These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Naomi Knight
Ministry of War
Amarr Empire
#1701 - 2013-08-07 09:31:58 UTC
Harvey James wrote:
RISE

please consider removing a turret from the deimos and increase a damage bonus to 10% to allow for a utility high.
- Nos for brawling to help with repping
- Neut for kiting to peel away frigs

Increase its falloff bonus to 15% or at least 12.5% to improve blaster kiting.

heh if you want to fly a vaga , why not just fly the vaga?:O
Sigras
Conglomo
#1702 - 2013-08-07 09:39:16 UTC
General Nusense wrote:
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)

Why not fix active tanking before you give ships rep bonuses?

Why not come up with some suggestions before posting?
Harvey James
The Sengoku Legacy
#1703 - 2013-08-07 09:47:54 UTC
Naomi Knight wrote:
Harvey James wrote:
RISE

please consider removing a turret from the deimos and increase a damage bonus to 10% to allow for a utility high.
- Nos for brawling to help with repping
- Neut for kiting to peel away frigs

Increase its falloff bonus to 15% or at least 12.5% to improve blaster kiting.

heh if you want to fly a vaga , why not just fly the vaga?:O


:) well its the exact opposite of the vaga .. active armour repping , higher dps but its engagement envelope needs to be larger and it is annoying that atm the vaga/cerberus is the only viable ship to kite with but really all HAC's should be primarily skirmishers like the vaga but with the longer range/brawling aspects as secondary.

I would just like more options than my cyna and null Talos is it too much too ask?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#1704 - 2013-08-07 10:03:36 UTC
I'm baffled how we have posts asking for an extra damage bonus on a deimos to drop a turret for a utility high. Yet look at other hacs and they want rid of the utility :/

So many conflicting arguments!
Hannott Thanos
Squadron 15
#1705 - 2013-08-07 10:36:52 UTC
Mr Floydy wrote:
I'm baffled how we have posts asking for an extra damage bonus on a deimos to drop a turret for a utility high. Yet look at other hacs and they want rid of the utility :/

So many conflicting arguments!

Because change will always step on someones toes. Someone will have their personal fit that will be screwed up in one way or another and it's easy to cry on forums.

A medium neut on the Deimos would be cool but whatevs, I'll adapt.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#1706 - 2013-08-07 10:42:21 UTC
Lloyd Roses wrote:

Gallente is just the smallgang-masterrace, deal with it.

Things changed, finally Gallente have fleet ships and doctrines of their own, and they rock solo too, so now Gallente rocks in solo/small gangs/big fleets, there isn't much left...

Things are better, in the sense that all races have good ships, maybe not in all classes, but in the big scenario things appear to be better than in the past.

Of course that the trend continues, the "master race" cycle that usually lasts for a few years is still present, they really don't know how to do it better even after 10 years, maybe because the people that handles this *balance* usually don't last that much in the same position. Now it really looks like Gallente is pulling ahead for the next months / years.

Harvey James wrote:

please consider removing a turret from the deimos and increase a damage bonus to 10% to allow for a utility high.
- Nos for brawling to help with repping
- Neut for kiting to peel away frigs
Increase its falloff bonus to 15% or at least 12.5% to improve blaster kiting.

Damn, and you still are asking for more? I wouldn't be surprised if they give you that too.
Liafcipe9000
Critically Preposterous
#1707 - 2013-08-07 11:02:26 UTC
Naomi Knight wrote:
Harvey James wrote:
RISE

please consider removing a turret from the deimos and increase a damage bonus to 10% to allow for a utility high.
- Nos for brawling to help with repping
- Neut for kiting to peel away frigs

Increase its falloff bonus to 15% or at least 12.5% to improve blaster kiting.

heh if you want to fly a vaga , why not just fly the vaga?:O

This

Also, extra mid slot and more PG allows the use of a CAP BOOSTER
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#1708 - 2013-08-07 11:10:52 UTC
I want to see how the artist formally known as diemost works before doing anything more. I would have preferred a tracking bonus over a rep bonus because I just want my target to die so I can run away from the backup. But if it ends up being a super charged incursus that's nice too.

Anyway, it isn't getting a pointless armor nerf, so I'm appeased.
Hell Bitch
Imperial Academy
Amarr Empire
#1709 - 2013-08-07 11:34:32 UTC  |  Edited by: Hell Bitch
I have to chime in here with my tuppence worth concerning the ishtar, can't comment on any other ships cos i've never flown them.

I primarily used the ishtar as an Exploration platform as was quite happy with its performance, it was also a good anom runner as it only required Gallante cruiser V to deploy drones at the same level as A Lvl 5 domi could, this was a good thing.

Now, even with HAC V, the Domi will still be putting out better drones than the Ishtar. The only benefit to using the ishtar is the velocity gain on heavies, and the baked on control range augmentor, all other drones will perform better when deployed from a domi.

Im not gonna discuss the Domi and if its OP or not that is another topic But why is the highest tier, most advanced drone ship ever built overshadowed by a T1 BS.

