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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

First post First post First post
Author
Max Therion
Jita Ikami Bank
#241 - 2013-04-27 06:35:13 UTC
Having built and deployed Outposts in EVE I applaud the iterations on this extremely extensive use of virtual investment in Internet spaceships game resources. Moving toward making them basically "work better" for those who expand and extend their capabilities is a no-brainer and has needed some much needed CCP Dev love for a long time.
Sizeof Void
Ninja Suicide Squadron
#242 - 2013-04-27 06:56:31 UTC
How about introducing Outposts into high-sec, and begin removing most, if not all, NPC stations completely from the game?
Vilgan Mazran
Outback Steakhouse of Pancakes
Deepwater Hooligans
#243 - 2013-04-27 06:56:49 UTC
Ore changes are friggin awesome. A+++, makes TONS of sense.
Aineko Macx
#244 - 2013-04-27 07:03:41 UTC
Are the new reactions and T2 component blueprints going to be seeded in advance of the expansion?
Akturous
The Scope
Gallente Federation
#245 - 2013-04-27 07:50:48 UTC
James Amril-Kesh wrote:
I dare you to come up with a definition of "passive income" that actually sounds passive and includes moon mining.


Are you joking? I have 5 moon mining pos's. I JF two months worth of fuel for all towers into the system and take the goo out. In the mean time I log on a 2 day alt in a bestower in system once a month to refuel and empty silos. It's pretty well passive.

Vote Item Heck One for CSM8

Frying Doom
#246 - 2013-04-27 07:58:33 UTC
Akturous wrote:
James Amril-Kesh wrote:
I dare you to come up with a definition of "passive income" that actually sounds passive and includes moon mining.


Are you joking? I have 5 moon mining pos's. I JF two months worth of fuel for all towers into the system and take the goo out. In the mean time I log on a 2 day alt in a bestower in system once a month to refuel and empty silos. It's pretty well passive.

Sorry you are not telling the current Null sec narrative that Moon Mining is not passive income. Therefore you must be lying.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#247 - 2013-04-27 08:04:31 UTC
Liz Laser wrote:
Malcanis wrote:
Liz Laser wrote:


So when I do have a free moment, I spend it in high-sec. Except time spent in high-sec keeps becoming less and less valuable and I don't even login except to change skills.


Looks like someone moved your cheese.

Maybe consider adapting?


The only adaptation I can currently make when they move my cheese to null-sec is to quit a job or girlfriend so I have the time to join a corp, get comms situated, figure out the lay of the land, and emergency evac when something I have little control over causes leadership to decide we're now in a new region in a new bloc, and oh by the way, you'll need to get situated on all new comms and forums and auths.

But it is not just moving my cheese, it's also the lack of entertainment value in high-sec. Thus I have adapted by moving to SWTOR and haven't seen a reason to renew my sub which expires in June unless I lose a job/contract. Eve won't miss me, but if I'm any indicator of players' satisfaction with high-sec then God needs to create more PVPers, and fast. Hopefully I'm an anomaly and there will still be an Eve to come back to when I develop the time to be a null-sec resident again. But if I'm typical, that spells bad news until high-sec becomes more entertaining OR worthwhile.


I'll tell you for a fact you don't need to move to nullsec to make good ISK.

In fact if you only have 45-60 mins at a time for EVE, why on earth are you spending it mining?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#248 - 2013-04-27 08:05:09 UTC
Frying Doom wrote:
Akturous wrote:
James Amril-Kesh wrote:
I dare you to come up with a definition of "passive income" that actually sounds passive and includes moon mining.


Are you joking? I have 5 moon mining pos's. I JF two months worth of fuel for all towers into the system and take the goo out. In the mean time I log on a 2 day alt in a bestower in system once a month to refuel and empty silos. It's pretty well passive.

Sorry you are not telling the current Null sec narrative that Moon Mining is not passive income. Therefore you must be lying.Lol


No one ever has to make any effort to get hold of a moon and they're in unlimited supply. So very passive.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Felsusguy
Panopticon Engineering
#249 - 2013-04-27 09:04:08 UTC
Tippia wrote:
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.

Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value.

The Caldari put business before pleasure. The Gallente put business in pleasure.

KatanTharkay
Federal Navy Academy
Gallente Federation
#250 - 2013-04-27 09:24:42 UTC
As long as 0.0 is not filled with carebears and hi-sec with mostly nooob characters you're doing it wrong.
Loney
CyberDyne R-D
Artificial Intellagence
#251 - 2013-04-27 09:39:37 UTC  |  Edited by: Loney
oops double post some how?

+ Monthly Meetup - DC / VA / MD Area - Pass The Word +

https://forums.eveonline.com/default.aspx?g=posts&t=508844

Loney
CyberDyne R-D
Artificial Intellagence
#252 - 2013-04-27 09:40:37 UTC  |  Edited by: Loney
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT

Overall I like all the changes suggested in the Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog... However I have a suggestion related to the ICE mining.

If CCP is reducing the ICE in HIGHSEC and giving more ORE incentive for players to move players to LOWSEC or NULLSEC then you need to do something about the COMPRESSION game mechanics.

Suggestions

1. Buff the RORQUAL stats for compression.
a. Increase the ICE/ORE HOLD by 100%.
b. Increase the COMPRESSION FACTORY SLOTS by 100%
c. Decrease the COMPRESSION TIME by 50%.

If my numbers are not realistic (I think they are) please do your own calculations and adjust them as necessary.

2. Create a POS module for ICE/ORE COMPRESSION.
a. Make it big like a Rorqual and take up a lot of CPU/POWER resources on the POS.
or
b. Make it small like a refinery so you can put several of them on a POS.

This could be done instead of changing the Rorqual stats or it can be done as a added feature/option.

Thanks,
Loney

COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT

+ Monthly Meetup - DC / VA / MD Area - Pass The Word +

https://forums.eveonline.com/default.aspx?g=posts&t=508844

mechtech
Ice Liberation Army
#253 - 2013-04-27 09:43:51 UTC
Loney wrote:
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT


Eh, I like the idea of logistics, even if it's boring hauling. You can always contract it out, some people apparently like doing this stuff.
Reaver Glitterstim
The Scope
Gallente Federation
#254 - 2013-04-27 09:49:07 UTC
I like the ore yield changes, it'll definitely make nullsec mining profitable and make nullsec production much easier. But lowsec mining will still be pretty worthless, and it's all because Pyroxeres yields too much Nocxium. As long as you're fixing mineral yields, you might as well fix Pyroxeres. It currently yields around half as much Nocxium as Jaspet, Hemorphite, or Hedbergite (Nocxium is pretty much their entire value), but Pyroxeres is available in highsec. It should yield much less Nocxium.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

James Amril-Kesh
Viziam
Amarr Empire
#255 - 2013-04-27 10:16:35 UTC
Nick Bete wrote:
You won't find any because this expansion is, and looks like those for the foreseeable future, are all about the null sec crowd. CCP's listening to the null sec zealots who scream the loudest on the forums as well as the null dominated CSM. This isn't about balance or simply buffing null, it's about buffing null at the expense of high sec. This is what the zealots have been striving for for years. They want high sec to be a starter area for newbies with only very limited resources so that targets are driven out to low sec and potential worker drones to null.

Hey, high sec is the perfect isk generating, no risk, no skill required paradise. The non-valued suckers, err I mean...subscribers there, don't deserve anything better, right? Roll

Yeah, there are things that are broken with null especially but, why correct those issues on the backs of one particular group of players?

I realize you and others like you have no concept of game balance, but that's no reason to accuse CCP of favoritism.

Enjoying the rain today? ;)

Garan Nardieu
Super Serious Fight Club
#256 - 2013-04-27 10:31:50 UTC
Reaver Glitterstim wrote:
I like the ore yield changes, it'll definitely make nullsec mining profitable and make nullsec production much easier. But lowsec mining will still be pretty worthless, and it's all because Pyroxeres yields too much Nocxium. As long as you're fixing mineral yields, you might as well fix Pyroxeres. It currently yields around half as much Nocxium as Jaspet, Hemorphite, or Hedbergite (Nocxium is pretty much their entire value), but Pyroxeres is available in highsec. It should yield much less Nocxium.


Well, lowsec mining was pretty much worthless before and its getting worse with these patches which is a major let-down of low-sec community from CCP in my eyes. Lowsec is, due to lack of any mechanism allowing for area control (station lockouts in sov null and bubbles in general) and combined with a decent amount of active population living in it (in terms of people per system) absolutely the riskiest place to try and do any mining. Fact that there are no changes to lowsec ores and that finding grav belts is getting easier will mean only that even those who thought of trying to mine in lower security space will be going straight out to nullsec. This really is a shame. Also - moon goo is passive, however people try to spin it.

I'd say - return grav sites into probing domain and sprinkle low with some better ores, ccp please.
Malcanis
Vanishing Point.
The Initiative.
#257 - 2013-04-27 10:37:59 UTC
Felsusguy wrote:
Tippia wrote:
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.

Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value.


There are already tens of thousands of unused slots in hi-sec. That ship has already sailed.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#258 - 2013-04-27 11:13:19 UTC
Felsusguy wrote:
Tippia wrote:
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.

Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value.

Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea.
Alternatively, we can slash the number of highsec indy slots by… oh… 80% or so. Would that be a better solution?
Mc Cormeg
Caldari Provisions
Caldari State
#259 - 2013-04-27 11:20:08 UTC  |  Edited by: Mc Cormeg
Whats the point of having systemscanable ore anomalies at all? I mean yea with combat anomalies this scan mechanics makes absolute sense because you don't have any combat sites from scratch. But with mining sites? I mean you got the standard belts to satisfy your mining passion. Why putting in some "new" type of ore belt which offer no more gameplay beyond doing some extra cklicks for some fancy complexes known as "hidden" ore sites? Right, you can gain some extra profit if you bother with using your system scan but in my opinion the old system with more reward for the rather complex scanning effort was much more balanced.

To clarify that. Getting more risk involved with mining operations is absolutly a good idea. But i don't get the point, why you can't approach this goal with the normal standard belts.
Frying Doom
#260 - 2013-04-27 11:20:53 UTC
Tippia wrote:
Felsusguy wrote:
Tippia wrote:
Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500–700 manufacturing slots… even these new numbers aren't nearly enough to get there.

Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value.

Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea.
Alternatively, we can slash the number of highsec indy slots by… oh… 80% or so. Would that be a better solution?

How many Hi-sec systems have 500-700 manufacturing slots?

A lot of Hi-sec stations and systems have no manufacturing capability. 500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi-sec and then you have everyone elses outpost on top of that.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!