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Team Avatar and the future of our prototype

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Author
Indahmawar Fazmarai
#1001 - 2013-05-22 13:12:10 UTC
Drachiel wrote:
Anabella Rella wrote:
But, those aren't the kinds of things that get people excited, that draw in new players, that generate buzz.


Retribution brought in a LOT of new players actually. Something like 30% of the playerbase was rookies alts.


Edited for truth.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#1002 - 2013-05-22 13:44:49 UTC  |  Edited by: Jame Jarl Retief
Naomi Hale wrote:
Someone was kind enough to post the prototype footage (here) and I have to say, looking beyond the unpolished state, that is genius!

Can you imagine it with dark atomospheric lighting, sparks and smoke making every innocent shadow appear to be a murderous rival player, all the while in fear of what will happen to your unguarded ship tethered outside and if you'll even find that big score?

How anyone would rather sit for hours gate camping or belt mining and demand CCP focus more on those features over something like this I'll never know.

(A thousand) +1 for anything that increases immersion, and a thousand more for something that does it so well, good show Team Avatar, I tip my hat to you.


To be honest, as it was shown in that demo, the gameplay still looks ridiculously boring and repetitive. Like much of EVE's other gameplay. Walking around dark corridors looking for stuff? Really? Are we back in 1998 now? Graphics aren't everything. I have no doubt CCP will be able to make this look graphically very attractive. But if the gameplay feels weak, and controls are awkward (and based on CQ controls, they will be), it won't make this an interesting thing to do. I'm sure most of us will try it, get bored within 30 mins and never go there again, same as we did with CQ. Unless of course they make it insanely profitable.

You also pointed out one of the potential flaws with the system. Where, if you dock, someone can uncloak and blow your ship to smithereens with impunity. Granted, there's been MMOs that have done boarding mechanics reasonably well. For example, Pirates of the Burning Sea (2008) had a boarding feature where you and your crew could board the enemy ship and duke it out with the enemy crew and captain. As in, you didn't have to sink the ship if you could kill the captain. The ship during boarding remained vulnerable. But unlike EVE, that game featured line of sight mechanics. That is, an enemy's buddy couldn't shoot through his buddy's ship to hit you. So, you could smartly position yourself on the other side of the enemy, and use the enemy's body to shield yourself from his friends while you board. And because big ships couldn't turn on a time, and wind affected where and how fast they could sail, it was a skill-intensive tactical element. If you were good at avatar combat, you could use this to your advantage and maybe win 2v1 fights that would be impossible with ship-to-ship combat alone. But frankly I can't see the same mechanics applying in EVE, not without implementing some serious changes to the game, including line of sight checks and the rest of the features.

Not finding the big score? Another problem. Why risk your ship by going inside a hulk, not knowing if it'll pay off at all, if you could just grind rats for a guaranteed X ISK ticks?

Anyway, I feel overall, the demo they showed so far was pretty weak. And, realistically, even if they started developing it right now, we probably won't see this for another year or two. And by then, we're looking at 2014 and 2015, where Star Citizen and Elite are probably out, next Blizzard MMO is already announced and everyone is salivating over it, etc., etc. The longer they wait with this, the less impressive it'll be by the time they finally do it. Look at Darkfall, when it was announced it looked pretty good and sounded darn amazing, but by the time they finally squeezed it out, it was graphically outdated and features no longer all that impressive either. Same thing could happen here. Let's face it, wandering around corridors picking up boxes and opening doors isn't exactly new gameplay - technically, all that existed in 1992 with Wolfenstein 3D. So what will CCP do to make it unique and worth it? And not something people will try for a single afternoon and then shrug it off and never touch it again.
Lina Thamaris
Deep Core Mining Inc.
Caldari State
#1003 - 2013-05-23 08:35:16 UTC
All of the items in this list are completely irrelevant compared to being able to walk in stations. Tweaking the current gameplay experience is nice... giving us a whole new dimension to EVE is groundbreaking!

Unforgiven Storm wrote:
CCP Unifex wrote:
(...)

So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. It’s a step I very much want to take but I want to take it when it won’t mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond.


After


  • you give us a new login system where I can change chars in the same account without the need to login again
  • you gives a new and improved POS (POS revamp)
  • you fix sov
  • you fix the black ops and electronic attack ships
  • you find a proper role for titans and supers in the battle field
  • you finished the ships tiercide (including caps)
  • you give us all the remaining ships (including caps) with the shader v3 skins
  • you allow us to fly customized painted ships
  • You replace the ugliest ships in this game with new hulls
  • you give us a new overview, local, chats and industry UI, you fix the inventory windows
  • You fix null-sec industry
  • you fix moon mining
  • you improve invention and manufacturing mechanics;
  • you give alliances the proper tools to tax corps, mining and moon mining, get rent money from (blue) POS in their space
  • you give alliances, corps and players tools to make military , trade, ratting, mining, moon mining agreements (a.k.a treaties)
  • you give us more t3 ships
  • you give us more end-of-game contents for vets like achievements, more skills, more caps like carriers T2
  • you fix/improve more and more visual effects
  • you make mining fun (I can dream right?)
  • and you fix the problems that **** of PI dudes now for 2 years and maybe throw them a couple more skills to train


you go right ahead, give us the avatars and station walking, until then, this please ^^^^^^^^^^^^^^^^^^^^^^^^^^^

Lina Thamaris
Deep Core Mining Inc.
Caldari State
#1004 - 2013-05-23 08:53:44 UTC
Jame Jarl Retief wrote:
Ashlar Vellum wrote:
Think about it this way: after an atomic bomb hit, you do not run outside of your bunker when only one hour have passed , you sit and take your time.

So CCP is doing pretty much this, they sit and take their time. And they don't just sit on their asses doing nothing they are fixing things that were broken for ages. What I saw at "CCP presents" was that when Hilmar asked about the door, people said yes and not just few people a ton of people and then some. Now CCP knows that there is not just two and a half of a person that do want WiS. Probably they will start thinking about it more.

We know that summer expansion will be Odyssey, winter will hopefully be POSes and 0.0 revisit and then there is not long till fanfest 2014. Where even more people will say "hell yes, open that damn door already". So in the end of 2014 or early 2015 we could see more WiS content. (that of course if CCP won't screw up something completely cause there is always a big chance of that) Big smile


See. that's an excellent point. But this stagnation leads to problems of its own.

Incarna launch was a mess. True. Not because of WiS itself, but because it was a perfect storm from three fronts - Incarna failing to deliver content, NEX store, and the infamous letter. This resulted in the "atomic bomb hit" effect you mentioned.

However, since then CCP stayed away from anything WiS. The last two years have been virtually 100% FiS. And what happened? Did the game grow? Well, yes and no. Total number of subs climbed past 500k, which is good. The bad part is, the PCU record hasn't been broken in over two years. This, to me, suggests that the new accounts are alts, and the actual number of actual people out there in the game hasn't grown. Arguably, it shrunk. Or at the very least, as PCU records show, the game never recovered to pre-Incarna Incursion expansion levels.

My point is, CCP can continue to do what they've been doing for the past 2 years. And they continue to do what they've been doing for 8 years before that. And the end result will be the same - the game will continue to stagnate. All the FiS development they did, all the improvements to the new player experience, all that still failed to bring in more people. Or if it did bring some, the amount is fairly negligible.

They NEED to push past "spaceships and spreadsheets" image that has been attached to EVE like a fig leaf for a decade now. No amount of new spaceships or space mechanics will bring new people in, or make those who tried EVE and quit come back. Anyone who wanted to play internet spaceships is already playing internet spaceships. Adding more internet spaceships won't add more people. But adding a whole new dimension to the game by way of meaningful avatar gameplay will turn this game into a full-fledges sci-fi sim, and population is very likely to jump.

Now, a lot of people are REALLY against "barbies in space". And I totally get that. But how can it be a bad thing if the game suddenly attracted hundreds of thousands of new people with this "barbies in space" content? No matter who these new people are, would adding a few hundred thousand new people to the game possibly be a bad thing?

Now, you could argue that "barbies in space" may not attract anyone at all. To that I say, extremely unlikely. Why? Simple. What is the best-selling PC game of all time? WoW? Call of Duty? Nope, it's The Sims series! Between the three games, the series sold around 50 million copies. Sims 2 alone sold over 20 million copies. There IS a market for this kind of stuff.

Bottom line, I feel the last two years PROVED, beyond any reasonable doubt, that as far as "internet spaceships" go, EVE has peaked. No amount of additional internet spaceship content will make this game move forward. It will either continue to stagnate, or it'll crash and burn if sufficiently strong competition appears. Those are the only two possible outcomes if they stick to the current internet-spaceships-only development plan. They need to diversify.

Now, I'm going to just say some more totally-off-the-wall stuff, so just ignore that if this kind of thing bothers you. But consider this - what if Star Citizen, for example, is a hit and delivers just enough MMO-like stuff (persistent world and character), and has vastly superior physics and combat mechanics? Can you look me square in the monocle and say this will not affect EVE's population one iota? What if Elite is a similar hit? What if Blizzard's next MMO is set in a sci-fi universe (e.g. Starcraft)? What if it is a sandbox, not a themepark? I can't speak for anyone else, but I personally plan to try out both Star Citizen and Elite when they come out. And while I'm doing that, I won't be playing EVE.

See where I'm heading with this? It's good to stay in the bomb shelter and play it safe. Until the food runs out. And then you starve to death.


Word!
Arduemont
Rotten Legion
#1005 - 2013-05-23 12:02:29 UTC  |  Edited by: Arduemont
Jame Jarl Retief wrote:
To be honest, as it was shown in that demo, the gameplay still looks ridiculously boring and repetitive. Like much of EVE's other gameplay. Walking around dark corridors looking for stuff? Really? Are we back in 1998 now? Graphics aren't everything. I have no doubt CCP will be able to make this look graphically very attractive. But if the gameplay feels weak, and controls are awkward (and based on CQ controls, they will be), it won't make this an interesting thing to do. I'm sure most of us will try it, get bored within 30 mins and never go there again, same as we did with CQ. Unless of course they make it insanely profitable.


Lots of people like that kind of gameplay. If you have never played Deadspace I would recommend it. It's pretty similar conceptually, and frankly its amazing. Not to mention a massive hit world wide.

Jame Jarl Retief wrote:
You also pointed out one of the potential flaws with the system. Where, if you dock, someone can uncloak and blow your ship to smithereens with impunity.


That's not a flaw. That is emergent gameplay at it's most extreme.

"Open Converstation"
Me; We have your ship, pay a toll and leave immediately or face being stranded in deap space.
Them; What's the toll?
Me; 100m.
Them; **** you man! My ship isn't worth that!
Me: Your clone might be, the loot inside might be, and your time probably is. If I don't receive the payment before your next comment, your ship dies and we come in after you.
Them; ******* *********
Me; Your ship said goodbye. We'll see you inside.

It would be epic.

Jame Jarl Retief wrote:
Anyway, I feel overall, the demo they showed so far was pretty weak. And, realistically, even if they started developing it right now, we probably won't see this for another year or two. And by then, we're looking at 2014 and 2015, where Star Citizen and Elite are probably out, next Blizzard MMO is already announced and everyone is salivating over it, etc., etc. The longer they wait with this, the less impressive it'll be by the time they finally do it. Look at Darkfall, when it was announced it looked pretty good and sounded darn amazing, but by the time they finally squeezed it out, it was graphically outdated and features no longer all that impressive either. Same thing could happen here. Let's face it, wandering around corridors picking up boxes and opening doors isn't exactly new gameplay - technically, all that existed in 1992 with Wolfenstein 3D. So what will CCP do to make it unique and worth it? And not something people will try for a single afternoon and then shrug it off and never touch it again.


I couldn't agree less. I very rarely disagree with your deductions but this time, you missed the mark pretty hard. It looks amazing.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Joxxy
Aliastra
Gallente Federation
#1006 - 2013-05-23 13:00:50 UTC
I would like to see this demo.

Sounds amazing, but I do understand why you are reluctant to focus on this feature.

But thank you for info. Nice to see you are still working on stuff other then ships.
Eko'mo
Eko Research Institute
#1007 - 2013-05-23 14:50:52 UTC
CCP t0rfifrans wrote:
Hey guys, thanks for the positive reaction. Like stated above, our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people. Indeed they did start out like that, but as technology evolved, they become something much bigger. We hope you guys stay with us long enough for that dream to materialize.

Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting.



Yes! This. I've tried to explain this to people for years!

http://ekolikecrayons.wordpress.com/about/

Dersen Lowery
The Scope
#1008 - 2013-05-23 15:26:43 UTC  |  Edited by: Dersen Lowery
It's true that CCP was able to prototype Ambulation to a considerable degree while shipping their game, but that was also during their fire-and-forget days, when they mostly only added new things and never revisited old code. CCP currently seems to be all-hands-on-deck trying to make up for years of that kind of neglect. I'm not surprised that they're short on manpower. I've noticed older, lapsed players coming back, which is good for the game. And, of course, a new PCU record did get set recently.

The punchline is that CCP has been working nonstop on avatar gameplay this whole time, in Atlanta, and what they have is apparently quite advanced. If and when they do bring it to EVE, they'll be able to take advantage of the Atlanta team's work instead of starting with the "prototype" that is currently shipping with EVE. That means that CCP Reykjavik can concentrate on (over)hauling EVE into the current decade, and when they can see the end of that, they can explore avatar gameplay knowing that there's a mature and proven engine available across the pond--not to pretend that integrating it would be trivial, or even easy, but it would almost certainly be easier than starting from scratch. Even if they did that, they could bring people over from Atlanta to help.

I remain hopeful, but I also understand exactly where Unforgiven Storm is coming from. Fixing the game that is actually shipping has to be a priority.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Mara Rinn
Cosmic Goo Convertor
#1009 - 2013-05-23 23:37:30 UTC
Varius Xeral wrote:
hahaha another year down

suck on that

keeping paying for and posting about a game that doesn't actually exist

so dumb


People keep posting ideas for "fixing" AFK cloaking. So dumb.
Mara Rinn
Cosmic Goo Convertor
#1010 - 2013-05-23 23:58:09 UTC
Flamespar wrote:
Personally I am of the opinion that they need to figure out what they want to do with the NeX store, before adding new items to it. Pricing issues aside, as in-game micro transactions stores go its pretty badly done.


The Noble Exchange is not a microtransaction store, it is a luxury items store. It's the place you buy stuff to shove your money in other people's faces: "Look, I have a monocle and you don't, peasant!" or "check out my billion ISK diamond-studded leather pants, and all you can afford is denim jeans?"

Flamespar wrote:
The three things they would need to fix
- Be able to purchase Aurum ingame.
- Add something other than clothes, like ship skins or upgrades to CQ.
- Redo the store front, add filters (sex, price range), packs of clothing.

Or get rid of it entirely and allow us to produce these things ingame.


So reason why they can't do all four. Redo the NeX so that it's limited to actual Noble Exchange stations, or outposts/POSes where people have installed the Noble Exchange expansion. And it sells item conversions or limited run BPCs, which you then process through POS manufacturing or Planetary Interaction.

As for Aurum, I'd like to be able to trade Aurum between my characters in EVE and DUST, for a start.
Mara Rinn
Cosmic Goo Convertor
#1011 - 2013-05-24 00:05:26 UTC
J3ssica Alba wrote:
So to please us "Barbie lovers" can these finally be published? Like throw us a bone and we'll be quiet for a few months :P (The quote from CCP Reddawn is from over a year ago)


CCP karkur is apparently picking up the pieces of Incarna that were left on the cutting room floor. So at least we know that the remaining clothing for the NeX and perhaps the sleeve tattoos are on someone's "to do" list. I'll just wait for news of progress from CCP karkur & friends.
Arduemont
Rotten Legion
#1012 - 2013-06-08 20:07:31 UTC
Mara Rinn wrote:

CCP karkur is apparently picking up the pieces of Incarna that were left on the cutting room floor. So at least we know that the remaining clothing for the NeX and perhaps the sleeve tattoos are on someone's "to do" list. I'll just wait for news of progress from CCP karkur & friends.


I hope so. Do you have any links/sources for that info?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

CCP karkur
C C P
C C P Alliance
#1013 - 2013-06-10 22:24:19 UTC
hmmmm, not sure that's entirely true. I'm very interested in getting those clothes and assets into the game, and have had some conversations with people about it, but I wouldn't really say it's on my "to do" list, at least not yet :)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Bienator II
madmen of the skies
#1014 - 2013-06-11 00:43:07 UTC
maybe you could find old earth jeans in relic sites? or a cowboy hat?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Indahmawar Fazmarai
#1015 - 2013-06-11 20:03:19 UTC
CCP karkur wrote:
hmmmm, not sure that's entirely true. I'm very interested in getting those clothes and assets into the game, and have had some conversations with people about it, but I wouldn't really say it's on my "to do" list, at least not yet :)


Don't worry, if they look down on you as the "Incarna gurl" and you start finding that someone took all the pudding before your turn at the cantina, we can borrow you a spot at the Greater Fool bar. Lol
Ghazu
#1016 - 2013-06-12 17:22:10 UTC
Mara Rinn wrote:
J3ssica Alba wrote:
So to please us "Barbie lovers" can these finally be published? Like throw us a bone and we'll be quiet for a few months :P (The quote from CCP Reddawn is from over a year ago)


CCP karkur is apparently picking up the pieces of Incarna that were left on the cutting room floor. So at least we know that the remaining clothing for the NeX and perhaps the sleeve tattoos are on someone's "to do" list. I'll just wait for news of progress from CCP karkur & friends.

so pants-crazed making things up.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Doc Fury
Furious Enterprises
#1017 - 2013-06-12 17:25:49 UTC
Ghazu wrote:
Mara Rinn wrote:
J3ssica Alba wrote:
So to please us "Barbie lovers" can these finally be published? Like throw us a bone and we'll be quiet for a few months :P (The quote from CCP Reddawn is from over a year ago)


CCP karkur is apparently picking up the pieces of Incarna that were left on the cutting room floor. So at least we know that the remaining clothing for the NeX and perhaps the sleeve tattoos are on someone's "to do" list. I'll just wait for news of progress from CCP karkur & friends.

so pants-crazed making things up.


Mara just needed a reason to bump this thread, because CCP isn't going to talk about this stuff until next year.

The headshot from CCP karkur was a nice touch.

There's a million angry citizens looking down their tubes..at me.

Diablo Aeglaeca
Dark Alliance
#1018 - 2013-06-12 19:01:37 UTC
would love to see this prototype implemented into a way to expand on exploration in the game. space is about exploration and not just in ships. besides, this content doesn't have to impact everyone if they are not forced to do it. kind of like how I could care less about a POS revamp because I don't own a POS nor care to either. It's content that I am not against having resources dedicated to, and I recognize that it needs to be done, even though I will not benefit from the work done on them.

the bashers of this topic get really old. they act like this will ruin their game mechanics or something or impact them in a way that would be negative or unavoidable. I just chalk that up to a certain crowd being overly vocal on something that really could go ignored. this prototype can be implemented slowly over time in stages just like everything else in the game. I just wish CCP would do it already.

do it or don't do it, either way. when someone else does, like others have mentioned, I'll be playing that game, not EVE.
Stegas Tyrano
The Scope
Gallente Federation
#1019 - 2013-06-12 19:08:16 UTC
CCP karkur wrote:
hmmmm, not sure that's entirely true. I'm very interested in getting those clothes and assets into the game, and have had some conversations with people about it, but I wouldn't really say it's on my "to do" list, at least not yet :)


What would it take to put it on your "to-do" list.Blink

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Naomi Hale
#1020 - 2013-06-12 19:09:48 UTC
Diablo Aeglaeca wrote:
Kind of like how I could care less about a POS revamp because I don't own a POS nor care to either. It's content that I am not against having resources dedicated to, and I recognize that it needs to be done, even though I will not benefit from the work done on them.

This. Big smile

I'm Naomi Hale and this is my favourite thread on the forums.