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Odyssey 1.1 now on Singularity (new build system feedback)

First post
Author
Tiberius Patterson
The IXth Legion
#61 - 2013-08-13 01:49:52 UTC
Soldarius wrote:
ok, so, here is data 4u:

mobo: asus M4A89GTD USB3 Pro
proc: Phenom II 965BE quad core
GPU: ATI Radeon HD7970
RAM: 4GB DDR3 Corsair something something RAM
HD: 1TB black something something don't remember, don't care, it works.

I've been logging into sisi every day for the last 2 weeks, so my build was up-to-date. I had absolutely 0 issues updating to the new build. downloaded ~850MB, installed properly the first time using the normal launcher. Had to wait for the client to acquire 122 items of bulk data.

Once this was all done, I logged in was testing new doctrines features instantly.

Now for da bugs, and boy are there a lot.

Medium guns are broken. All ammo counts are decremented at the number of guns in the group, rather than by 1.
Auto reload is broken. Flat out doesn't work. Tried cycling off and on again. No change. Manual reload works fine.
Over heat is broken. Overheated modules still generate heat even when not cycling. I overheated a rack without turning anything on, had 50% heat before I even noticed. Nothing took any damage though.
Someone stated on the singularity channel that the jump gate animation is broken. However I didn't try that myself.
Everything was really slow, though that may have just been server load due to all the people checking out the new toys.

On the plus side, some of those HACs look really sweet now. Can't wait to try them on TQ.


Much of what you mentioned is currently being addressed. It's going to take time to fix, though. I didn't know about the overheat, though.
SlaughterhouseDb
3MR Incorporated
#62 - 2013-08-13 02:51:52 UTC
Tiberius Patterson wrote:
Captain StringfellowHawk wrote:
Tiberius Patterson wrote:
I also hate to be "that guy" but this has been bugging me for a while:

The welcome message says "Welcome on Singularity!"

It should read: "Welcome (to) Singularity!"

The English teacher in me is crying. Please fix it...



My Wifes an English teacher to ( who I often make Cringe) She seen that and Twitched lol.



I twitch every time I see it. It's been driving me nuts for a while now.



I was working under the idea that it was a translation from the native Icelandic, so it wouldn't use English syntax.
Marlise Chelien
Awesome Federation of Awesome
#63 - 2013-08-13 07:34:47 UTC
In the event they turn the login queue back on you can avoid the client dropping you while you are waiting in line by using the old in client login screen by launching exefile after you are fully patched.

Note: If you are a steam user (which is unlikely since I think steam SSO came out after the last mirror) you can't use this.
CCP Necrogoat
C C P
C C P Alliance
#64 - 2013-08-13 10:29:00 UTC
Tiberius Patterson wrote:
Xessej wrote:
CCP Gangleri wrote:
Rough outline of the changes being discussed in this thread:
• New branch architecture - In order to facilitate development efficiency the way code is
managed (branch architecture) within CCP has been changed.

Are you guys really using a custom source control system or do you mean you just switched products?


From what they were saying, it was a custom system. Then again, I'm not a dev or a developer, so I might have misinterpreted what they said wrong. From what I could gather, Python (at the time) didn't have everything they needed so they developed a custom system called Nasty. Now that Python has everything they need, they no longer need the custom system.


These are two separate things.

First, we changed the branching structure (we use Perforce and have done for a long time). This means that when you make a change in your local development branch it takes a slightly different route through staging branches before it ends up on TQ.

Second, Tiberius is correct, we used to need Nasty but now don't. Removing it means that our code looks like the regular Python code you'll find in any open source project, meaning that we can use tools built by the community instead of rolling our own everything.

Also, CCP Gangleri has just deleted the launcher payload for Mac, as it wasn't working and was the source of issues people were having with Mac when they installed via the launcher. Currently the method to use is the installer.

Software Engineer | Team Shapeset

Lallante
Blue Republic
RvB - BLUE Republic
#65 - 2013-08-13 11:15:29 UTC
Time to switch to a Python branch with no GIL?
SMT008
Deep Core Mining Inc.
Caldari State
#66 - 2013-08-13 11:23:39 UTC  |  Edited by: SMT008
Soldarius wrote:

Medium guns are broken. All ammo counts are decremented at the number of guns in the group, rather than by 1.
Auto reload is broken. Flat out doesn't work. Tried cycling off and on again. No change. Manual reload works fine.
Over heat is broken. Overheated modules still generate heat even when not cycling. I overheated a rack without turning anything on, had 50% heat before I even noticed. Nothing took any damage though.
Someone stated on the singularity channel that the jump gate animation is broken. However I didn't try that myself.
Everything was really slow, though that may have just been server load due to all the people checking out the new toys.


Confirming that. There is absolutly no way to test anything considering the 5 second lag everytime you do something.

I ain't testing anything until that is fixed Sad
uyguhb
Imperial Shipment
Amarr Empire
#67 - 2013-08-13 11:48:43 UTC  |  Edited by: uyguhb
So i noticed some things about the new drone stuff that could really use some changes.

When dragging drones from "drones in bay" folder to "drones in local space" they need to be dragged to the actual "drones in local space" folder, so my question would be is there any way it can be changed so they can be dragged to the empty space below the "drones in local space" folder itself as well ?

Also when dragging drones from "drones in local space" to "drones in bay" is there any way to make it so they can be dragged onto any space below "drones in bay" without placing them in whatever folder the cursor is on?

I think most people would find quick drag and drops to deploy and recall drones to be more useful than recalling and organizing your drones in space into a folder in one click. because right now, 1 wrong click and ya just recalled and placed drones into to the wrong folder, good luck finding and reorganizing those little buggers in the heat of battle once dropped into wrong folder when you meant to just recall them.


Also i noticed some serious lag when deploying and recalling drones. could be for everything not just drones. noticed this during the last big patch i was testing. But it was fixed shortly after singularity release, so im not terribly worried about.

Still lag is rather detrimental to the testing process. Would love you long time if it was sorted before hitting tranquility :)

keep up the good work ladies and gentleman. 07
Gilbaron
The Scope
Gallente Federation
#68 - 2013-08-13 12:13:36 UTC  |  Edited by: Gilbaron
a slightly different question:

i have never heard of your team before

is this a one time thing were you guys were gathered for ? or have you been working on other stuff in the background for a long time ?

do you guys have some future projects ? what have you done in the past ?
Mara Rinn
Cosmic Goo Convertor
#69 - 2013-08-13 13:01:07 UTC  |  Edited by: Mara Rinn
CCP Necrogoat wrote:
Also, CCP Gangleri has just deleted the launcher payload for Mac, as it wasn't working and was the source of issues people were having with Mac when they installed via the launcher. Currently the method to use is the installer.


This answers the question I came here to ask, which was about the "Data package unavailable / The server you are connecting to doesn't have a published update package" message :)

So installer it is. Maybe I can get Singularity patched up to date before Odyssey 1.1 is release ;)

Though ... what do you mean by "installer"? The current documentation described using a copy of a pre-installed Tranquility client, or downloading a 180MB "launcher" system: http://wiki.eveonline.com/en/wiki/Singularity#Mac:_Sisi_Launcher_Tool

There is no indication of an "installer" for a Singularity client on that page.

Update: the installer is linked from the first post of this thread https://forums.eveonline.com/default.aspx?g=posts&m=3479475#post3479475 and is a 7.71GB download.

Update: still getting the "Data package unavailable" message Sad
JackRocker
State War Academy
Caldari State
#70 - 2013-08-13 18:54:52 UTC
CCP Gangleri wrote:

• Connect to Singularity using a copied Tranquility client, post here if you have any problems updating the client or connecting.



Tried the above: made a copy of the tranquility client, created eve.exe shortcut and update properties as per wiki. Double clicked. Nothing happened.

Created a shortcut to the repair tool and updated the properties as per the wiki. It ran for a while but at the end showed that there were errors (from the log file)

C:\Users\Admin1\AppData\Local\Temp\nsvF01A.tmp\library.zip\repairTool\repairLogic.py:296: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal

Again ran the eve.exe shortcut and still nothing at all happened.

I tried rebooting, deleting, started over with the same result.

My wife who patched from a previous installation was able to launch Sisi without problems.
Winn WinniTer
Y U SO BAD GIT GUD
VYDRA RELOLDED
#71 - 2013-08-13 19:23:37 UTC
Launcher tried downloading updates, but finally stopped with error in log:

2013-08-13 12:17:49,019 - root - selfupdate - ERROR - Fetching URL failed - http://content.eveonline.com/EveOnlineLauncher/beta/EVE_Online_Launcher-2.1.532936-beta.3.win32.zip

2013-08-13 12:17:49,174 - root - selfupdate - INFO - Error: unable to fetch version 2.1.575219
Maxim666
Yes we can ...
#72 - 2013-08-13 20:14:55 UTC
Gilbaron wrote:
a slightly different question:

i have never heard of your team before

is this a one time thing were you guys were gathered for ? or have you been working on other stuff in the background for a long time ?

do you guys have some future projects ? what have you done in the past ?


EVE is real...

There are not many in this world, that can deliver things big like the EVE :)
Thoran Delius
The Night Watchmen
Goonswarm Federation
#73 - 2013-08-13 20:44:47 UTC  |  Edited by: Thoran Delius
Any idea what could be causing this?

http://i.imgur.com/VYxiJx3.png

edit: Ignore me, should have read above :)
Alberik
Eusebius Corporation
#74 - 2013-08-13 21:07:59 UTC
Ailok Konem wrote:
Few bugs i noticed. Fleet Commander of the fleet and Boss as well tried to invite corp mate in fleet

message : - 15:36:52 Info You do not have permission to execute this command in your fleet.

Also ammo consuption is 5 units / Cycle Gun. Lol


no, its [number of stacked guns] units / cycle .. very strange ^^

3 stacked-> 3 consuption, 8 stacked-> 8 consumption

Ichitomo Kane
Center for Advanced Studies
Gallente Federation
#75 - 2013-08-13 22:28:12 UTC
Mara Rinn wrote:
"Data package unavailable / The server you are connecting to doesn't have a published update package"


MAC OS

Tried installing from a copied TQ file, from the fresh install, and from the Test Eve Online file. None worked, and keep getting this error. Please advise or fix. Thanks.
Alyssa Karkatu
The Vendunari
End of Life
#76 - 2013-08-13 22:32:35 UTC  |  Edited by: Alyssa Karkatu
Connected using copied install, worked just fine. Haven't really tried flying around yet as I'm waiting for the mirror to be updated because the current one is quite old, and as such does not allow me to use med t2 projectiles. Hopefully this happens soon!

Edit: Almost forgot, my os is Windows 7 64 bit. The download was 800 or so mb if I remember correctly.
Mara Rinn
Cosmic Goo Convertor
#77 - 2013-08-13 22:53:14 UTC
Ichitomo Kane wrote:
Mara Rinn wrote:
"Data package unavailable / The server you are connecting to doesn't have a published update package"


MAC OS

Tried installing from a copied TQ file, from the fresh install, and from the Test Eve Online file. None worked, and keep getting this error. Please advise or fix. Thanks.


Yup, downloaded 7GB installer overnight, it did the launcher update and patching thing and now I'm back at the "Data package unavailable" message. I'd like to be able to test before release :)
Y'ito
Aliastra
Gallente Federation
#78 - 2013-08-14 04:31:02 UTC
Soldarius wrote:
ok, so, here is data 4u:

mobo: asus M4A89GTD USB3 Pro
proc: Phenom II 965BE quad core
GPU: ATI Radeon HD7970
RAM: 4GB DDR3 Corsair something something RAM
HD: 1TB black something something don't remember, don't care, it works.

I've been logging into sisi every day for the last 2 weeks, so my build was up-to-date. I had absolutely 0 issues updating to the new build. downloaded ~850MB, installed properly the first time using the normal launcher. Had to wait for the client to acquire 122 items of bulk data.

Once this was all done, I logged in was testing new doctrines features instantly.

Now for da bugs, and boy are there a lot.

Medium guns are broken. All ammo counts are decremented at the number of guns in the group, rather than by 1.
Auto reload is broken. Flat out doesn't work. Tried cycling off and on again. No change. Manual reload works fine.
Over heat is broken. Overheated modules still generate heat even when not cycling. I overheated a rack without turning anything on, had 50% heat before I even noticed. Nothing took any damage though.
Someone stated on the singularity channel that the jump gate animation is broken. However I didn't try that myself.
Everything was really slow, though that may have just been server load due to all the people checking out the new toys.

On the plus side, some of those HACs look really sweet now. Can't wait to try them on TQ.



With the ammo in guns issue, I'm playing with large blasters, and with 7 guns in group its only firing 1 gun, but subtracting 7 rounds from that gun, so even manual reload isn't working, becuase all but 1 grouped gun isn't firing.

Also, tier 3 BC's (the talos in this case) if you sort market items to filter out by ship powergrid and CPU it will think Large electron blasters are ok for the talos, but none of the other types of large blasters (ion, neuntron etc) and when fitting it initially thinks they overload the ship, but then once fit, allow you to activate them (the large turrets bonus on the tier 3 BC's isn't apply until after the item is fit)
Elvis Preslie
NRDS Securities
#79 - 2013-08-14 06:35:21 UTC  |  Edited by: Elvis Preslie
Experience:

Had old odyssey version on singularity install (it had ability to login on launcher before launch). Tried to launch that directly and have it updated. it kept saying "downloading launcher update" but the pc was not doing anything but idling (checking cpu and memory times of process and disk access and network connections). (100mbps backbone, launcher update should have been instant :D )

I then copied current tranquility overtop of old singularity install and relaunched. It then downloaded 895MB update and Im now in singularity. So it has no problems at all when making new singularity install but I don't know about updating from old singularity; it failed.
Thoran Delius
The Night Watchmen
Goonswarm Federation
#80 - 2013-08-14 09:29:18 UTC
Mara Rinn wrote:
Ichitomo Kane wrote:
Mara Rinn wrote:
"Data package unavailable / The server you are connecting to doesn't have a published update package"


MAC OS

Tried installing from a copied TQ file, from the fresh install, and from the Test Eve Online file. None worked, and keep getting this error. Please advise or fix. Thanks.


Yup, downloaded 7GB installer overnight, it did the launcher update and patching thing and now I'm back at the "Data package unavailable" message. I'd like to be able to test before release :)



Same here, downloaded overnight from the link in the OP and still get the "data package unavailable" message.