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Team Avatar and the future of our prototype

First post First post First post
Author
Shalua Rui
Rui Freelance Mining
#1381 - 2013-09-08 19:08:48 UTC
Bagrat Skalski wrote:
Valkyrie is arcade game and you can't even brake while in space. It would ruin whole experience in VR. It is like uridium on commodore 64.


You already played the final version? Not bad... how was the weather in the future. Blink

Seriously, though... we actually know nothing about what will come, all we can do is speculate, and most of those speculations are pretty grim... still, we are all here.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Ishtanchuk Fazmarai
#1382 - 2013-09-08 19:22:12 UTC
Shalua Rui wrote:
Bagrat Skalski wrote:
Valkyrie is arcade game and you can't even brake while in space. It would ruin whole experience in VR. It is like uridium on commodore 64.


You already played the final version? Not bad... how was the weather in the future. Blink

Seriously, though... we actually know nothing about what will come, all we can do is speculate, and most of those speculations are pretty grim... still, we are all here.


Concerning Valkyrie, we have some clues on where it is after the interview with CCP Unifex:

- platform(s): undecided
- payment method: undecided
- resources allocated: 15 developers without asignment after the release of DUST 514; Newcastle studio; CCP Unifex at startup
- VR only?: see platforms
- game depth?: compatible with the spirit of "put Oculus Rift on & play right away"
- release date?: desired 2014, but not guaranteed
- compatible with TQ?: technically unfeasible

Roses are red / Violets are blue / I am an Alpha / And so it's you

Bagrat Skalski
Koinuun Kotei
#1383 - 2013-09-08 19:30:20 UTC  |  Edited by: Bagrat Skalski
Quote:
You already played the final version? Not bad... how was the weather in the future.

I know what CCP Unifex said.
Shalua Rui
Rui Freelance Mining
#1384 - 2013-09-08 19:51:26 UTC
Bagrat Skalski wrote:
I know what CCP Unifex said.


I know what he said, but since the game is still alteast a year away, nothing is set into stone... not even the "fact" that Valkyrie cannot be integrated into EVE. So, you cannot stop your ship because it has a strange effect on the Rift experience? Big deal, fighters/bombers in EVE don't stop either. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#1385 - 2013-09-08 19:55:02 UTC
Lets keep the discussion away from personal insults of others.
Everyone is entitled to their opinion of the feature.
For or Against.

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

Bagrat Skalski
Koinuun Kotei
#1386 - 2013-09-08 19:55:35 UTC
And he said the crucial thing is to make Valkyrie like arcade game should be. 1 year is enough to do that.
Shalua Rui
Rui Freelance Mining
#1387 - 2013-09-08 19:59:20 UTC
Bagrat Skalski wrote:
And he said the crucial thing is to make Valkyrie like arcade game should be. 1 year is enough to do that.


True, still: http://www.roadtovr.com/2013/08/24/gamescom-2013-interview-with-jon-lander-executive-producer-of-eve-valkyrie-7622

...6:00.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

J3ssica Alba
Federal Navy Academy
Gallente Federation
#1388 - 2013-09-08 20:43:30 UTC
Taiwanistan wrote:
J3ssica Alba wrote:
Rhes wrote:
Sarah Targaryen wrote:
Ok... This whole eva thing and actually getting to play with your avatars is a cool idea. But honestly, I would just be satisfied if there was a social aspect to it. Let me walk around inside of hubs and stations, see other peoples avatars, go to chat bars or actually have to walk to different shops or places for different things instead of just a GUI. That really wouldn't be THAT hard would it? I'm honestly completely stunned to NOT see that in this game.


Let me tell you about a little game called Second Life...


Let me tell you about a game that has all these things and is space related called Star Citizen. Hope goons like you will enjoy yourselves when your targets will be enjoying themselves there.

tell me about why you people refuse to play second life and run your dream bar there right now?


because 2nd life is a stupid game and is not a space sim, a well rounded space sim like what we want that involves everything from spaceships pew pewing to landing on planets and space stations just like in the movies/books about space. Geez why is it so difficult to understand that Eve would be awesome if it had all these things?
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
oldbutfeelingyoung
Perkone
Caldari State
#1389 - 2013-09-08 20:46:00 UTC
handbanana wrote:



Playable demo = vaporware? I would think it has more potential than DUST, but that's my opinion, and not stated as a fact for dramatic flavor.

Yes it is vaporware
CCP made some awesome demos :
WIS
DX11
Shield armor and hull damage graphics
planetary flight
and maybe more

all nice demos and none are present at this moment

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#1390 - 2013-09-08 20:49:16 UTC
Shalua Rui wrote:
oldbutfeelingyoung wrote:
Dust is a failure and on another game engine
Valkerie is vapor ware and a desperate attempt to keep up with new tech.


I know I know, but the ideas behind ithose "games" are promising... CCP "just" has to figure out how to make them work, and incorporate them into the one game they have that already is successful... given, that's something they haven't been very good at that up until now... Straight

Then CCP has to stop with out of EvE games and expand with an ingame feature

R.S.I2014

Dersen Lowery
The Scope
#1391 - 2013-09-08 20:58:50 UTC
What I see, mostly, are a few people who hated the idea of avatar gameplay in any form whatsoever, and who are doing their utmost to make sure that it is never implemented in any form whatsoever. I'm not sure why.

At any rate, it's not CCP's own stance. Team Avatar existed to make a prototype of avatar gameplay. They made it. It was a hit. Their mission accomplished, the members moved to other teams. The important thing is that it was a hit, and so avatars are back on the list of possible modes of gameplay in EVE. Not now, and probably not soon, but they're looking at it again.

After all, CCP has gone all-in on cutting edge avatar gameplay, in Atlanta, where they can do so without neglecting some other part of the game because nothing's shipping yet. Atlanta and Reykjavik already share technology.

It's just a question of when. But don't worry: nobody will require you to get out of your ship that someone else fitted and told you to fly. You'll always have the comforting anonymity of your pod, and the safety of knowing that your interactions with strangers are limited to pressing or not pressing F1.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

handbanana
State War Academy
Caldari State
#1392 - 2013-09-08 21:11:49 UTC
oldbutfeelingyoung wrote:
handbanana wrote:



Playable demo = vaporware? I would think it has more potential than DUST, but that's my opinion, and not stated as a fact for dramatic flavor.

Yes it is vaporware
CCP made some awesome demos :
WIS
DX11
Shield armor and hull damage graphics
planetary flight
and maybe more

all nice demos and none are present at this moment


None of those things were playable. DX11 isn't vaporware. CCP can't implement DX11 without alienating a bunch of players (something like 15%) which is becoming less of a problem over time. It's certain to be implemented, it's just a matter of when CCP feels the investment is necessary, and players ditch their old rigs or upgrade them.

Are you calling Valkyrie vaporware because you believe CCP won't complete it, or because you have some evidence you can show us?

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

oldbutfeelingyoung
Perkone
Caldari State
#1393 - 2013-09-08 21:13:21 UTC
Dersen Lowery wrote:
What I see, mostly, are a few people who hated the idea of avatar gameplay in any form whatsoever, and who are doing their utmost to make sure that it is never implemented in any form whatsoever. I'm not sure why.

At any rate, it's not CCP's own stance. Team Avatar existed to make a prototype of avatar gameplay. They made it. It was a hit. Their mission accomplished, the members moved to other teams. The important thing is that it was a hit, and so avatars are back on the list of possible modes of gameplay in EVE. Not now, and probably not soon, but they're looking at it again.

After all, CCP has gone all-in on cutting edge avatar gameplay, in Atlanta, where they can do so without neglecting some other part of the game because nothing's shipping yet. Atlanta and Reykjavik already share technology.

It's just a question of when. But don't worry: nobody will require you to get out of your ship that someone else fitted and told you to fly. You'll always have the comforting anonymity of your pod, and the safety of knowing that your interactions with strangers are limited to pressing or not pressing F1.

No WIS is never coming to this game ever
It is not possible
Well it is possible ,maybe another 2 years of recoding this old game engine to some DX11 level and then what?
Another 2 years to repolish the looks of EvE?

R.S.I2014

Flamespar
WarRavens
#1394 - 2013-09-09 10:20:12 UTC
Meanwhile star citizen announces that they will have avatar gameplay in stations AND on planets.

Yet avatars will kill EVE apparently.

Avatars (done right) will help EVE stay competitive.
Ishtanchuk Fazmarai
#1395 - 2013-09-09 10:37:52 UTC
oldbutfeelingyoung wrote:
Dersen Lowery wrote:
What I see, mostly, are a few people who hated the idea of avatar gameplay in any form whatsoever, and who are doing their utmost to make sure that it is never implemented in any form whatsoever. I'm not sure why.

At any rate, it's not CCP's own stance. Team Avatar existed to make a prototype of avatar gameplay. They made it. It was a hit. Their mission accomplished, the members moved to other teams. The important thing is that it was a hit, and so avatars are back on the list of possible modes of gameplay in EVE. Not now, and probably not soon, but they're looking at it again.

After all, CCP has gone all-in on cutting edge avatar gameplay, in Atlanta, where they can do so without neglecting some other part of the game because nothing's shipping yet. Atlanta and Reykjavik already share technology.

It's just a question of when. But don't worry: nobody will require you to get out of your ship that someone else fitted and told you to fly. You'll always have the comforting anonymity of your pod, and the safety of knowing that your interactions with strangers are limited to pressing or not pressing F1.

No WIS is never coming to this game ever
It is not possible
Well it is possible ,maybe another 2 years of recoding this old game engine to some DX11 level and then what?
Another 2 years to repolish the looks of EvE?


Well, in the coming months we'll learn the details of the Hallellujah Plan, aka CCP Seagull's development plan for the next 3 years. We know it does not contain any WiS as CCP still hasn't made up its mind on WiS, but the CSM is happy with the Plan so who knows... maybe NEW!! is coming to a EVE near us.

I'm already thinking on a final name for the Hallellujah Plan once we know more details... Smile

Roses are red / Violets are blue / I am an Alpha / And so it's you

Flamespar
WarRavens
#1396 - 2013-09-09 10:39:57 UTC
Ishtanchuk Fazmarai wrote:

Well, in the coming months we'll learn the details of the Hallellujah Plan, aka CCP Seagull's development plan for the next 3 years. We know it does not contain any WiS as CCP still hasn't made up its mind on WiS, but the CSM is happy with the Plan so who knows... maybe NEW!! is coming to a EVE near us.

I'm already thinking on a final name for the Hallellujah Plan once we know more details... Smile


How do you know there is nothing avatar related?
SKINE DMZ
The Scope
Gallente Federation
#1397 - 2013-09-09 10:42:09 UTC
Just to balance it out a little, I would love to be invited in someones quarters to have a little conversation about that corporation that lives near, maybe pay him a little money for him to take some action there.

I disagree

Shalua Rui
Rui Freelance Mining
#1398 - 2013-09-09 10:44:38 UTC  |  Edited by: Shalua Rui
Flamespar wrote:
How do you know there is nothing avatar related?


Nobody knows, really... what we can guss is, because we have been told, that there will be more customization for POSes and other forms of player generated content... that may very well include avatar centered game play like customizable CQs, boarding actions or even social hubs (like the staging hall in DUST).

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Ishtanchuk Fazmarai
#1399 - 2013-09-09 11:27:11 UTC
Flamespar wrote:
Ishtanchuk Fazmarai wrote:

Well, in the coming months we'll learn the details of the Hallellujah Plan, aka CCP Seagull's development plan for the next 3 years. We know it does not contain any WiS as CCP still hasn't made up its mind on WiS, but the CSM is happy with the Plan so who knows... maybe NEW!! is coming to a EVE near us.

I'm already thinking on a final name for the Hallellujah Plan once we know more details... Smile


How do you know there is nothing avatar related?


Well, as late as GamesCon 2013, CCP still hadn't made their mind about WiS and still were thinking (?) about it.

Lets be clear, having a LARPer as CCP Seagull develop a plan for EVE's next 3 years, and that such plan didn't contained anything supporting RP in the form of avatar content, would be weird, but CCP IS a weird company and EVE is even a weirder game.

Personally I would buy -quite literally- avatar customization options and even limited social interaction (aka a glorified 3D Chat) in our existing CQs. Just put to use what we already have got, FFS! What?

True gameplay content would be another (and larger) beast. So, who knows? I am skeptical and pesimistic because that's both my nature and a sensible way to deal with CCPs delivery vs expectations. I expected they would deliver, foguht so they would take an approach compatible with having both WiS and FiS, and lost that battle and my hopes.

So i'm taking it grimly and easily. Better be pleasantly surprised than be right in my bad predictions.Cool

Roses are red / Violets are blue / I am an Alpha / And so it's you

Shalua Rui
Rui Freelance Mining
#1400 - 2013-09-09 11:37:39 UTC  |  Edited by: Shalua Rui
Ishtanchuk Fazmarai wrote:
So i'm taking it grimly and easily. Better be pleasantly surprised than be right in my bad predictions.Cool


While I don't share auntie Ish's grim view of things... yet... I agree about the: Do SOMETHING, part.

We already got CQs, fine, then why not open them up and add 4 (1 per race) generic social spaces to act as an in station chat? Nobody would be forced to use it, since there is already the regular chat, but it would be an option CCP could expand upon, no? Or let us invite others into our CQs? Then slowly start adding customzation items for the various spaces... and so on, and so forth.

Why has it to be, either all at once or nothing?

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)