These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Team Avatar and the future of our prototype

First post First post First post
Author
Jexis Ghan
Sebiestor Tribe
Minmatar Republic
#1221 - 2013-08-14 15:47:03 UTC  |  Edited by: Jexis Ghan
Recently played a game called "Entropia Universe". Great idea, loved the sandbox evironment and collecting resources. Fly / drive around in vehicles etc, even multiple players on single space ships handling turrets etc. Team raids on resources on planets, trade etc etc and so on and so forth. Game is a total sink drain on the wallet though and you can't play it for a week without dumping $30 into it, I finish up in a week with them and will never play again, but great idea there.

Eve is by far the more advanced game, seeing the same idea incorporated would be fantastic. Everyone wants a more immersive environment, edging slowly towards a more real world. Single pod single player ships have been fun, but imagine the team work involved on running a battleship, or being able to not just fight on a planet but have an operational market for on world goods too.

For most, Eve would be an escape from one life to another, and the more you can immerse yourself into that world the better.
Malcanis
Vanishing Point.
The Initiative.
#1222 - 2013-08-14 17:25:08 UTC
Stitcher wrote:
A separate chat would effectively make it an instance, really. I think we're all against that, right?


No that's not what an instance is. Jita isn't an instance because it has a seperate local from Perimiter.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Stitcher
School of Applied Knowledge
Caldari State
#1223 - 2013-08-14 17:32:10 UTC
you must have missed the bit where somebody else pointed that out and I agreed and stood corrected.

I mean, I know that's a rare thing on the Internet, but come on.

AKA Hambone

Author of The Deathworlders

Malcanis
Vanishing Point.
The Initiative.
#1224 - 2013-08-14 19:14:44 UTC
Indeed I did. People misusing "instance" is one of my push buttons.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Little Dragon Khamez
Guardians of the Underworld
#1225 - 2013-08-15 22:41:18 UTC
Iskander Phoenix wrote:
I personally think this would be fantastic. It would actually give function to something that's been so far only aesthetic in eve. The avatars. The extension of the economy into new areas would be awesome. But I think they should just wait to do this till after the complete the core gameplay changes. Like pos and sov and the ship rebalancing. But after that! Then holy crap could this be great!


Thing is though, you can balance ships indefinitely, if we wait for other things to get done, eve will be stuck in an infinite loop and no new content will be added.

Dumbing down of Eve Online will result in it's destruction...

Dimaloun Vyreen
Viziam
Amarr Empire
#1226 - 2013-08-15 22:56:36 UTC
Little Dragon Khamez wrote:
Iskander Phoenix wrote:
I personally think this would be fantastic. It would actually give function to something that's been so far only aesthetic in eve. The avatars. The extension of the economy into new areas would be awesome. But I think they should just wait to do this till after the complete the core gameplay changes. Like pos and sov and the ship rebalancing. But after that! Then holy crap could this be great!


Thing is though, you can balance ships indefinitely, if we wait for other things to get done, eve will be stuck in an infinite loop and no new content will be added.



Very true. Stagnation is not a goodthing.

There are three things you say to the police. "Yes, sir", "No, sir" and "I want a lawyer". There is one thing you say to Concord, "Wait, it wasn-"

Sirinda
Ekchuah's Shrine Comporium
#1227 - 2013-08-15 23:50:42 UTC
Malcanis wrote:
Indeed I did. People misusing "instance" is one of my push buttons.


In this instance I can relate to you. P
Nyla Skin
Caldari Provisions
Caldari State
#1228 - 2013-08-16 06:38:27 UTC  |  Edited by: Nyla Skin
Malcanis wrote:
Stitcher wrote:
A separate chat would effectively make it an instance, really. I think we're all against that, right?


No that's not what an instance is. Jita isn't an instance because it has a seperate local from Perimiter.


Actually, that's precisely what it is. That's why Jita can go down and the rest of the eve stay up, hypothetically speaking.

Just because there is only ever one instance of Jita, doesn't change this.

edit: actually, nevermind, I didn't read the post the quote was an answer to.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Ishtanchuk Fazmarai
#1229 - 2013-08-16 06:59:11 UTC
Little Dragon Khamez wrote:
Iskander Phoenix wrote:
I personally think this would be fantastic. It would actually give function to something that's been so far only aesthetic in eve. The avatars. The extension of the economy into new areas would be awesome. But I think they should just wait to do this till after the complete the core gameplay changes. Like pos and sov and the ship rebalancing. But after that! Then holy crap could this be great!


Thing is though, you can balance ships indefinitely, if we wait for other things to get done, eve will be stuck in an infinite loop and no new content will be added.



If we count that there is no known progress in massive features like POS and SOV, which are ahead of WiS in the pecking order, the loop is already on us.

That, or suddenly we may find that 50% of EVE devs have been working on a "super secret cool plan" that justifies the little stuff being delivered with the 6-month updates and patches.

Roses are red / Violets are blue / I am an Alpha / And so it's you

raven666wings
Cyber Chaos Crew
#1230 - 2013-08-27 16:27:13 UTC
CCP Bayesian wrote:
Back at the end of February CCP t0rfifrans announced Team Avatar and that one of our priorities was prototyping, specifically to:

"...create playable gameplay prototypes of gameplay features and try them out within the team, and within the company... The purpose of all this prototyping is to make sure we provide a strong vision for avatar gameplay, have a good demonstrable idea of why it is engaging and better understand the technology we will need to create in order to make it a reality."

The prototype itself has been finished and has been presented internally to the company stakeholders, the CSM and finally to the company as a whole. The feedback from that was overwhelmingly positive. So on to the information!
...


CCP Unifex wrote:
It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE.
...
So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. It’s a step I very much want to take but I want to take it when it won’t mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond.


CCP t0rfifrans wrote:
Hey guys, thanks for the positive reaction. Like stated above, our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people. Indeed they did start out like that, but as technology evolved, they become something much bigger. We hope you guys stay with us long enough for that dream to materialize.

Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting.


It's great to see that there are ppl working at CCP that do not think that "EVE is only about spaceships and eleet peeveepee" and are working on avatar gameplay. What a shame that people who could be working on it too and helping it being released earlier got laid off. Its not like CCP is facing economical problems and needs to cut on personnel expense.
Flamespar
WarRavens
#1231 - 2013-08-28 00:56:03 UTC
I dunno how I feel about this new EVE: Valkyrie game. Just feels like resources going into another game that isn't EVE.

The should do what Sony has done with the player studio and let players design the stuff for Incarna.
Stegas Tyrano
The Scope
Gallente Federation
#1232 - 2013-08-28 01:10:50 UTC
Flamespar wrote:
I dunno how I feel about this new EVE: Valkyrie game. Just feels like resources going into another game that isn't EVE.

The should do what Sony has done with the player studio and let players design the stuff for Incarna.


Totally agree, it should be another/extension of the sandbox, CCP make the rules, add some assets and let the players do the rest.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Stitcher
School of Applied Knowledge
Caldari State
#1233 - 2013-08-28 02:11:09 UTC  |  Edited by: Stitcher
if CCP implement it the way I'm sure they'd like to, then Valkyrie will itself be exactly that - a different way for players to access the sandbox and then be left to do the rest.

Kwatz! You people are so negative. Do you seriously not get how this works? The EVE Sandbox does not have to be solely Internet Spaceships. Okay? It's like Narnia. Everyone knows about the wardrobe, but the kids in the books also got there on a train and by staring at a picture for a while. It was still the same Narnia no matter how they got there.

Doesn't matter if you're playing a Capsuleer, a DUST Merc or a Valkyrie pilot, you still wind up in New Eden, and New Eden is the sandbox. Sure, the different windows on it may not all be as interrelated as we'd all like them to be - yet - but to dredge out an extremely old cliché, Rome wasn't built in a day.

I don't understand all this pessimism surrounding the idea of having different lenses and modes of access to accommodate different gaming tastes. I mean what's behind that? Do you think it's not going to work, in which case why not? And why has EVE succeeded where any other take on the New Eden sandbox is so "obviously" doomed?

Or are you just jealous about having to share the sandbox with more kids?

AKA Hambone

Author of The Deathworlders

Xytheus Skor
Venture Corporation
#1234 - 2013-08-28 02:16:31 UTC
Stitcher wrote:
if CCP implement it the way I'm sure they'd like to, then Valkyrie will itself be exactly that - a different way for players to access the sandbox and then be left to do the rest.

Kwatz! You people are so negative. Do you seriously not get how this works? The EVE Sandbox does not have to be solely Internet Spaceships. Okay? It's like Narnia. Everyone knows about the wardrobe, but the kids in the books also got there on a train and by staring at a picture for a while. It was still the same Narnia no matter how they got there.

Doesn't matter if you're playing a Capsuleer, a DUST Merc or a Valkyrie pilot, you still wind up in New Eden, and New Eden is the sandbox. I don't understand all this pessimism surrounding the idea of having different lenses and modes of access to accommodate different gaming tastes.

I mean what's behind that? Do you think it's not going to work, in which case why not? Or are you just jealous about having to share the sandbox with more kids?


Exactly. And think, if CCP had implemented Incarna properly, we would have all of this. But nope.
Stitcher
School of Applied Knowledge
Caldari State
#1235 - 2013-08-28 02:20:03 UTC  |  Edited by: Stitcher
CCP felt compelled to abort Incarna and go into tweak-and-polish mode for a few years. Recall, at the Fanfests after it the mere mention of WiS was enough to inspire booing. Any mention of it on the forums was met with similar negativity.

Fact is, I believe them when they say that what they produced was all they could produce in the available development time for a twice-yearly expansion schedule.

AKA Hambone

Author of The Deathworlders

Rhes
Brutor Tribe
Minmatar Republic
#1236 - 2013-08-28 03:08:24 UTC
raven666wings wrote:
It's great to see that there are ppl working at CCP that do not think that "EVE is only about spaceships and eleet peeveepee" and are working on avatar gameplay. What a shame that people who could be working on it too and helping it being released earlier got laid off. Its not like CCP is facing economical problems and needs to cut on personnel expense.


After what happened when Incarna was released if there are people at CCP who think EvE should be about anything other than spaceships and the industry that supports them those people should be fired.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Flamespar
WarRavens
#1237 - 2013-08-28 03:20:27 UTC
Rhes wrote:

After what happened when Incarna was released if there are people at CCP who think EvE should be about anything other than spaceships and the industry that supports them those people should be fired.


And like magic, an idiot appears.
Teinyhr
Ourumur
#1238 - 2013-08-28 05:06:00 UTC  |  Edited by: Teinyhr
Stitcher wrote:
CCP felt compelled to abort Incarna and go into tweak-and-polish mode for a few years. Recall, at the Fanfests after it the mere mention of WiS was enough to inspire booing. Any mention of it on the forums was met with similar negativity.


Oh? I'm pretty sure people cheered quite hard last fanfest when Hilmar asked "if they want to see the door open." And harder when he asked it again. Then stating nonchalantly "maybe next year." And I don't remember fanfest attendees ever booing at WiS related stuff, not even immediately after the fiasco.
Taiwanistan
#1239 - 2013-08-28 05:11:30 UTC
Flamespar wrote:
Rhes wrote:

After what happened when Incarna was released if there are people at CCP who think EvE should be about anything other than spaceships and the industry that supports them those people should be fired.


And like magic, an idiot appears.

sorry to break it to you fella, add console dudes are not interested in emoting with you.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Rhes
Brutor Tribe
Minmatar Republic
#1240 - 2013-08-28 05:35:46 UTC
Flamespar wrote:
Rhes wrote:

After what happened when Incarna was released if there are people at CCP who think EvE should be about anything other than spaceships and the industry that supports them those people should be fired.


And like magic, an idiot appears.


And what is your fursona?

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise