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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

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Darth Fett
Iris Covenant
The Gorgon Empire
#681 - 2013-05-11 09:03:17 UTC
Why any changes in last updates so brainless?
Launching probes - hardcoded 7 probes group - wtf? You can scan everything with 4 probse but now you cannot launch it - so if you have only 4 probes in WH - you stuck. Good change - allow to set launch group size - (1..8).
Removing deep space probe - no comment, monkeys that agree it just do not know how to use it.
Hardcoded formation (1 ok 1 useless) - allow users to make their own formations and save it.
New scan modules - you know how to balance it? Ship signal cap remain at old value? Now best scanner ship - scorpion with 8 meds? Modules not need, may be just rigs for scan speed+deviation.
Interface changes - more useless animations, less usefull data. Designed for monkeys.
Rammix
TheMurk
#682 - 2013-05-11 09:18:42 UTC
Noztra Ernaga wrote:
Ok, keep the DSP then but make signature signal strength completely random.

DSP is now not needed for signature sorting. Now it can be useful only if you want to search for ships on deep safe spots far beyond the last planet's orbit.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#683 - 2013-05-11 09:26:12 UTC
Darth Fett wrote:
Why any changes in last updates so brainless?
Launching probes - hardcoded 7 probes group - wtf? You can scan everything with 4 probse but now you cannot launch it - so if you have only 4 probes in WH - you stuck. Good change - allow to set launch group size - (1..8).
Removing deep space probe - no comment, monkeys that agree it just do not know how to use it.
Hardcoded formation (1 ok 1 useless) - allow users to make their own formations and save it.
New scan modules - you know how to balance it? Ship signal cap remain at old value? Now best scanner ship - scorpion with 8 meds? Modules not need, may be just rigs for scan speed+deviation.
Interface changes - more useless animations, less usefull data. Designed for monkeys.

Modules give more flexibility to dedicated scanners. Scorpion doesn't have bonus for scanning, it's not cloaky and not agile.

BTW, scanning tengu is sooo... tengu (damned ship, nerf it already).

2nd 'BTW': now the Covert Ops frig that has most med and low slots is the best. Hello to Helios. I think they should consider spreading med slot layout evenly for all Covert Ops.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Dominatus01
State War Academy
Caldari State
#684 - 2013-05-11 09:51:16 UTC
I don't post very often, but I've been in EvE a fair while.

I've been testing the new scanning system, and the new sites. As far as these alterations go, I can see the underlying reasons why CCP wanted to shake up the exploration system, but this is not the way to do it.
Exploration was another career stream that players both new and old could take to further their enjoyment of the game. It was a career that required some SP training, practice, and a fair amount of player ability and knowledge. This new system will eradicate that potential completely. It's been dumbed down so much that it is no longer another challenging part of the game.

Exploration used to be fun because of the sense of achievement that you would get from scanning things down. You either came up with your own methods of scanning, or you researched online to find them. The new system has removed any ability needed - the diamond being a preset makes it idiot proof. The resizing and aspect ratio movement being automatic has also made it idiot proof and boring.

We used to try and train up our SP to use a decent cov ops scanning frigate with DSP's. The training time to use these was part of the build up of anticipation in our career mini stream. The rewards were that we got to see a whole system all at once - brilliant. We would practice for hours and days on end to get faster and faster at scanning things down, using finger skills and mouse skills to get more dextrous. The faster we scanned, the more chance we had of getting into and clearing a site before others arrived. It was all a fun part of the game....


Where's the sense of achievement or fun in this new system?

You enter a system and it's scanned for you, the results are gifted to even the most stupid of players. That is no challenge or fun.

A blind donkey with only 1 leg could use the new probe system to scan down an site in seconds. That is no challenge or fun.

The probe formation at all scanning ranges is adjusted for you with one simple mouse drag, as though we are infantile children! That is no challenge or fun.

When you arrive at a site all of the relics are grouped together? So, now there's no using MWD's or AB's and zipping around avoiding structures to try and frantically clear a site before others arrive! That again, is no challenge or fun. (granted, I hope that may just be on the test server for testing purposes. I sincerely hope so)


All in all, I hate to say it, but this new system completely sucks in my opinion. I can't be positive about a single aspect of it. It seems to be "change for the sake of change". Perhaps someone in the dev room is trying to justify their employment, idk? What I do know is that in one fell swoop, you are going to remove a complete segment of mine, and many other players playing experience. I use exploration currently to continue my enjoyment of the game when I am bored with other aspects of EvE. The process of flying around, and the scanning system was a good part of the fun, finding sites quickly and getting in there before others was an immense challenge.

I appreciate that changes might have been needed for the combat scanning side of things. I appreciate that devs didn't necessarily like the DSP charts with sig numbers that many of us used. This, however, was not the way to fix it. Not in any way, shape, or form. This new system is something that will turn many, many players OFF exploration in the long term, not encourage it. I implore you CCP to have a good rethink about introducing this new system. It is going to take out of the game one of the integral mini-professions that we have come to enjoy. I know certainly that this is going to reduce my playing time. The time I would have spent exploring as a change from normal activities, I will now simply spend offline, playing something else.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#685 - 2013-05-11 09:57:35 UTC
Reaper Chambers wrote:
So, with the skill modifier reduction, those of us that have trained that up quite high will get those sp back... Right?


They don't change the skill modifier, please don't spread lies.
Noztra Ernaga
m o t i o n
#686 - 2013-05-11 10:16:32 UTC  |  Edited by: Noztra Ernaga
Rammix wrote:
DSP is now not needed for signature sorting. Now it can be useful only if you want to search for ships on deep safe spots far beyond the last planet's orbit.


Maybe you are right, could not test it myself tho, because my mirror on Singularity is somehow old (like almost 4M SP less), do not have the scanning skills (and all-in-one ship) I posses on Tranquility now :(
Rammix
TheMurk
#687 - 2013-05-11 10:46:07 UTC  |  Edited by: Rammix
Not sure if this is the right place for this glitch..
http://img593.imageshack.us/img593/6177/scrnshot20130511144327.jpg
As you can see, the frame around "Online" doesn't disappear. It's personal hangar.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Garratam
Ministry of War
Amarr Empire
#688 - 2013-05-11 10:54:11 UTC
Sipphakta en Gravonere wrote:
Reaper Chambers wrote:
So, with the skill modifier reduction, those of us that have trained that up quite high will get those sp back... Right?


They don't change the skill modifier, please don't spread lies.



Well actually they do, cf. : my post

With this, the training of the acquistion and the pinpointing skill to level 5 was in vain, as this is a nerf of 12.5% (at skill levels of 5). So 1.654 million SP are lost.

Ok we get a buff of 4.2 % on scan strength, but I could do without that if the deviation would stay the same. CCP could adjust the modifiers of the skills:

Astrometics: +4% scan strength, -6% deviation and -6% scan time
Rangefinding: +5% scan strength
Pinpointing: -6% deviation
Acquisition: -6% scan time

This results in the following multiclipators (compared to the old values) with all skills at level 5.
Scan strength: 1.2*1.25=1.5 (was 1.5)
Deviation: 0.7*0.7=0.49 (was 0.5)
Scan time: 0.7*0.7=0.49 (was 0.5)

Thereby, those who had trained all skills to 5 will still get the same bonuses after the changes.
Space Wanderer
#689 - 2013-05-11 11:06:39 UTC  |  Edited by: Space Wanderer
Dominatus01 wrote:
I appreciate that changes might have been needed for the combat scanning side of things. I appreciate that devs didn't necessarily like the DSP charts with sig numbers that many of us used. This, however, was not the way to fix it. Not in any way, shape, or form. This new system is something that will turn many, many players OFF exploration in the long term, not encourage it. I implore you CCP to have a good rethink about introducing this new system. It is going to take out of the game one of the integral mini-professions that we have come to enjoy. I know certainly that this is going to reduce my playing time. The time I would have spent exploring as a change from normal activities, I will now simply spend offline, playing something else.


I tend to agree with what is written above. Also, I want to outline something else emerging from what this player wrote. I don't know how much time has been devoted to think these changes through, but what appears from my standpoint is that not much thought went into it. I remember the last scanning big shakeup (apochrypha); the new scanning system had been deployed on SISI for more than a month, we (the players) had a lot of time to test it extensively and give feedback (granted, some of the feedback was clueless Big smile but much of it wasn't).

I hope the devs realize that the feedback they are getting from this expansion doesn't resemble the apochrypha feedback in any way, shape or form. If they expected this expansion to be the next apochrypha I am pretty sure they are going to be sorely disappointed, and I feel for them in that respect (obviously I feel also for myself, since I will be subjected to those changes....).

On the other hand I realize that Odyssey is here to stay, and in all honesty it's not all bad, so I think that the best way to give feedback is to suggest:

Some suggestions to straighten things out

1) Put back the eigth probe. CHECK, at least this one is being taken care, for god's sake. I appreciate that.

2) DSP. I realize that CCP wants to streamline the types of probes, and I don't care whether the DSP function is done by the discovery scanner or by another kind of probe, but the best way to fix the issues reported by the pvp probers is to move every function done by the DSP into the discovery scanner, which could also embed the directional scanner. The issues reported by the pve explorers are already solved since the discovery scanner actually reports the signature size of each site.

3) On the other hand it seems a bit stupid to give ALL that intel to everybody without a single skill, so the amount of intel actually obtained by the discovery scanner (e.g. max range of scanning, signature sizes, type of sites or ships, etc...) should depend on the ship being used, whether the ship is cloaked, and the astrometrics skills. An uncloaked covop with full astrometric skills might as well be able to gather full intel to infinity range.

4) While a UI is good for new players, not giving the vet players even the OPTION to put all that data into a list is so careless that it hurts. Please allow all the data detected by the discovery scanner to be reported into a list and into the system map.

5) Take a good look at the balance of the new scanning modules. Particularly, the stats of the T2 version of the pinpointing module seem rather, shall we say, "excessive"?

6) Fix what I hope is a bug, i.e. when you probe with only three probes, only a single non-warpable spot appears. As any decent prober knows, by laws of geometry it should consist in two non-warpable spots. If it is a design choice, the only thing I can suggest is to change the design. There is a limit to how much you want to dumb down the system... EDIT: according to the BH team, this seems confirmed to be a bug (ref. BR#157705).

7) Insert customization options for everything: number of probes to launch, player defined formations, default formation, etc...

8) I realize you cannot do all the changes you might want to do after this thread'in the scant 3 weeks you have before odyssey launch. In this case if you want to damage control the negative impact that Odyssey will have on the explorer part of EVE, I suggest to plan in advance the changes to be done in the next patch iteration, and take some specific commitments with your playerbase about what you are going to add/remove.
Rebecha Pucontis
Doomheim
#690 - 2013-05-11 11:17:43 UTC
Noztra Ernaga wrote:
Ok, keep the DSP then but make signature signal strength completely random.

Why? Kind of defeats the purpose of having a DSP for most cases. You can easily use the DSP scanning method now with the onboard scanner so CCP haven't nerfed it at all, in fact they've made it available to everyone now.
Dominatus01
State War Academy
Caldari State
#691 - 2013-05-11 11:17:49 UTC
Space Wanderer wrote:
[quote=Dominatus01]

8) I realize you cannot do all the changes you might want to do after this thread'in the scant 3 weeks you have before odyssey launch.



and this once again goes to demonstrate the major gripe that most players have with online games. If you have a Test Server, and encourage us, the player base, to use it to test out new releases; then allow sufficient time to analyse, interpret, and action any feedback that you may get that you find useful. Otherwise, us testing new releases for you to assist seems kind of pointless. IMHO, a major release should be tested out on test servers for at least 8 weeks before launch, where possible. That at least gives a reasonable chance for devs to make any changes without them having to work 20/7 to try and do it (or simply ignore & give up) :)
Mnemosyne Gloob
#692 - 2013-05-11 11:23:14 UTC
Space Wanderer wrote:
The issues reported by the pve explorers are already solved since the discovery scanner actually reports the signature size of each site.


And you think that is good? I am ambivalent about this. I am somewhat leaning to the thinking, that filtering by sig sizes was not intended by CCP, but that it is rather emergent gameplay. And lets face it kspace (especially highsec) is crowded with 'explorers' that just mindlessly trawl for their favourite site, i suspect mostly blindly using the dsp charts (and its not an issue of DSP, regardless of what ppl say). While emergent gameplay, it also 'dumbs down' exploring - and that i personally do not like.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#693 - 2013-05-11 11:27:41 UTC
Garratam wrote:
Sipphakta en Gravonere wrote:
Reaper Chambers wrote:
So, with the skill modifier reduction, those of us that have trained that up quite high will get those sp back... Right?


They don't change the skill modifier, please don't spread lies.



Well actually they do, cf. : my post


They change skill effects. That has nothing to do with the modifier, which still is 3x for Astrometrics. Please don't spread lies.
Garratam
Ministry of War
Amarr Empire
#694 - 2013-05-11 11:32:59 UTC
Sipphakta en Gravonere wrote:


They change skill effects. That has nothing to do with the modifier, which still is 3x for Astrometrics. Please don't spread lies.



My bad, then this was a misunderstanding. Nevertheless the effect changes lead to more or less lost SP.
Celeste Aserad
Carbon Edge Inc
#695 - 2013-05-11 11:34:28 UTC
Could we get a hotkey assigned to "Scan"?
As in, position probes -> Hit hotkey -> Scan system


Also, the new undocking mechanism is preventing me from aborting the undock.
iskflakes
#696 - 2013-05-11 11:54:53 UTC
Some feedback now I've played with things:

* The shift+alt combination is very annoying, I shouldn't have to hold two keys at once for any reason

* I am glad you are allowing us to launch any number of probes, this keeps our gameplay options open. This could be best implemented with a slider that defaults to 7, but can be moved.

* The greatly reduced complexity of the new system is not a good idea. It would be better to make exploration sites which are aimed a new players easier to scan down, rather than making the scanning of everything easier.

* The Deep space probe removal is bad. They are currently used for checking a whole system for PVE signatures, which the new scanner replaces, but they are also used for checking a whole system for ships and structures which the new system does NOT do.

By removing deep space probes you are making it nearly impossible for me to use my wormhole safely, because I'm not going to spin my camera around looking for a new wormhole that spawned amongst 20-30 LADAR sites, and I'm not able to use combat probes because they only have 64 AU range, which is much smaller than my wormhole's radius.

How do you plan to let me discover new wormholes or ships as and when they appear?

A feature request while you're working with this section of code:

* A hotkey to start a probe cycle

-

Sipphakta en Gravonere
Aliastra
Gallente Federation
#697 - 2013-05-11 11:55:03 UTC
Garratam wrote:
Sipphakta en Gravonere wrote:


They change skill effects. That has nothing to do with the modifier, which still is 3x for Astrometrics. Please don't spread lies.



My bad, then this was a misunderstanding. Nevertheless the effect changes lead to more or less lost SP.


You don't lose any SP. Just as a Archon pilot who doesn't fly Amarr BS doesn't lose any SP with the changes to the Amarr Carrier skill.
Deornoth Drake
Vandeo
#698 - 2013-05-11 11:56:13 UTC
Could you please let the colors be adjustable!

There are different levels of colorblind people out there!
Yes, I'm one of them.

E.g. the difference on the safety button between partial and full safety is barley visible, i.e. I may recognize a change in color when changing, but I'm not able to determine which kind of safety is currently on (at least for those two).
Space Wanderer
#699 - 2013-05-11 12:08:37 UTC
Mnemosyne Gloob wrote:
Space Wanderer wrote:
The issues reported by the pve explorers are already solved since the discovery scanner actually reports the signature size of each site.


And you think that is good? I am ambivalent about this. I am somewhat leaning to the thinking, that filtering by sig sizes was not intended by CCP, but that it is rather emergent gameplay.


Agreed about the emergent gameplay, but I don't see that as a necessarily negative issue, especially considering that it actually requires a skill at level 5 and 220 CPU you wouldn't need if you weren't using it. Actually the only thing that I missed from the previous scan system was the multispectral probe, which the DSP somehow takes the place of, although not completely. Besides, before the DSPs could be used as a site selection mechanism, I just had my own formation (similar in principle to jack milton's, although very different in layout due ot the many changes that the scanning UI was subject across the years) which would mainly act in the same way.

Scanning every site, and then finding out you spent your time on things you are not interested in, sounds to me more a mindless grind (similar to the old scanning system) than an engaging scanning system. What I would REALLY like, is an easy selective mechanism to select your targets, but after that a much more complex and engaging scanning system to find those targets. In other words, the main issue I see with the current scanning is not the easyness with which you can choose your targets, but the easyness with which you can find them. I think that the preapoc scanning system had this part nailed down pretty well, it was easy to select your target, but it would take a long time to find it. The issue it had was that finding it was a mindless timesink, which the new system somehow solved by moving the grind into the first part.

Of course this vision of mine will never take place, I know... Sad
Jalequin
Jalequin Corporation
#700 - 2013-05-11 12:28:08 UTC
Unacceptable blindspots in the 'Spread' probe formation


My entire concern can be best summarized with this single image:

https://dl.dropboxusercontent.com/u/78696860/MiniSnaps/Static/EveOnlineSpreadProbeBLINDSPOTS.png
The bottom half is where I properly fixed the formation. Having it further spread would once again create small blindspots on the upper/lower portions in between the probes towards the center probe.


There are blindspots in this formation. The pinpoint formation is fine, however if the spread formation isn't changed then I don't see it ever being used.

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