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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

First post First post First post
Author
S'No Flake
Native Freshfood
Minmatar Republic
#1461 - 2013-06-03 18:11:01 UTC
Tanguy Garcin wrote:
Someone know if CCP's Dev answer about T3's banishment from DED 4/10 site ?

Dreaming it's a joke, cause thinking I loose millions SP to skill a now useless ship, and have to spend time in future to skill an other competitive ship for doing what i like to do in this game and so, loosing time again ... is a terribly feeling .

Why don't rebalance site ? it's already hard to run a DED site cause they are lot off other explorer in high sec, and DED site are looting worst item than 1years before.

You're aware that we are many more capsuler in this game, cause you buff up mineral in asteroid belt, but you make exploration less difficult and less rentable ??



We need more thing, more site, more space to explore ! we don't need else change ! this summer expansion is the worst i ever see in this game, cause me for the first time, to think it should be the time to close my 3 account and play an other game .

Eve is great, why searching to kill them in making them a WOW-like difficult gameplay ??


You can always use a HAC or a pirate cruiser if T3s are banned.
You won't loose much... is not like HS 3/10 and 4/10 are very difficult :)
Midnight Hope
Pator Tech School
Minmatar Republic
#1462 - 2013-06-03 20:20:27 UTC
Haven't tested this this week but last week, after the scanner runs and picks something up, clicking on one of the results (signature, anomaly, etc) does not pan the camera around.

Everywhere else you click (d-scan, overview, in space) pans the camera and points it to the selected object. Selecting a signature or anomaly should do the same thing.

Is this something that was left out on purpose?
Brainless Bimbo
Pator Tech School
Minmatar Republic
#1463 - 2013-06-03 21:22:03 UTC
FFS, let probes die, are CCP brain dead, have they forgotten HTFU, or has eve suddenly become here havz an i winz button, we know stupid people make the best targets, lets fill our kill-boards with idiot fits cos were 1337 combat Carebears or do they want to play EvE. The probe market just died, its even worse than NPC buy orders, anyone just has run one of the 12 tutorials available and you got 10, so free replacements when required if your in high sec.

Also Known Space suddenly appearing in worm holes, you could have thought out a story line that says the gate/station communicates sig positions on appearance in space, the on-board just has to remember in the ships DataBase.

Honestly the amount of fail is strong in Ody

PS. move the login with stream button to be on same line as login button, it saves miss clicks and looks better.

already dead, just haven´t fallen over yet....

Tanguy Garcin
Commonwealth-Intersolaire
K-Project
#1464 - 2013-06-03 23:21:16 UTC  |  Edited by: Tanguy Garcin
S'No Flake wrote:
Tanguy Garcin wrote:
Someone know if CCP's Dev answer about T3's banishment from DED 4/10 site ?

Dreaming it's a joke, cause thinking I loose millions SP to skill a now useless ship, and have to spend time in future to skill an other competitive ship for doing what i like to do in this game and so, loosing time again ... is a terribly feeling .

Why don't rebalance site ? it's already hard to run a DED site cause they are lot off other explorer in high sec, and DED site are looting worst item than 1years before.

You're aware that we are many more capsuler in this game, cause you buff up mineral in asteroid belt, but you make exploration less difficult and less rentable ??



We need more thing, more site, more space to explore ! we don't need else change ! this summer expansion is the worst i ever see in this game, cause me for the first time, to think it should be the time to close my 3 account and play an other game .

Eve is great, why searching to kill them in making them a WOW-like difficult gameplay ??


You can always use a HAC or a pirate cruiser if T3s are banned.
You won't loose much... is not like HS 3/10 and 4/10 are very difficult :)


I know that, just remind that for HAC and T3; it's not the same skill, some of my corpmate who spend time to skill t3s ship have now to skill an other ship, during this time, they have to let there best ship they have in station, and fly on a less competitive ship, causing a disadvantageous position against a HAC pilot .

So, they loosing time, they get less Isk during this period and have to spend ISK on other skill and ship.

CCP always said " if you can fly a ship, you still fly on it after an expansion" but you can't fly with in the same place as before.
so, I prefer to have a possibility of reattribute the skill points i spend in a ship, to skill a another ship, cause I still have the same goal, but can't continuing to fly the ship I skilled for in.
Tommassino Preldent
Aliastra
Gallente Federation
#1465 - 2013-06-04 15:02:38 UTC
CCP SoniClover wrote:

Regarding removing the DSP – the DSP basically allowed people to quickly get a picture of everything in the system (including ships), in a kind of a “cheating” way as it didn’t really use the probe scan system (no triangulation or anything). This and the heavy overlap with the Sensor Overlay system made us decide to remove them. There are other ways to find/track ships in systems; apart from the D-Scan, there are also the combat probes, which really are there to do what the DSP just did better. I should mention that we’re adjusting the sweep formation to not have any gaps.


I was greatly excited for the new Sensor Overlay system when i checked it out on SiSi as it did in fact replace DSP, giving more power to new players that previously didnt know this method to be able to use it more easily. However I was very much disappointed when I logged in today in my WH and found out, that the since my last visit on Sisi the sensor overlay no longer gives any signal strength data.

This is a HUGE nerf to w-space and I'm not sure if you guy realize this. Scanning down chains and chains of WH's full of signatures made the DSP method in WH's prevalent and DSP cannot be replaced by combat probes... seriously 64AU is not enough. I hope you will look into this and reconsider the decision you made to remove the signal strength from the scan overlay. If you think it is cheating, so be it, but this change might impact w-space in a very bad way.
Victor Helion
Helion Ventures
#1466 - 2013-06-04 16:23:29 UTC
Why are we not able to resize or hide columns on the probe results tab? It's not very useful when the type column is so tiny that nothing but "Guristas" shows up unless I stretch the window across my entire monitor.
Beliar Gray
I'm quitting Eve PV Rock I want to talk with you
#1467 - 2013-06-06 00:06:25 UTC  |  Edited by: Beliar Gray
Doublepost.
Beliar Gray
I'm quitting Eve PV Rock I want to talk with you
#1468 - 2013-06-06 00:06:59 UTC
Quote:
Scan Acquisition Array

Duration Bonus = -10% TI, -20% TII

Scan Rangefinding Array

Scan Strength bonus = 10% TI, 20% TII

Scan Pinpointing Array

Maximum Scan deviation = -20% TI, -40% T II


Why were the bonuses of those modules nerfed so harshly? How did I miss that?

50% nerf is uncalled for.

Look at items sold graph for t2 modules, 14 sold in 2 days in Jita.

Nobody wants those modules anymore when they are so crap.
Going from one extreme to another, where is the bloody middle ground.

Please...
Chebri
Chroma Corp
#1469 - 2013-06-06 01:34:17 UTC
Greetings,

There could be a hiccup in the probe auto-return feature.

I'd gone afk in space under the impression that the probes would return to cargo when the timer ran out. That did not happen.

I was cloaked and apparently the probes were unable to find me. They did not return. They were no longer in space. There were no disconnected drones to reconnect to. I lost 8 core Sister Probes. (Not that they are horribly expensive but that's annoying when patch notes don't line up with in-game play.)

Is it intended that the auto-return feature be broken when the ship is cloaked? If so, it seems rather silly since so many explorers use cloaky ships.

Many thanks o7
Raven Solaris
Aliastra
Gallente Federation
#1470 - 2013-06-06 06:35:52 UTC
Chebri wrote:
Greetings,

There could be a hiccup in the probe auto-return feature.

I'd gone afk in space under the impression that the probes would return to cargo when the timer ran out. That did not happen.

I was cloaked and apparently the probes were unable to find me. They did not return. They were no longer in space. There were no disconnected drones to reconnect to. I lost 8 core Sister Probes. (Not that they are horribly expensive but that's annoying when patch notes don't line up with in-game play.)

Is it intended that the auto-return feature be broken when the ship is cloaked? If so, it seems rather silly since so many explorers use cloaky ships.

Many thanks o7


Grinning like a madman.

It's not hard to hit the recall button, go buy more probes.
Victor Helion
Helion Ventures
#1471 - 2013-06-06 16:45:01 UTC  |  Edited by: Victor Helion
Beliar Gray wrote:
Quote:
Scan Acquisition Array

Duration Bonus = -10% TI, -20% TII

Scan Rangefinding Array

Scan Strength bonus = 10% TI, 20% TII

Scan Pinpointing Array

Maximum Scan deviation = -20% TI, -40% T II


Why were the bonuses of those modules nerfed so harshly? How did I miss that?

50% nerf is uncalled for.

Look at items sold graph for t2 modules, 14 sold in 2 days in Jita.

Nobody wants those modules anymore when they are so crap.
Going from one extreme to another, where is the bloody middle ground.

Please...


The reason why there are 14 sold in 2 days is because they require materials from data sites to build (spatial attunement arrays) and availability of these parts in Jita is quite low at the moment. Once a steady supply appears market volume will start to catch up.

The T1 versions have already sold thousands of units, they are hardly unpopular modules.
Space Wanderer
#1472 - 2013-06-06 19:00:44 UTC
Beliar Gray wrote:
Why were the bonuses of those modules nerfed so harshly? How did I miss that?

50% nerf is uncalled for.


Sorry, but you don't know what you are talking about.

1) The modules for deviation still allow to peform 2-cycles scans from 8AU to 0.25AU.

2) The modules for scan strength almost allow to scan "unscannable" ships without using virtue implants.

They are still incredibly powerful, and before the changes their stats were simply crazy.
Martin Gregor
KarmaFleet
Goonswarm Federation
#1473 - 2013-06-07 00:34:01 UTC
Chebri wrote:
Greetings,

There could be a hiccup in the probe auto-return feature.

I'd gone afk in space under the impression that the probes would return to cargo when the timer ran out. That did not happen.

I was cloaked and apparently the probes were unable to find me. They did not return. They were no longer in space. There were no disconnected drones to reconnect to. I lost 8 core Sister Probes. (Not that they are horribly expensive but that's annoying when patch notes don't line up with in-game play.)

Is it intended that the auto-return feature be broken when the ship is cloaked? If so, it seems rather silly since so many explorers use cloaky ships.

Many thanks o7


It seems to be broken, lost a full rss set to this :(
Laura Gannon
EDGE Alliance Holding
#1474 - 2013-06-07 23:43:41 UTC
Roime wrote:
This is a heavy buff to combat probing in general, especially in wormholes. Exposure time for launching probes was cut under dscan (you can launch your whole set simultaneous when breaking gate cloak, you're only exposed for one flash), probe strengths went thru the roof, signatures are pinpointed for you on your screen so there's no mucking around with dscan.

Good combat probers become lethal, getting 100% lock on someone while under jump cloak will be easy, making sites as unsafe as anoms.

Not sure if this was intentional, but it doesn't make PVE more accessible to new players outside hisec.



It was intentional on the part of CCP who are still on this blind rampage in favor of PvP whores.

There stated intention was to manipulate the game to FORCE players to interact more, oddly when they tried it by Nerfing Jump bridges in 0.0 it had the exact opposite effect.

Now your average ganker is whining about the fact that players 'Turtle' up in systems and they cannot get at them, so they clamor for Local to be removed so they can kill miners and ratters without the problems caused by them being seen coming, will not happen, players will just stop mining and ratting and CCP's destruction of 0.0 life will be completed.

Currently, apart from the intrepid and brave souls trying to gank other players, the vast majority of 0.0 space is utterly under utilized, Ice systems have there belts cleaned out in a couple of hours and are then deserted, Peeps still chase these mediocre mini games, but I can see that getting very boring very quickly for most, particularly when they find there ship blown away while engaged in that mad click fest a few times.

CCP control the content of the game and always have, but on the other hand have always been frustrated in there efforts to gently dumb it down because of the ingenuity of the players to make best use of whats available to continue as before, a reverse sandbox effect maybe at work here, In my opinion to avoid past mistakes, CCP has now chosen the shotgun method by crippling most aspects of the game down to the level of the average four years old to manage and in the process taken what was the essence of EVE away, it's complex nature was what made it worth playing.

Time will tell what effect this will have but for the most part nothing good will come of this thought process, flashy lights and silly games is not and was never what EVE was all about.
Lolmer
Merciless Reckoning
#1475 - 2013-06-08 06:06:31 UTC
From http://www.minerbumping.com/2013/06/report-from-front-ore-anomalies.html is exactly why Gravimetric/Ore Sites to Anomalies is an anti-exploration expansion feature.
http://www.minerbumping.com/2013/06/report-from-front-ore-anomalies.html wrote:
Of all the times I've probed in high sec (which is not very much), I have never seen a Hedbergite, Hemorphite and Jaspet deposit site, especially a large site. Pre-Odyssey these sites used to be hidden away only to be discovered by probing them down. That takes time and whole lot of patience, something the average miner does not have. So I had to check it out.


It's now no longer exploration, just show up and voila, bacon.
Oraac Ensor
#1476 - 2013-06-08 09:48:12 UTC
CCP Paradox wrote:
Please note these are not the most effecient formations you can make, we still want players to learn how to make more effecient formations.

And how exactly is this being promoted when we are forced to launch the maximum number of probes and only in fixed formations?

When fixed formations were announced I expected them to be an option not mandatory.
Sojenus
Doomheim
#1477 - 2013-06-08 21:37:36 UTC
CCP Paradox wrote:

  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.


So is this no longer a thing that's happening? I'm pretty sure they were 8x, 5x, and 5x before, and still seem to be.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#1478 - 2013-06-08 21:39:52 UTC
Sojenus wrote:
CCP Paradox wrote:

  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.


So is this no longer a thing that's happening? I'm pretty sure they were 8x, 5x, and 5x before, and still seem to be.


That refers to the %-Bonus. 10% -> 5% per level
Arbet Klallam
Republic Military School
Minmatar Republic
#1479 - 2013-06-13 12:29:28 UTC
Scuzzy Logic wrote:
Bugsy VanHalen wrote:


The coming changes in Odyssey will make null sec mining no longer Viable for me. I will not join one of the massive blocks of null sec just to get access to space that is safe enough to mine in, I will just stop mining. And now exploring will be pointless as sites are so easy to find there will not be enough to go around and my income from them will drop significantly. I have gotten bored with mining and manufacturing in high sec, yet I can not move to null without joining a coalition that will dictate to me how to play, and what to do when I am logged in.

The big attraction of EVE for me is the sand box. I make my own gameplay, and play the way I want. These changes have made my chosen gameplay no longer viable, instead you promote ganking, and make ganking even easier than it is now. Ganking is the most common activity in every PVP MMO I have ever played, It does not need help, it will continue strong even if you try to curb it. If you encourage ganking, the gankers will eventually drive all the non-gankers from the game. What will happen to EVE when there is nobody left in the game but gankers? The same that happens to every other MMO, the gankers will move on to a new game and the game and there will be nobody left. It happened in Diablo, It happened in SWG, It happened in AOC, please do not let it happen in EVE.


CSM being composed of nothing but supercorp blocs and, even when they do want to contribute, being derailed by CCP is leading to the death of this game. Just look at how goonswarm plexed their toons for years by using a booster-Loyalty-Point exploit machine. CCP was either in on it or too supid to care. Either way, I'm only playing with one toon now, and if this game doesn't improve by XMas when my subscription expires, this'll be the last New Eden will see of Scuzzy Logic.


There're a million and one things to say in reply to this. But in the intrests of brevity; just quit now.

P.S. Do your reading before you make a statement.
Daniel Plain
Doomheim
#1480 - 2013-06-13 13:52:56 UTC  |  Edited by: Daniel Plain
I have been exploring on TQ for a while now, just to get a feeling for the new system. here is my final opinion on the matter.

the new system does not deserve the name 'exploration'. here are some reasons why:
- there is no great unknown. the system scanner shows you what the system has to offer like the 'actress' in a cheap porno movie.
- everybody and their dog is doing it. there is hardly any system without a set of probes in it. it was bad before, now it's ludicrous.
- mistakes do not matter. sloppy play is not punished. there is literally no way to forget your probes. if you fail at hacking, you have at least one second try. you can drop probes while cloaked etc. etc.
- since it's easy and everyone is doing it, the income has become low and steady. the very opposite of what one would expect.
.
.
.

compare that to what the word 'exploration' actually means in real life. think of christopher columbus, vasco da gama, neil armstrong. the new system is a nice casual minigame to waste some time on. like angry birds or fruit ninja. but exploration it is not.

I should buy an Ishtar.