And the MWD bonus, wtf, I don't care what prop mod bonus you give the ishtar, a Domi with MJD is always going to be more manouverable.

As others have said in this thread the Ishtar will now be the king of serpentis ratting, is that the state of HACs, mini marauders?
CCP Rise
C C P
C C P Alliance
#1710 - 2013-08-07 11:50:18 UTC  |  Edited by: CCP Rise
Another small update

Vagabond powergrid raised to 900 (+45)
Zealot CPU raised to 340 (+20)

@ccp_rise

Kane Fenris
NWP
#1711 - 2013-08-07 11:52:38 UTC
CCP Rise wrote:
Another small update

Vagabond powergrid raised to 900 (+45)
Zealot CPU raised to 340 (+20)


yay atleast smoething
Shpenat
Ironman Inc.
Transgress
#1712 - 2013-08-07 11:55:12 UTC
Deimos is now looking like avery potent brawling ship. Maybe even slightly OP. Lets have a look at comparison with brutix:

Brutix / Deimos
Effective turrets: 9 / 7.8
med slots: 4 / 4
low slots: 6 / 6
rigs: 3 / 2
bandwidth: 50 / 50


So far the deimos has one less turret worth of damage and one less rig. It also has T2 tank giving it an edge (even with odd resist profile)

cap recharge: 3.8 / 6.2
powergrid: 1125 / 1050
CPU: 435 / 360
max speed: 155 / 230
lock range: 55 / 85
sensor strength: 18 / 22
sig radius: 305 / 150

Here deimos clearly wins. It has better every stat. (even PG and CPU considering that it does have 2 less high slot and one less turret to fit).

In short it is much faster, tankier, slightly lighter hitting brutix.
sten mattson
Red Sky Morning
The Amarr Militia.
#1713 - 2013-08-07 12:06:28 UTC
Added cpu to the zealot is nice but it still has no way to deal with frigs except to kill them before they get a tackle.

Please give the zalot a flight of drones or a utility high or a fourth mid :(

IMMA FIRING MA LAZAR!!!

W0lf Crendraven
The Tuskers
The Tuskers Co.
#1714 - 2013-08-07 12:13:43 UTC
CCP Rise wrote:
Another small update

Vagabond powergrid raised to 900 (+45)
Zealot CPU raised to 340 (+20)


Very nice, now just another faloff bonus on the vaga and you have a good brawler and a very viable kiter.
Naomi Knight
Ministry of War
Amarr Empire
#1715 - 2013-08-07 12:17:12 UTC
sten mattson wrote:
Added cpu to the zealot is nice but it still has no way to deal with frigs except to kill them before they get a tackle.

Please give the zalot a flight of drones or a utility high or a fourth mid :(

why?

maybe ask your mates to get rid of the enemy tackle frigs

zealot doesnt have to be solo ship
SMT008
Deep Core Mining Inc.
Caldari State
#1716 - 2013-08-07 12:35:47 UTC
CCP Rise wrote:
Another small update

Vagabond powergrid raised to 900 (+45)
Zealot CPU raised to 340 (+20)


See ? That's the kind of things I like to see.

That's the kind of things I would do if I had to do the ship balancing.

Spot annoying little things, fix them and make sure the issue REALLY is fixed before moving on Cool
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1717 - 2013-08-07 12:51:34 UTC
CCP Rise wrote:
Another small update

Vagabond powergrid raised to 900 (+45)
Zealot CPU raised to 340 (+20)


I didn't know the Zealot needed more fittings.

To make beam fits more comfy i suppose?

BYDI recruitment closed-ish

Minus Dronus
Dark Venture Corporation
Kitchen Sinkhole
#1718 - 2013-08-07 12:54:31 UTC
Hey Rise,

quick question, why is the muninn getting a extra low to repalce the lose of a high slot, instead of a extra mid slot to replace the missing high?

Considering the Muninn is mostly used as a shield arty boat why is it getting a extra low? i heard mention that this was to make it more viable as a armor hac??

i feel that u should focus more on improving its current role as a arty shield (sort of kiting??) boat instead of trying to wedge it into a ahac role

Could someone point me to a explaination as to why the extra low not a mid slot? i might have missed the reasoning

cheers,
Minus
Hannott Thanos
Squadron 15
#1719 - 2013-08-07 12:59:49 UTC
CCP Rise wrote:
Another small update

Vagabond powergrid raised to 900 (+45)
Zealot CPU raised to 340 (+20)

If this does not shut the "Vaga is crap" circlejerk up, then nothing will.

Will be more comfy fitting 425's with T2 extenders, though I don't think it was needed. Going to be a very stronk kiter I'm sure.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Jerick Ludhowe
Internet Tuff Guys
#1720 - 2013-08-07 12:59:49 UTC
CCP Rise wrote:
Another small update

Vagabond powergrid raised to 900 (+45)
Zealot CPU raised to 340 (+20)


Hey Rise!!

Good work bud Big smile