These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

First post First post First post
Author
Aria Ning
White Rabbit Industries
#201 - 2013-04-27 03:35:15 UTC
James Amril-Kesh wrote:
Aria Ning wrote:
James Amril-Kesh wrote:
Liz Laser wrote:
Galphii wrote:
So, no changes to the regular belts in lowsec. People will have to use anoms and hope for spod of gneiss to show up I suppose.

I suggest removing the +5% & +10% rocks from highsec to provide further incentive for miners to go elsewhere for better yield.


You can't drag people out of high-sec.

Why do people keep saying this?
Do you seriously think that people won't go where the isk is?


No they won't. What do you think would happen if they removed all belts in high sec? Think they would go down into lowsec? No. Many would quit, and those who don't would stop the mining profession and do something else. Highsec mining exists for a reason don't you think?

That has exactly nothing to do with what I said.


It does, but 100% not exactly. However, you're implying that players will go where the isk is where if there is isk in low/nullsec mining then they will venture there to mine. What I am saying is many won't.
Lolmer
Merciless Reckoning
#202 - 2013-04-27 03:35:36 UTC
CCP Fozzie wrote:
We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.


Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt).
Lolmer
Merciless Reckoning
#203 - 2013-04-27 03:40:24 UTC
CCP Fozzie wrote:
When Odyssey is released, the current static (and massive) ice belts spread throughout space will be removed from the game, and replaced by a series of Ore Anomalies that will spawn and respawn only in systems that previously contained the aforementioned static ice belts.


+wormholes, please. It's silly that the solar systems found via wormholes have no ice, ever. No frozen water+ in any of them? Ever? Not even floating in from other systems as a comet (old topic)? You now have them an anomaly (cosmic signature would be better so that it needs to be scanned down and isn't a free 100% hit ;)), so having them randomly appear in wormholes is easy. :)

Might as well make the ice randomly show up everywhere, though maybe still limiting the ice type by region, and not in specific systems so that you must go hunting for it.
James Amril-Kesh
Viziam
Amarr Empire
#204 - 2013-04-27 03:41:02 UTC
Aria Ning wrote:
It does, but 100% not exactly. However, you're implying that players will go where the isk is where if there is isk in low/nullsec mining then they will venture there to mine. What I am saying is many won't.

Well of course many won't. I guess I should have said "do you seriously think nobody will go where the isk is?"
The question is if many will. And I'm reasonably sure that yes, many people will. Even if not, nullsec and lowsec mining does need to be made more valuable than highsec. The casual player shouldn't be concerned about isk/hr, and those who want maximum isk/hr in the safety of highsec are the lowest common denominator and CCP shouldn't cater to them.

Enjoying the rain today? ;)

mynnna
State War Academy
Caldari State
#205 - 2013-04-27 03:42:07 UTC
There is an astonishing about of tears in this thread. Tears from nullsec ratters, tears from highsec miners and industrialists, the whole nine yards.


Probably means Fozzie did something right. Bear

ANYWAY

Lord Haur wrote:
Also eagerly awaiting the Akita T thread detailing where CCP has ****** up the new T2 moon mineral requirements to move the bottleneck to (say) Mercury.


It's funny you should say that, because awhile back I duplicated Akita T's work in a manner that would let me predict the results of any changes like the ones CCP just did. Incidentally, R64s ARE the new bottleneck. BUT, feedback for Fozzie: Check Hafnium again, maybe Mercury too. Hafnium especially is dangerous, and could create a "New tech", where we have the four R64s plus Hafnium capturing the value. Given the point of the change was to shift value away from the regional Technetium, I doubt the intent was to turn Hafnium into the new Technetium. Blink

Member of the Goonswarm Economic Warfare Cabal

Aria Ning
White Rabbit Industries
#206 - 2013-04-27 03:42:35 UTC
Lolmer wrote:
CCP Fozzie wrote:
We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.


Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt).



I agree.

Although I didn't like the scan process itself too much (thought it took too much time just to only fine 1 gravsite out of 5-6 systems). I was hoping that they would instead have probes scan for certain anomalies. At least this would have cut the time down of scanning sites and somewhat allow someone who was mining in null/lowsec to be informed of an intruder scanning down in the system for kills.
mynnna
State War Academy
Caldari State
#207 - 2013-04-27 03:50:52 UTC
Aria Ning wrote:
Lolmer wrote:
CCP Fozzie wrote:
We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.


Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt).



I agree.

Although I didn't like the scan process itself too much (thought it took too much time just to only fine 1 gravsite out of 5-6 systems). I was hoping that they would instead have probes scan for certain anomalies. At least this would have cut the time down of scanning sites and somewhat allow someone who was mining in null/lowsec to be informed of an intruder scanning down in the system for kills.


The fact that you had to probe them out cut both ways, since it made you quite a lot safer by raising the bar for gankers to get at you. Mining may be more valuable now, but it will be more dangerous as well.

Member of the Goonswarm Economic Warfare Cabal

Aria Ning
White Rabbit Industries
#208 - 2013-04-27 03:51:17 UTC  |  Edited by: Aria Ning
James Amril-Kesh wrote:
Aria Ning wrote:
It does, but 100% not exactly. However, you're implying that players will go where the isk is where if there is isk in low/nullsec mining then they will venture there to mine. What I am saying is many won't.

Well of course many won't. I guess I should have said "do you seriously think nobody will go where the isk is?"
The question is if many will. And I'm reasonably sure that yes, many people will. Even if not, nullsec and lowsec mining does need to be made more valuable than highsec. The casual player shouldn't be concerned about isk/hr, and those who want maximum isk/hr in the safety of highsec are the lowest common denominator and CCP shouldn't cater to them.


I agree that low/nullsec needs to be more valuable than highsec no doubt. But we're talking about mining here. Most people who do mine, mine while they're preoccupied with something else. I mean mining isn't exactly fun science. However, you can't semi-afk in low/nullsec mining, especially not alone (well maybe nullsec you might be able to semi--afk). Which is why i think many will not make or do the transition from high-sec mining to low/nullsec. And I am not even sure the rewards are even enough to incite such a transition.
Dilbert HighSeed
Pirannha Corp
#209 - 2013-04-27 03:53:09 UTC
Liz Laser wrote:
Aria Ning wrote:
Liz Laser wrote:
and seriously where's the high-sec cheese and/or entertainment for someone who has 45 minutes a night in high-sec?

Have you played SWTOR yet? Big smile

I'm not saying its a better game than Eve. What I am saying is it is a far far better game than Eve for someone who has 45 minutes a night to play.


SWTOR? Seriously? I think that game was the fastest and biggest budget AAA MMO to go from P2P F2P and not to mention Subs dropped like a rock. That game is fairly decent until you complete you character(s) storyline. But honestly, I don't play themepark MMOs anymore I just can't do it anymore. I guess it's because my first MMO was Ultima Online.


But as for ore redistribution I am a little surprised myself. I figured they would add in more minerals to the high end ores but didn't expect them to be filled with Tritanium and Pyerite. It's still sad to see that Omber is still worthless, wonder why they didn't fix that one at least make it more lucrative than Veldspar.


At 45 minutes a night I don't devour SWTOR "content" like most players. I still prefer Eve as a game, but not in such small bites.


As far as the ore, they want null to be self sufficient. Heck, when I have the time to be a null-sec dweller *I* want to be self sufficient. But the realities are that high-sec needs a reason to exist until God creates more PvPers. Luckily, most players have more time than me, and incursions may be both the only remaining cheese and the entertainment in high-sec. Just doesn't work for an ultra-casual like me.


Liz, you have to remember, you are trying to converse with a zealot.
Facts and logic can never defeat ideology.

In their view of the Eve world, you have no place in it, and the game is better off if you and your kind unsub, and leave the game for the "real" players.
Liz Laser
Blood Tribe Inc
#210 - 2013-04-27 03:53:10 UTC  |  Edited by: Liz Laser
People go to null sec to see what the heck all the fuss is. At least i did.

People STAY in null-sec because they like adventure and teamwork.

That's just my opinion, but as another poster said, take the belts out of high-sec and you'll see I'm right.

EVERYONE has had a chance to do null-sec.

EVERYONE knows there are corps and alliances that will replace your lost PvP ships.

If they haven't come out to null yet, they just aren't going to. Heck, fly the right ships and corps/alliances will pay you more than your ship is worth.

If they didn't stay it wasn't nearly as much about profit as many of you seem to think. They weren't weighing risk/profit. Almost assuredly they were measuring obligations/fun or for the more wallet-minded obligations/profit.

The obligations of teamwork are what cause so many to return to high-sec.

You can nerf hi-sec all you want. But God is going to have to create more PvPers for CCP to stay in business, because hi-sec miners are not going to be your mineral slaves AND do CTAs, and do home defense, and fuel bridges, and relocate to new war fronts, and everything else that's involved in being null-sec. The people who come and STAY in null-sec are people who like to see stuff explode.

and I'm just hoping CCP can stay in business long enough for me to see stuff explode again once I regain the leisure needed for null-sec.
Aria Ning
White Rabbit Industries
#211 - 2013-04-27 03:54:13 UTC  |  Edited by: Aria Ning
mynnna wrote:
Aria Ning wrote:
Lolmer wrote:
CCP Fozzie wrote:
We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.


Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt).



I agree.

Although I didn't like the scan process itself too much (thought it took too much time just to only fine 1 gravsite out of 5-6 systems). I was hoping that they would instead have probes scan for certain anomalies. At least this would have cut the time down of scanning sites and somewhat allow someone who was mining in null/lowsec to be informed of an intruder scanning down in the system for kills.


The fact that you had to probe them out cut both ways, since it made you quite a lot safer by raising the bar for gankers to get at you. Mining may be more valuable now, but it will be more dangerous as well.



Right. The probing bought you additional time to get out of dodge if you saw someone out with combat probes on your D-scan. But this systems just makes it even riskier to mine. In fact I think the scanning system itself may defeat the ore redistribution's purpose, meaning you're getting more reward but a lot more risk, the risk might even outweigh the reward.
Decarthado Aurgnet
Imperial Combat Engineers
#212 - 2013-04-27 03:55:16 UTC  |  Edited by: Decarthado Aurgnet
James Amril-Kesh wrote:
The casual player shouldn't be concerned about isk/hr, and those who want maximum isk/hr in the safety of highsec are the lowest common denominator and CCP shouldn't cater to them.


You'll note that CCP is specifically catering to low/null miners already with the mineral changes to the ores in those areas. Not a bad thing, but I feel it doesn't go far enough to make lowsec industry worth really pursuing at all levels. The individual hangars in a POS also go a long way to helping corp members trust each other a bit (since they can trust that their things won't be taken quite so readily), so I expect corps will get relatively larger after that gets implemented.

Besides, my original argument as a whole isn't just centered on mining and industry. Some people like to camp gates and set up border traps ... but to have it almost be a requirement that lots of people be on every border gate at all times seems, for lack of a better word, asinine to me. I can accept that CCP wants things to be player-driven, but it's also a game and some concessions have to be made for null to truly be fun to people who can't afford to spend all their free time playing EVE.

NPC security of a power level high enough to keep random small bands out of your claimed space should be done - and it should cost significantly to keep the power level of those NPC's lower in all but your highly-valued systems.

Remove T2 BPO's or make them inventable at extreme cost.

Liz Laser
Blood Tribe Inc
#213 - 2013-04-27 03:59:56 UTC
Dilbert HighSeed wrote:
Liz Laser wrote:
Aria Ning wrote:
Liz Laser wrote:
and seriously where's the high-sec cheese and/or entertainment for someone who has 45 minutes a night in high-sec?

Have you played SWTOR yet? Big smile

I'm not saying its a better game than Eve. What I am saying is it is a far far better game than Eve for someone who has 45 minutes a night to play.


