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Team Avatar and the future of our prototype

First post First post First post
Author
Baby ChuChu
Ice Cream Asylum
#901 - 2013-04-27 19:43:23 UTC
Sointu Luonnotar wrote:
Vaju Enki wrote:
The door will eventually open :)

CCP is doing the right thing at this time. FOCUS!!!




Yeah but when is this eventually? 2018?


Hey, it could be for all we know, but to echo what Vaju said, they're doing the right thing by honing their focus. Focus is a dangerous thing to lack in this industry. It's absence has been the cause of many a downfall not just for games, but for entire studios.

Trust me, I know it sucks. It really does. There's been plenty of broken promises and disappointment regarding this feature and being told "not right now" isn't exactly something we want to hear. But, again I say, with this new direction they're taking of concentrating on laser-like focus, I feel confident that if and when avatar-based gameplay does show up, it will have been worth the wait.
Indahmawar Fazmarai
#902 - 2013-04-27 20:48:02 UTC
So, the "prototyping the future" keynote wasn't twitched after all, and all WiS content was: nothing.

Collectors edition looks cool btw, but I would rather skip the boardgame and save 30 euros.
Michael Stabb
Doomheim
#903 - 2013-04-27 20:51:15 UTC
Indahmawar Fazmarai wrote:
So, the "prototyping the future" keynote wasn't twitched after all, and all WiS content was: nothing.

Collectors edition looks cool btw, but I would rather skip the boardgame and save 30 euros.


I'd rather skip everything except the mystery code.
Acac Sunflyier
The Ascended Academy
#904 - 2013-04-27 20:54:46 UTC
I was sorely disappointed that this got no mention what so ever
Lors Dornick
Kallisti Industries
#905 - 2013-04-27 20:56:41 UTC
Indahmawar Fazmarai wrote:
So, the "prototyping the future" keynote wasn't twitched after all, and all WiS content was: nothing.

As most reasonable people have known for years now.

There is no plans for avatar based game play what so ever.
There wasn't one from the start and the only little glimpse was the one off prototype that was decided to be to expensive in resources.

But of course, things might change in the next 10 years.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Indahmawar Fazmarai
#906 - 2013-04-27 22:27:25 UTC
Acac Sunflyier wrote:
I was sorely disappointed that this got no mention what so ever


They're not working on it. And we certainly should had gone and talk to CCP Bayesian in person... preferably in a closed room.. with lights off... and whisperign so nobody notices we were talking the unspeakable.

I can say with no irony, that EVE may sooner get live action avatar content (aka "EVE TV film"), than any actual avatar content in game.

Meanwhile, in another land, another team, is just doing this (brochure of RSI Aurora 2943 model)
None ofthe Above
#907 - 2013-04-27 22:48:53 UTC
Indahmawar Fazmarai wrote:
So, the "prototyping the future" keynote wasn't twitched after all, and all WiS content was: nothing.

Collectors edition looks cool btw, but I would rather skip the boardgame and save 30 euros.


Actually I heard "we'll talk about it next year"

Not really surprising given the state of WOD as I hear. Looking like a Christmas 2014 release maybe.

I would like to see some continued work on Avatar gameplay as it exists now, lest it fall into the state of "no one knows the code" but I think that's the best that can be hoped for until WOD matures, giving CCP a carbon-based platform that is focused on this kind of thing.

Then one hopes the improvements in carbon could be ported back to EVE or a companion game and pilots would be able to open that door.

The only end-game content in EVE Online is the crap that makes you rage quit.

Arduemont
Rotten Legion
#908 - 2013-04-28 10:07:55 UTC
I was pretty disappointed that they skipped the "Prototyping the Future" presentation on the feed. That better get uploaded onto the CCP Games youtube account eventually.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Indahmawar Fazmarai
#909 - 2013-04-28 10:11:02 UTC  |  Edited by: Indahmawar Fazmarai
Arduemont wrote:
I was pretty disappointed that they skipped the "Prototyping the Future" presentation on the feed. That better get uploaded onto the CCP Games youtube account eventually.


I opened a thread inquiring wether it was recorded at all... Question
Lost True
Perkone
Caldari State
#910 - 2013-04-28 15:05:11 UTC
It's at the end of the large 16h video, if you want the prototyping video.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Arduemont
Rotten Legion
#911 - 2013-04-28 15:53:02 UTC
Lost True wrote:
It's at the end of the large 16h video, if you want the prototyping video.


I didn't pay for the HD live feed. I just watched the free one. At least we know it got recorded though. So hopefully CCP will upload it at some point.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Indahmawar Fazmarai
#912 - 2013-04-28 20:03:12 UTC
Lost True wrote:
It's at the end of the large 16h video, if you want the prototyping video.


Could you post the timestamp? Because apparently, everything between the user experience keynote and the end it's the party.
Indahmawar Fazmarai
#913 - 2013-04-30 07:03:44 UTC
Well, apparently the presentation on "Prototyping the future" had nothing to do with the WiS prototype, rather was a technical one on gameplay prototyping & using mining as an instance.

To be frank, I am kind of emotionally exhausted ont his issue. I feel like litherally banging my head on a door. And all in all it doesn't matters much. My only gripe is how avatars have been completely abandoned and not even the simpler things are being done. Probably that's better in the long run, so we lose all hope.

The game is what it is and it never will be anything else. Some deem this good as they like what the game is, others deem it bad as they aren't satisfied with what the game is, but all in all, CCP decided that DUST and not WiS was the way to expand EVE, and also that WoD and not WiS was the way to reach to new player demographics.

I'm even tempted to agree with them and seriously consider WoD as something worth to look upon as a substitute for EVE.

No matter the potential for EVE (the whole "sci fi simulation" stuff), it's an old game and in the last years it's gone past the point where it could reinvent itself and survive. They're better betting on more of the same than try and burden the core game with new stuff which could misfire as miserably as Incarna...
Lost True
Perkone
Caldari State
#914 - 2013-04-30 07:14:08 UTC  |  Edited by: Lost True
Indahmawar Fazmarai wrote:
Well, apparently the presentation on "Prototyping the future" had nothing to do with the WiS prototype, rather was a technical one on gameplay prototyping & using mining as an instance.

To be frank, I am kind of emotionally exhausted ont his issue. I feel like litherally banging my head on a door. And all in all it doesn't matters much. My only gripe is how avatars have been completely abandoned and not even the simpler things are being done. Probably that's better in the long run, so we lose all hope.

The game is what it is and it never will be anything else. Some deem this good as they like what the game is, others deem it bad as they aren't satisfied with what the game is, but all in all, CCP decided that DUST and not WiS was the way to expand EVE, and also that WoD and not WiS was the way to reach to new player demographics.

I'm even tempted to agree with them and seriously consider WoD as something worth to look upon as a substitute for EVE.

No matter the potential for EVE (the whole "sci fi simulation" stuff), it's an old game and in the last years it's gone past the point where it could reinvent itself and survive. They're better betting on more of the same than try and burden the core game with new stuff which could misfire as miserably as Incarna...

Eve have more important things than WiS to work at... Such as Dust and WoD... Straight

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#915 - 2013-04-30 08:45:18 UTC
they should just add social areas like bars and meeting rooms in stations, and a lookout to see the ships in space realtime, walking around and interacting with agents direclty, could be done much easier then adding dead space like exploration and action, I'm new but did not understand why everybody would be screaming about that, often you should not listen to the mob in the web too much and just do what you think is right, the people in the web are like super sensitive babys, listening to the core players alone is also not helpful as the core often does not want to change, however adaptation is the only way to success over a long period

i would say 70% spaceship and 30% avatar gameplay would be right, maybe 80/20 but the avatar gameplay should concentrate on the social part, to plan strategic battles and stuff, signing contracts, building aliances and player interaction
Nathanien Indoril
Creation and Extraction
#916 - 2013-04-30 10:01:04 UTC  |  Edited by: Nathanien Indoril
Varius Xeral wrote:
keeping paying for and posting about a game that doesn't actually exist

Yeah, hit their wallet, then they will listen.

But on the serious side... the current wis needs a little bit attention, just a little - nothing serious. 'cause the current state is really embarrassing. I mean... is CCP happy with the current state of wis? It looks just silly.

First: New Players shouldn't start in the captains quarters (if it is still so). It's useless and confusing. New shiny hangars coming ... so... let them start there.
Next: Kick the Nex out of the game. Really. Aurum belongs to Dust not to Eve. Stop trying to 'scam' extra money via Aurum. What to do with the current clothing? Blueprints, reimbursement, whatever... don't care... not my job. The Nex - Store needs to go. No matter how.

Aaaand... we're done.
Then you can continue to do with wis, what you have done for two years.
Nothing.
Teinyhr
Ourumur
#917 - 2013-04-30 10:12:24 UTC
Nathanien Indoril wrote:

Next: Kick the Nex out of the game. Really. Aurum belongs to Dust not to Eve. Stop trying to 'scam' extra money via Aurum. What to do with the current clothing? Blueprints, reimbursement, whatever... don't care... not my job. The Nex - Store needs to go. No matter how.


If I want to buy 1000 dollar virtual jeans then that is my business, not yours. Not that I would pay more than maybe an euro or half an euro for any virtual item, but still, what do you care what I would spend my money on?
CCP Bayesian
#918 - 2013-04-30 10:48:38 UTC
Indahmawar Fazmarai wrote:
Well, apparently the presentation on "Prototyping the future" had nothing to do with the WiS prototype, rather was a technical one on gameplay prototyping & using mining as an instance.


I would have shown the avatar prototype if I had been allowed to and had a grovelling apology slide. It should have made it onto the stream but I have no idea why it didn't or when it might be coming online. There are a whole bunch of other talks that haven't made it online yet so I'm presuming it was more time intensive than thought to do.

EVE Software Engineer Team Space Glitter

Flamespar
WarRavens
#919 - 2013-04-30 11:11:20 UTC
CCP Bayesian wrote:
Indahmawar Fazmarai wrote:
Well, apparently the presentation on "Prototyping the future" had nothing to do with the WiS prototype, rather was a technical one on gameplay prototyping & using mining as an instance.


I would have shown the avatar prototype if I had been allowed to and had a grovelling apology slide. It should have made it onto the stream but I have no idea why it didn't or when it might be coming online. There are a whole bunch of other talks that haven't made it online yet so I'm presuming it was more time intensive than thought to do.


I'm sorta at a loss of what to do next. You mentioned that we we need to pester the executive produce and Hilmar at fanfest. And have discussions like this. What else can we do to show CCP that there is significant support for WiS, that people want to be able to explore derelicts.

Also I think it's pretty poor that we still don't have tattoos even tho Torfi said at the last fanfest that they would be coming in inferno.
CCP Bayesian
#920 - 2013-04-30 11:22:08 UTC
Flamespar wrote:

I'm sorta at a loss of what to do next. You mentioned that we we need to pester the executive produce and Hilmar at fanfest. And have discussions like this. What else can we do to show CCP that there is significant support for WiS, that people want to be able to explore derelicts.

Also I think it's pretty poor that we still don't have tattoos even tho Torfi said at the last fanfest that they would be coming in inferno.


The cheer at the CCP Presents Keynote certainly got his attention:
http://twitter.com/HilmarVeigar/status/328249408355442690

EVE Software Engineer Team Space Glitter