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An analysis of nullsec mining changes in Odyssey

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Author
Infinite Force
#101 - 2013-05-02 17:38:34 UTC
CCP Fozzie wrote:
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.


And we can build these giant mining machines with sleeper materials ... when exactly ??? :D

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Klingon Admiral
Carcinisation
#102 - 2013-05-02 17:50:18 UTC
Let's take a quick look at Caldari Ice after Odyssey hits.

Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:

Racial Isotopes: 120,000,000
Heavy Water: 20,000,000
Liquid Ozone: 10,000,000

To produce 40 Caldari fuel blocks (4 small pos hours), one does need:

Racial Isotopes: 400
Heavy Water: 150
Liquid Ozone: 150

As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)

On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).

On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.

On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation.
93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.

I see a LO bottleneck on the horizon.
mynnna
State War Academy
Caldari State
#103 - 2013-05-02 18:14:09 UTC
Low and Nullsec is home to LO heavy ice variants, Gelidus, Glare Crust and Dark Glitter.

Member of the Goonswarm Economic Warfare Cabal

Iosue
League of Gentlemen
The Initiative.
#104 - 2013-05-02 18:35:40 UTC
Klingon Admiral wrote:
Let's take a quick look at Caldari Ice after Odyssey hits.

Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:

Racial Isotopes: 120,000,000
Heavy Water: 20,000,000
Liquid Ozone: 10,000,000

To produce 40 Caldari fuel blocks (4 small pos hours), one does need:

Racial Isotopes: 400
Heavy Water: 150
Liquid Ozone: 150

As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)

On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).

On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.

On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation.
93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.

I see a LO bottleneck on the horizon.


hmm, i only counted 25 systems yesterday with 30 ice fields in caldari hi-sec. this includes: the forge, the citadel, black rise and lonetrek. did i miss a region?
DarthNefarius
Minmatar Heavy Industries
#105 - 2013-05-02 18:37:24 UTC
Klingon Admiral wrote:
Let's take a quick look at Caldari Ice after Odyssey hits.

Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:

Racial Isotopes: 120,000,000
Heavy Water: 20,000,000
Liquid Ozone: 10,000,000

To produce 40 Caldari fuel blocks (4 small pos hours), one does need:

Racial Isotopes: 400
Heavy Water: 150
Liquid Ozone: 150

As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)

On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).

On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.

On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation.
93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.

I see a LO bottleneck on the horizon.

+10 for real numbers thnx for the analysis I'll be looking at this further
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#106 - 2013-05-02 18:52:17 UTC
IrJosy wrote:
Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though.


This thread is more concerning ice mining but I think the moons issue should cause a bit of a hit on CFC in Delve... since new moons are being added get ready to expand your moon scanning efforts to find AFK replacements for TECH to keep your SRPs rolling as they are right now ( granted you must have an incredible warchet saved from 3+ years of TECH mana). So there's a bit of tears to go around.

I suspect since much of null is dependent on POS's you guys will also be scrambling to set up ICE mining fleets in the mid term too. Have fun with the AFK cloakies Blink
Out of curiousity does DELVE have a good proportion of valuable ice fields like it did TECH moons?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Smoking Blunts
ZC Omega
#107 - 2013-05-02 18:55:25 UTC
DarthNefarius wrote:
IrJosy wrote:
Here at goonswarm we try to make hi-sec tears as much as possible. I fear ccp fozzie has bested us this time though.


This thread is more concerning ice mining but I think the moons issue should cause a bit of a hit on CFC in Delve... since new moons are being added get ready to expand your moon scanning efforts to find AFK replacements for TECH to keep your SRPs rolling as they are right now ( granted you must have an incredible warchet saved from 3+ years of TECH mana). So there's a bit of tears to go around.

I suspect since much of null is dependent on POS's you guys will also be scrambling to set up ICE mining fleets in the mid term too. Have fun with the AFK cloakies Blink
Out of curiousity does DELVE have a good proportion of valuable ice fields like it did TECH moons?



you know that goons don't live in delve right?

http://dl.eve-files.com/media/corp/Verite/influence.png

OMG when can i get a pic here

Xavier Thorm
Caldari Provisions
Caldari State
#108 - 2013-05-02 19:27:11 UTC
CCP Fozzie wrote:
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.


