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Team Avatar and the future of our prototype

First post First post First post
Author
Rhes
Brutor Tribe
Minmatar Republic
#1281 - 2013-08-30 00:47:08 UTC
Soulpirate wrote:
Rhes wrote:
I expect company that makes an internet spaceship game to focus on internet spaceships and not avatar based Barbie crap that only appeals to roleplayers. CCP wasted two years on that crap and the game almost died because of it. Anybody asking for CCP to intentionally kill their game should be banned.


Yeah yeah, we get it. You suffer from a bad case of Pediophobia.

After you get some professional help please feel free to come back to
this thread if you have something inteligent to add, otherwise stop derailing
a good discussion.


Your Quafe shirt is spiffy.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Lipbite
Express Hauler
#1282 - 2013-08-30 00:58:49 UTC  |  Edited by: Lipbite
So a bit of $$$ statistic about WiS prototype published in SC today:

- amount of pledges per day raised from $71k to $124k (+70%)
- amount of pledges per hour raised from $4900 to $18100 (+250%) when it was published, $17.5k next hour

Roberts is making money on functionality rejected by CCP - $50k in a single day. And that's just a prototype published few hours ago without customization, female toons, common halls.
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#1283 - 2013-08-30 01:17:29 UTC
Lipbite wrote:
So a bit of $$$ statistic about WiS prototype published in SC today:

- amount of pledges per day raised from $71k to $124k (+70%)
- amount of pledges per hour raised from $4900 to $18100 (+250%) when it was published, $17.5k next hour

Roberts is making money on functionality rejected by CCP - $50k in a single day. And that's just a prototype published few hours ago without customization, female toons, common halls.


Where are all these sci-fi spaceship fans coming from?

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Flamespar
State War Academy
Caldari State
#1284 - 2013-08-30 01:52:41 UTC
Stegas Tyrano wrote:


Where are all these sci-fi spaceship fans coming from?


Probably lots of them are EVE players. You know, the silent lurkers that make up the majority of the playerbase.
oldbutfeelingyoung
Perkone
Caldari State
#1285 - 2013-08-30 01:52:54 UTC
Soulpirate wrote:
Rhes wrote:
I expect company that makes an internet spaceship game to focus on internet spaceships and not avatar based Barbie crap that only appeals to roleplayers. CCP wasted two years on that crap and the game almost died because of it. Anybody asking for CCP to intentionally kill their game should be banned.


Yeah yeah, we get it. You suffer from a bad case of Pediophobia.

After you get some professional help please feel free to come back to
this thread if you have something inteligent to add, otherwise stop derailing
a good discussion.



No,pls let him make himself look like a fool .
Really........really????? Furries ??? really ????


The spacebarbie and emoting stuff was getting old,was it not ?

R.S.I2014

Tanthalassa
State War Academy
Caldari State
#1286 - 2013-08-30 02:50:24 UTC  |  Edited by: Tanthalassa
Rhes wrote:
CCP wasted two years on that crap and the game almost died because of it. Anybody asking for CCP to intentionally kill their game should be banned.
Stop posting this garbage.
Nobody is asking CCP to kill the game. The only reason Incarna "almost killed" the game is that shitstorm caused by their "greed is good" leak, and overall Incarna content delivery.
But if they did it right it would be just fine and maybe we'd be sitting in bars right now, playing cards or pool while chugging Quafes and tossing ISK at exotic dancers.

That would bring so many more players in(fresh meat for veterans) and would actually turned into profits for CCP - instead of them having to cut down on the crew size.

But now we have players like you who get paralyzed in fear of any innovation or anything new brought into the game. You are one of those who is going to intentionally kill this game.
Rhes
Brutor Tribe
Minmatar Republic
#1287 - 2013-08-30 03:34:53 UTC
oldbutfeelingyoung wrote:
The spacebarbie and emoting stuff was getting old,was it not ?


It's all the same side of the roleplayer coin. These degenerates want to turn our wonderful spaceship game into a disgusting Second Life clone where they can indulge in their sick impulses. They almost killed the game two years ago...let's not let them do it again.

Eve is spaceships.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#1288 - 2013-08-30 03:36:09 UTC
Tanthalassa wrote:
The only reason Incarna "almost killed" the game is that shitstorm caused by their "greed is good" leak, and overall Incarna content delivery.


That was just the match that lit the flame. The fuel for the fire was the two years of wasted development time spent on WiS nonsense.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Tanthalassa
State War Academy
Caldari State
#1289 - 2013-08-30 03:42:55 UTC  |  Edited by: Tanthalassa
Rhes wrote:
Tanthalassa wrote:
The only reason Incarna "almost killed" the game is that shitstorm caused by their "greed is good" leak, and overall Incarna content delivery.


That was just the match that lit the flame. The fuel for the fire was the two years of wasted development time spent on WiS nonsense.
Keep crying how it's waste of development time, because it will make sure it is a waste, since CCP is scared to even mention WiS anymore.

Enjoy your ship/module iterations :) +1% here/-1% there. That is all you will get as "expansions" now.
Rhes
Brutor Tribe
Minmatar Republic
#1290 - 2013-08-30 03:45:14 UTC
Tanthalassa wrote:
Keep crying how it's waste of development time, because it will make sure it is a waste, since CCP is scared to even mention WiS anymore.


You're welcome.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Flamespar
State War Academy
Caldari State
#1291 - 2013-08-30 04:38:32 UTC
Tanthalassa wrote:
Rhes wrote:
Tanthalassa wrote:
The only reason Incarna "almost killed" the game is that shitstorm caused by their "greed is good" leak, and overall Incarna content delivery.


That was just the match that lit the flame. The fuel for the fire was the two years of wasted development time spent on WiS nonsense.
Keep crying how it's waste of development time, because it will make sure it is a waste, since CCP is scared to even mention WiS anymore.

Enjoy your ship/module iterations :) +1% here/-1% there. That is all you will get as "expansions" now.


Dunno why you bother engaging with Rhes. He is capable of gibbering nonsense and that's about it.

I blocked it a while ago
Rhes
Brutor Tribe
Minmatar Republic
#1292 - 2013-08-30 05:18:46 UTC
Flamespar wrote:
I blocked it a while ago


Blocking: the last bastion of the person who lost the argument.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Job Valador
Professional Amateurs
#1293 - 2013-08-30 05:32:57 UTC
Rhes wrote:
Flamespar wrote:
I blocked it a while ago


Blocking: the last bastion of the person who lost the argument.


Or it is because you seem to have a fascination with animal dressup mixed with sex. Kinda gross this obsession you have with it. Were talking about a space sim and you talk about walruses and squirls.

Few holloween incidents you not telling us about Shocked ?

"The stone exhibited a profound lack of movement."

Ranger 1
Ranger Corp
Vae. Victis.
#1294 - 2013-08-30 06:02:50 UTC  |  Edited by: Ranger 1
Rhes wrote:
Flamespar wrote:
I blocked it a while ago


Blocking: the last bastion of the person who lost the argument.

I have to agree in a way, I don't block people that disagree with me... that's way too easy and I might miss any good points they might actually have.

I usually enjoy your posts, but I do wish your stance on this wasn't so over the top.

We all know what happened, and why. Very little of it had to do with the idea of avatar based game play. A fair amount of it had to do with very poor development and initial release decisions. The bulk of it had to do with other soap opera crap, and our local forum trolls manipulating the weak minded.

The concept is sound... very sound in fact. Some of the most promising games on the horizon are very similar to what Incarna was originally conceived to be, although truthfully even the best of them fall short of what Incarna should have been... could easily have been.

The problem is that EVE was originally designed to let a player do everything they needed to without an avatar (as that was beyond their abilities at first). That capability is not something you can just take away from people once they have it. No, for avatar use to make sense it would have to be based around entirely new mechanics in the game... and that was where the concept fell short. Developing a while set of game mechanics, while not necessarily a bad idea, involves a tremendous amount of thought, planning, and development time. All of that on top of a core technology that already ate up huge amounts of both time and money to develop.

If nothing else EVE Valkyrie might prove to be an ideal vehicle to blend Avatar's and fast paced star ship combat, although I doubt that will happen.

Now, although EVE is still an industry leader and innovator in many ways, in this aspect EVE is going to fall behind the curve. Other companies are picking up CCP's dropped ball and are running with it.

The only decision that CCP made that was worse than developing Incarna in the way that they did, and releasing it to us in that initial form, was taking a hands off attitude with it afterwards. That withdrawal is what truly makes all of the time and money spent a waste.

When Star Citizen proves that the concept of a blend of Avatar and Spaceship game play can work well if approached properly, I hope that many people that currently deride the concept as hopeless will give the matter a rethink.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rhes
Brutor Tribe
Minmatar Republic
#1295 - 2013-08-30 06:15:56 UTC
Ranger 1 wrote:
When Star Citizen proves that the concept of a blend of Avatar and Spaceship game play can work well if approached properly, I hope that many people that currently deride the concept as hopeless will give the matter a rethink.


I hope it's wildly successful so the furries and pedophiles will flock to that game and leave Eve alone.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Ranger 1
Ranger Corp
Vae. Victis.
#1296 - 2013-08-30 06:19:16 UTC
Rhes wrote:
Ranger 1 wrote:
When Star Citizen proves that the concept of a blend of Avatar and Spaceship game play can work well if approached properly, I hope that many people that currently deride the concept as hopeless will give the matter a rethink.


I hope it's wildly successful so the furries and pedophiles will flock to that game and leave Eve alone.


Ahhh, nevermind. I thought you were actually trying to be taken seriously in your stance towards Incarna.

Obviously I was mistaken. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#1297 - 2013-08-30 06:23:50 UTC
Not that I think it will happen, but if games such as Star Citizen are so intuitive in their blend of avatar and star ship game play (and tremendously fun and popular because of that) that they end up burying EVE, you're probably going to feel pretty silly creating your first character to get your star ship combat fix. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rhes
Brutor Tribe
Minmatar Republic
#1298 - 2013-08-30 06:24:02 UTC
Ranger 1 wrote:
Ahhh, nevermind. I thought you were actually trying to be taken seriously in your stance towards Incarna.

Obviously I was mistaken. Smile


Nope. I'm 100% serious about not wanting CCP to make the same mistake that almost killed the game two years ago.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Ranger 1
Ranger Corp
Vae. Victis.
#1299 - 2013-08-30 06:26:17 UTC  |  Edited by: Ranger 1
Rhes wrote:
Ranger 1 wrote:
Ahhh, nevermind. I thought you were actually trying to be taken seriously in your stance towards Incarna.

Obviously I was mistaken. Smile


Nope. I'm 100% serious about not wanting CCP to make the same mistake that almost killed the game two years ago.

I know. We just disagree about what those mistakes were.

You think it was developing avatar based game play.

I think it was developing avatar technology without also developing sound game play to support it, and then badly bungling the release on top of it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Taiwanistan
#1300 - 2013-08-30 06:37:23 UTC
Ranger 1 wrote:
Rhes wrote:
Ranger 1 wrote:
Ahhh, nevermind. I thought you were actually trying to be taken seriously in your stance towards Incarna.

Obviously I was mistaken. Smile


Nope. I'm 100% serious about not wanting CCP to make the same mistake that almost killed the game two years ago.

I know. We just disagree about what those mistakes were.

You think it was developing avatar based game play.

I think it was developing avatar technology without also developing sound game play to support it, and then badly bungling the release on top of it.


the problem with wis is that some people think that second life freakshow, a bunch of dudes emoting each other in a player-run "bar" is acceptable as sound game play.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."