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Cloak Hunting

Author
Rayzilla Zaraki
Yin Jian Enterprises
#61 - 2013-05-12 13:42:18 UTC
Robert Caldera wrote:
so you say its ok and working fine, so then it doesnt need a nerf like you're suggesting.

if you nerf something which is working fine, you break it, although its working fine as you state in the same time.


Heh...you're grasping now.

Nerfing would be like a lot of other ideas that want huge cap drain or limited timers or crap like that. This isn't that. The cloak itself remains exactly how it is now. Not nerfed.

By your logic, armor and shields are a nerf to guns and missiles and vice versa. I suppose such a circular argument serves your purpose nicely, though.

Just as armor is a counter to weapons, or ECCM is a counter to ECM, this ability to ACTIVELY hunt a cloaked ship is a counter to the cloak. I'm not asking to flip a switch and cause damage or force a decloak here. THAT would break/nerf cloaks. This would not.

It's really kind of sad that you and others get so bent out of shape over the fact that a player would have to spend a lot of ISK in specialized training, equipment and ships to have at best a 50/50 chance of detecting you after several minutes (half hour?) of searching and possibly fire on and destroy you.

ERMAHGERD WE IZ NERFED EVE IZ DYING!!!!!one!!!!!

Go pick on the guys who want an Easy Button.

Gate campers are just Carebears with anger issues.

Robert Caldera
Caldera Trading and Investment
#62 - 2013-05-12 13:55:12 UTC
Rayzilla Zaraki wrote:

Heh...you're grasping now.

Nerfing would be like a lot of other ideas that want huge cap drain or limited timers or crap like that. This isn't that. The cloak itself remains exactly how it is now. Not nerfed.


as soon as you reduce the power of something, its nerf per definition - what do you think "nerf" means?
Rayzilla Zaraki
Yin Jian Enterprises
#63 - 2013-05-12 14:06:42 UTC
Robert Caldera wrote:
Rayzilla Zaraki wrote:

Heh...you're grasping now.

Nerfing would be like a lot of other ideas that want huge cap drain or limited timers or crap like that. This isn't that. The cloak itself remains exactly how it is now. Not nerfed.


as soon as you reduce the power of something, its nerf per definition - what do you think "nerf" means?


Nothing was done to the cloak.

Something was added to other ships and, even better, ships that RELY on cloaks are the ones that can best use the new equipment. Cloaky hunting cloaky. The cloaking ships were actually BUFFED!

Hence, not nerfed.

Gate campers are just Carebears with anger issues.

Robert Caldera
Caldera Trading and Investment
#64 - 2013-05-12 14:14:44 UTC
a cloaked ship which wasnt huntable before, is huntable according to your change -> power of cloak is reduced -> nerf.
Rayzilla Zaraki
Yin Jian Enterprises
#65 - 2013-05-12 14:18:35 UTC
Robert Caldera wrote:
a cloaked ship which wasnt huntable before, is huntable according to your change -> power of cloak is reduced -> nerf.


Immense tears.

Now, if you'll excuse me, I need to cloak up in a -0.2 system and scan down some anomalies.

Gate campers are just Carebears with anger issues.

Robert Caldera
Caldera Trading and Investment
#66 - 2013-05-12 14:25:45 UTC
tears? no just saying your nerf idea sucks
Linkxsc162534
Apollo United Systems
#67 - 2013-05-12 15:01:54 UTC
Hey Rob. Games supposewd ot be balanced rite?
U bring guns to counter the armor of their ships
You ECCM to counter their ECMs (which I've rarely seen ECCM on ships other then Logis)
You plan on them having lots of gunships, you bring TDs, and they can then counter those TDs with TEs or TCs (or in the severaly rare chance, a remote TE)

So I bring a stealth bomber? What can they counter me with?
Thats all this argument is. And in the current states of the game, they can't bring **** to counter me in my bomber OTHER, than catching me on a gate. (which unless they had a large camp, is particularly unlikely)
Robert Caldera
Caldera Trading and Investment
#68 - 2013-05-12 15:07:26 UTC  |  Edited by: Robert Caldera
has been already discussed a lot. check search function, its cool
Rayzilla Zaraki
Yin Jian Enterprises
#69 - 2013-05-12 15:09:11 UTC
Linkxsc162534 wrote:
Hey Rob. Games supposewd ot be balanced rite?
U bring guns to counter the armor of their ships
You ECCM to counter their ECMs (which I've rarely seen ECCM on ships other then Logis)
You plan on them having lots of gunships, you bring TDs, and they can then counter those TDs with TEs or TCs (or in the severaly rare chance, a remote TE)

So I bring a stealth bomber? What can they counter me with?
Thats all this argument is. And in the current states of the game, they can't bring **** to counter me in my bomber OTHER, than catching me on a gate. (which unless they had a large camp, is particularly unlikely)


Exactly my point.

But, as I just discovered the hard way (LOL), if you're stalking some miners in an asteroid field, NPCs can target and decloak a cloaked ship.

So, really, a player being able to do it (and having a harder time than an NPC doing it) is even less of a big deal than even I thought.

Gate campers are just Carebears with anger issues.

Linkxsc162534
Apollo United Systems
#70 - 2013-05-12 15:23:45 UTC
Robert Caldera wrote:
something what kills fritages is counter to bomber. easy.
as for cloak, I cant counter you being docked as well, exactly as cloaked. Thats an absolute mechanic which is all right. I cant counter local as well, apart of trying to pollute this kind of intel by afk cloaking.

But FFS, read other treads this horse is beaten to death actually.


Well if you read my other post in another anticloaking thread you'd know that I did go and read a whole bunch of them. Some recent, a few from about a year ago, and a few from earlier then that. And I love a good horse flogging, because some horses just refuse to listen, or even try to understand why they're being beaten.

Now. Yes an antifrigate ship is a good counter to a decloaked bomber. Same with a counter to ScanOps ships aswell.
An antifrigate ship is however not a good counter to a cloaking ship. Even less to a ship that can warp away whilst cloaked.
Now you argue that you can't counter me being docked.

Well theres the distinct fact that while I'm docked I'm not a threat to you. A cloaked ship is a threat, while a docked ship isnt. Even worse, a cloaked ship can move around and use things like Dscan to gather intel. A docked ship cannot do these things. Also whiel cloaked, theres no way of knowign where you ware. Whereas if you're a system controlled by another party, and you saw that they were all in miners and now they're not on Dscan. You know fairly well where my ship is (in the dock).

Also there is a counter to docked ships and thats assaulting something nearby to force the locals to undock and attempt to protect their assets. Guess you might send your fleet all the way, 10 jumps over into enemy territory and assault something in an attempt to draw the cloaker away as he tries to scout you're fleet. But now we're both undocked, and the cloaker again has no counter.

You can't counter local. That's a distinctly different debate, that still goes hand in hand with the cloaking debate. But at the same time, local doesn't give you the positions of ships or what they are. It just give you the people who are in the system. And at the same time, local cant be argued for or against in this case because BOTH sides have the power of local, the offender and defender. Wheras the cloaking debate the Offender can use cloaked ships to their advantage. Its rather rare though that a cloaked ship can act as Defence.
Robert Caldera
Caldera Trading and Investment
#71 - 2013-05-12 15:26:00 UTC
yeah, but its all been discussed already. no point of doing it again.
Rayzilla Zaraki
Yin Jian Enterprises
#72 - 2013-05-12 15:28:15 UTC
Robert Caldera wrote:
something what kills fritages is counter to bomber. easy.
as for cloak, I cant counter you being docked as well, exactly as cloaked. Thats an absolute mechanic which is all right. I cant counter local as well, apart of trying to pollute this kind of intel by afk cloaking.


This is a valid and pretty good point. The cloak is it's own counter. You also cannot counter local chat. Where has this Robert been?

However, how does a mining operation counter your cloak? They can't. Yes, using my proposal, some will just see you show up on the DScan module and run for a station, others might have their own cloaked ship there to hunt you.

Beyond that, wouldn't you like to be able to hunt down and kill a cloaked ship yourself now and then? You know, like if you saw me taunting you in local chat one day and I am cloaked up while doing it. Big smile

Robert Caldera wrote:
has been already discussed a lot. check search function, its cool


On forums for other games, I have usually been the first one to put up the picture of a dead horse being beaten. I get where you're coming from here. It annoys me to no end when I see the same "Hey, let's do this to counter that" thread that has no thought put into it nor is it balanced in any way (see newest cloaky thread). I suppose I could have just posted this to another thread that is close to my idea, but it'd just be buried.

However, as has been mentioned in this thread, sometimes an old idea can be developed enough that it merits it's own thread. I believe that is what I have done here. I am pretty new here, but you'll find that if I post something it's never without thought, development or balance.

I get that you don't like the idea, but at least show a little respect for the thought that went into it by arguing points as you just did above. Even though I see most of your responses in this thread trollish, I have tried to counter what I could with explanations.

One thing I have learned from these games, things that are brought up repeatedly on the forums eventually get addressed in the game. Unfortunately the most popular method is chosen which means that the gripers get their way. A counter to cloaking is inevitable. You know it, I know it. You may as well support something that causes the least amount of damage.

Or would you rather take damage when 128 AU away from another ship?

*This reply posted while cloaked.

Gate campers are just Carebears with anger issues.

Robert Caldera
Caldera Trading and Investment
#73 - 2013-05-12 15:32:20 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=216699&find=unread

here is a collection of threads about cloak where you will find all arguments and counterarguments you will be able to bring ever
Rayzilla Zaraki
Yin Jian Enterprises
#74 - 2013-05-12 15:38:30 UTC
Robert Caldera wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=216699&find=unread

here is a collection of threads about cloak where you will find all arguments and counterarguments you will be able to bring ever



I think I just saw a towel fly by.

Gate campers are just Carebears with anger issues.

Rayzilla Zaraki
Yin Jian Enterprises
#75 - 2013-05-14 12:36:45 UTC
Since I posted this, two or three new "I hates teh cloakys" threads have popped up and I will be the first in line to say they are kind of silly and nerf cloaks needlessly. Something that causes damage to all cloaked players in an entire system? A timer on the cloak?

C'mon. Easy buttons. Those will just never fly.

In those threads, the phrase "non-consensual PvP" has come up several times. This made me think. Then, this thread came up:

https://forums.eveonline.com/default.aspx?g=posts&t=235534

Kind of brilliant in it's use of sarcasm and I applaud the author for it. At first I was thinking WTF? Is this guy serious? Then his style of prose showed it to be his commentary on the many anti-cloaking threads. Call it a troll post if you like, I thought it was nigh brilliant.+1!

But, once again, the phrase "non-consensual PvP"...

So, a carebear sees you pop up on local and on the DScan then immediately disappear from the DScan. Just like a deer, the carebear runs for the safety of an NPC Station denying you your kill...for now. You know where the carebear is. If you wanted and had the patience, you can cloak up and wait for the eventual undocking of said carebear. The carebear is still on the game board, so to speak. They will eventually undock, especially if they're running a good mission and have a lot of wrecks on the field.

You, however, with a cloaked ship, are pretty much removed from the circular food chain. You, yourself are immune to "non-consensual PvP". You are safe and sound rolled up in your cloaky security blanket free to feel a god-like superiority over all those upon which you look down. Really, aren't you just as bad, if not worse, than the carebear who docked? The carebare is on the board, yes, but not in the game. Meanwhile, you're having your cake and eating it, too. You're off the board and in the game.

If the carebear doesn't want to come out and meet you head to head, that's on the carebear, I get that. He or she may not be geared to fight you and that unpreparedness falls on them.

Another thought that came to mind is wouldn't those that so vehemently jump on anyone daring to offer ideas to inject the cloakers back into the circular food chain members of corporations that are possibly in null sec? As members of those corporations, wouldn't you like to be able to hunt down and kill someone cloaky camping you and your corporation? I'd think any smart corporate type would want that.

Again, I need to re-iterate, I am not against the use of cloaks. I use mine frequently (maybe too frequently as I think its become a crutch for me). I HATE the idea of a one button magical solution that makes using a cloak difficult. No skill. I do wonder why there is no capacitor drain from the cloak as I'd think it would use a lot of power, but I think the developers went there and found that the cloaks work best as they are now. Gameplay must take precedence over simulating what makes sense in real life or even movies.

What my proposal is, is a way to bring cloaked players back into the circular food chain. With this, they can be hunted. They can also evade their hunters. This isn't a one-button easy system. The cloaked player has a pretty much even or better chance of evading his stalker. It adds some challenge but does not destroy the mechanic itself. I think the only player put at significant risk with this is someone who is AFK. I don't hold a prejudice against AFK cloakers specifically, but all AFK players in general. If you are going to go AFK and want to be safe, then dock, otherwise you are fair game. I am guilty of going AFK now and then but I know the risks and don't throw a conniption if I come back to find myself podded. At least I'm smart enough to only be gone to long enough to take a leak and then, only while I am busting rocks to bankroll my next excursion.

Believe it or not, this whole idea came up when I was cloaked in nullsec scanning for sites and, being somewhat new, didn't know if I could be hunted down while doing this. I searched to find out that there was no way to actively hunt a cloaked ship. I was admittedly relieved, but left thinking that it just ain't right that I don't have a possible predator while cloaked.

Troll all you want, but I think by doing so you will continually prove my point - you like your absolute immunity and don't want it taken away, even in the slight way that this idea proposes.

Gate campers are just Carebears with anger issues.

Robert Caldera
Caldera Trading and Investment
#76 - 2013-05-14 12:45:59 UTC  |  Edited by: Robert Caldera
you can repost the same bull**** over and over again, it still wont get true.

If cloak would be effectively huntable, deep 0.0 areas would turn into huge totally safe carebear paradises, since you know every single neutral in local is active might be a threat, he wont be afk because he would loose his ship very soon otherwise.

Cloak allows people hanging around in any part of eve space safely, it allows people to be whereever they like in space, which is pretty fine and no issue at all because no space in eve is your personal space giving you the right to hunt down/blob every single neutral. Cloak detection would result in very sad situation I described above.
Rayzilla Zaraki
Yin Jian Enterprises
#77 - 2013-05-14 12:55:28 UTC
Robert Caldera wrote:
you can repost the same bull**** over and over again, it still wont get true.

If cloak would be effectively huntable, deep 0.0 areas would turn into huge totally safe carebear havens, since you know every single neutral in local is active and searching for targets, he wont be afk because he would loose his ship very soon otherwise.

Cloak allows people "being" in any part of eve space safely, it allows people hanging around whereever they like in space, which is pretty fine and no issue at all because no space in eve is your personal space giving you the right to hunt down/blob every single neutral. This would result in the even more sad situation I described above.


Dude, hyperbole much?

First, someone would have to suspect that there is a cloaked hostile in the system.

Second, they would have to load up with expensive and specialized gear to go out and hunt you.

Third, the gear has a very short range and small scan angle. They would basically have to go to every location in the system to scan for you to find where you MIGHT be.

Fourth, after finding where you MIGHT be, they have to scan you down, while you're probably moving, to a small enough location that the decloak missile will be able to lock on your general AREA.

Fifth, fire the decloak missile and hope that it explodes close enough and with enough force to overcome your cloak. If you're lucky, have the right cloak and high skill in cloaking, you have a good chance of staying hidden.

Sixth, if you get decloaked, shoot and kill you before you get away or kill your hunter.

ERMAHGERD!!!! A challenge! Eve is dying!!!!!one!!!!1111

The only way you'd be totally screwed is if you were totally AFK during this time. And, frankly, if you're in the game but not in the game, you need to get blowed up real good.

Gate campers are just Carebears with anger issues.

Robert Caldera
Caldera Trading and Investment
#78 - 2013-05-14 13:03:36 UTC  |  Edited by: Robert Caldera
Rayzilla Zaraki wrote:

The only way you'd be totally screwed is if you were totally AFK during this time. And, frankly, if you're in the game but not in the game, you need to get blowed up real good.


no, its not. reread and understand my post above. being afk cloaked is ok, otherwise you would end up with local as perfect and unfailing intel tool.

Safe cloak is not perfect gameplay concept but its intended drawback/compromise of having instant local in return. These 2 things kinda balance each other out and I dont have an idea how to change that. If you nerf cloak, local would need a nerf too - you cant nerf just one of them, sheer imbalance would be the result.
Rayzilla Zaraki
Yin Jian Enterprises
#79 - 2013-05-14 13:32:08 UTC
Robert Caldera wrote:
Rayzilla Zaraki wrote:

The only way you'd be totally screwed is if you were totally AFK during this time. And, frankly, if you're in the game but not in the game, you need to get blowed up real good.


no, its not. reread and understand my post above. being afk cloaked is ok, otherwise you would end up with local as perfect and unfailing intel tool.

Safe cloak is not perfect gameplay concept but its intended drawback/compromise of having instant local in return. These 2 things kinda balance each other out and I dont have an idea how to change that. If you nerf cloak, local would need a nerf too - you cant nerf just one of them, sheer imbalance would be the result.


I can't completely disagree with you on this. Local is a big Achilles heel when it comes to cloaking. I think I did mention that there should be a way for a cloaked player to observe "radio silence" and opt out of being in local.

However, even with local staying as is, it would still be a process to hunt down a cloaked player. When you stop and think about it in a return on investment manner, the only cloaked players at any risk would be ones intending to cause direct harm. They would hang out where other players are - asteroid belts, ice fields, stations, anomalies etc. The guys doing recon well away from those areas would be pretty safe due to the sheer volume of space that would have to be scanned to find them. It would be a ton of effort to find one small ship situated hundreds of kilometers off a planet or star.

Also safe would be the guys in cloaked transport ships going from one gate to the next as they would only be scannable for a couple seconds, not nearly long enough to get scanned, decloaked and 'sploded. The only way either the scout or the transport gets ganked is if they do something dumb. If you're just warping from one gate to the next, a scanning player would have to sit and spam the crap out of the scanner to just know you MIGHT be there. By the time they react, you've probably already gated. Even if you get caught in an interdiction bubble, the odds are still very good you'll make it out alive.

If you are using the AFK cloak with an alt to create paranoia amongst the carebears (I like that idea, its fun!) just park yourself where you would if you were scouting. The scanner I propose wouldn't be able to do an entire system as its designed to find only immediate threats (within a hundred to two hundred kilometers). If they wanted to hunt you, they'd have to hit every planet, moon, star, stargate, asteroid field, ice field, anomaly etc to find you. Not worth the effort unless they're just obsessed.

Gate campers are just Carebears with anger issues.

Robert Caldera
Caldera Trading and Investment
#80 - 2013-05-14 13:41:11 UTC
Rayzilla Zaraki wrote:

However, even with local staying as is, it would still be a process to hunt down a cloaked player. When you stop and think about it in a return on investment manner, the only cloaked players at any risk would be ones intending to cause direct harm. They would hang out where other players are - asteroid belts, ice fields, stations, anomalies etc.

this is pretty useless IMO, the timeframes where a cloaked player is on grid with someone else are very short, if you doing this you usually hang around on safe spots looking for targets in anomalies or belts using your directional scanner. Then you warp there and immediately decloak and engage target/open cyno or whatever your plan is. Usually you dont hang around your prey for longer periods of time.

BUT once you introduced some kind of cloak hunting how useless it might be, people would instantly start crying and flooding forums with "buff ideas" so your originally barely usable method becomes something useful against cloaks. For this reason I wouldnt support any of them at all.