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Team Avatar and the future of our prototype

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handbanana
State War Academy
Caldari State
#1401 - 2013-09-09 13:19:55 UTC
Shalua Rui wrote:
Ishtanchuk Fazmarai wrote:
So i'm taking it grimly and easily. Better be pleasantly surprised than be right in my bad predictions.Cool


While I don't share auntie Ish's grim view of things... yet... I agree about the: Do SOMETHING, part.

We already got CQs, fine, then why not open them up and add 4 (1 per race) generic social spaces to act as an in station chat? Nobody would be forced to use it, since there is already the regular chat, but it would be an option CCP could expand upon, no? Or let us invite others into our CQs? Then slowly start adding customzation items for the various spaces... and so on, and so forth.

Why has it to be, either all at once or nothing?


We have both a working text and voice chat already. Why do we need yet another one? I suppose my Avatar is supposed to appear to be speaking when I am "chatting"?

How would any of what you propose have an impact on the game or provide any consequences for player actions? Why should CCP divert any more of their limited resources to pure vanity items/features that do not contain or provide any playable content? I hear stagnation and SC as proposed reasons, but those are pretty weak fear-mongering arguments when EVE's subscriber numbers have been increasing since they changed focus, CCP is getting positive press coverage again, and SC is still years away if it ever gets released.

How much would you anticipate your ideas would cost to implement, and how many new subs do you anticipate CCP would acquire if we could only chat and congregate in another room outside of our CQ?


“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Guttripper
State War Academy
Caldari State
#1402 - 2013-09-09 14:15:40 UTC
handbanana wrote:
We have both a working text and voice chat already. Why do we need yet another one? I suppose my Avatar is supposed to appear to be speaking when I am "chatting"?

We had a working basic task bar animation for star gate jumps. Why did we need an ~immerse~ one? I suppose my ship is supposed to appear in third person views, first person views, then third person views without my input.

We had a working exploration career program within the game. Why did we need to have a dumb down version? I suppose CCP feels their up-coming new influx of players are too stupid to figure out the old version.

Can use these excuses for anything already in the game or potentially added to the game at a later date.
handbanana
State War Academy
Caldari State
#1403 - 2013-09-09 14:32:17 UTC  |  Edited by: handbanana
Guttripper wrote:
handbanana wrote:
We have both a working text and voice chat already. Why do we need yet another one? I suppose my Avatar is supposed to appear to be speaking when I am "chatting"?

We had a working basic task bar animation for star gate jumps. Why did we need an ~immerse~ one? I suppose my ship is supposed to appear in third person views, first person views, then third person views without my input.

We had a working exploration career program within the game. Why did we need to have a dumb down version? I suppose CCP feels their up-coming new influx of players are too stupid to figure out the old version.

Can use these excuses for anything already in the game or potentially added to the game at a later date.


What excuses? The new jump animation replaced the old one, it is not a new option available in addition to the old one. The question was: Why do we need a additional way to "chat" when we already have 2? The answer you gave is basically: "because CCP does stuff". Also, CCP gave their reasons for replacing the task bar with an animation, something to do with "death to loading bars". Lame, but they gave a reason. What case can you make to divert resources to build another chat?

How does dumbing-down an existing career path equate to the issue at hand, or my post you quoted?

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Taiwanistan
#1404 - 2013-09-09 15:12:07 UTC
Shalua Rui wrote:
Ishtanchuk Fazmarai wrote:
So i'm taking it grimly and easily. Better be pleasantly surprised than be right in my bad predictions.Cool


While I don't share auntie Ish's grim view of things... yet... I agree about the: Do SOMETHING, part.

We already got CQs, fine, then why not open them up and add 4 (1 per race) generic social spaces to act as an in station chat? Nobody would be forced to use it, since there is already the regular chat, but it would be an option CCP could expand upon, no? Or let us invite others into our CQs? Then slowly start adding customzation items for the various spaces... and so on, and so forth.

Why has it to be, either all at once or nothing?

because we don't need that useless bunch of dudes emoting each other in a room crap, a waste of dev resources,
we demand meaningful gameplay

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Shalua Rui
Rui Freelance Mining
#1405 - 2013-09-09 15:20:33 UTC  |  Edited by: Shalua Rui
Taiwanistan wrote:
because we don't need that useless bunch of dudes emoting each other in a room crap, a waste of dev resources,
we demand meaningful gameplay


Who is "we"? I'm not you... and I've been playing this game for over 8 years...
Who decides what is "meaningful"? EVE is a (shocking revelation) MMORPG, not a MMO space ships only simulator...
Useless dudes? Crap? You demand? Ah... ok, I see... never mind then. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Rhes
Brutor Tribe
Minmatar Republic
#1406 - 2013-09-09 15:37:54 UTC
Shalua Rui wrote:
Who decides what is "meaningful"?


The people paying for subscriptions. Here is how you can tell if the majority of players want Space Barbies: cancel your subs and if there are enough of you CCP will take action like they did after the mass cancellations when Incarna was released.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Guttripper
State War Academy
Caldari State
#1407 - 2013-09-09 15:45:22 UTC
handbanana wrote:
What case can you make to divert resources to build another chat?

To offer another angle of gaming that is a part of, but not completely tied into, the space ship only aspect. CCP is attempting to make progress with Dust and Valkyrie as a different angle to the universe. So with avatar gaming, there are possibilities to be explored.

In an avatar form, you would not appear in local to those residing within a ship. And vice verse, those within a ship would not appear to those in avatar form.

A whole new range of skills ranging from assassination to hand-to-hand combat to personal defense to politics to sabotage, along with a whole new market of equipment and gear, could be a possibility.

Carelessly left your clone unguarded during a period of war? Destroyed.

Rose in power with an empire faction that they bring you into the fold and you control a few of their solar systems? Politics.

You lead a legion of Dust mercenaries while offering "off-grid" bonuses? Leadership.

Just some ideas off the top of my head.



Again, did the star gate animation replace the task bar, or just mask it? From reading this thread, and a few others that ended a while back, it would seem the animation is on our computer and not ran from CCP's server farm per jump. So short of personally manipulating a file, changing this animation, much less having it not run if I wanted, should be an option. But CCP wants to be stubborn and claim whatever they want to claim as a reason. The same line of thinking for dumbing-down exploration - they can claim whatever reason they want. CCP avoiding any coding involving player owned stations? They can claim whatever reason they want. Any ideas, issues, problems, or wild thoughts about anything related to the game as a whole seem to have whatever reason they want to use at the moment to avoid it.

For a company that used to be daring and breaking new grounds into unknown forays, they have become very passive and only will go the safe route. With Sony as a partner, I would not be surprised CCP's new slogan becomes, "You're in our universe now."

A bit off-topic and hopefully not too rant raving.
Shalua Rui
Rui Freelance Mining
#1408 - 2013-09-09 15:46:51 UTC  |  Edited by: Shalua Rui
Rhes wrote:
The people paying for subscriptions. Here is how you can tell if the majority of players want Space Barbies: cancel your subs and if there are enough of you CCP will take action like they did after the mass cancellations when Incarna was released.


...and there he goes again with his "space barbies almost killed EVE" argument... FOX news my a**. Roll

You know what? Forget it, I'm done here... I tried to have a civil discussion, but all the arguments I get are machismo bu** sh*t... pardon my french... you don't see any meaning in avatar game play? Fine, I get it... still begs the question why you even bothered customizing your own avatar, but whatever... SC will hit next year and we will see how meaningful it can be... and how quickly CCP will make an 180 to compete with it. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

SKINE DMZ
The Scope
Gallente Federation
#1409 - 2013-09-09 15:51:11 UTC
There are many ways it could go, it opens up a whole new world and I think CCP does not want just a spaceship game, but rather a immersive space simulator, with your opinions they might as well delete avatars completely as it does not add any "meaningful" gameplay.

I am completely for WIS, it would add some interesting ways of communicating and options for the future Smile

I disagree

Gamer4liff
Deep Core Mining Inc.
Caldari State
#1410 - 2013-09-09 15:58:40 UTC
I'm not reading this whole thread, but the stuff in the OP looks cool and I hope to see it or something like it in the game someday.

welp, cya.

A comprehensive proposal for balancing T2 Production: here

Ishtanchuk Fazmarai
#1411 - 2013-09-09 16:13:55 UTC
handbanana wrote:
Shalua Rui wrote:
Ishtanchuk Fazmarai wrote:
So i'm taking it grimly and easily. Better be pleasantly surprised than be right in my bad predictions.Cool


While I don't share auntie Ish's grim view of things... yet... I agree about the: Do SOMETHING, part.

We already got CQs, fine, then why not open them up and add 4 (1 per race) generic social spaces to act as an in station chat? Nobody would be forced to use it, since there is already the regular chat, but it would be an option CCP could expand upon, no? Or let us invite others into our CQs? Then slowly start adding customzation items for the various spaces... and so on, and so forth.

Why has it to be, either all at once or nothing?


We have both a working text and voice chat already. Why do we need yet another one? I suppose my Avatar is supposed to appear to be speaking when I am "chatting"?

How would any of what you propose have an impact on the game or provide any consequences for player actions? Why should CCP divert any more of their limited resources to pure vanity items/features that do not contain or provide any playable content? I hear stagnation and SC as proposed reasons, but those are pretty weak fear-mongering arguments when EVE's subscriber numbers have been increasing since they changed focus, CCP is getting positive press coverage again, and SC is still years away if it ever gets released.

How much would you anticipate your ideas would cost to implement, and how many new subs do you anticipate CCP would acquire if we could only chat and congregate in another room outside of our CQ?




Do you know why companies bother selling vanity items? Because their bang per buck is freaking high, specially in a monopolistic environment where the only customer choice is buy/not buy.

Vanity items can be developed by a diminutive team -an artist, a coder, a QA member and a team head. 4 guys, 2 of them working partial time, are enough.

Now let's make some numbers, please. Say that only 1 in 100 subscriptions could be bothered to spend money in a vanity item. Those are 5,000 sells of anything "Team Trinkets and Mirrors" comes up. In a typical micro-transaciton fashion, that's 15 to 25,000 USD worth out of literally 12 days/man, in a company which may have a potential pool of about 130,000 days/man per year.

And be noted, I am UNDER-estimating potential customers (1%? More like 10% even in EVE), and OVER-estimating the average dev time consumed by vanity items (remapping a item is quite simpler than make it from scratch).

Vanity items are the holy grail of ancillary sells. They don't break anything, make the players happy and provide lots of money.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Taiwanistan
#1412 - 2013-09-09 16:15:18 UTC
yeah if players weren't so scrubby and complain about the aurem all the time, why do they do that? why don't they just pay up?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Ishtanchuk Fazmarai
#1413 - 2013-09-09 16:17:16 UTC
Shalua Rui wrote:
Rhes wrote:
The people paying for subscriptions. Here is how you can tell if the majority of players want Space Barbies: cancel your subs and if there are enough of you CCP will take action like they did after the mass cancellations when Incarna was released.


...and there he goes again with his "space barbies almost killed EVE" argument... FOX news my a**. Roll

You know what? Forget it, I'm done here... I tried to have a civil discussion, but all the arguments I get are machismo bu** sh*t... pardon my french... you don't see any meaning in avatar game play? Fine, I get it... still begs the question why you even bothered customizing your own avatar, but whatever... SC will hit next year and we will see how meaningful it can be... and how quickly CCP will make an 180 to compete with it. Blink


Don't let the goon trolls get on you. Mittens was clearly in favor of Incarna peviously to Incarna, and probably he would jump back aboard if CCP took the "meaningful content" road.

Roses are red / Violets are blue / I am an Alpha / And so it's you

handbanana
State War Academy
Caldari State
#1414 - 2013-09-09 16:21:36 UTC
Guttripper wrote:
handbanana wrote:
What case can you make to divert resources to build another chat?

To offer another angle of gaming that is a part of, but not completely tied into, the space ship only aspect. CCP is attempting to make progress with Dust and Valkyrie as a different angle to the universe. So with avatar gaming, there are possibilities to be explored.

In an avatar form, you would not appear in local to those residing within a ship. And vice verse, those within a ship would not appear to those in avatar form.

A whole new range of skills ranging from assassination to hand-to-hand combat to personal defense to politics to sabotage, along with a whole new market of equipment and gear, could be a possibility.

Carelessly left your clone unguarded during a period of war? Destroyed.

Rose in power with an empire faction that they bring you into the fold and you control a few of their solar systems? Politics.

You lead a legion of Dust mercenaries while offering "off-grid" bonuses? Leadership.

Just some ideas off the top of my head.




All good ideas, but simply adding a room to congregate in and a new chat (topic at hand) does not achieve any of your ideas in itself. A few players here insist that CCP "just do it" and release and support more content that doesn't add anything usable to the game other than a place to be seen, and that's going to be a tough sell when company resources are thin, and CCP has a bad record of meeting customer expectations.

RE warp animation: You are preaching to the choir. My guess is because people cheered at fanfest when shown the original demo, CCP hastily coded it in to pad-out their next expansion. Interesting that the thread to turn it off got bigger than this one in 1/4 the time with more unique posters.


Shalua Rui wrote:
still begs the question why you even bothered customizing your own avatar, but whatever... SC will hit next year and we will see how meaningful it can be... and how quickly CCP will make an 180 to compete with it. Blink


1) Players are forced to create an avatar to play the game. It was fun to do for about 2 minutes.

2) Betting on, and boasting now that SC will have any affect on EVE, when it will be at least 2-3 years before a beta is available is overly optimistic. Unlike the last EVE-killer: Jumpgate Evolution, at least SC is somewhat funded. More competition in this niche gaming space can only be a good thing.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

handbanana
State War Academy
Caldari State
#1415 - 2013-09-09 16:32:31 UTC
Ishtanchuk Fazmarai wrote:


Vanity items are the holy grail of ancillary sells. They don't break anything, make the players happy and provide lots of money.


Except when they don't provide lots of money. Case in point: Incarna

The question was: How does this (and/or meeting room) attract NEW subscribers? Your proposal fleeces existing players, and that's not going to go over too well, unless we're talking ship paint jobs and putting corp logos on things neither of which involve avatars.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Ishtanchuk Fazmarai
#1416 - 2013-09-09 16:40:15 UTC
handbanana wrote:
Ishtanchuk Fazmarai wrote:


Vanity items are the holy grail of ancillary sells. They don't break anything, make the players happy and provide lots of money.


Except when they don't provide lots of money. Case in point: Incarna

The question was: How does this (and/or meeting room) attract NEW subscribers? Your proposal fleeces existing players, and that's not going to go over too well, unless we're talking ship paint jobs and putting corp logos on things neither of which involve avatars.



If you do it wrong, not even gunpowder will catch fire. Roll

That doesn't changes that vanity items are ka-boom to game revenue.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Teinyhr
Ourumur
#1417 - 2013-09-09 16:40:34 UTC
handbanana wrote:
Except when they don't provide lots of money. Case in point: Incarna



Except I believe there were hundreds of monocles sold in the first month alone (which, in RL money was worth about 80 dollars apiece), and someone has to buy clothes from NeX or I wouldn't be able to buy them off the market. So yeah, yes it does make money. Not sure if lots, but not nothing at all either.
handbanana
State War Academy
Caldari State
#1418 - 2013-09-09 16:51:33 UTC
Ishtanchuk Fazmarai wrote:
handbanana wrote:
Ishtanchuk Fazmarai wrote:


Vanity items are the holy grail of ancillary sells. They don't break anything, make the players happy and provide lots of money.


Except when they don't provide lots of money. Case in point: Incarna

The question was: How does this (and/or meeting room) attract NEW subscribers? Your proposal fleeces existing players, and that's not going to go over too well, unless we're talking ship paint jobs and putting corp logos on things neither of which involve avatars.



If you do it wrong, not even gunpowder will catch fire. Roll

That doesn't changes that vanity items are ka-boom to game revenue.


Are they always, or just sometimes when done correctly and not wrong as you asserted?

Can you not answer the original question? I'll ask it one more time and further clarify it using smaller words and emphasis:

How does adding just a few vanity items and a meeting room now (or soon™) attract NEW subscribers?

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

handbanana
State War Academy
Caldari State
#1419 - 2013-09-09 16:56:53 UTC  |  Edited by: handbanana
Teinyhr wrote:
handbanana wrote:
Except when they don't provide lots of money. Case in point: Incarna


Except I believe there were hundreds of monocles sold in the first month alone (which, in RL money was worth about 80 dollars apiece), and someone has to buy clothes from NeX or I wouldn't be able to buy them off the market. So yeah, yes it does make money. Not sure if lots, but not nothing at all either.


When you balance the cost to build the cash shop, the products, and the avatars to wear the goods vs. the revenue generated to date, I would guess CCP did not recoup 1% of its expenditures. Otherwise, we'd probably be seeing regular additions and iteration to the shop and WIS if either was so lucrative and contributed anything statistically relevant to CCPs bottom line.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Bagrat Skalski
Koinuun Kotei
#1420 - 2013-09-09 17:17:28 UTC  |  Edited by: Bagrat Skalski
Look, we have nice, working tech demo of Incarna, and great character creator. How much would that cost? Not much. they didn't made most part of the planned work, this are not multiplayer interiors, there is no gamplay. There is not much work put into it, it looks great, but it wasn't so expensive as it looks. Most part wasn't even done of what they were planning. That's clear when you watch 2011 fanfest presentations on youtube.

They have stopped developing and making WIS because the hardest part was before them and after all the rage they were more careful and sticked with FIS.