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Team Avatar and the future of our prototype

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Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#921 - 2013-04-30 12:55:53 UTC  |  Edited by: Jame Jarl Retief
I really think Kickstarter or something similar for WiS is a good idea. Something to show that EVE players DO care about WiS and will put their money where their mouths are. There's a very vocal minority claiming nobody wants it, but I have a feeling there's at least as many silent people who wouldn't mind at all.

There's another thing we could do, though I don't think it's in any way constructive. Incarna development was scrapped because of a temper tantrum and shooting of statues. Perhaps another temper tantrum and shooting of statues is needed to re-start the development? Trouble is, sane, sensible players who like the game and only want it to get better are not the type to behave that way.
Lost True
Perkone
Caldari State
#922 - 2013-04-30 13:09:51 UTC
Jame Jarl Retief wrote:
I really think Kickstarter or something similar for WiS is a good idea. Something to show that EVE players DO care about WiS and will put their money where their mouths are. There's a very vocal minority claiming nobody wants it, but I have a feeling there's at least as many silent people who wouldn't mind at all.

I've thought about this too.

I like this idea, let us invest in WiS developent. And to recieve something good when i'll be done.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Indahmawar Fazmarai
#923 - 2013-04-30 13:16:55 UTC  |  Edited by: Indahmawar Fazmarai
CCP Bayesian wrote:
Flamespar wrote:

I'm sorta at a loss of what to do next. You mentioned that we we need to pester the executive produce and Hilmar at fanfest. And have discussions like this. What else can we do to show CCP that there is significant support for WiS, that people want to be able to explore derelicts.

Also I think it's pretty poor that we still don't have tattoos even tho Torfi said at the last fanfest that they would be coming in inferno.


The cheer at the CCP Presents Keynote certainly got his attention:
http://twitter.com/HilmarVeigar/status/328249408355442690



(forums ate my post) Evil

The safest bet would be to try and add the WiS stuff to the "new space" concept, albeit it makes no sense to deliver content that means either you're alone in a cell in hisec or fighting for your life in unknown space, with nothing inbetween, while the social spaces are the thing that keeps people pandering for WiS. Maybe CCP knows better than we what do we want?

Also I don't understand why avatars have been completely abandoned, turning everything said in Fanfest 2012 into a lie (at least, Fanfest 2013 just said nothing).
Indahmawar Fazmarai
#924 - 2013-04-30 13:32:43 UTC  |  Edited by: Indahmawar Fazmarai
Jame Jarl Retief wrote:
I really think Kickstarter or something similar for WiS is a good idea. Something to show that EVE players DO care about WiS and will put their money where their mouths are. There's a very vocal minority claiming nobody wants it, but I have a feeling there's at least as many silent people who wouldn't mind at all.

There's another thing we could do, though I don't think it's in any way constructive. Incarna development was scrapped because of a temper tantrum and shooting of statues. Perhaps another temper tantrum and shooting of statues is needed to re-start the development? Trouble is, sane, sensible players who like the game and only want it to get better are not the type to behave that way.


Problem is, no company in its sane mind can let customers make business decissions for them. If we raise money for WiS, why not have some other special interest raise money for whatever interests them?

Also, we must consider the NEx store: it was conceived as a way to rise funds for avatar content (sell clothes, use isk to develop clothes, sell clothes, repeat). And it's been a failure because of several factors, of which target interest isn't a part. The interest remains, but CCP apparently doesn't wants to take any chances... and from a business POV, they may be right. Did it, spoiled it (20$ for a skirt? Seriously?), tried to fix it, spoiled it again (clothes for FW LP? Seriously?), so, why should they keep trying?
CCP Bayesian
#925 - 2013-04-30 14:24:55 UTC
Indahmawar Fazmarai wrote:
Also I don't understand why avatars have been completely abandoned, turning everything said in Fanfest 2012 into a lie (at least, Fanfest 2013 just said nothing).


I don't think it was a lie, more what we learnt after Fanfest 2012 changed our outlook. A lot happens in a year and that learning I think was a good thing ultimately. That might seem like a distinction without difference to you guys though. :(

EVE Software Engineer Team Space Glitter

Doc Fury
Furious Enterprises
#926 - 2013-04-30 14:29:07 UTC  |  Edited by: Doc Fury
@CCP Bayesian

Approx what % of EVE players are still using Windows XP & Vista?

There's a million angry citizens looking down their tubes..at me.

Ashlar Vellum
Esquire Armaments
#927 - 2013-04-30 14:36:50 UTC
Indahmawar Fazmarai wrote:
Well, apparently the presentation on "Prototyping the future" had nothing to do with the WiS prototype, rather was a technical one on gameplay prototyping & using mining as an instance.

To be frank, I am kind of emotionally exhausted ont his issue. I feel like litherally banging my head on a door. And all in all it doesn't matters much. My only gripe is how avatars have been completely abandoned and not even the simpler things are being done. Probably that's better in the long run, so we lose all hope.

The game is what it is and it never will be anything else. Some deem this good as they like what the game is, others deem it bad as they aren't satisfied with what the game is, but all in all, CCP decided that DUST and not WiS was the way to expand EVE, and also that WoD and not WiS was the way to reach to new player demographics.

I'm even tempted to agree with them and seriously consider WoD as something worth to look upon as a substitute for EVE.

No matter the potential for EVE (the whole "sci fi simulation" stuff), it's an old game and in the last years it's gone past the point where it could reinvent itself and survive. They're better betting on more of the same than try and burden the core game with new stuff which could misfire as miserably as Incarna...


Think about it this way: after an atomic bomb hit, you do not run outside of your bunker when only one hour have passed , you sit and take your time.

So CCP is doing pretty much this, they sit and take their time. And they don't just sit on their asses doing nothing they are fixing things that were broken for ages. What I saw at "CCP presents" was that when Hilmar asked about the door, people said yes and not just few people a ton of people and then some. Now CCP knows that there is not just two and a half of a person that do want WiS. Probably they will start thinking about it more.

We know that summer expansion will be Odyssey, winter will hopefully be POSes and 0.0 revisit and then there is not long till fanfest 2014. Where even more people will say "hell yes, open that damn door already". So in the end of 2014 or early 2015 we could see more WiS content. (that of course if CCP won't screw up something completely cause there is always a big chance of that) Big smile
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#928 - 2013-04-30 14:38:14 UTC  |  Edited by: Jame Jarl Retief
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Also I don't understand why avatars have been completely abandoned, turning everything said in Fanfest 2012 into a lie (at least, Fanfest 2013 just said nothing).


I don't think it was a lie, more what we learnt after Fanfest 2012 changed our outlook. A lot happens in a year and that learning I think was a good thing ultimately. That might seem like a distinction without difference to you guys though. :(


To be fair, there was a lot of stuff at 2012 FanFest that was almost universally seen as a very good thing. For example, those images of ships showing damage/disintegrating instead of just current "poof, gone" ship death. Or the new drone UI that was shown as a quick mock-up. I don't think there's anyone out there that wouldn't want those, and a bunch of other stuff shown as well.

I get that the outlook can change, but how much did it change really? If the team had time to add the new jumpgates and the new jump effect, both of which are purely 100% cosmetic, why not add that stuff shown at the last FanFest instead of leaving it to be vaporware? As far as FanFests go, as often as not the stuff shown just never materializes, and the stuff that does get done was not even mentioned at the previous FanFests. Was the new jump effect and jumpgates mentioned last FanFest? I honestly don't remember. But there's a lot of stuff that was mentioned that never came to be.

I know it's cynical, but watching 2013 FanFest coverage, I was mentally slapping myself every 5 minutes to remind me that based on previous experience anything I see is vaporware until proven otherwise.
CCP Bayesian
#929 - 2013-04-30 14:42:26 UTC
Doc Fury wrote:
@CCP Bayesian

Approx what % of EVE players are still using Windows XP & Vista?


