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An analysis of nullsec mining changes in Odyssey

First post
Author
Hannott Thanos
Squadron 15
#81 - 2013-05-02 12:29:32 UTC
Danni stark wrote:
CCP Fozzie wrote:
not enough to make a safeword necessary.


that kind of thinking is going to get you in trouble one day...

They can't say stop if you break their jaw ;)

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Urban Trucker
Pator Tech School
Minmatar Republic
#82 - 2013-05-02 12:29:55 UTC  |  Edited by: Urban Trucker
CCP Fozzie wrote:
Ice prices are not currently affected at all by supply, because supply is so high it might as well be infinite.

We're adjusting the supply to have a fairly mild (but noticeable) affect on prices.

Completely unnecessary analogy:

Currently since supply is practically infinite the ice market has no restrictions at all except people's desires to participate in the market.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.


.... now I like ya Fozzie :-P

I have a perspective I'd like to give out atm. Right now I am one of the logistic's guys in a wormhole corp. We spend "Literally" a ton of time just hauling in either fuel blocks, or the materials needed to make fuel. Now yes, it sucks to some degree, but that is the apple we've bitten off.

Now I do understand (I guess I do) the reasons why to not put icebelts in wormholes (k-space interaction, etc). I don't think that the concept has been explored enough. Couldn't icebelts be spawned in wormhole space that has no Moons?

Aka, couldn't a set amount of wormholes be created (c1-c5), that have no moons to anchor a POS at, and that spawn ice? So people could not anchor a tower there, but they could bring in orca's, barges, exhumers to mine in a connecting wormhole that has ice, but no moons. It would be temporary endeavors, would spawn a bit more exploration (searching for the ice holes), and cause more conflict? Since the ice wormhole can't anchor a pos, people would have to move the stuff back and forth between holes. It would be "Temporary", and the mass limit's on the connecting holes themselves would cause some interesting events.

I'm curious if this would be a viable experiment, as this would be another area where ice could be mined, as well as a good possible location of conflict.

If you really want to drive people nuts, make the ice wormholes huge (greater than 256 au). You'd have people literally falling over each other., random ganks going on, people trying to find connecting holes, probes everywhere, dscan ships flying back and forth, localized conflicts with ships. People trying to roll connecting holes to close it, or to trap the miner's in the icebelts.. etc.

The concept above causes the following. Yes there would be a bunch of new wormholes that spawn ice. THere would be no moons in it to drop POS's (NO POS's in these holes). It would cause more organized groups of people to mine the stuff out. It would make wormhole mining a bit more "interesting" and cause some more cohesion within the groups. With the changes Ice harvesters (speed), it would make ice mining a little less "Painful", and also if the holes are THAT large, it would allow the pvp fleets, at least in some way, to not require the ships to constantly fit a cloak, would cause groups to be off grid, scouts to do other things, etc.

It would create a new market, but might also alleviate a little stress some people are having with the whole ice changes.

Just an idea.

I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

CCP Fozzie
C C P
C C P Alliance
#83 - 2013-05-02 12:45:38 UTC
New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Urban Trucker
Pator Tech School
Minmatar Republic
#84 - 2013-05-02 12:48:31 UTC
CCP Fozzie wrote:
New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice.



Thank you for the reply. Till then, I'll just keep on Truck'in.

I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#85 - 2013-05-02 13:11:53 UTC
CCP Fozzie wrote:
New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice.


Fozzie
I would be curious how much that game design presentation has been considered and if there are any plans to make either new wormhole space or more of a 0.0 bleak lands space that could be added?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Zifrian
The Frog Pond
Ribbit.
#86 - 2013-05-02 13:33:40 UTC
Um, supply is infinite but its limited to the number of people who mine ice right? There are tons of belts in nullsec that are barely touched, why do we need to be under the same system that seems to be targeted at empire?

I can understand the idea of not having two separate systems to code but can we get different tiers of ice in a belt with reduced respawn timers? For instance x units and 4 hour respawn for high sec, x * 50% units and a 2 hour respawn for lowsec, and x * 100% units and no respawn timer (will respawn though) for null?

If increased risk = increased reward, why is ice mining having a blanket change like this?

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Moon Dogg
Thirtyplus
Goonswarm Federation
#87 - 2013-05-02 13:48:40 UTC
Sentient Blade wrote:
CCP Fozzie wrote:
like tying one wrist to the bedpost loosely with soft silk rope.


How very vanilla.

My safe word is "molecule".
Strata Maslav
Heretic Army
Divine Damnation
#88 - 2013-05-02 13:50:04 UTC  |  Edited by: Strata Maslav
Obviously off topic but the post from trucker and Fozzie got me dreaming.

The idea of a "HUB" wormhole is quite nice. Larger system with more then you average wormhole connections that would connecting many entities together almost like a "wormhole arena". No moons for POSes and specific PvE content to try to drive conflict, (high yield ice).

The wormholes that are attached to these systems could even allow larger amounts of mass to pass through them to aid in the invasion of entrenched w-space or made smaller so that entities are unable to entrench the system with capitals.

These systems would probably be more like the true W-space initially envisioned by the DEVs.
pmchem
Brutor Tribe
Minmatar Republic
#89 - 2013-05-02 14:59:09 UTC
CCP Fozzie wrote:

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.


You heard it here first folks, CCP is going to **** the market for ice.

MARKET PANIC BUY NOW AAAAAAHHHH

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Iosue
League of Gentlemen
The Initiative.
#90 - 2013-05-02 15:13:05 UTC
i like the concept of depleting ice spawns, but hate the idea of locust swarms in empire. though i spend most of my time in NPC null, having access to hi-sec ice belts helps offset the cost of running my towers. i'd be much more partial to some type of random spawn of the ice belts in hi-sec, so we actually had to explore for them in various systems. this would be much more in line with the theme of exploration as opposed to showing up at the know system and waiting for a timer.

the proposed ice mechanics do not make for very interesting content and will only serve to frustrate existing players instead of giving them something to look forward to. As many have stated before, we’re going to end up with a swarm of ice miners descending on existing ice systems waiting for their timers to reset. the overall change to ice mining will result in increased prices for ice products and place greater value on this activity, however, the mechanism for obtaining this valuable resource will be one of the most dull and unfun activities in game: waiting on timers. instead we should try to make the ice miners do something besides just mine ice. make them look for it or pay someone else to find it for them, as opposed to just waiting around in system for ice to spawn.
EvilweaselSA
GoonCorp
Goonswarm Federation
#91 - 2013-05-02 15:17:44 UTC
Jita Bloodtear wrote:

I'm feel compelled to put a stop to the incorrect values being thrown around in here. In the months prior to fanfest Dark Glitter was earning 36mil/hr and the 10% racial ices earned 12.2mil/hr. That placed Dark Glitter at 3x better than the 10% racial ice. At current unstable market prices the speculators have generously pushed isotopes up from the 350 range to an astounding 760 range. A 20% reduction in highsec ice will not warrant a long-term 220% increase in isotope prices.

This is wrong, and here's why. What matters for these things is the marginal cost: how much that last bit of ice costs to meet the last bit of demand. It does not matter that most ice must be supplied from highsec: what matters is that ice must be high enough to encourage nullsec and lowsec to mine that remaining 20%. That, or prices must skyrocket high enough that usage drops by 20%. That's also a pretty high range.

We should see the highsec ice belts rapidly picked clean by people making nullsec mining profits in highsec (balanced, of course, by that they can't do it consistently). In nullsec, the price of ice will rise until the overall mining of the ice belts is worth doing compared to other mining activities, and generates enough to fulfill 20% of the game's ice mining needs (or, slightly over tripling the ice mining currently going on).

You have to look at that end marginal cost, not the 80% cheap supply.
EvilweaselSA
GoonCorp
Goonswarm Federation
#92 - 2013-05-02 15:18:54 UTC
Iosue wrote:
however, the mechanism for obtaining this valuable resource will be one of the most dull and unfun activities in game: waiting on timers.

they're miners

they clearly like dull and unfun activities
Xavier Thorm
Caldari Provisions
Caldari State
#93 - 2013-05-02 15:23:22 UTC
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.
Iosue
League of Gentlemen
The Initiative.
#94 - 2013-05-02 15:30:41 UTC
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


perhaps some type of cosmic anomaly, like a stellar nursery or a proto-solar system. to keep things somewhat realistic, it should probably lack planets as well.
EvilweaselSA
GoonCorp
Goonswarm Federation
#95 - 2013-05-02 15:44:47 UTC
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.

that there are no planets

boom, explained
CCP Fozzie
C C P
C C P Alliance
#96 - 2013-05-02 16:25:16 UTC
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

DarthNefarius
Minmatar Heavy Industries
#97 - 2013-05-02 16:38:35 UTC  |  Edited by: DarthNefarius
CCP Fozzie wrote:
New wormhole space with no moons is an idea I have liked for a while. And yes, if we do ever add more wormhole space we can re-evaluate the option of giving that new space ice.


Soon™? lol Fozzie troll best troll.... WAKA WAKA WAKA
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Elena Thiesant
The Scope
Gallente Federation
#98 - 2013-05-02 17:02:22 UTC
Iosue wrote:
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


perhaps some type of cosmic anomaly, like a stellar nursery or a proto-solar system. to keep things somewhat realistic, it should probably lack planets as well.


Instead of planets and moons, accretion disk around the star with clumps of matter that will eventually be planets and moons but at the moment are just knots of dust and gas that are far too unstable to put any form of station into orbit of.

Or the dead reminiscent of a solar system, one where the star's life ended recently (on the cosmic scale), with a level of violence that left its planets no more than broken chunks with unstable orbits.
Kangaax
Money in da bank
#99 - 2013-05-02 17:17:58 UTC
CCP Fozzie wrote:
Xavier Thorm wrote:
"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them.


The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets.

In this case, can we get capital sleeper encounters (sleeper rorquals?) in those systems, much like the incursion headquarters? Pretty please? :3
Gilbaron
The Scope
Gallente Federation
#100 - 2013-05-02 17:37:44 UTC
CCP Fozzie wrote:
Ice prices are not currently affected at all by supply, because supply is so high it might as well be infinite.

We're adjusting the supply to have a fairly mild (but noticeable) affect on prices.

Completely unnecessary analogy:

Currently since supply is practically infinite the ice market has no restrictions at all except people's desires to participate in the market.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.



so, just in case we meet at another date and another place, whats your safeword ?, just that i know, you know, just in case ...