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Team Avatar and the future of our prototype

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Ishtanchuk Fazmarai
#1301 - 2013-08-30 07:00:44 UTC
Whatever we discuss here, CCP has already made their "Hallellujah Plan" and it has been shared to the CSM and the 5% of it that won't be NDA'ed to hell will be released for populace comsumption over the next months.

I don't feel like asking the CSM wether the Hallellujah Plan includes WiS, because I'm pretty sure the answer is "no". The "miracle deal" are fully animated ships (and probably decal customization as they've been promising that for a while).

That makes sense as even the smaller SC craft makes EVE look bad, but that's about it.

EVE was born without avatars because of constraints, and will reach the end of its natural term without avatars because of constraints.

People will be amazed that a such a soul-less game ever gathered 500,000 or 1,000,000 followers around the prettiest space still-lifes in spreadsheet land, but looking at the avatars released in 2011, and their abandonment, also will understand why EVE didn't stood a chance against more immersive games.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Flamespar
WarRavens
#1302 - 2013-08-30 08:37:32 UTC
Ishtanchuk Fazmarai wrote:
Whatever we discuss here, CCP has already made their "Hallellujah Plan" and it has been shared to the CSM and the 5% of it that won't be NDA'ed to hell will be released for populace comsumption over the next months.

I don't feel like asking the CSM wether the Hallellujah Plan includes WiS, because I'm pretty sure the answer is "no". The "miracle deal" are fully animated ships (and probably decal customization as they've been promising that for a while).

That makes sense as even the smaller SC craft makes EVE look bad, but that's about it.

EVE was born without avatars because of constraints, and will reach the end of its natural term without avatars because of constraints.

People will be amazed that a such a soul-less game ever gathered 500,000 or 1,000,000 followers around the prettiest space still-lifes in spreadsheet land, but looking at the avatars released in 2011, and their abandonment, also will understand why EVE didn't stood a chance against more immersive games.


CCp should just come and say if there will meaningful avatar gameplay in the next three years.

Personally I think EVE is starting to lose its competitive edge.

Threads like this demonstrate that there is huge player support for meaningful avatar gameplay. Especially when the best counter arguments involve "furries" and "emoting dudes". The exploration prototype has support both within CCP and the community, it just depends when CCP decides to implement it.

We want it within the next three years.

CCP follow through with your vision already.
Rek Seven
University of Caille
Gallente Federation
#1303 - 2013-08-30 10:14:52 UTC
Flamespar wrote:

We want it within the next three years.


I'm not one of those guys that throw around the threat of unsubbing my accounts but i will quit if we don't get something new and innovative in eve next year.

Whether that new content is avatar basted or not, i don't care but if all we are going to get for the next 3 years is variations and tweaks to the content we already have, i'll probably switch to one of the other space MMO currently in development... Eve may not be dying but the clock is definitely ticking.

Ishtanchuk Fazmarai
#1304 - 2013-08-30 12:46:15 UTC
Flamespar wrote:
Ishtanchuk Fazmarai wrote:
Whatever we discuss here, CCP has already made their "Hallellujah Plan" and it has been shared to the CSM and the 5% of it that won't be NDA'ed to hell will be released for populace comsumption over the next months.

I don't feel like asking the CSM wether the Hallellujah Plan includes WiS, because I'm pretty sure the answer is "no". The "miracle deal" are fully animated ships (and probably decal customization as they've been promising that for a while).

That makes sense as even the smaller SC craft makes EVE look bad, but that's about it.

EVE was born without avatars because of constraints, and will reach the end of its natural term without avatars because of constraints.

People will be amazed that a such a soul-less game ever gathered 500,000 or 1,000,000 followers around the prettiest space still-lifes in spreadsheet land, but looking at the avatars released in 2011, and their abandonment, also will understand why EVE didn't stood a chance against more immersive games.


CCp should just come and say if there will meaningful avatar gameplay in the next three years.

Personally I think EVE is starting to lose its competitive edge.

Threads like this demonstrate that there is huge player support for meaningful avatar gameplay. Especially when the best counter arguments involve "furries" and "emoting dudes". The exploration prototype has support both within CCP and the community, it just depends when CCP decides to implement it.

We want it within the next three years.

CCP follow through with your vision already.


You know, CCP Seagull (aka the Dev with the Plan) is a LARPer (Live Action Role Player). In a perfect world, that would mean that avatar content and roleplay content would be around the corner, as a part of the 3 year Hallellujah Plan.

But this is EVE. What?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#1305 - 2013-08-30 13:15:33 UTC
Man I love it. No matter how pessimistic i am... I am still too optimistic! Lol

CCP Soundwave, GamesCon 2013:

Quote:
"the door will not open ever!"


BUT WAIT!!

CCP Soundwave, EVE Forums:

CCP Soundwave wrote:
Hey Cool

That was just me joking around. The actual future of the door (or more accurately Incarna) is a much larger question that we'll answer once we find the correct approach.

It was said with a smile, so don't worry! Big smile


And now, a final touch: EVE's development plan for the next 3 years already is done.

So...

...by August 2013, CCP still was thinking what to do with Incarna...
...by September 2013, CCP already haves a development plan that will last until 2016...

This means that Incarna will not be developed at least until past 2016, as a part of a potential Plan-After-Hallellujah-Plan to be designed along that year (2016).

More than ever, Waiting is Stupid.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lateris
#1306 - 2013-08-30 15:25:26 UTC
I do love my space ships but it is a bit silly "not" to gradually add content to the CQ's every expansion. I can see why CCP has chosen integration with other game engines due to all our reactions over this subject. I think the root of the problem is the clothing cash shop.

Perhaps the way to approach WiS is to 1.) eliminate that cash shop for clothing and allow the New Eden Pilots to supply the clothing items on the market.
2.) Allow New Eden pilots to craft most of the clothing items, share it with us.
3.) Allow us to craft architectural items that were planned for WiS.
4.) Or share the market with us./

Just a small idea- besides I would bet WoD is making progress in tech that can be transferred over? But, here we go with resources again and that is the key issue. This takes a lot of time to make. I agree and feel that space comes first. But lets approach this together unifying options for the gamers\customers for WiS.


Are there tools for the game engine to streamline the process?



Bagrat Skalski
Koinuun Kotei
#1307 - 2013-08-30 15:35:08 UTC  |  Edited by: Bagrat Skalski
Quote:
"the door will not open ever!"


I prefer to think they have made their minds like that already and once and for all times, too much waiting...
Doc Fury
Furious Enterprises
#1308 - 2013-08-30 15:51:30 UTC
Ishtanchuk Fazmarai wrote:
More than ever, Waiting is Stupid.

So.. quit. Don't be stupid.

Otherwise your continual doomsday speculation and pontification that EVE will fail if CCP does not build the features you want for RP is laughable.

Go get a Second Life or Planet Entropia account, and you can get your RP Barmaid, dress-up, and strutting/emoting freakishness on today with no waiting.

There's a million angry citizens looking down their tubes..at me.

Rhes
Brutor Tribe
Minmatar Republic
#1309 - 2013-08-30 16:32:11 UTC
Taiwanistan wrote:
the problem with wis is that some people think that second life freakshow, a bunch of dudes emoting each other in a player-run "bar" is acceptable as sound game play.


I remember right before Incarna was released and people were talking about having dance parties in stations. It was such a relief when CCP came to their senses and went back to focusing on real Eve content.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Stegas Tyrano
The Scope
Gallente Federation
#1310 - 2013-08-30 17:06:49 UTC
Rhes wrote:
Taiwanistan wrote:
the problem with wis is that some people think that second life freakshow, a bunch of dudes emoting each other in a player-run "bar" is acceptable as sound game play.


I remember right before Incarna was released and people were talking about having dance parties in stations. It was such a relief when CCP came to their senses and went back to focusing on real Eve content.


I'm pretty sure they were being sarcastic.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Rhes
Brutor Tribe
Minmatar Republic
#1311 - 2013-08-30 17:14:22 UTC
Stegas Tyrano wrote:
Rhes wrote:
Taiwanistan wrote:
the problem with wis is that some people think that second life freakshow, a bunch of dudes emoting each other in a player-run "bar" is acceptable as sound game play.


I remember right before Incarna was released and people were talking about having dance parties in stations. It was such a relief when CCP came to their senses and went back to focusing on real Eve content.


I'm pretty sure they were being sarcastic.


I'm pretty sure they weren't. I guess you don't realize how damaging roleplayers can be.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Teinyhr
Ourumur
#1312 - 2013-08-30 17:39:54 UTC
Rhes wrote:
I guess you don't realize how damaging roleplayers can be.


Damaging? Maybe.

Still, considering that roleplayers tend to be the most loyal customers of MMO devs, it's amazing how most MMO's today largely ignore them. Whereas passionate pvp'ers and pve'rs will often ragequit if their precius game balance is disturbed (even if it's to genuinely balance it), roleplayers tend to stay as long as they enjoy the setting. Of course you can upset roleplayers too, like with the Mists of Pandaria expansion for WoW that generally was considered jumping the shark by Blizzard's story team, and of course roleplaying isn't an exclusive activity, so pve and pvp changes can make them mad as well, but to them changes to the latest dungeon or battleground generally isn't the be all end all of the game.
Bagrat Skalski
Koinuun Kotei
#1313 - 2013-08-30 17:43:18 UTC
oldbutfeelingyoung
Perkone
Caldari State
#1314 - 2013-08-30 18:13:35 UTC
Rhes wrote:
Stegas Tyrano wrote:
Rhes wrote:
Taiwanistan wrote:
the problem with wis is that some people think that second life freakshow, a bunch of dudes emoting each other in a player-run "bar" is acceptable as sound game play.


I remember right before Incarna was released and people were talking about having dance parties in stations. It was such a relief when CCP came to their senses and went back to focusing on real Eve content.


I'm pretty sure they were being sarcastic.


I'm pretty sure they weren't. I guess you don't realize how damaging roleplayers can be.



I don,t know why roleplayers are damaging ,so please tell us your story then ?
What sort of roleplayers damaged you in such way that you keep thinking about .........Furries?


R.S.I2014

Ishtanchuk Fazmarai
#1315 - 2013-08-30 19:58:03 UTC
oldbutfeelingyoung wrote:
Rhes wrote:
Stegas Tyrano wrote:
Rhes wrote:
Taiwanistan wrote:
the problem with wis is that some people think that second life freakshow, a bunch of dudes emoting each other in a player-run "bar" is acceptable as sound game play.


I remember right before Incarna was released and people were talking about having dance parties in stations. It was such a relief when CCP came to their senses and went back to focusing on real Eve content.


I'm pretty sure they were being sarcastic.


I'm pretty sure they weren't. I guess you don't realize how damaging roleplayers can be.



I don,t know why roleplayers are damaging ,so please tell us your story then ?
What sort of roleplayers damaged you in such way that you keep thinking about .........Furries?



They told him it was just a joke, and he believed it.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tarn Kugisa
Kugisa Dynamics
#1316 - 2013-08-30 20:28:21 UTC
CCP Bayesian wrote:
Moonbase Alpha


CCP we need aura to have text-to-speech capabilities

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

oldbutfeelingyoung
Perkone
Caldari State
#1317 - 2013-08-30 20:29:34 UTC
Ishtanchuk Fazmarai wrote:
oldbutfeelingyoung wrote:


I don,t know why roleplayers are damaging ,so please tell us your story then ?
What sort of roleplayers damaged you in such way that you keep thinking about .........Furries?



They told him it was just a joke, and he believed it.



Ah that explains a lot ...........poor guy


So we basically back to only the ongoing spacebarbie and emoting stuff.
Oow , i forgot the WIS toke 2 years stuff except it was a complete new game engine that toke 2 years.

Only to be implemented in a very poorly way.
But hey, it is the fault of emoters and roleplayers (furries to one guy)

i guess the real emoters are the one that don,t want them.

R.S.I2014

raven666wings
Cyber Chaos Crew
#1318 - 2013-08-30 21:43:33 UTC


lololol ♥ Remi Gaillard check out the kangoroo vid http://www.youtube.com/watch?v=81szj1vpEu8&feature=related
raven666wings
Cyber Chaos Crew
#1319 - 2013-08-30 21:44:37 UTC
Rhes
Brutor Tribe
Minmatar Republic
#1320 - 2013-08-30 22:22:43 UTC
oldbutfeelingyoung wrote:
Oow , i forgot the WIS toke 2 years stuff except it was a complete new game engine that toke 2 years.


Yes, two years where real Eve gameplay was ignored.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise