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Team Avatar and the future of our prototype

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Author
Ghazu
#861 - 2013-04-25 14:05:20 UTC
Ranger 1 wrote:
Ghazu wrote:
Indahmawar Fazmarai wrote:
Ghazu wrote:
(...) it's just a repeat of that dogshite drone clone idea.


Says the guy who never used a JC... Roll

Actually, drone clones (link) would be riskier to use than JC, as you could lose 3 in a row, each one of them expensively fitted/augmented.

Snip - Please don't post personal attacks: ISD Suvetar.

designed to work great for dudes who only want to emote in safe instanced environments, sure lay all the risk on people who actually "undocks" in avatar form.

What risk? What emoting?

I thought the basic premise was for a specialized exploration clone, with a remote connection instead of the normal procedure. In regular EvE if you die you end up in another clone anyway, so I'm not sure what your point would be.

So you ARE hard core if when you die you end up in a clone in another station, but your NOT hard core if you die and end up back in your main clone on your ship?

At what point did that make sense to you...

why do we need so much convolution, i just want to extend podding to avatars. for illustrative purposes, when i said i want the head of Ranger1, i mean literally the head from an actual corpse, not your exploring doll.
for alleged emoting, please click the forum thread link listed under the sig of the person in question.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Doc Fury
Furious Enterprises
#862 - 2013-04-25 14:15:28 UTC
Indahmawar Fazmarai wrote:
Arduemont wrote:
Indahmawar Fazmarai wrote:
Stuff



I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.

Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content.


Heh, that's funny. After 4 years and 900 euros, i guess I would be deemed a part of their market by any company, but hey, you know better.

It is obvious that EVE "core" game doesn't interests me. I've made no secret of it, and also have explained why so won't repeat it.

Anyway, as i *still* can enjoy some gameplay in EVE, I want that kind of gameplay to be expanded. Be it through WiS or FiS. EVE's lack of content suitable for people with time constraints is appalling, period. I want that changed, be it WiS, FiS or whatever..

But, you mean people like me don't fit the market? Well then, CCP is up to a nasty surprise if they insist that the only way to enjoy their product is to second-job it, only if you can find the right people (but then don't meet the wrong people) and only if you can spend several hours in a stride (sleep, familiy, jobs, RL in general, they're SO overrated compared to serious internet spaceships business).

Frankly, I don't think that CCP can save EVE from a matherial POV. They're behind the power curve, facing x+1 deadly issues with only x time/resources. And now they don't even have the man who haves a plan. They keep improvising expansions out of random ideas and the game is not going nowhere. And that's not exciting; that's the way a game 10 years old dies before turning 15.


So, EVE is dying again right?
















There's a million angry citizens looking down their tubes..at me.

Ranger 1
Ranger Corp
Vae. Victis.
#863 - 2013-04-25 14:20:43 UTC  |  Edited by: Ranger 1
Ghazu wrote:
Ranger 1 wrote:
Ghazu wrote:
Indahmawar Fazmarai wrote:
Ghazu wrote:
(...) it's just a repeat of that dogshite drone clone idea.


Says the guy who never used a JC... Roll

Actually, drone clones (link) would be riskier to use than JC, as you could lose 3 in a row, each one of them expensively fitted/augmented.

Snip - Please don't post personal attacks: ISD Suvetar.

designed to work great for dudes who only want to emote in safe instanced environments, sure lay all the risk on people who actually "undocks" in avatar form.

What risk? What emoting?

I thought the basic premise was for a specialized exploration clone, with a remote connection instead of the normal procedure. In regular EvE if you die you end up in another clone anyway, so I'm not sure what your point would be.

So you ARE hard core if when you die you end up in a clone in another station, but your NOT hard core if you die and end up back in your main clone on your ship?

At what point did that make sense to you...

why do we need so much convolution, i just want to extend podding to avatars. for illustrative purposes, when i said i want the head of Ranger1, i mean literally the head from an actual corpse, not your exploring doll.
for alleged emoting, please click the forum thread link listed under the sig of the person in question.

Except, of course, that it would be the head of my actual corpse... or at least one of them. If you were able to take my head now, all you are actually getting is the head of my current body, nothing more.

You know this.

As far as emoting goes, who really cares? Really, use some common sense.

Most Avatar based game play has some sort of mechanic in place to simulate expression or body language. If you don't care to use it that's absolutely fine, don't use it. Just recognize that some people like their game play to be a little more visually realistic in that regard and would appreciate the option.

From a game developers standpoint it would be fairly stupid NOT to provide that capability, especially when we have some of the most realistic looking Avatars in the gaming industry. To not capitalize on one of the strongest assets their Avatar system has would be a very rookie mistake.

I would hope you would be able to look at it from a professional point of view and realize this.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#864 - 2013-04-25 14:26:10 UTC  |  Edited by: Ranger 1
In fact, instead of trying to come up with silly reasons to not include emotes of some sort in this type of game play, I'd instead focus on making sure that any emotes created will have a strong EvE flavor... something unique to this game that could perhaps provide yet another way to evoke more tears and humiiation from those around you, or reinforce the fact that you are (quite literally) a god among men.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ghazu
#865 - 2013-04-25 15:41:49 UTC
as far as i am concerned, emoting and social crap can be offered as supplement to actual gameplay. the problem is that some people think that it should be a priority, and the primary objective of wis, because they literally don't enjoy eve as a game. as if if i went on WOW forums crying Y NO SANDBOX?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Dersen Lowery
The Scope
#866 - 2013-04-25 16:59:23 UTC
Fear is just going to hobble the game. If we can't emote because someone is terrified of socials, and we can't run or jump because someone's afraid that the game will look undignified, then our avatars will only ever resemble catwalking robots with identical gaits and mannerisms, and all the time and money spent perfecting the technology will be wasted. And what is the appeal of a whole new style of gameplay if it doesn't introduce new gameplay? That's not to say that there shouldn't be PVP--it's EVE, of course there should be--but given that avatars are individual, personal, and identifiable as human, the obvious thing is to want to take full advantage of that. After all, you can already hop in an anonymous, expressionless ship or drop suit and blow up other clones whenever you want to. Emoting is communication between characters; communication between characters is gameplay, and doubly so in a Machiavellian sandbox where a good diplomat is worth more than a fleet of titans.

With near-photorealistic avatars, emotes can (and should) be subtle, individual and realistic, and perhaps not always triggered explicitly by the player. With runs and jumps, CCP already has a mechanic for capacitor, and humans do not have to be cap stable. Also, it's a PVP game: If someone's leaping around like an idiot then shoot them in the head. It's a worthwhile tradeoff to allow my immortal demigod to clear an obstacle in a ruin, or in a chase, instead of having to go around foot-tall obstacles like a Neverwinter Nights character.

Since some people have wondered about capacity limits in clubs: that can be done without instances: CCP at least originally planned for EVE avatars to collide with each other realistically, and I believe CCP is sticking with that plan, so in any space there would be a built-in limit to the number of avatars that could occupy it, and a lower limit to the number of avatars who could occupy it comfortably. Bouncers could keep head counts and enforce capacity requirements (and, possibly, be bribed to overlook them, although that could be abused).

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#867 - 2013-04-25 18:38:31 UTC
Really, I just want more immersion. The ships are pretty when you zoom in, but most of the time it just feels like looking at brackets, bars, and a scroll of numbers.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Indahmawar Fazmarai
#868 - 2013-04-25 19:47:29 UTC
Doc Fury wrote:
Indahmawar Fazmarai wrote:
Arduemont wrote:
Indahmawar Fazmarai wrote:
Stuff



I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.

Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content.


Heh, that's funny. After 4 years and 900 euros, i guess I would be deemed a part of their market by any company, but hey, you know better.

It is obvious that EVE "core" game doesn't interests me. I've made no secret of it, and also have explained why so won't repeat it.

Anyway, as i *still* can enjoy some gameplay in EVE, I want that kind of gameplay to be expanded. Be it through WiS or FiS. EVE's lack of content suitable for people with time constraints is appalling, period. I want that changed, be it WiS, FiS or whatever..

But, you mean people like me don't fit the market? Well then, CCP is up to a nasty surprise if they insist that the only way to enjoy their product is to second-job it, only if you can find the right people (but then don't meet the wrong people) and only if you can spend several hours in a stride (sleep, familiy, jobs, RL in general, they're SO overrated compared to serious internet spaceships business).

Frankly, I don't think that CCP can save EVE from a matherial POV. They're behind the power curve, facing x+1 deadly issues with only x time/resources. And now they don't even have the man who haves a plan. They keep improvising expansions out of random ideas and the game is not going nowhere. And that's not exciting; that's the way a game 10 years old dies before turning 15.


So, EVE is dying again right?


Believe what you want, but EVE is just bouncing up from the post-incarna fall, and will not reach that height never again. They don't have a plan, don't even have a EP who haves a plan. That's no news, as CCP Unifex was hired for damage control and he's done a good job, but I'll eat my hat if you or anyone can tell me where is EVE going in 2 years. And things that don't go somewhere end up nowhere.
Indahmawar Fazmarai
#869 - 2013-04-25 19:56:37 UTC
Dersen Lowery wrote:
Fear is just going to hobble the game. If we can't emote because someone is terrified of socials, and we can't run or jump because someone's afraid that the game will look undignified, then our avatars will only ever resemble catwalking robots with identical gaits and mannerisms, and all the time and money spent perfecting the technology will be wasted. And what is the appeal of a whole new style of gameplay if it doesn't introduce new gameplay? That's not to say that there shouldn't be PVP--it's EVE, of course there should be--but given that avatars are individual, personal, and identifiable as human, the obvious thing is to want to take full advantage of that. After all, you can already hop in an anonymous, expressionless ship or drop suit and blow up other clones whenever you want to. Emoting is communication between characters; communication between characters is gameplay, and doubly so in a Machiavellian sandbox where a good diplomat is worth more than a fleet of titans.

With near-photorealistic avatars, emotes can (and should) be subtle, individual and realistic, and perhaps not always triggered explicitly by the player. With runs and jumps, CCP already has a mechanic for capacitor, and humans do not have to be cap stable. Also, it's a PVP game: If someone's leaping around like an idiot then shoot them in the head. It's a worthwhile tradeoff to allow my immortal demigod to clear an obstacle in a ruin, or in a chase, instead of having to go around foot-tall obstacles like a Neverwinter Nights character.

Since some people have wondered about capacity limits in clubs: that can be done without instances: CCP at least originally planned for EVE avatars to collide with each other realistically, and I believe CCP is sticking with that plan, so in any space there would be a built-in limit to the number of avatars that could occupy it, and a lower limit to the number of avatars who could occupy it comfortably. Bouncers could keep head counts and enforce capacity requirements (and, possibly, be bribed to overlook them, although that could be abused).


That's another matter on which I have some ideas that have never been implemented in any game. If I had to make a game with avatars, i would make them semi-independent, so they would look at, wave at, close up to, and do other things based on THEIR preferences and not under the player's WASD/emote command.

But then i completely hate The Sims and emotes so it's not to wonder that I feel awfuly stupid that my avatar has to play back an animation each time I friggin' press a key. Roll
Doc Fury
Furious Enterprises
#870 - 2013-04-25 20:07:14 UTC
Indahmawar Fazmarai wrote:
Doc Fury wrote:


So, EVE is dying again right?


Believe what you want, but EVE is just bouncing up from the post-incarna fall, and will not reach that height never again. They don't have a plan, don't even have a EP who haves a plan. That's no news, as CCP Unifex was hired for damage control and he's done a good job, but I'll eat my hat if you or anyone can tell me where is EVE going in 2 years. And things that don't go somewhere end up nowhere.


Please show your work. I would like to see the published statistics you referenced to make your claim regarding EVE's subscriber count not reaching pre-Incarna levels again.

Oh wait, I forgot you're just being a hysterical Chicken Little because you aren't getting what you want, on your time table...









There's a million angry citizens looking down their tubes..at me.

Indahmawar Fazmarai
#871 - 2013-04-26 07:03:12 UTC  |  Edited by: Indahmawar Fazmarai
Doc Fury wrote:
Indahmawar Fazmarai wrote:
Doc Fury wrote:


So, EVE is dying again right?


Believe what you want, but EVE is just bouncing up from the post-incarna fall, and will not reach that height never again. They don't have a plan, don't even have a EP who haves a plan. That's no news, as CCP Unifex was hired for damage control and he's done a good job, but I'll eat my hat if you or anyone can tell me where is EVE going in 2 years. And things that don't go somewhere end up nowhere.


Please show your work. I would like to see the published statistics you referenced to make your claim regarding EVE's subscriber count not reaching pre-Incarna levels again.

Oh wait, I forgot you're just being a hysterical Chicken Little because you aren't getting what you want, on your time table...



Time will tell, don't you think? I am giving you all the headstart you want. If i am wrong and EVE survives its trials, you will be happy to play the game, I will be happy to play the game, CCP devs will be happy to keep their jobs, and everybody will win.

That's the irony. I would rather like to be wrong and later laugh at my "hysterical" doomsaying. But in the grand scheme of things, being wrong about EVE's survival would hurt me way more than being wrong about its demise. What?
Arduemont
Rotten Legion
#872 - 2013-04-26 10:13:40 UTC  |  Edited by: Arduemont
Indahmawar Fazmarai wrote:

Heh, that's funny. After 4 years and 900 euros, i guess I would be deemed a part of their market by any company, but hey, you know better.


Why do people insist on tell me in that "my" point of view is flawed, when all I am doing is repeating CCPs point of view? It's not me knowing better, it's the marketing, game design departments and managers at a very successful games company that know better. I am just explaining their reasons. And again, I want pseudo-friendly in-station environments, but at least I can understand that I am not the norm. People want a little action. Thinking that because you want it, that it will be the saving grace of the game is just daft. It's anecdotal for a start, and CCP have come to a different conclusion and they have all the objective empirical data. From a scientific point of view, you don't have a foot to stand on.

Once the wreck diving stuff is done, and they can put people into the same environment without a hitch (playing to the wants of a larger proportion of their market), then they can make normal in-station environments with much less dev time and therefore fewer complaints and more happy customers.

Indahmawar Fazmarai wrote:
Frankly, I don't think that CCP can save EVE from a matherial POV. They're behind the power curve, facing x+1 deadly issues with only x time/resources. And now they don't even have the man who haves a plan. They keep improvising expansions out of random ideas and the game is not going nowhere. And that's not exciting; that's the way a game 10 years old dies before turning 15.


Obligatory Eve is dying comment. Most games don't make it to 10 years old, nevermind 15. You can find data to emphatically show that WoW has been dying since a year or so ago. That's not the case with Eve. Sub numbers, and active players do not show a clear downward trend. Subs show the opposite.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ghazu
#873 - 2013-04-26 10:24:44 UTC
wow why don't you just can it, Nostradamus.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

mechtech
Ice Liberation Army
#874 - 2013-04-26 10:42:51 UTC
Station atrium, bar, poker/game room, and corp meeting room. Those 4 rooms are literally all that need to be implemented for WiS to not have been a total waste of time. Those features would be amazing for socialization, and I would much rather station trade/chat with corp-mates in that kind of environment...
Ghazu
#875 - 2013-04-26 12:15:28 UTC
mechtech wrote:
Station atrium, bar, poker/game room, and corp meeting room. Those 4 rooms are literally all that need to be implemented for WiS to not have been a total waste of time. Those features would be amazing for socialization, and I would much rather station trade/chat with corp-mates in that kind of environment...

heh, that totally don't sound worthless at all.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Indahmawar Fazmarai
#876 - 2013-04-26 13:15:55 UTC
Arduemont wrote:
Indahmawar Fazmarai wrote:

Heh, that's funny. After 4 years and 900 euros, i guess I would be deemed a part of their market by any company, but hey, you know better.


Why do people insist on tell me in that "my" point of view is flawed, when all I am doing is repeating CCPs point of view? It's not me knowing better, it's the marketing, game design departments and managers at a very successful games company that know better. I am just explaining their reasons. And again, I want pseudo-friendly in-station environments, but at least I can understand that I am not the norm. People want a little action. Thinking that because you want it, that it will be the saving grace of the game is just daft. It's anecdotal for a start, and CCP have come to a different conclusion and they have all the objective empirical data. From a scientific point of view, you don't have a foot to stand on.


Neither does CCP. They're just starting to count humans (or should be starting), but so far it turns that, with their current metrics, most people would be playing the game wrong. The people who play it right claim that the metrics are schewed because they do heaps of playing the game wrong. This is one funny argument, sounds totally like "i like driving my car, but all my friends take the bus and that's why buses are crowded despite they're irrelevant".

The single largest minorities in EVE are hiseccers, soloers and PvErs. Some claim that people takes those buses because they love driiving cars, and CCP is just about to count how many actual humans partake in those acitvities vs how many engage in the core game.

Arduemont wrote:
Indahmawar Fazmarai wrote:
Frankly, I don't think that CCP can save EVE from a matherial POV. They're behind the power curve, facing x+1 deadly issues with only x time/resources. And now they don't even have the man who haves a plan. They keep improvising expansions out of random ideas and the game is not going nowhere. And that's not exciting; that's the way a game 10 years old dies before turning 15.


Obligatory Eve is dying comment. Most games don't make it to 10 years old, nevermind 15. You can find data to emphatically show that WoW has been dying since a year or so ago. That's not the case with Eve. Sub numbers, and active players do not show a clear downward trend. Subs show the opposite.


Do you know what's the Red Queen's race? EVE is not lagging behind, but it's running as fast as it can and its face begins to look congested.

What would you think if a random MMO started offering second accounts to newly subscribed players? "Thanks for joining our game, may we interest you with this rebate on the purchase of a second account?"
Doc Fury
Furious Enterprises
#877 - 2013-04-26 13:41:47 UTC
Indahmawar Fazmarai wrote:
Doc Fury wrote:
Indahmawar Fazmarai wrote:
Doc Fury wrote:


So, EVE is dying again right?


Believe what you want, but EVE is just bouncing up from the post-incarna fall, and will not reach that height never again. They don't have a plan, don't even have a EP who haves a plan. That's no news, as CCP Unifex was hired for damage control and he's done a good job, but I'll eat my hat if you or anyone can tell me where is EVE going in 2 years. And things that don't go somewhere end up nowhere.


Please show your work. I would like to see the published statistics you referenced to make your claim regarding EVE's subscriber count not reaching pre-Incarna levels again.

Oh wait, I forgot you're just being a hysterical Chicken Little because you aren't getting what you want, on your time table...



Time will tell, don't you think? I am giving you all the headstart you want. If i am wrong and EVE survives its trials, you will be happy to play the game, I will be happy to play the game, CCP devs will be happy to keep their jobs, and everybody will win.

That's the irony. I would rather like to be wrong and later laugh at my "hysterical" doomsaying. But in the grand scheme of things, being wrong about EVE's survival would hurt me way more than being wrong about its demise. What?


So, you have no facts or evidence whatsoever and are making completely baseless assertions. Check.


I'm sure glad CCP is running things and not you.





There's a million angry citizens looking down their tubes..at me.

Arduemont
Rotten Legion
#878 - 2013-04-26 14:02:04 UTC  |  Edited by: Arduemont
Doc Fury wrote:
Sense


I'm with Doc here. You have no basis for any of your claims. You can run off gut feelings all you like, but it doesn't make them right. This isn't a religion. If you want to make claims, you need facts. We're not going to take your on "faith". Faith is worthless in any serious discussion.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Hiram Alexander
State Reprisal
#879 - 2013-04-26 18:52:28 UTC
So, with CCP essentially saying 'come to fanfest' if you want to find out about the future of 'avatar gameplay', I'm curious... has anything actually been mentioned? I haven't seen anything... ;)
Vincent Athena
Photosynth
#880 - 2013-04-26 18:54:22 UTC
Wait for the "Prototyping the future" presentation. Its almost the last one.

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