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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1681 - 2013-08-06 23:32:40 UTC
PinkKnife wrote:
It doesn't, but it at least separated the Deimos from the Brutix in terms of unique things. Point being now that they ARE being rebalanced, why stick with the same boring thing we have already? Now even MORE homogenized and boring?
This illusion of distinction is no different from the illusion of choice you mentioned earlier. Functionally they were the same. The attachment to that bonus is probably the worst thing for actual distinction.
Romar Thel
Deep Core Mining Inc.
Caldari State
#1682 - 2013-08-06 23:48:14 UTC
The fact that some HACs are boosted while some remain the same doesnt mean that HACs in general are boosted.

Vaga was good before the nano nerf. Now it is just fine and with the epic new bonus nothing will change.
Tractor beam bonus would make more difference.

In the end... no boosting whatsoever.
Thankfully, stabber is alot better now and with ridiculously small amount of isk.
And Cynabal (that CCP wants to nerf next) is very nice as it serves the role.

Diesel47
Deep Core Mining Inc.
Caldari State
#1683 - 2013-08-07 00:18:48 UTC
Romar Thel wrote:
The fact that some HACs are boosted while some remain the same doesnt mean that HACs in general are boosted.

Vaga was good before the nano nerf. Now it is just fine and with the epic new bonus nothing will change.
Tractor beam bonus would make more difference.

In the end... no boosting whatsoever.
Thankfully, stabber is alot better now and with ridiculously small amount of isk.
And Cynabal (that CCP wants to nerf next) is very nice as it serves the role.



They better keep their dirty mitts off the cynabal.

Just another perfect ship they want to ruin.
PinkKnife
The Cuddlefish
Ethereal Dawn
#1684 - 2013-08-07 00:34:27 UTC
Tyberius Franklin wrote:
PinkKnife wrote:
It doesn't, but it at least separated the Deimos from the Brutix in terms of unique things. Point being now that they ARE being rebalanced, why stick with the same boring thing we have already? Now even MORE homogenized and boring?
This illusion of distinction is no different from the illusion of choice you mentioned earlier. Functionally they were the same. The attachment to that bonus is probably the worst thing for actual distinction.


I'm not attached to it, It was just being used as an example. I'd much rather see some actual differences rather than the lazy revamps seen here.
Akimo Heth
State War Academy
Caldari State
#1685 - 2013-08-07 00:34:29 UTC  |  Edited by: Akimo Heth
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)


NOBODY is saying the Eagle is fine and providing meaningful reasons why while there are dozens of posts in both HAC threads saying otherwise, please actually read the posts and weigh the feedback instead of doing little more than vote counting.
Phox Jorkarzul
Deep Void Merc Syndicate
#1686 - 2013-08-07 01:16:55 UTC
MeBiatch wrote:
Diesel47 wrote:
W0lf Crendraven wrote:
That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants.


Rise doesn't know how to balance.

He just listens to the gallente whiners and keeps making them stronger and stronger.

Just ignore the fact that gallente dominated this alliance tourny, they need more buffs!!!


Drones did not.blasters or rails


The tournment is not the same as pvp in open space. In Open space rails and blasters both struggle to apply damage. Also Sentry drones are boss, just plan boss.

Blasters for life

https://neverpheedthetroll.blogspot.com

DR BiCarbonate
Doomriders.
#1687 - 2013-08-07 01:27:39 UTC
Give the vaga the pwrgrid to fit 425s and i will be ok with it.
as it stands, with just 220s it's projection is ******* garbage if you have anything other than barrage loaded which does **** dps anyways combined with the tracking enhancer nerf makes it even more ****.

either let us fit 425s or lose shield boost bonus for more falloff.

-carb
LaserzPewPew
Hard Knocks Inc.
Hard Knocks Citizens
#1688 - 2013-08-07 02:26:27 UTC
Mr Floydy wrote:
Harvey James wrote:
It does bring up concerns that if you can't get close enough to kill them then what is the counter exactly?
Surely the drones should work more like guns in that they can be affected by things like ecm , damps etc...


I've been pondering similar. I'd perhaps like to see TD/Damp/ECM against the drone-owner ship impact the drones that it is controlling. Not necessarily to the full values, but just to *some* extent.
Would need a lot of balancing though, at the end of the day the game needs to be balanced around TQ, not Alliance Tournament.

Definitely a conversation for another thread though.



To nullify sentry drones:
1. scram the droneboat to stay under 10km from sentrys and add transversal.
2. Bookmark drone location, warp back at zero. They don't move. Droneboat bailed? Shoot one of his two sentry sets.
3. Burn out of their optimal, they don't move.
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#1689 - 2013-08-07 03:38:41 UTC
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)


Can I trade the shield boost bonus on the vaga for powergrid so I can fit arties?

And seriously... Rise... why no missile Minmatar HAC? or AF for that matter?
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Leontyne Gaterau
The Scope
Gallente Federation
#1690 - 2013-08-07 05:47:06 UTC
CCP Rise wrote:
Added Armor Repair amount bonus


Can you just get rid of local rep bonuses they are idiotic tia
Marlona Sky
State War Academy
Caldari State
#1691 - 2013-08-07 06:41:57 UTC
CCP Rise wrote:
Alright guys, updated the OP with the Deimos changes.

Removed cap use for MWD bonus
Added Armor Repair amount bonus
Gave back a lot of base hp for armor and structure
Removed small amount of base shield hp
Improved base cap recharge to compensate some for MWD cap use bonus loss

The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.

Thanks guys - looking forward to 1.1!

Not to be picky but you still have...
CCP Rise wrote:
We did look closely at the MWD cap use bonus and in the end decided that there wasn't any replacement compelling enough to warrant a change.

...as part of the proposed change. Blink
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#1692 - 2013-08-07 07:04:30 UTC
Someone actually tried to say the new Deimos was going to have an OP tank? Well, while that would be a welcome change to the past, um, forever, it isn't the case at all.
Hannott Thanos
Squadron 15
#1693 - 2013-08-07 07:22:33 UTC
I'm Down wrote:

First, to comment on your pro/con post about page 79...

it's about 5 to 1 ratio of negative post to positive on this thread, and actually worse now than in early pages.

Secondly, you can't post about player support post when none of them can even tell you why other than.... "oh hacs are slightly better than before"

Third, you have still not received any positive support for the sacrilege, and honestly, it has absolutely no role that the zealot could not fill better/easier if dedicated to that cause besides a different weapon system.

Forth, you have not addressed cost concerns one bit when players have openly pointed out that the price point of hacs in no way accounts for their non-unique role, reduced efficiency at task compared to other ships, and other glaring flaws.

You have yet to give hac's a role.... and there is no sense of balance within even the ship class itself. There are some obvious winners and losers in the bunch.... for a class that's alerady underperforming as a whole, what does that say about the losers within the class.

=========================
Then there is the MWD role bonus for hacs has been bashed to **** and back, but you refuse to budge on it. Next to nobody has supported it, but you blindly continue to see it as a good thing... even when the predominant use of hacs doesn't even suggest using a MWD ever, if often.

=========================
Last and most important:

Fun factor: Without a role, these ships have completely lost out on the most obvious point of a rebalance... FUN.

There is just nothing unique to these ships to make them worth flying. Player's have been screaming at you for creativity, but you refuse to offer up any. What kind of smug obnoxious ass do you have to be to completely ignore what your paycheck players have been asking you for.

Nobody has asked for you to make them OP, just different in some way. But no, you refuse to even try.

Thanks for nothing.



So mad!

Common theme in this thread, using personal feeelings as a basis for "facts", as with the mwd bonus. Myself and others have shown how good the bonus is with dps graphs, but you like to ignore them. I don't remember the exact numbers right now, but a Vaga kiting a Talos at 16km will with the mwd bonus take like 150 dps instead of the 500 dps it will take now.

Stop being bad, the mwd bonus is utter win.


Role.. What's up with asking for a defined role all the time. This is a sandbox, no? We make the roles with the tools given to us. You ask for a role in the one post, then when we say that the Vaga's role is kiting with autos you cry your eyes out because you can't fit artillery? Give me a break. It was given a role, you cry about the role, then cry that it has no role?

And last, fun. Why is it not fun to fly a HAC? They will be great ships. They are combat focused, and if you don't like to play the "warrior class", maybe fly something else?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Pesadel0
Sebiestor Tribe
Minmatar Republic
#1694 - 2013-08-07 07:52:46 UTC
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)



Well i guess the other perspective we can get is that they are pretty bad...
Veshta Yoshida
PIE Inc.
Khimi Harar
#1695 - 2013-08-07 07:54:46 UTC  |  Edited by: Veshta Yoshida
CCP Rise wrote:
Alright, I'm still kind of out of it and I'll probably give another check-in here after the weekend, but here's where I stand for now: .....

Sacrilege: The Sacrilege was definitely one of the more difficult ones to pin down, but I think we're in a pretty good place. We looked at a few other options for ..... we improved it a lot as a brawler while preserving its character as a very high-utility HAC that can do a lot of different things.....

Keep looking is all I can say.

- What the hell does a "brawler" need a 40km SR weapon system range for, that is kiting distance. Might be a good idea for you to sit down and hash out the (role) definitions before committing to anything as the schizophrenic Sacrilege indicates that you are harbouring some confusion as to what a brawler is.
- How many ship through the history of Eve has had the moniker "high utility, lots of different things" and how much were they actually used .. It is all fine if they are on par when doing the things they can do but then you are in generalized territory (ie. no longer T2/HAC) as a T2 hull being able to do any one thing as well as a ship tilted towards a single mode would be OP as hell.
Result is a Swiss Army knife made of plastic; Great utility, can do loads of stuff. Just be prepared to go elsewhere when it fails the second time it is used for something other than as a letter opener.

It can still be saved however, will still be a plasticky utility knife but with a few titanium reinforced utilities:
Two options remain that will not break it, at least not more than the norm for rebalanced ships, take one or both as deemed necessary.

Sacrilege has anaemic dps comparatively, you are forced to carry ec300 (when are they getting the nerf bat by the way?) outside the blob so in reality you are only getting the equivalent of 2 light drones worth of damage from the drone bay changes which are the only real changes made to it with regards to brawling.
HAM's do not have stellar application without explosion velocity/radius bonuses and generally require target to be largely stationary and/or painted or have an unsupported buffer tank that can be whittled down .. all four mids are spoken for (prop/cap/web/point) so if it meets an active tanked ship it is likely to lose.

- It needs another low to be able to tank through enemy damage while its own whittles down the opponent. With more (reliable) staying power the ec300 can and will be swapped for damage. The added low enhances its ability to kite brawl (hahahaha) at disruptor range and opens up for more than viable shield fits.
- It doesn't need the missile range bonus, that goes double now that you included HML's in the primary bonus, what it needs is someway to either apply its damage or fuckup an enemies ability to tank.
Replace the velocity bonus with either explosion velocity or radius to allow for application -or- replace velocity bonus with a neut/nos amount bonus a la Pilgrim (it is Khanid after all) to allow for a tank off-switch.

Now if you are clever you'll see what I just proposed and the nervous laughter it will probably bring .. by adding both (high to low, neut bonus) you are forcing a dps decrease if neuting is wanted by pilot (same as Zealot). Bonused neuting pretty much ensures the use of medium combat drones however as the fight can theoretically be ended before backup arrives and it expands its repertoire to include going all neut support in the fleet theatre.

As it stands choosing any of the other HACs is a better option regardless of what one wants to do. Diemos (note the absence of the 't' Smile), Muninn and Ishtar will all be far superior brawlers and Eagle, Ishtar, Cerberus, Zealot will be superior kiters .. even when doing their "off" thing (ex. Diemos as kiter) the others will be better than the Sacrilege.

PS: If you didn't catch it, great Diemos change. Will be an absolute horror on the small scale .. the proverbial wet rolled up newspaper only moistened with concrete instead of water.

Edit: Just remembered .. there is another hope-of-salvation for the Sacrilege .. some years ago CCP mentioned adding a high-slot TP. That might do the trick if followed through.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1696 - 2013-08-07 08:16:26 UTC
Leontyne Gaterau wrote:
CCP Rise wrote:
Added Armor Repair amount bonus


Can you just get rid of local rep bonuses they are idiotic tia



**** off! Not every ship has to be blob friendly >=[

BYDI recruitment closed-ish

Lloyd Roses
Artificial Memories
#1697 - 2013-08-07 08:48:15 UTC
Diesel47 wrote:
W0lf Crendraven wrote:
That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants.


Rise doesn't know how to balance.

He just listens to the gallente whiners and keeps making them stronger and stronger.

Just ignore the fact that gallente dominated this alliance tourny, they need more buffs!!!



That's probably the reason for that years tournament... It might be dominated by gallente cause they got sentries, which are mostly the premier weapon system to fight ina arena like that. Mind how the only other successful format has been the cockrush of thoraxhulls and cruisemissiles.

Aswell, the sentries this year were more of a sideproduct of both lots of ships being able at all to field proper sentries, and the recent appearance of DDAs which - to my knowledge - haven't even been Rise's implementation.

Gallente is just the smallgang-masterrace, deal with it.


tl;dr: This year's tourney was gallente cause 'assign sentries' is so much more efficient compared to 'primary X'
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#1698 - 2013-08-07 08:52:15 UTC  |  Edited by: Devon Weeks
Quote:
**** off! Not every ship has to be blob friendly >=[


Precisely. The currently proposed Deimos looks like a very competent small gang ship. If you don't like the active rep bonus, just drop the active rep for some extra buffer and trust your logi. It's not like an active rep bonus is forcing anything on you. You still have 3 gun bonuses to work with plus the MWD bonus. I'm quite satisfied with where the Deimos is at this moment.

The only other two HACs I have experience with are the Sacrilege and the Ishtar. Ishtar could have had not one single change other than a boost in CPU, and I would have been happy. I've always kind of looked at the Sacrilege as a niche ship. It makes a good anti-support ship if you use it right. I'm not really sure what role people want it to fill from these posts, though.
General Nusense
Doomheim
#1699 - 2013-08-07 09:08:00 UTC
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)


Why not fix active tanking before you give ships rep bonuses?


Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Harvey James
The Sengoku Legacy
#1700 - 2013-08-07 09:25:20 UTC
RISE

please consider removing a turret from the deimos and increase a damage bonus to 10% to allow for a utility high.
- Nos for brawling to help with repping
- Neut for kiting to peel away frigs

Increase its falloff bonus to 15% or at least 12.5% to improve blaster kiting.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using