrote:

...and about the recent "threadnaught" ...you know as good as I do, that the same people ignited that, that always complain about every change to "their" game ...that's hardly an indication for how the community feels about it.


Perhaps. That thread also illustrates perfectly how vocal and vehement players become when CCP messes with the cold/harsh sandbox aspect of EVE real, or perceived. That thread's 20-40 page predecessors had to be locked something like 2 or 3 times, and it's still going. Gaming news sites and popular player blogs are covering it. Glean from that whatever you will, a significant bit of the community is participating in the debate here and elsewhere regardless.


I direct your attention to the first post in this lovely thread which outlines a very unsafe idea for how the WiS/Ambulation system could be used.

I don't think there's any requirement that says stations need to be physically unsafe, though I could certainly see something like a non-lethal brawl being permitted in some seedy low-sec Angel Cartel dive as opposed to, say, in the middle of Jita 4-4. The problem with making low-sec stations dangerous is that takes a feature set that should be focused on player interaction and makes that interaction less likely to happen. It essentially pushes people back into their captains quarters. No, on the other hand, if you made something like a Derelict Station where you can dock and go exploring ala Deadspace, that could be pretty damn awesome.

You can't tell me you wouldn't enjoy docking a squad of Rifters, going into a wreck to hunt some poor bugger down while he's exploring for loot, and then coming away with a "kill mail" that says you shot this guy and stole his Battleship? Blink