Somewhere around 10-15% IIRC.

EVE Software Engineer Team Space Glitter

Doc Fury
Furious Enterprises
#930 - 2013-04-30 14:44:41 UTC
CCP Bayesian wrote:
Doc Fury wrote:
@CCP Bayesian

Approx what % of EVE players are still using Windows XP & Vista?


Somewhere around 10-15% IIRC.



That's a lot better (less) than I thought TBH. Thanks.

By next year that should hopefully be less than 5%.







There's a million angry citizens looking down their tubes..at me.

CCP Bayesian
#931 - 2013-04-30 14:54:40 UTC
Jame Jarl Retief wrote:

To be fair, there was a lot of stuff at 2012 FanFest that was almost universally seen as a very good thing. For example, those images of ships showing damage/disintegrating instead of just current "poof, gone" ship death. Or the new drone UI that was shown as a quick mock-up. I don't think there's anyone out there that wouldn't want those, and a bunch of other stuff shown as well.

I get that the outlook can change, but how much did it change really? If the team had time to add the new jumpgates and the new jump effect, both of which are purely 100% cosmetic, why not add that stuff shown at the last FanFest instead of leaving it to be vaporware? As far as FanFests go, as often as not the stuff shown just never materializes, and the stuff that does get done was not even mentioned at the previous FanFests. Was the new jump effect and jumpgates mentioned last FanFest? I honestly don't remember. But there's a lot of stuff that was mentioned that never came to be.

I know it's cynical, but watching 2013 FanFest coverage, I was mentally slapping myself every 5 minutes to remind me that based on previous experience anything I see is vaporware until proven otherwise.


This is ever the danger of showing someone something shiny. Part of Fanfest is really us showing you very cool stuff that we're trying out. Our tech art guys showed some awesome stuff they've been trying out with DX11 but always with the caveat that its not necessarily going to appear on a development roadmap soon. Some things are just easier than others and others rely on technology we need to migrate too. Then a lot of things, for example the drone UI depend on what teams decide to focus on. That they didn't happen doesn't mean they will never happen and showing stuff typically doesn't mean its ready for release even if it looks amazing.

EVE Software Engineer Team Space Glitter

J3ssica Alba
Federal Navy Academy
Gallente Federation
#932 - 2013-04-30 15:07:27 UTC
CCP RedDawn wrote:
Hello again,

I want to say a couple of more things to get us on the same level:

Regarding the extra clothing items that have not been released, there are indeed a large amount of new clothing assets that just require publishing.
Team Avatar got some of these out to you already but due to almost 100% of our focus being on prototyping we never got round to releasing them all. We were also waiting on a pricing structure being given to us.
However, in saying that I know for a fact that there is talk internally regarding these items going on, so the when/where/how's are unknown to me specifically but I'm pretty sure you will see these items sometime in the future.



So to please us "Barbie lovers" can these finally be published? Like throw us a bone and we'll be quiet for a few months :P (The quote from CCP Reddawn is from over a year ago)
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#933 - 2013-04-30 15:08:13 UTC
Ashlar Vellum wrote:
Think about it this way: after an atomic bomb hit, you do not run outside of your bunker when only one hour have passed , you sit and take your time.

So CCP is doing pretty much this, they sit and take their time. And they don't just sit on their asses doing nothing they are fixing things that were broken for ages. What I saw at "CCP presents" was that when Hilmar asked about the door, people said yes and not just few people a ton of people and then some. Now CCP knows that there is not just two and a half of a person that do want WiS. Probably they will start thinking about it more.

We know that summer expansion will be Odyssey, winter will hopefully be POSes and 0.0 revisit and then there is not long till fanfest 2014. Where even more people will say "hell yes, open that damn door already". So in the end of 2014 or early 2015 we could see more WiS content. (that of course if CCP won't screw up something completely cause there is always a big chance of that) Big smile


See. that's an excellent point. But this stagnation leads to problems of its own.

Incarna launch was a mess. True. Not because of WiS itself, but because it was a perfect storm from three fronts - Incarna failing to deliver content, NEX store, and the infamous letter. This resulted in the "atomic bomb hit" effect you mentioned.

However, since then CCP stayed away from anything WiS. The last two years have been virtually 100% FiS. And what happened? Did the game grow? Well, yes and no. Total number of subs climbed past 500k, which is good. The bad part is, the PCU record hasn't been broken in over two years. This, to me, suggests that the new accounts are alts, and the actual number of actual people out there in the game hasn't grown. Arguably, it shrunk. Or at the very least, as PCU records show, the game never recovered to pre-Incarna Incursion expansion levels.

My point is, CCP can continue to do what they've been doing for the past 2 years. And they continue to do what they've been doing for 8 years before that. And the end result will be the same - the game will continue to stagnate. All the FiS development they did, all the improvements to the new player experience, all that still failed to bring in more people. Or if it did bring some, the amount is fairly negligible.

They NEED to push past "spaceships and spreadsheets" image that has been attached to EVE like a fig leaf for a decade now. No amount of new spaceships or space mechanics will bring new people in, or make those who tried EVE and quit come back. Anyone who wanted to play internet spaceships is already playing internet spaceships. Adding more internet spaceships won't add more people. But adding a whole new dimension to the game by way of meaningful avatar gameplay will turn this game into a full-fledges sci-fi sim, and population is very likely to jump.

Now, a lot of people are REALLY against "barbies in space". And I totally get that. But how can it be a bad thing if the game suddenly attracted hundreds of thousands of new people with this "barbies in space" content? No matter who these new people are, would adding a few hundred thousand new people to the game possibly be a bad thing?

Now, you could argue that "barbies in space" may not attract anyone at all. To that I say, extremely unlikely. Why? Simple. What is the best-selling PC game of all time? WoW? Call of Duty? Nope, it's The Sims series! Between the three games, the series sold around 50 million copies. Sims 2 alone sold over 20 million copies. There IS a market for this kind of stuff.

Bottom line, I feel the last two years PROVED, beyond any reasonable doubt, that as far as "internet spaceships" go, EVE has peaked. No amount of additional internet spaceship content will make this game move forward. It will either continue to stagnate, or it'll crash and burn if sufficiently strong competition appears. Those are the only two possible outcomes if they stick to the current internet-spaceships-only development plan. They need to diversify.

Now, I'm going to just say some more totally-off-the-wall stuff, so just ignore that if this kind of thing bothers you. But consider this - what if Star Citizen, for example, is a hit and delivers just enough MMO-like stuff (persistent world and character), and has vastly superior physics and combat mechanics? Can you look me square in the monocle and say this will not affect EVE's population one iota? What if Elite is a similar hit? What if Blizzard's next MMO is set in a sci-fi universe (e.g. Starcraft)? What if it is a sandbox, not a themepark? I can't speak for anyone else, but I personally plan to try out both Star Citizen and Elite when they come out. And while I'm doing that, I won't be playing EVE.

See where I'm heading with this? It's good to stay in the bomb shelter and play it safe. Until the food runs out. And then you starve to death.
Debora Tsung
Perkone
Caldari State
#934 - 2013-04-30 15:26:36 UTC  |  Edited by: Debora Tsung
CCP Bayesian wrote:

I don't think it was a lie, more what we learnt after Fanfest 2012 changed our outlook. A lot happens in a year and that learning I think was a good thing ultimately. That might seem like a distinction without difference to you guys though. :(



666 likes, teh devil. o_O

EDIT: (not 10 seconds later) dang, outdated already. -.-

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Teinyhr
Ourumur
#935 - 2013-04-30 15:34:24 UTC
Jame Jarl Retief, I could kiss you.
You make a dreadful amount of sense in your post.
Debora Tsung
Perkone
Caldari State
#936 - 2013-04-30 15:34:52 UTC  |  Edited by: Debora Tsung
Jame Jarl Retief wrote:
Dat Wall of text...


... actually surpised me, valid points and all. +1 from me.

EDIT: I always thought it funny how the "NOWIS!" faction hijacked the "NO pay to win!" protests.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lost True
Perkone
Caldari State
#937 - 2013-04-30 16:20:58 UTC  |  Edited by: Lost True
Teinyhr wrote:
Jame Jarl Retief, I could kiss you.
You make a dreadful amount of sense in your post.

Exactly.

I can add this graph. If the game have recieved a lot of new subs, then why the site visits haven't grown much. In fact, it's even kinda downtrend...

There is definitely need some diversity.

It's okay to balance ships, BUT you're doing it every year... On the last fanfest i've heard that there is no intention to do a perfect balance and it's good to have ships changing all the time... Well, maybe it's cool, maybe not(for thoso who always get nerfed), but how exactly does those improving the game? Shifting the balance between ships and everytime call it a "great FiS expansion"...

I liked the fanfest in general, amazing stuff... But what about the goddamn door, at least something new for us, the players who wants it, not a complete new world for the avatars yet, but something for the start. Is this so much to ask?

A couple of my mates who i invited to the trial account have been very surprized and when i told them that there is only one room, although of course, they were there for the spaceships... Because it's kinda strange after the games like STO, which i like to play sometimes too.

Because WiS it's not some cool and unique feature, it's just how the games are today - you can be in the space and on the ground. Only the ground or space it's kinda out of date ALREADY. not just possibly with the release Elite or SC. Hello? The future is already here.

No content or meaning for WiS? LOL, there will never be one, if you'll not start to make the WiS itself somehow... Open the door, add a few clothes - start with something...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Arduemont
Rotten Legion
#938 - 2013-04-30 16:50:31 UTC
Jame Jarl Retief wrote:
Stuff


I'm going to jump on the band wagon to say you hit the nail right on the head.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Varius Xeral
Doomheim
#939 - 2013-04-30 17:02:14 UTC  |  Edited by: ISD Ezwal
rofl

not breaking the single day pcu record is the new metric for "eve is dying"

*Snip* Please refrain from personal attacks. ISD Ezwal

Official Representative of The Nullsec Zealot Cabal

Anna Karhunen
Inoue INEXP
#940 - 2013-04-30 17:13:56 UTC
In the wake of the Fanfest and the CCP Seagull's EVE keynote I had a dream of my own about EVE's future.

I had a dream about the EVE we have grown to love improving and becoming better expansion after expansion. Players would keep exploring, scamming mining, fighting, building and destroying. Alongside them there would be DUST514 and its players, fighting on the ground against each other and drones. They'd also fight the boarding actions in stations and perhaps ships. But more than that, they would be exploring wrecks alongside "shore clones" of the capsuleers (more of that later). There would also be fighter pilots using Oculus Rift, flying to the fight the fighters that carrier pilots enabled for player use. Other times they could fight their own battles as training or whatever... just corporations could call for its carrier pilots when needed. Inside Captain's Quarters there would be that side scroller game for players to use if they so wished. Maybe something else. And the door, the door would open.

Through that door we could go to the stations, to socialize, to scam, to recruit, spy, hack, sneak... and fight where security was lax. Other than stations, we could explore ruins, derelict vessels and other places, trying to find valuable data and resources. We could go there exploring and fighting both alongside and against Dust Bunnies (assuming technical barriers were crossed and Sony would allow it), opening new avenues for adventure. We'd have more tools at our use, allowing us to scan for example heart beat like in Rainbow Six games (I loved Rogue Spear), and we'd have more command tools, allowing to plan and direct operations of sneak and assault in the manner seen in Rogue Spear (yeah... I loved it).

Maybe in year or few my dream is reality. Just maybe.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia