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Player Features and Ideas Discussion

 
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Cloak Hunting

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#121 - 2013-05-17 06:03:53 UTC
Rayzilla Zaraki wrote:
Teckos Pech wrote:


See, here is the issue with the "shutdown mode". You might as well have an AFK ticker on the guys name in local.


The whole idea of AFK cloaking is the uncertainty and threat it represents. Is he there...is he AFK?

If I can answer that definitively I remove all risk. If I get out my ship with this new module and ping around system and never find him, then I can remove the risk or substantially reduce it (I suppose he could come back to the keyboard as soon as I undock in the PVE boat).

So the idea may not be bad...but we still need to do something about local since it could adversely impact AFK cloaking which is about the only counter to local as an intel tool.


Why might you as well have a ticker? Going into shutdown would essentially have the same effect as an AFK Cloaker does now. Sure, hunters will go out looking for the AFK Cloaker, but just because they don't locate him doesn't mean he isn't in system. If he wasn't in shutdown, a sneaky cloaker can evade detection indefinitely. Seeing someone in local and not being able to find him could mean he's AFK or it could mean he's really good at evading.


The point is with the current AFK cloaking there is always uncertainty.

With your new module, that uncertainty can be greatly reduced if not eliminated.

You really can't change cloaking and that includes new modules, ships, POS modules etc. unless you do something about the intel aspects of local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Robert Caldera
Caldera Trading and Investment
#122 - 2013-05-17 08:38:10 UTC  |  Edited by: Robert Caldera
Linkxsc162534 wrote:

Crap DPS? lessee here, 187 with l5 skills, only counting the 3 launchers firing mjolnir on a manti. Goes to 328 if you switch to scourge. And 443 with scourge rage.

you're doing something wrong there.
its more than that. With rage torps, max skills, overheat and 2 BCS a hound for example can dish out over 800 DPS.

http://i.imgur.com/lakaJcK.jpg

But since you usually dont fire rages, its "just" 713 DPS with navy torps.

Pre-Inferno (or whatever sh*t patch which changed NPC aggro mechanics) you could literally wreck any ratting battleship with that solo, since NPC protect the ratter from gankers, this style of play got a massive nerf so you better fit cyno and drop targets with blops.
Loki Feiht
Warcrows
NO NEED LOOSE FACE
#123 - 2013-05-17 08:41:21 UTC
Loki Feiht wrote:


Personally I feel its frustrating to go into lower security areas of space, particularly sov space and find that your cloaky hunter is almost useless becuase of the local channel, and I would also like some sort of highly specialized 'cloak' hunting ship or black ops module.

I think they should tie in local with sov costs, sov alliances pay maintenance to have a local channel (available to everyone and no they shouldnt be able to turn it off and on at will, although tying it in with a sov or pos structure might prove interesting) it would also give a logical reason why npc space (including empire) would have a local channel and make tonnes of unclaimed sov systems just like wormhole space.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Robert Caldera
Caldera Trading and Investment
#124 - 2013-05-17 08:57:02 UTC
Teckos Pech wrote:

The point is with the current AFK cloaking there is always uncertainty.

With your new module, that uncertainty can be greatly reduced if not eliminated.

You really can't change cloaking and that includes new modules, ships, POS modules etc. unless you do something about the intel aspects of local.


what he says.
if you can tell whether the cloaker is afk or not negates its whole purpose.
Rayzilla Zaraki
Yin Jian Enterprises
#125 - 2013-05-17 12:32:26 UTC
Perhaps I am not putting my thoughts onto the screen properly. I know this works in my head. :)

AFK Cloak Camping should still be possible, if local stays as-is, it will work exactly the same so long as the camper shuts down his ship or uses the modified ECCM idea. Net result is AFK Cloaking is how it is now.

You guys are saying that because he can be detected, or not detected, will confirm he's an AFK camper. On its face, this is true. However, the cloaked player could be an explorer wishing to be left alone while he scans the system. An active cloaked player in the system (someone hunting targets looking to cause trouble) can "look" AFK by constantly outmaneuvering the hunters (could be as simple as constantly jumping from planet to planet.). If the hunter(s) give up, they would surmise that it was a false reading, an AFK-er, a decoy, or they just couldn't catch the player.

Depending on what happens with local, cloaking could become a better intel-gathering mechanism (player doesn't show in local) or a fun way to mess with the minds of players in system (player is in local but remains undetected) - this would be the same as it is now.

So, if you want to use your cloak to monitor a system or sit in wait for your target, shut down or use the modified ECCM. The only way you could be found is through a mistake on your part or dumb luck on the part of another player.

There will be a progression of player paranoia if something like this is introduced. At first, carebears will run for the stations at the sign of a possible cloak signature. Over time, as those turn out to be false readings, players using decoys to mess with other players, explorers or whatever, that paranoia will abate - "Its probably another false reading/explorer/decoy, let's keep mining." Only the most paranoid will keep running for the station.

You'll also see a progression of everyone getting the new gear when its released and there are hunters everywhere back down to almost the current status quo with a few specialized hunters out there. These guys would be part of big corps and keeping their systems secure or they could be hired out by mining gangs to monitor the system they are in. Some will just solo hunt cloakers as a new

About the POS idea - yeah, I thought of that but it kind of scares me a little. It might be too much, but the logical argument could be made for one. Since it is long range and wide angle, it would only be a yes/no result, not a "Cloaker in belt 5!" result. The POS could ping repeatedly and, if a signature comes up, hunters will be deployed. How many and how quickly they are deployed will gradually diminish as players once again become complacent.

Gate campers are just Carebears with anger issues.

Teckos Pech
Hogyoku
Goonswarm Federation
#126 - 2013-05-17 14:31:21 UTC
Ray,

The problem is with your idea, suppose some goob wants to AFK camp a juicy ratting system. So he hopes in his SB and heads to that system. Gets in there sets up at a safe and does this "shutdown" thing. Now he is not detectable to the locals using your methods.

The locals, have gotten out 4-5 guys to hunt this bugger down (lets assume it isn't one of those giant 200+ au systems although even if it is this argument, if I'm understanding you right, would still work it would just need more pilots). They've pretty much coverd the system. They try for a while too. Nothing. Conclusion...he is AFK (with a high probability).

Now they start ratting knowing the guy probably logged on got in system and went to work, to the movies, to the beach, over to his girlfriends house, etc., etc. Especially after a couple of hours. Basically, your method is an solid way of determining if that neut/hostile in local is AFK or not.

I'm not saying your idea sucks. Far from it. If we could remove the intel problem with local your idea is actually one of the better ones out there. It beats the POS module decloaking pulse as it requires more from the player, even better your idea would work even better with cooperation. The problem with your idea is it runs into the wall in these discussions known as local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rayzilla Zaraki
Yin Jian Enterprises
#127 - 2013-05-17 14:54:48 UTC
Teckos Pech wrote:


Now they start ratting knowing the guy probably logged on got in system and went to work, to the movies, to the beach, over to his girlfriends house, etc., etc. Especially after a couple of hours. Basically, your method is an solid way of determining if that neut/hostile in local is AFK or not.



I guess that depends on the cloaked player's level of patience. If he is the type to sit in a duck blind or deer stand for hours on end then he could fake being AFK, essentially. The result of that would be the false sense of security in the ratters. This is assuming local remains as it.

Or, if the player is clever, he can set up a pattern of being an AFK Cloaker in several target rich systems to lull the usual denizens into complacency until when they see him in local they just say, "Oh, it's just Teckos, he always AFKs here while his girlfriend is over." Little do they know, she cancelled on you and you have some pent up energy and aggression to expend...

There is no doubt that new tactics would emerge from introduction of something like this, my goal was not to just introduce a new module, but a type of game play I would consider interesting and in which I would enjoy engaging.

Gate campers are just Carebears with anger issues.

Rayzilla Zaraki
Yin Jian Enterprises
#128 - 2013-06-09 01:12:01 UTC
Thbbbbbbtttt @ Teckos

Lol

Gate campers are just Carebears with anger issues.