SWTOR? Seriously? I think that game was the fastest and biggest budget AAA MMO to go from P2P F2P and not to mention Subs dropped like a rock. That game is fairly decent until you complete you character(s) storyline. But honestly, I don't play themepark MMOs anymore I just can't do it anymore. I guess it's because my first MMO was Ultima Online.


But as for ore redistribution I am a little surprised myself. I figured they would add in more minerals to the high end ores but didn't expect them to be filled with Tritanium and Pyerite. It's still sad to see that Omber is still worthless, wonder why they didn't fix that one at least make it more lucrative than Veldspar.


At 45 minutes a night I don't devour SWTOR "content" like most players. I still prefer Eve as a game, but not in such small bites.


As far as the ore, they want null to be self sufficient. Heck, when I have the time to be a null-sec dweller *I* want to be self sufficient. But the realities are that high-sec needs a reason to exist until God creates more PvPers. Luckily, most players have more time than me, and incursions may be both the only remaining cheese and the entertainment in high-sec. Just doesn't work for an ultra-casual like me.


Liz, you have to remember, you are trying to converse with a zealot.
Facts and logic can never defeat ideology.

In their view of the Eve world, you have no place in it, and the game is better off if you and your kind unsub, and leave the game for the "real" players.


The funny thing is the moment I lose a job/contract/girlfriend I'll be back in null-sec with such zealots. Null is where I want to be when i have the time to be a good corp member. But I recognize that CCP needs carebear subscribers, unless Dust 514 becomes such a hit they can decide to make the whole game null-sec. Maybe that's their plan, who knows?
Sizeof Void
Ninja Suicide Squadron
#214 - 2013-04-27 04:03:48 UTC
EvilweaselSA wrote:
i must say i am really really really unhappy about having to rescan the 60k+ moons we have scanned

UUGH

Wow, you Goons scanned 60k+ moons? What a carebearish thing to do.... lol. ;)
Dilbert HighSeed
Pirannha Corp
#215 - 2013-04-27 04:04:00 UTC
mynnna wrote:
Aria Ning wrote:
Lolmer wrote:
CCP Fozzie wrote:
We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.


Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt).



I agree.

Although I didn't like the scan process itself too much (thought it took too much time just to only fine 1 gravsite out of 5-6 systems). I was hoping that they would instead have probes scan for certain anomalies. At least this would have cut the time down of scanning sites and somewhat allow someone who was mining in null/lowsec to be informed of an intruder scanning down in the system for kills.


The fact that you had to probe them out cut both ways, since it made you quite a lot safer by raising the bar for gankers to get at you. Mining may be more valuable now, but it will be more dangerous as well.


Gankers...in the deep null sec alliance enclaves...giggle.

BTW, on a different note, that quarter trillion you invested in ice products, on the strength of just the screen shot of the Pax presentation, guess that turned out pretty well for you. Most people would suggest that a 250 billion investment in something like that would be called a crazy gamble, unworthy of a great economic mind. Unless of course, you had some way of knowing that it was a pretty safe bet.

In completely unrelated news, a dev was fired this past summer for giving away key info to null sec alliance members.
mynnna
State War Academy
Caldari State
#216 - 2013-04-27 04:09:45 UTC  |  Edited by: mynnna
Aria Ning wrote:
Right. The probing bought you additional time to get out of dodge if you saw someone out with combat probes on your D-scan. But this systems just makes it even riskier to mine. In fact I think the scanning system itself may defeat the ore redistribution's purpose, meaning you're getting more reward but a lot more risk, the risk might even outweigh the reward.


It takes ~30 seconds for me to get to an anomaly from the time I jump in to the time that I drop out of warp in the anomaly, even if the anomaly is particularly close to my in-gate (less than 1AU). That's the time necessary to run the system scanner (10 seconds), during which I d-scan to determine the range they're at, the time to choose the anomaly (2-3 seconds), and then the time to enter and exit warp. If they're further away, they're safer. On top of that, gravimetric anomalies are a hell of a lot larger than ratting anomalies and the warp-in point for an intruder may not actually be anywhere near the points you'd sit miners at to mine from, adding extra safety.

Basically, this is not a tremendous increase in risk. It's the difference between "a gang can't threaten you at all unless they have probes" and "a gang can maybe threaten you, if they're fast on the scanner and you're paying an exceptionally low amount of attention."

Dilbert HighSeed wrote:

Gankers...in the deep null sec alliance enclaves...giggle.

BTW, on a different note, that quarter trillion you invested in ice products, on the strength of just the screen shot of the Pax presentation, guess that turned out pretty well for you. Most people would suggest that a 250 billion investment in something like that would be called a crazy gamble, unworthy of a great economic mind. Unless of course, you had some way of knowing that it was a pretty safe bet.

In completely unrelated news, a dev was fired this past summer for giving away key info to null sec alliance members.

The PAX East presentation featured a picture of a barge mining ice in context of resource rebalancing. Given that ice was at all time lows it was an extremely safe buy.

Would you like to make any more bull**** unfounded accusations?

Member of the Goonswarm Economic Warfare Cabal

Akturous
The Scope
Gallente Federation
#217 - 2013-04-27 04:09:49 UTC  |  Edited by: Akturous
Still going with the passive income model for moon goo aye?

Why on Earth don't you implement the moon ring mining system? The redistribution of moons and demands will do absolutely nothing to stop one entity controlling one section (jump drives negate any kind of distance) and it's still passive income.

The mining changes do nothing to actually make mining interesting. It needs a far more interactive approach, how about having to do a deep scan of the asteroid, having a 3 dimensional render of the composition of the roid show up and you direct your lasers to the spot you want to mine, so the people who are the quickest at it can get the highest yield ore. I'd make the actual yield on miners a lot more as well.

People who live in low sec don't mine, nor will they ever bloody mine, they'll just spend more isk on ships, become more risk averse, continue flying nothing but frigates because a BC costs 100mill isk fully fit.

Same thing goes for Ice mining as well, it won't encourage people to do anything because it's fun, it'll only make people do it because it's profitable, so they grind and grind, get bored, leave the game.

I'd be much happier if ice was all mined by bots, freeing up people to do pvp.

Vote Item Heck One for CSM8

mynnna
State War Academy
Caldari State
#218 - 2013-04-27 04:12:11 UTC
Akturous wrote:
Still going with the passive income model for moon goo aye?

Why on Earth don't you implement the moon ring mining system? The redistribution of moons and demands will do absolutely nothing to stop one entity controlling one section (jump drives negate any kind of distance) and it's still passive income.




Quote:


Phase Two is not the end of our plans for Tech Two industry and mineral collection. We are not entirely satisfied with the mechanics of moon mining itself and would like to make changes in the future to provide more opportunities for active gameplay that can be disrupted by small groups of pilots. However we are confident that Phase Two will both improve the health of the game as a whole and lay a stronger foundation for the future iterations.


If I could make this twenty point font and bright red, I would.

Member of the Goonswarm Economic Warfare Cabal

Liz Laser
Blood Tribe Inc
#219 - 2013-04-27 04:12:28 UTC
If you think risk/reward is the only thing keeping miners out of null, you still have to figure the costs/frustrations they face as they learn null sec and lose hulks in the process.

You'll need to jack up the reward a LOT to get them to stay even though they lost 3 hulks in a week.

And if the reward is THAT high, the main beneficiaries will be the people who already dwell in null-sec with multiple accounts and know how to get things done in null.

*I* think people do null for the adventure and teamwork.

I think making null more rewarding is going to lead to 98% of those additinal rewards being seen by the people who already are null-sec players.

That's fine with me as long as high-sec bears keeps paying their subscriptions. Pirate
Akturous
The Scope
Gallente Federation
#220 - 2013-04-27 04:16:52 UTC  |  Edited by: Akturous
mynnna wrote:

If I could make this twenty point font and bright red, I would.


So does this mean they'll remove moon mining from pos's competely? No they won't and until they do it will be failed.

Vote Item Heck One for CSM8