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Team Avatar and the future of our prototype

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Flamespar
WarRavens
#981 - 2013-05-03 05:24:23 UTC
Reiisha wrote:
CCP RedDawn wrote:


Regarding the extra clothing items that have not been released ....


Just quoting this again so it won't be lost. :P


Personally I am of the opinion that they need to figure out what they want to do with the NeX store, before adding new items to it. Pricing issues aside, as in-game micro transactions stores go its pretty badly done.

The three things they would need to fix
- Be able to purchase Aurum ingame.
- Add something other than clothes, like ship skins or upgrades to CQ.
- Redo the store front, add filters (sex, price range), packs of clothing.

Or get rid of it entirely and allow us to produce these things ingame.
Indahmawar Fazmarai
#982 - 2013-05-03 06:57:08 UTC
Flamespar wrote:
The way I see it, CCP has two main directions it could go first in regards to Avatar gameplay.

1) Social areas. Think interiors of POS's. These may be simpler for CCP to implement. And really ties into the whole idea of 'giving players a home in space'.
2) Exploration of derelicts. Which sounds more complex to implement and sounds very exciting.

CCP really needs to pick one and implement it to the point where the feature feels complete (not necessarily finished, but at a point where they don't have to come back to it for a while).


That was an early debate, actually. #1 can be done in small incremental steps (one mocap after another), whereas #2 is a massive multithreaded effort which can only be delivered in a single "Jesus feature" stride.

That was so evident that I already pointed that we could tell what was CCP's will to commit to WiS, just waiting to see what they did.

And they took a path that has lead us here, with years of nothingness ahead as avatar technology ages (specially since WoD was detached from it) and we essentially are facing a scenario where any WiS for EVE will have to be done from scratch again.

Now, the chances are slim. Either the dungeon raiding prototype makes it to the "new space" 3 year plan, or WiS is dead to all meaningful accounts, as it's unlikely that they take a "small steps" approach at this point.

What's good? CCP Seagull has got a background in live action role playing, and so at least someone at the decission making should get why avatars are relevant to EVE's long term appeal. What's bad? Currently there's no Executive Producer for EVE and this means that EVE development is on autopilot at a point where CCP already is late to make necessary iterations to key systems like SOV.
Calathorn Virpio
Caldari Provisions
Caldari State
#983 - 2013-05-03 07:22:26 UTC
CCP Bayesian wrote:
Jame Jarl Retief wrote:

To be fair, there was a lot of stuff at 2012 FanFest that was almost universally seen as a very good thing. For example, those images of ships showing damage/disintegrating instead of just current "poof, gone" ship death. Or the new drone UI that was shown as a quick mock-up. I don't think there's anyone out there that wouldn't want those, and a bunch of other stuff shown as well.

I get that the outlook can change, but how much did it change really? If the team had time to add the new jumpgates and the new jump effect, both of which are purely 100% cosmetic, why not add that stuff shown at the last FanFest instead of leaving it to be vaporware? As far as FanFests go, as often as not the stuff shown just never materializes, and the stuff that does get done was not even mentioned at the previous FanFests. Was the new jump effect and jumpgates mentioned last FanFest? I honestly don't remember. But there's a lot of stuff that was mentioned that never came to be.

I know it's cynical, but watching 2013 FanFest coverage, I was mentally slapping myself every 5 minutes to remind me that based on previous experience anything I see is vaporware until proven otherwise.


This is ever the danger of showing someone something shiny. Part of Fanfest is really us showing you very cool stuff that we're trying out. Our tech art guys showed some awesome stuff they've been trying out with DX11 but always with the caveat that its not necessarily going to appear on a development roadmap soon. Some things are just easier than others and others rely on technology we need to migrate too. Then a lot of things, for example the drone UI depend on what teams decide to focus on. That they didn't happen doesn't mean they will never happen and showing stuff typically doesn't mean its ready for release even if it looks amazing.




shiny? where's the shiny?

ccan i play with it? blow it up? gank it? steal it?


(reaction from last years AND this years fanfest at the stuff shown)

sadly, doubt any of the COOL stuff will make it in, just balancing stuff and touch ups like the APOCEvil

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Flamespar
WarRavens
#984 - 2013-05-03 07:26:47 UTC
Indahmawar Fazmarai wrote:

What's good? CCP Seagull has got a background in live action role playing, and so at least someone at the decission making should get why avatars are relevant to EVE's long term appeal. What's bad? Currently there's no Executive Producer for EVE and this means that EVE development is on autopilot at a point where CCP already is late to make necessary iterations to key systems like SOV.


Your post reminded me of my misspent years of LARP pretending to be a werewolf.

I'm totes scary.
Baby ChuChu
Ice Cream Asylum
#985 - 2013-05-03 08:58:25 UTC
It's like 5A.M. I'm bored. Came up with an idea. Like most ideas birthed at this hour, it sounds totally genius to the person who created it, but totally dumb to everyone else lol. In any case, not sure if anybody came up with something similar before, but here goes: What if WiS played like Eve?

What if instead of WASD and all that, you clicked to move. Right click or do whatever to get behind cover. See an enemy? Right click, aim, choose firing type (suppressive/covering: takes no time to lock/aim and you just shoot in the general direction, careful: takes a second to lock/aim but shoots actually have a good chance of hitting, etc etc).

But what if no one moves from behind cover? Make all the cover destructible. Engineer the layouts so flanking is a common tactic. Put up terminals around the station that activate formerly deactivated defenses and things like that.

Can't imagine how this would play? Well then, may I redirect you towards a little game, lost to the depths of time, called Full Spectrum Warrior. Maybe WIS wouldn't play exactly like that, but I think you get what I'm envisioning after watching that.

In any case, how would this be relevant to Eve? First and foremost, the obvious thing to do is make it part exploration. Scan the station down, suit up, explore. If you bettter loot, you'll have to go to a lower sec. Second, introduce weapons and armor that can be manufactured by other players obviously.

Third, introduce a new ship class that would essentially be, for all intents and purposes really, really mini versions of supercarriers in that they carry clone bays so if you die in a station, you can respawn at the ship and go right back in. The downside is that, obviously, due to their size, they could only carry a limited number of clones and players. For the huge, huge stations, you would, in theory, benefit from having a few of these on an excursion. You could land at one of these stations with a regular ship, but the idea is you would pretty much have to leave whatever ship you brought with you outside while you went in and handled your business. And, if you died, you would have to respawn the normal way. With this new ship class, it solves both those problems. Maybe give it a ton of tank, but very limited offensive capabilities so if pirates show up, it gives the excursion crew a chance to get to the ship and escape and/or wait for backup or whatever.

I don't really want to exclude the solo player, but I'm not sure how to handle this. Maybe create an even smaller ship class with a different kind of clone bay that allows an extremely small number of respawns like 1-2 or something like that. That way if someone ambushes you in the station or something, you'll be back in your ship and you can hightail it out of these.

Now, we all know PvP is a major part of the game (Captain Obvious over here...) so, to help encourage it, make it so these abandoned stations and new ships are relatively easy to track down. For instance, if you send some probes out and they pick up the signature of the station, they would also pick up the signature of one of these new ships parked outside which means you can round up some buddies before you go in and cause some chaos.

I've also been thinking about how to make this relevant to anyone who also cares about DUST. Correct me if I'm wrong, but I believe they mentioned at fanfest they were thinking about doing something with the clones you get in that game. Well, what if you needed the type of clones produced in DUST to explore one of these stations in Eve? Give it some dumb lore reason too lol. Whatever works. That way, any corp (be it in DUST or Eve) can essentially make money from the exploration industry without actually exploring. They just sell the things that help fuel a section of that industry.

I dunno, just a dumb idea I came up with. Probably full of holes to pick through, but just wanted to know what other people thought just for the sake of discussion I guess. Idea
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#986 - 2013-05-03 13:17:21 UTC
Arduemont
Rotten Legion
#987 - 2013-05-03 13:36:08 UTC
Baby ChuChu wrote:
An idea.


Not so sure about the point and click idea. I don't think it would feel real enough. As for the clone ship, that is a cool idea. So long as people can still board the abandoned structures using a normal ship (no respawns). People often quote how capsuleer tech is not the same as the dust tech but do you really think the most powerful beings in the universe couldn't get hold of some for themselves? That's more far fetched than the alternative. I know if I were a capsuleer I would want some those dust clones/implants for any time I had to spend away from my ship.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Kazur Nemic
Federal Navy Academy
Gallente Federation
#988 - 2013-05-19 01:14:29 UTC
Just quoting this cause, reason I stayed playing Eve Online this time is becuase of captian's quarters, and I know some of my friends would play if there was Walking in Stations.



Veronica Aurilen wrote:
Jame Jarl Retief wrote:

..................Incarna launch was a mess. True. Not because of WiS itself, but because it was a perfect storm from three fronts - Incarna failing to deliver content, NEX store, and the infamous letter. This resulted in the "atomic bomb hit" effect you mentioned.....................................

..................They NEED to push past "spaceships and spreadsheets" image that has been attached to EVE like a fig leaf for a decade now. No amount of new spaceships or space mechanics will bring new people in, or make those who tried EVE and quit come back. Anyone who wanted to play internet spaceships is already playing internet spaceships.................. But adding a whole new dimension to the game by way of meaningful avatar gameplay will turn this game into a full-fledges sci-fi sim, and population is very likely to jump.

Now, a lot of people are REALLY against "barbies in space". And I totally get that. But how can it be a bad thing if the game suddenly attracted hundreds of thousands of new people with this "barbies in space" content? No matter who these new people are, would adding a few hundred thousand new people to the game possibly be a bad thing?

Now, you could argue that "barbies in space" may not attract anyone at all. To that I say, extremely unlikely. Why? Simple. What is the best-selling PC game of all time? WoW? Call of Duty? Nope, it's The Sims series! Between the three games, the series sold around 50 million copies. Sims 2 alone sold over 20 million copies. There IS a market for this kind of stuff.

Bottom line, I feel the last two years PROVED, beyond any reasonable doubt, that as far as "internet spaceships" go, EVE has peaked. No amount of additional internet spaceship content will make this game move forward. It will either continue to stagnate, or it'll crash and burn if sufficiently strong competition appears. ..........They need to diversify.

.......... what if Star Citizen, for example, is a hit and delivers just enough MMO-like stuff (persistent world and character), and has vastly superior physics and combat mechanics? Can you look me square in the monocle and say this will not affect EVE's population one iota? What if Elite is a similar hit? What if Blizzard's next MMO is set in a sci-fi universe.........................

See where I'm heading with this? It's good to stay in the bomb shelter and play it safe. Until the food runs out. And then you starve to death.


+10000 this pretty much sums it up.

I like flying in space and the depth of eve but to much of eve is focused on brackets and text walls. I can deal with that cause it enables the games depth which i love. BUT !!! i need more to keep me interested year after year. Incarna/WIS can be the enabler to add the visual immersion that is lacking in eve.

I see the eve trailers which show a more graphical and visual side to eve and im like why cant eve be more like that ????. Let me sit in a station bar, and watch the jita undock from a big window (with a zoomed in view so i can see the explosions), make the ships bigger so we dont just play with red and purple dots all the time), let me meet with my corpmates in a meeting room, let me play poker, let me store the heads of a selection of my pvp victims in a tank in my CQ, let me watch a television screen in bar/CQ that presents what is happening in sov space, high sec and low sec in the form of a tv news show. and ultimately give me some WIS/exploration pvp/pve combat content.

I want more visual / immersive content and less text walls !! (but NO dumbing down)

by all means continue to fix FIS (it is important) but dont think that everyone in 2011 wanted you to dump WIS. We were just mad (and rightfully so) cause u released incarna with no content, introduced the nex store and PTW on horizon and then saw the hilmar letter/internal newsletter.

Keeping the depth but adding a more visual/immersive FIS & WIS is the future of Eve. (DUST is not EVE. U need to give EVE more resources, its survival just could be at stake)

AND the future needs to start happening now!

Arduemont
Rotten Legion
#989 - 2013-05-22 00:18:19 UTC
Kazur Nemic wrote:
I know some of my friends would play if there was Walking in Stations.


I know a good few friends who found it stupid that there was only one room. They got so excited when they saw the graphics in the CQ, and were so disappointed when I told them that was all there was to their Avatar.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Varius Xeral
Doomheim
#990 - 2013-05-22 00:34:55 UTC
I have some friends who like to get drunk and drive dirt bikes. I have other friends who like to read books and do puzzles.

Nobody gives a **** what your friends think.

Official Representative of The Nullsec Zealot Cabal

Aragoni
Black Talon Command
#991 - 2013-05-22 00:41:01 UTC
Flamespar wrote:
[Or get rid of it entirely and allow us to produce these things ingame.


This. Microtransactions in a subbased game is the worst thing ever.
Azure Moonlight
Atomic Core Industries and Science
#992 - 2013-05-22 01:19:14 UTC
Aragoni wrote:
Flamespar wrote:
[Or get rid of it entirely and allow us to produce these things ingame.


This. Microtransactions in a subbased game is the worst thing ever.


Ever played SWtoR? They totally kill this game with microtransations. Most new content is just fancy stuff to buy from their mt store and, boy, THEY are expansive!

However in Eve I would love to see at least some work on WiS, no matter if it means some more microtransactions or not. At least Eve has an open market and you can sell stuff you dont want anymore. In SWtoR all your crap is bound to character, so all your investments are basically gone the moment you use them.

The ideas for exploration in abandoned wrecks are really nice. With all the fuzz about Star Citizen its probably about time to expand for Eve. Although I dont believe this kickstarter indie game will be any real competition for Eve.

Yay 10 years! :D

Anabella Rella
Gradient
Electus Matari
#993 - 2013-05-22 08:22:20 UTC
I think CCP is far too scared to raise their heads from the bunker at this point. I hope that I'm wrong and that one day we'll get some actual new content from them again but, I'm not holding my breath. The focus on fixing longstanding problems, re-visiting parts of the game that hadn't been touched in years, refactoring old code and other under the hood work has benefited Eve greatly. There's no doubt about that. But, those aren't the kinds of things that get people excited, that draw in new players, that generate buzz.

I kept playing back when I was newish and frustrated with the complexity of the game in part because of the promise that one day we'd be able to get out of our ships and interact with others in different ways. From the days when I read articles on gaming websites about what was then called Ambulation, through Torfi showing off a demo of what was then known as Walking in Stations at Fanfest, I was excited about the future of Eve. I couldn't wait to see what would happen next. Then came the crash and burn that was the Incarna/Nex Store release and CCP's subsequent decision to hunker down in the bunker and play it safe.

After all the talk of focusing on spaceships, no new "Jesus features", the disbanding of Team Avatar and the like, I've pretty much given up on the CQ door ever opening.

Oh well...I guess at least we got the industry's most advanced forum portrait generator to show for all this, huh? Roll

When the world is running down, you make the best of what's still around.

Drachiel
Mercury LLC
#994 - 2013-05-22 09:01:11 UTC
Remove subscriptions from the game.

Dramatically expand NEX store. More clothes, CQ decor, CQ minigame tables (with up to 4 guests), ship decals and paint skins, etc.

Change NEX store to real money basis a la Dota 2 and TF2 stores.

Re-price PLEX at $15 to make up for not being able to convert to AUR and the removal of long-term discounted subs.

PLEX still adds 30 days of gametime, but buying stuff from the NEX store in $10 increments does too, with a handy UI bauble that says "next license extension in $x.xx"

PLEX price falls due to increased supply, but "pay your way with ISK" pilots are now missing out on the "free" swag that "subscribers" get. Everybody gets lots of neat "cash shop" swag.

Sort of radical but I'm drunk.
Drachiel
Mercury LLC
#995 - 2013-05-22 09:03:41 UTC
Anabella Rella wrote:
But, those aren't the kinds of things that get people excited, that draw in new players, that generate buzz.


Retribution brought in a LOT of new players actually. Something like 30% of the playerbase was rookies.
Lina Thamaris
Deep Core Mining Inc.
Caldari State
#996 - 2013-05-22 09:22:41 UTC
I'm thrilled to hear that avatars will get more gameplay. I love having a human face in a sci-fi game. After all, science fiction isn't about spaceships and lasers, it's about the how future technology changes the human experience. The more avatar interaction we get, the better. If I only could, I would probably spend 75% of my time in avatar mode and only 25% in ship mode. So yes, please do bring new gameplay -- your suggestions sound exciting. :-)
Arduemont
Rotten Legion
#997 - 2013-05-22 10:08:14 UTC  |  Edited by: Arduemont
Varius Xeral wrote:

Nobody gives a **** what your friends think.


Just like no one gives a **** what you think. 0/10

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Naomi Hale
#998 - 2013-05-22 11:26:08 UTC
Someone was kind enough to post the prototype footage (here) and I have to say, looking beyond the unpolished state, that is genius!

Can you imagine it with dark atomospheric lighting, sparks and smoke making every innocent shadow appear to be a murderous rival player, all the while in fear of what will happen to your unguarded ship tethered outside and if you'll even find that big score?

How anyone would rather sit for hours gate camping or belt mining and demand CCP focus more on those features over something like this I'll never know.

(A thousand) +1 for anything that increases immersion, and a thousand more for something that does it so well, good show Team Avatar, I tip my hat to you.

I'm Naomi Hale and this is my favourite thread on the forums.

floating in space
#999 - 2013-05-22 12:05:05 UTC
NeX store should contain items which enable sandbox station stuff. Like for instance a deed or licence for a station shop (which they have to pay rent on) or a temporary license to attack another player. The player that loses is sent to the medical ward and gets a debuff or something.
Arduemont
Rotten Legion
#1000 - 2013-05-22 12:14:41 UTC  |  Edited by: Arduemont
Naomi Hale wrote:
Someone was kind enough to post the prototype footage (here) and I have to say, looking beyond the unpolished state, that is genius!


The prototype actually starts at about 9.10 for anyone who is interested.

If you want to talk about resources you'll notice Torfi's response when someone else asks about that; "We already have the graphics engine which renders the Captains' Quarters, so we've already built that technology".

"In the age of information, ignorance is a choice." www.stateofwar.co.nf