Just making sure you guys were on your toes with this. That's exactly what I'm looking for.
Ten NinetySix
Vol Tech
#109 - 2013-05-02 19:51:37 UTC
Klingon Admiral wrote:
Let's take a quick look at Caldari Ice after Odyssey hits.

Currently, Caldari highsec should contain 34 Systems with ice fields, with 40 ice fields in total. If the existing icefields are converted to the new ice anomalies, and we assume that these ice fields are cleared 4 times a day, Caldari highsec could produce 400,000 units of Caldari racial ice each day. This equals:

Racial Isotopes: 120,000,000
Heavy Water: 20,000,000
Liquid Ozone: 10,000,000

To produce 40 Caldari fuel blocks (4 small pos hours), one does need:

Racial Isotopes: 400
Heavy Water: 150
Liquid Ozone: 150

As one can easily see, the ratios between the produced ice products and the demand created by POS are quite off. How the market will react will probably depend on the demand of this particular fuel block. But for now I will work with a high estimate (both HW and LO are imported from elsewhere), a medium estimate (only LO is imported) and a low estimate (nothing is imported)

On high estimate, the Caldari highsec can produce 12,000,000 fuel blocks per day, equalling 500,000 days of small POS operation, while being required to import 25,000,000 units of Heavy Water (125% of daily production) and 35,000,000 units of Liquid Ozone (250% of daily production).

On medium estimate, Caldari highsec will produce 5,333,333 fuel blocks per day, equalling 222,222 days of small POS operation. 66,666,670 units of Racial Isotopes (55.5% of daily production) will be left over, while 10,000,000 units of LO (100% of daily production) would have to be imported from elsewhere.

On low estimate, Caldari highsec will produce 2,666,666 fuel blocks per day, equalling 111,111 days of small POS operation.
93,333,340 units of Racial Isotopes will be left over (77.8% of daily production) and 10,000,000 of Heavy Water (50% of daily production.

I see a LO bottleneck on the horizon.


Check your math, should be 50,000/22,222/11,111 days.
Klingon Admiral
Carcinisation
#110 - 2013-05-02 19:57:17 UTC  |  Edited by: Klingon Admiral
mynnna wrote:
Low and Nullsec is home to LO heavy ice variants, Gelidus, Glare Crust and Dark Glitter.


Well, true, but if there will really be an import of LO from 0.0 depends on a few factors.

The first is of course the actual demand of the different types of fuel blocks. If POS-type A is more frequently deployed than POS-type B may lead to a LO-overproduction in a different part of highsec, which may be enough to satisfy the LO-demand in another part.

Then there is of course the question if 0.0-residents will suddenly start to mine ice. I suspect that all that many miners will go from high to 0.0, because the most miners I had the "joy" to meet would rather quit the game.

And even if 0.0 starts to mine ice, there is the question of how much of the ice products will actually be exported to high sec. I certainly expect LO to rise in price.

Iosue wrote:
hmm, i only counted 25 systems yesterday with 30 ice fields in caldari hi-sec. this includes: the forge, the citadel, black rise and lonetrek. did i miss a region?


I used Grismar to determine the number of Caldari highsec belts and hoped that ice wasn't changed in the last 6-ish years.Ugh

However, even if the actual number of ice systems (and therefore belts) is lower, high/med/low estimate would only go down 25%, which are still 375,000/166,666/83,333 small POS days per day. And if I remember correctly there are about 500,000 moons in New Eden, on high estimate caldari ice miners could still support a POS on 4 out of 5 moons, if they only import enough HW and LO. But this shows that CCP does not expect them to import enough LO and HW. ;)

@ Ten NinetySix

Yeah ... stupid POSes with their stupid granularity. =X

I am terrible and feel terrible.
EvilweaselSA
GoonCorp
Goonswarm Federation
#111 - 2013-05-02 20:29:23 UTC
Klingon Admiral wrote:

Well, true, but if there will really be an import of LO from 0.0 depends on a few factors.

the overwhelming majority of LO right now comes from low/null, and I do mean overwhelming majority
mynnna
State War Academy
Caldari State
#112 - 2013-05-02 20:37:22 UTC
Klingon Admiral wrote:

And even if 0.0 starts to mine ice, there is the question of how much of the ice products will actually be exported to high sec. I certainly expect LO to rise in price.


Oh so do I. I'm not disagreeing with you on that point, just saying that there shouldn't be an actual shortage.

EvilweaselSA wrote:
Klingon Admiral wrote:

Well, true, but if there will really be an import of LO from 0.0 depends on a few factors.

the overwhelming majority of LO right now comes from low/null, and I do mean overwhelming majority

This is also very true.

Member of the Goonswarm Economic Warfare Cabal

Scatim Helicon
State War Academy
Caldari State
#113 - 2013-05-02 20:44:26 UTC
CCP Fozzie wrote:
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.


I am very much down with Unicron Sleepers.

Every time you post a WiS thread, Hilmar strangles a kitten.

Callduron
Dreddit
Test Alliance Please Ignore
#114 - 2013-05-02 21:51:55 UTC
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


Mice.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Vincent Athena
Photosynth
#115 - 2013-05-03 00:00:46 UTC
CCP Fozzie wrote:
New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice.

There are several ways to make new W-systems which do not support settlement.

1) No moons being obvious
2) A sleeper installation at the POS anchoring spot of each and every moon
3) A spacial effect that blocks all anchoring
4) And my favorite: Catastrophes. Flare stars flare. Pulsars give off big pulses. Black holes consume a gas cloud and give off a radiation pulse. Red giant stars have huge gas eruptions. These catastrophes clear out all player items from the system. POSes, ships, cans, pods, even logged off ships. Each catastrophe shows up on the solar system map as a wave of doom creeping across the map at the true speed of light (one AU every 8 minutes). You better use your exit WH before the wave reaches either it, or you! Of course the sleepers, asleep in their strongly built stations, are totally safe.

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Hum Noto
Durendal Ascending
#116 - 2013-05-03 01:14:20 UTC
CCP Fozzie wrote:
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.



To build their endless fleets, or maybe to build themselves a Ringworld or 20.
Callduron
Dreddit
Test Alliance Please Ignore
#117 - 2013-05-03 05:45:02 UTC
Jita Bloodtear wrote:

The new ice changes have the effect of turning a relaxing night of mining into frustrating repeated 4hr downtimes - which means players will log out and go play other games.


Why wouldn't anyone mining simply switch to another barge and mine ore until the next ice belt spawns?

I appreciate that a barge has to be specially set up for ice, rigged and so on, but you can own two mining ships.

The main difference is that you have to do stuff rather than warp to belt, target ice, turn lasers on, come back in 15 minutes to jetcan. I realise this is less relaxed but I think this is intended. The game isn't better when one mega player runs 70 accounts all mining ice in the same belt, it's just not interesting gameplay. And the whales that do that keep prices terrible for casual miners.

Just out of interest how many alts do you multibox when you mine ice in high sec?

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Callduron
Dreddit
Test Alliance Please Ignore
#118 - 2013-05-03 06:00:01 UTC
Vincent Athena wrote:
High sec has to continue to work because that is where new players start. To bring them into part of the game that's basically broken would cause fewer of them to stay with the game.


These changes don't remotely break the game for new players who mine.

For a start you can't even mine ice until you've invested as far as Mining Barge.

And for a newbie instead of "what do I do here? Oh i turn the lasers on, then go afk." which is a horrible way to learn Eve and causes them to feel entitled to the wrong things (being left in peace to semi-passively accumulate isk), instead of that the game will be teaching them to be opportunistic and paying attention to what's in space. It's a better game if you undock, look around for an ice belt, rush over grab some quick before it's all gone, stash that sweet sweet super-valuable ice, then go do some veld mining whlie checking every now and then for a new spawn.

It rewards decision making and paying attention not just maxxing out your percents and alt tabbing.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Callduron
Dreddit
Test Alliance Please Ignore
#119 - 2013-05-03 06:24:14 UTC  |  Edited by: Callduron
Jita Bloodtear wrote:
A 20% reduction in highsec ice will not warrant a long-term 220% increase in isotope prices.


This assumption seems baseless.

First let's look at what ice gets used for. Jump Bridges, cap ship jumps, towers. The first two are highly inelastic - if jumps become more expensive people will just continue to jump and take the hit. Indeed, this may even increase with more ice being jump freightered out of null sec and back. Tower numbers will actually go up because of the 227 new R64 moons. Some marginal reactions and harvesters may stop but not necessarily enough to compensate for the mostly large towers on the new money moons.

With demand almost completely inelastic price will go up until enough players decide they'd be crazy not to participate. Everyone has a price. I make about 80m per hour ratting but would switch to mining if it paid more. So that's my price. Even frikkin Shadoo would ice mine if it was a trillion isk per hour. (Probably).

So what this is testing is the price at which null sec players will switch to mining ice. And that sits on a see saw with T2 use. If ice becomes very expensive T2 prices go up and more people will decide to use meta or T1 instead. Now that's not actually a bad thing. T2 modules are pretty much the default for pvp which is a sign they're too cheap.

So we can't possibly know precisely where ice will be because it functions within a complex system.

Oh and another thing. Most miners in null have access to multiple racial ice types. In Test I can mine in Fountain (Gallente ice) or Delve (Amarr ice) or elsewhere in the vast HBC empire. Vast majority of people in sov null are in coaltions that spread across multiple regions.

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xPredat0rz
Project.Nova
The Initiative.
#120 - 2013-05-03 07:08:23 UTC
Callduron wrote:
Jita Bloodtear wrote:
A 20% reduction in highsec ice will not warrant a long-term 220% increase in isotope prices.


This assumption seems baseless.

First let's look at what ice gets used for. Jump Bridges, cap ship jumps, towers. The first two are highly inelastic - if jumps become more expensive people will just continue to jump and take the hit. Indeed, this may even increase with more ice being jump freightered out of null sec and back. Tower numbers will actually go up because of the 227 new R64 moons. Some marginal reactions and harvesters may stop but not necessarily enough to compensate for the mostly large towers on the new money moons.

With demand almost completely inelastic price will go up until enough players decide they'd be crazy not to participate. Everyone has a price. I make about 80m per hour ratting but would switch to mining if it paid more. So that's my price. Even frikkin Shadoo would ice mine if it was a trillion isk per hour. (Probably).

So what this is testing is the price at which null sec players will switch to mining ice. And that sits on a see saw with T2 use. If ice becomes very expensive T2 prices go up and more people will decide to use meta or T1 instead. Now that's not actually a bad thing. T2 modules are pretty much the default for pvp which is a sign they're too cheap.

So we can't possibly know precisely where ice will be because it functions within a complex system.

Oh and another thing. Most miners in null have access to multiple racial ice types. In Test I can mine in Fountain (Gallente ice) or Delve (Amarr ice) or elsewhere in the vast HBC empire. Vast majority of people in sov null are in coaltions that spread across multiple regions.


While I agree to a point. Most people are not going to switch to becoming miners. I expect most will work on stockpiling till the patch hits and sitting on it until the market starts to drop.

The major problem with nullsec alliance mining in their own space is simply we cant provide all racial isos. So its mine surpluses of dark glitter compress and export. Thus filling said high sec hole/ bottleneck.

Fuel blocks are far too large and cost ineffienct to buy from jita and ship out. Its actually easier to buy bulks of Isos and ship them out to null for cap fuel and building of your fuel blocks locally with PI and buying LO and HW. Most alliances do this for a portion of their Towers fuel. It costs less and puts isk in your buddies pockets and not the enemy or some random jita pos.


Will this make more people mine ice in null? Doubtful. Its still boring and useless.

Also look at how much ice products are currently on the market. And how many more will be mined over the next month by people worried about their supplies. The 80% HIgh sec provides in theory could continue to keep the market stable for the next 3 monthes.

without taking the time to add everything up i would say there are about 100m of each racial isotopse on the market right now in high sec. I would estimate at least another 100m or so sitting idle in hangers. that 200m is enough for 5m pos fuel blocks(my math may be off it is 4 am)

So the current supply will still play a factor for a while before new stock starts rolling.