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Team Avatar and the future of our prototype

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oldbutfeelingyoung
Perkone
Caldari State
#1321 - 2013-08-31 02:32:01 UTC
Rhes wrote:
oldbutfeelingyoung wrote:
Oow , i forgot the WIS toke 2 years stuff except it was a complete new game engine that toke 2 years.


Yes, two years where real Eve gameplay was ignored.


So you tell me now that this whole carbon stuff is a waist?

R.S.I2014

Ishtanchuk Fazmarai
#1322 - 2013-08-31 07:34:00 UTC
Rhes wrote:
oldbutfeelingyoung wrote:
Oow , i forgot the WIS toke 2 years stuff except it was a complete new game engine that toke 2 years.


Yes, two years where real Eve gameplay was ignored.


Yay, what has CCP done with the new game engine and which wasn't possble before? Aside of everything since Crucible minus the ship restats? Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Teinyhr
Ourumur
#1323 - 2013-08-31 07:45:49 UTC
Rhes wrote:
Yes, two years where real Eve gameplay was ignored.


Can we stop perpetuating this bullshit? Not giving candy to 0.0 candyasses every expansion (that was basically focus of every expansion up until Tyrannis) is not "ignoring real eve gameplay", but focusing on other areas of the game.

Patch notes for Incarna:
http://community.eveonline.com/news/patch-notes/patch-notes-for-incarna-1-1
Patch notes for Incursion:
http://community.eveonline.com/news/patch-notes/patch-notes-for-incursion-1
Patch notes for Tyrannis:
http://community.eveonline.com/news/patch-notes/patch-notes-for-tyrannis-1

To me looks like there's been plenty of stuff done and new gameplay was added each new expansion. Now you can argue that yeah, not all of them were feature-complete upon release, and iteration on them was largely ignored after their expansion cycle was done, which is fair criticism. However, they did not ignore eve gameplay, as you can clearly see in the numerous balances, fixes, features added in each expansion, many still pertaining to issues involving 0.0 and low.
raven666wings
Cyber Chaos Crew
#1324 - 2013-08-31 09:04:03 UTC  |  Edited by: raven666wings
Teinyhr wrote:

Can we stop perpetuating this bullshit?


lol goonshit nullbear member... what would you expect... watching them spread desperate propaganda is like watching Khaddafii or Bashar Al-Assad on TV complaining about how EU and USA dont want to engage in peace talks while they're pounding the backyard with artillery and sarin gas.
oldbutfeelingyoung
Perkone
Caldari State
#1325 - 2013-08-31 10:17:57 UTC
Ishtanchuk Fazmarai wrote:
Rhes wrote:
oldbutfeelingyoung wrote:
Oow , i forgot the WIS toke 2 years stuff except it was a complete new game engine that toke 2 years.


Yes, two years where real Eve gameplay was ignored.


Yay, what has CCP done with the new game engine and which wasn't possble before? Aside of everything since Crucible minus the ship restats? Roll



we could go back to before the Carbon engine ,remove the ships made after that or better, go back to the old shaders.
Remove turret and missile animation as well , before carbon not possible.


You know what ,remove the carbon engine and let CCP try to do the same, they did the last few years

R.S.I2014

Lors Dornick
Kallisti Industries
#1326 - 2013-08-31 12:37:49 UTC
oldbutfeelingyoung wrote:


we could go back to before the Carbon engine ,remove the ships made after that or better, go back to the old shaders.
Remove turret and missile animation as well , before carbon not possible.


You know what ,remove the carbon engine and let CCP try to do the same, they did the last few years

Carbon(TM) isn't an engine.

It's CCP's internal name for their generic recoding of their legacy code.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

oldbutfeelingyoung
Perkone
Caldari State
#1327 - 2013-08-31 12:57:34 UTC
Lors Dornick wrote:
oldbutfeelingyoung wrote:


we could go back to before the Carbon engine ,remove the ships made after that or better, go back to the old shaders.
Remove turret and missile animation as well , before carbon not possible.


You know what ,remove the carbon engine and let CCP try to do the same, they did the last few years

Carbon(TM) isn't an engine.

It's CCP's internal name for their generic recoding of their legacy code.



ok then then roll back the recoding ,sorry for my mistake here

R.S.I2014

Sarah Targaryen
University of Caille
Gallente Federation
#1328 - 2013-09-06 17:34:19 UTC
Ok... This whole eva thing and actually getting to play with your avatars is a cool idea. But honestly, I would just be satisfied if there was a social aspect to it. Let me walk around inside of hubs and stations, see other peoples avatars, go to chat bars or actually have to walk to different shops or places for different things instead of just a GUI. That really wouldn't be THAT hard would it? I'm honestly completely stunned to NOT see that in this game.
Rhes
Brutor Tribe
Minmatar Republic
#1329 - 2013-09-06 18:15:06 UTC
Sarah Targaryen wrote:
Ok... This whole eva thing and actually getting to play with your avatars is a cool idea. But honestly, I would just be satisfied if there was a social aspect to it. Let me walk around inside of hubs and stations, see other peoples avatars, go to chat bars or actually have to walk to different shops or places for different things instead of just a GUI. That really wouldn't be THAT hard would it? I'm honestly completely stunned to NOT see that in this game.


Let me tell you about a little game called Second Life...

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#1330 - 2013-09-06 18:16:18 UTC
oldbutfeelingyoung wrote:
Rhes wrote:
oldbutfeelingyoung wrote:
Oow , i forgot the WIS toke 2 years stuff except it was a complete new game engine that toke 2 years.


Yes, two years where real Eve gameplay was ignored.


So you tell me now that this whole carbon stuff is a waist?



Well waists, chests, arms and legs, heads, etc.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Flamespar
WarRavens
#1331 - 2013-09-07 08:07:27 UTC
Sarah Targaryen wrote:
Ok... This whole eva thing and actually getting to play with your avatars is a cool idea. But honestly, I would just be satisfied if there was a social aspect to it. Let me walk around inside of hubs and stations, see other peoples avatars, go to chat bars or actually have to walk to different shops or places for different things instead of just a GUI. That really wouldn't be THAT hard would it? I'm honestly completely stunned to NOT see that in this game.


I vaguely recall a DEv saying that when they do the exploration thing, the social spaces become easier to implement. I'm happy for them to do the EVA first.

You can always socialise in a rapidly decompressing derelict.
David Kir
Hotbirds
#1332 - 2013-09-07 14:54:15 UTC
I wonder how many times I've said this...

The Incarna uproar:

1) was not caused by WiS, but by the implementation of vanity items and pay-to-win content (golden ammo, eh?)

2) wasn't really as much of a thing as it's told to be.

As for those who equate Avatar-related content to "emoting furries/sickos", please stop posting and making fools out of yourselves.

Friends are like cows: if you eat them, they die.

David Kir
Hotbirds
#1333 - 2013-09-07 15:02:09 UTC  |  Edited by: David Kir
Rhes wrote:

Blah blah blah REAL EVE GAMEPLAY


Check out the Tyrannis to Incarna patch notes, you will be pleasantly surprised.

PS: Your posting is so bad, I wish I could stab you in the face. In stations, of course.

Friends are like cows: if you eat them, they die.

David Kir
Hotbirds
#1334 - 2013-09-07 15:55:06 UTC  |  Edited by: David Kir
Double post, forum drafts be damned.

Friends are like cows: if you eat them, they die.

J3ssica Alba
Federal Navy Academy
Gallente Federation
#1335 - 2013-09-07 16:54:11 UTC
Rhes wrote:
Sarah Targaryen wrote:
Ok... This whole eva thing and actually getting to play with your avatars is a cool idea. But honestly, I would just be satisfied if there was a social aspect to it. Let me walk around inside of hubs and stations, see other peoples avatars, go to chat bars or actually have to walk to different shops or places for different things instead of just a GUI. That really wouldn't be THAT hard would it? I'm honestly completely stunned to NOT see that in this game.


Let me tell you about a little game called Second Life...


Let me tell you about a game that has all these things and is space related called Star Citizen. Hope goons like you will enjoy yourselves when your targets will be enjoying themselves there.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Rhes
Brutor Tribe
Minmatar Republic
#1336 - 2013-09-07 17:14:18 UTC
J3ssica Alba wrote:
Let me tell you about a game that has all these things and is space related called Star Citizen. Hope goons like you will enjoy yourselves when your targets will be enjoying themselves there.


I'm not worried. Everything I read about Star Citizen points to it just being microtransaction hell.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#1337 - 2013-09-07 17:18:59 UTC
David Kir wrote:
The Incarna uproar:

1) was not caused by WiS, but by the implementation of vanity items and pay-to-win content (golden ammo, eh?)


Just repeating this lie over and over again doesn't make it true. The uproar was over the fact that after ignoring real Eve content for two years all we got was a room with a couch and a hilariously bad attempt at a microtransaction store.

If you want proof just look at the steadily increasing subscription numbers from when CCP announced they were going back to focusing on spaceships. If there was some huge crowd of Eve players who couldn't live without Space Barbies they would have left by now and subs would be decreasing.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Taiwanistan
#1338 - 2013-09-07 17:35:06 UTC
J3ssica Alba wrote:
Rhes wrote:
Sarah Targaryen wrote:
Ok... This whole eva thing and actually getting to play with your avatars is a cool idea. But honestly, I would just be satisfied if there was a social aspect to it. Let me walk around inside of hubs and stations, see other peoples avatars, go to chat bars or actually have to walk to different shops or places for different things instead of just a GUI. That really wouldn't be THAT hard would it? I'm honestly completely stunned to NOT see that in this game.


Let me tell you about a little game called Second Life...


Let me tell you about a game that has all these things and is space related called Star Citizen. Hope goons like you will enjoy yourselves when your targets will be enjoying themselves there.

tell me about why you people refuse to play second life and run your dream bar there right now?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

David Kir
Hotbirds
#1339 - 2013-09-07 19:19:59 UTC
Rhes wrote:



So, have you read those patch notes? Read them.

Then tell me again how CCP kept ignoring the game itself for two years, while releasing Tyrannis and Incursion.

Tell me again how all of this lasted two years, ignoring the fact that the Dominion-Incarna gap was less than 18 months.

Tell me again how much has the playerbase grown, given that:

a) CCP's "EvE playercount" now includes Serenity, which it did not before incarna
b) CCP caters to multiboxers, with a large part of the EvE playerbase dividing its gaming time between several accounts.

Tell me again how do you think the playerbase would have it regarding WiS, despite the fact that the feedback CCP gets from this is (quoting Unifex) "overwhelmingly positive".



Friends are like cows: if you eat them, they die.

Rhes
Brutor Tribe
Minmatar Republic
#1340 - 2013-09-07 19:37:15 UTC
David Kir wrote:
Tell me again how do you think the playerbase would have it regarding WiS, despite the fact that the feedback CCP gets from this is (quoting Unifex) "overwhelmingly positive".


A handful of furries and their alts isn't going to stand up to the massive number of sub cancellations the game suffered after Incarna was released. Subscription numbers are ultimately the only feedback that really matters.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise