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New Dev Blog: Player-owned Customs Office

First post First post
Author
Feffri
Dead's Prostitutes
The Initiative.
#1681 - 2011-11-04 02:29:40 UTC
You've got to be ******* kidding me! Lets just let ******* goons and the rest of the big alliances just control every ******* thing in eve. WTF is wrong with you ccp first you give them the moons now they get the ******* planets too why don't you just tell all small corps go go **** themselves!
Feffri
Dead's Prostitutes
The Initiative.
#1682 - 2011-11-04 05:28:21 UTC  |  Edited by: CCP Phantom
i'm actually pissed i'm in a small corp and don't know how we're going to afford our poses after null sec alliances take over all our planets

Edit: Inappropriate parts removed, CCP Phantom
Kassasis Dakkstromri
State War Academy
Caldari State
#1683 - 2011-11-04 17:21:17 UTC
Feffri wrote:
i'm actually pissed

Edit: Inappropriate parts removed, CCP Phantom



Your pic shows it... Toillet is down the hall in case your gonna hurl k?

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

pmchem
Brutor Tribe
Minmatar Republic
#1684 - 2011-11-04 21:43:23 UTC
The Customs Office Gantry and CO upgrade costs are far too small for their size and operation this structure performs. Costs should be increased tenfold.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Kassasis Dakkstromri
State War Academy
Caldari State
#1685 - 2011-11-04 22:30:29 UTC
pmchem wrote:
The Customs Office Gantry and CO upgrade costs are far too small for their size and operation this structure performs. Costs should be increased tenfold.



Size - but what about eHP -- these things are gonna get downed faster than cotton candy in the hands of a fat kid!

Easy replacement is good.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Silva Krell
Viziam
Amarr Empire
#1686 - 2011-11-05 02:33:15 UTC
Can youmake it so that the front on PI scans gets larger? I enlarge all the font's pn my chat windows and due to my poor eyesight have to guess at the numbers on my extractors for PI.
Mishatola
Atoll Explorers
#1687 - 2011-11-05 21:13:24 UTC  |  Edited by: Mishatola
Snowflake Tem wrote:
damn. just finished moving all my PI stuff to lowsec - risky as it is. now i have to worry about someone else's insane tolling fees? or failing that maintain a sitting duck. something i've managed to avoid thus far.



I feel the same way, and like you have my stuff in low sec... on the other hand i want theme to be player owned if for no other reason then they are made from PL mats and that means there will be more of a demand for them :)

I think the solution is to make sovereignty MEAN something in setting up these things.

Such as:
1. If you are not part of the alliance that has sovereignty you can't make it so anybody can NOT use your CO.
2. If you are not part of the alliance that has sovereignty you can't charge quite so high of taxes (pick something lesser than 100%).

These would take care of the low sec issues and NPC 0.0. To add some more flavor to it, you could have the max taxes (and min taxes?) set by the alliance with the sovereignty (NPC or PC controlled) so that its different in amarr space then in NPC 0.0 or even Caldarie space... and Player controlled space would be all over the map.

EDIT:
I forgot to mention that doing this change would be keeping in line with how supposedly NULL SEC is supposed to be where you can get the most profit etc with any activity... or at least that's the goal.

EDIT 2:
If a system does not have any sovereignty than there would be no restrictions.
Red Zaya
Garoun Investment Bank
Gallente Federation
#1688 - 2011-11-06 12:34:33 UTC  |  Edited by: Red Zaya
Mishatola wrote:
If you are not part of the alliance that has sovereignty you can't make it so anybody can NOT use your CO.


??????????????

Did you try to put a command center on a not-NPC 0.0 planet where you're alliance does not have SOV ? Twisted I dont see what pocos would change there ...
Red Zaya
Garoun Investment Bank
Gallente Federation
#1689 - 2011-11-06 12:41:32 UTC
Feffri wrote:
i'm actually pissed i'm in a small corp and don't know how we're going to afford our poses after null sec alliances take over all our planets

Edit: Inappropriate parts removed, CCP Phantom


guess the "inappropriate parts" were probably the result of how upset small corps and alliance can be with this Bear Well, YES obviously CCP want to help huge blocks more than ever and let smaller entities become hostages ... maybe after this summer action we will need a winter action to let them know smaller entities are the huge majority of their clients.
Mishatola
Atoll Explorers
#1690 - 2011-11-06 14:22:33 UTC
Red Zaya wrote:
Mishatola wrote:
If you are not part of the alliance that has sovereignty you can't make it so anybody can NOT use your CO.


??????????????

Did you try to put a command center on a not-NPC 0.0 planet where you're alliance does not have SOV ? Twisted I dont see what pocos would change there ...


Ok - I've only done PI in high and low sec, so i'm taking a guess that you can put CCs in 0.0 space where you want, if you can't my bad.
D'Kelle
Federal Navy Academy
Gallente Federation
#1691 - 2011-11-06 22:22:09 UTC
CCP Omen wrote:
Starr Tookus wrote:
So this makes setting up your planets for launches important in case jerks run the customs office. I like that.

Question: What kinds of defenses can be installed?


Currently: Nothing.

You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.


Surely you dont really belive that.

Example of a small corp in Wspace with a POS and their PI is 99% aimed at providing fuel items.

Are you seriously expecting them to be able to pay a corp to sit in the WH waiting for POCO's to be attacked.
point 1.The attacks could very well occur when the owner corp is offline, so the defender corp may never ger told of the attack in time. as presumably the protecting corp will not get the concorde message.
Point 2. If the POCO's get attacked say on average once per week. the merc will get prety bored with the waiting.

Conclusion . We percive you are attempting to drive small corps out of Wspace, you obviusly do not belive they should be able to exist in there, so much for the sand box where you can achieve your goal...
This is being masked by a fanciful presumption that these corps will magicaly appear, with no real compensation to the players when or if your idea flops. 1 2 3 or 6 months down the road. are they to simply become casualties of your mistake and swept under the carpet of history.
They are the ones who suffer for your experiments.
If we experiment and fail we have to pay for our mistakes(fair enough) If you make a balls up of it why the hell should we pay for your mistakes?
Jack Dant
The Gentlemen of Low Moral Fibre
#1692 - 2011-11-06 23:12:45 UTC
D'Kelle wrote:
[quote=CCP Omen]Are you seriously expecting them to be able to pay a corp to sit in the WH waiting for POCO's to be attacked.
point 1.The attacks could very well occur when the owner corp is offline, so the defender corp may never ger told of the attack in time. as presumably the protecting corp will not get the concorde message.
Point 2. If the POCO's get attacked say on average once per week. the merc will get prety bored with the waiting.

Short reply: Reinforcement mechanics. Learn about them.

Long reply: After the initial attack, you have 24 hours warning to organize your defense for the actual fight, the one that counts.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Red Zaya
Garoun Investment Bank
Gallente Federation
#1693 - 2011-11-08 08:38:11 UTC  |  Edited by: Red Zaya
Mishatola wrote:
Ok - I've only done PI in high and low sec, so i'm taking a guess that you can put CCs in 0.0 space where you want, if you can't my bad.


If you are in player controlled 0.0 you can NOT put any command center on any planet if you (i mean your alliance or corporation) dont have the sov on the system.

And what is very funny is that i didnt see ANY comment about this (well, so long thread, maybe i missed something, if so i apologize).

Should we understand that, while you cant put a command center in such areas because you dont have the sov, you will be able btw to put a POCO ? Which means that POCOs become a kind of "weapon" to disturb the owning entity's PI on the planets they own ? MiniSBU lol !

Or should we understand that POCOs will be ruled as CC, so you wont be able to put a POCO if you dont have the sov, which means POCOs stay standard infrastructure installations as they are supposed to be ?

OR SHOULD WE UNDERSTAND THAT CCP JUST FORGOT TO HAVE ANY REFLEXION ABOUT THIS ? Twisted
Red Zaya
Garoun Investment Bank
Gallente Federation
#1694 - 2011-11-08 09:09:28 UTC  |  Edited by: Red Zaya
Jack Dant wrote:
D'Kelle wrote:
[quote=CCP Omen]Are you seriously expecting them to be able to pay a corp to sit in the WH waiting for POCO's to be attacked.
point 1.The attacks could very well occur when the owner corp is offline, so the defender corp may never ger told of the attack in time. as presumably the protecting corp will not get the concorde message.
Point 2. If the POCO's get attacked say on average once per week. the merc will get prety bored with the waiting.

Short reply: Reinforcement mechanics. Learn about them.

Long reply: After the initial attack, you have 24 hours warning to organize your defense for the actual fight, the one that counts.


Technical good answer BUT :

- 1 - This changes nothing to the fact that nobody will rent mercs to protect POCOs because it will be too expensive Lol

- 2 - This changes nothing to the fact that "waiting for POCOs agression" will be heavily boring Roll

- 3 - This changes nothing to the fact that protecting your POCOs will be daaaaaaamnt crazy impossible specific job in player controlled 0.0 (think about the number of planets, so the number of POCOs, you could have with only 3 systems ....) ... the result will be sov owners will go on has they allready do, hunting undesirables to kick them out from their sovs, there wont be "POCOs specific protection fleets" ... i will not talk about low sec, there all this would just be a fail Cool

So this changes nothing to the fact that 1 + 2 + 3 means POCOs will bring nothing in gameplay except crazy more work to maintain PI except in highsec AND only huge alliances will be able to have POCOs and keep them safe in null and low sec.

The ONLY way to change this would be to give POCOs the ability to have defences, which means make them kind of little POSes, anyway due to fuel cost the result would still be "the richer you are the richer you will be".

Once again, imho all this blahblahblah about gameplay is just a dust cloud to hide the real purpose of POCOs which is break down small alliances/corporations/lonely players PI in null and low sec and prevent them from building PLEXes ingame. And it works atm, just look at PI's and PLEX's price on the market since POCOs are discussed here Roll ... the ONLY players who could take advantage from POCOs are the members of huge blocks. Is this what the Eve community wants??? Well, if yes, i have nothing more to say.
Red Zaya
Garoun Investment Bank
Gallente Federation
#1695 - 2011-11-08 09:27:49 UTC


CCP Omen wrote:
our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc


LOL ... i guess you asked all mercs corporations the fees they take for any action and then you made a serious business plan that shown you it was possible to make profitable PI in such conditions ??? Roll
Paski
Thunderwaffe
Goonswarm Federation
#1696 - 2011-11-08 10:00:10 UTC
can we just get on with this, make your amendments and publish so we can get on with our stuff

and it has to be said that of all the exciting and major annoucments that have been made recently in a very obvious focus by CCP to support FiS, that this one has the worst planned and the most badly thought through, topped off by the most arrogant attitude I have seen by a dev, overall a very unimpressive display
Kassasis Dakkstromri
State War Academy
Caldari State
#1697 - 2011-11-08 15:24:09 UTC
So I see there will be some reduction in fuel costs for POS's

This change should be interesting in how it impacts demand for P1, P2, and P3 POS fuels?

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Rui Siyuan
The Order of the Oar
#1698 - 2011-11-08 16:04:21 UTC  |  Edited by: Rui Siyuan
We know how much these POCO BPCs are going to cost, LP and ISK-wise. But how many runs will they each carry?
Rui Siyuan
The Order of the Oar
#1699 - 2011-11-08 16:04:51 UTC  |  Edited by: Rui Siyuan
We know how much these POCO BPCs are going to cost, LP and ISK-wise. But how many runs will they each carry?
Ingvar Angst
Nasty Pope Holding Corp
#1700 - 2011-11-08 16:37:30 UTC
Nullabor - any updates to report? There are a lot of REAL concerns here that seem to be getting ignored. For one, I really can't believe you think simply removing all the customs offices without allowing any sort of ramp up time for people to buy the BPs, manufacture the PCOs and move them into place is in any way a good idea. You're simply breaking PI during what may be a long transition cycle for absolutely no reason whatsoever. You're really screwing a ton of people over heavily if you follow that ill-advised path to destruction.

Six months in the hole... it changes a man.