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Team Avatar and the future of our prototype

First post First post First post
Author
Preestar
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#841 - 2013-04-24 20:52:29 UTC
Give us strip clubs and poker tables, instantly double current subs.
Doc Fury
Furious Enterprises
#842 - 2013-04-24 21:00:53 UTC
Preestar wrote:
Give us strip clubs and poker tables, instantly double current subs.



notsureifserious.jpg


Yup, that'll encourage people who otherwise would not, to spend $15/mo. Roll



There's a million angry citizens looking down their tubes..at me.

Ranger 1
Ranger Corp
Vae. Victis.
#843 - 2013-04-24 21:35:11 UTC  |  Edited by: Ranger 1
You know, the oft used saying "playing with dolls" prompted me to say something about a variation that would be possible to the prototype already developed that might solve a few issues and open up some interesting options.

Whether due to legal reasons or technical limitations you are limited to having one clone housing your consciousness at a time. Even with DUST style sleeper implants, capsuleers may be a bit hesitant to trust their "mind" to a clone that will be operating in a dangerous and interference generating environment. If the clone died and the transfer of consciousness was interfered with, that would be the end of your "immortal" life.

So perhaps the way forward would be to have a jump clone created with specialized implants that allowed a "remote connection" of sorts... one that if your control or presence in the body via a "wireless connection" was interupted no harm would be done.

More or less, that clone would be little more than a puppet on a string, or a "doll" if you will, and if the connection is cut or interfered with the body goes limp and your mind snaps back to your true clone that is safely back in your ship outside.

To flesh out this game play you could develop EvE's first true exploration vessel. One that had bonuses for probes and such, but also could house a single clone "Clone Vat" for keeping your Doll alive while unoccupied. It would also need to be able to mount the equipment needed to establish the connection between your mind and the Doll, likely with a limited range due to heavy bandwidtch requirements for the activity (say perhaps a 5km radius). This vessel would also likely need to have the ability to mount a cloak, although a covert ops cloak would not be a necessity.

So the game play would consist of probing out a suitable site to wreck dive, warp to it, put your ship in orbit around it within control range, and cloak up. Then you flip the switch and enter your Doll, EVA over to the wreck and start exploration.

Obviously your ship might get uncloaked and destroyed, with the usual consequences. If your Doll is killed in the wreck, or enters a "no reception zone" and contact is lost, your mind snaps fully back into your regular clone. You would of course have the option of abandoning your Doll if it became trapped, or in case of an emergency (like being in danger of being decloaked).

I was thinking it might open up some possibilities, tie into FIS a little more directly in a unique way, support existing lore in an interesting way, and be fully compliant with the work already done on the prototype.

Men playing with Dolls indeed. Smile

Just a thought, sorry for the side track.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Arduemont
Rotten Legion
#844 - 2013-04-24 22:08:30 UTC
Indahmawar Fazmarai wrote:
Stuff



I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.

Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ivoto
A Blessed Bean
Pandemic Horde
#845 - 2013-04-24 23:17:27 UTC
Doc Fury wrote:
Preestar wrote:
Give us strip clubs and poker tables, instantly double current subs.



notsureifserious.jpg


Yup, that'll encourage people who otherwise would not, to spend $15/mo. Roll




Never underestimate the power of mom's basement
Soulpirate
Caldari Provisions
Caldari State
#846 - 2013-04-24 23:36:22 UTC
Arduemont wrote:
Indahmawar Fazmarai wrote:
Stuff



I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.

Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content.

So CCP should only cater to the customers it already has at the cost of attracking new ones. Gotcha.

Arduemont
Rotten Legion
#847 - 2013-04-25 00:16:38 UTC  |  Edited by: Arduemont
Soulpirate wrote:
Arduemont wrote:
Indahmawar Fazmarai wrote:
Stuff



I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.

Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content.

So CCP should only cater to the customers it already has at the cost of attracking new ones. Gotcha.



CCP are catering to customers they don't have... That's what Dust is for.

Also, catering for specific market is not the same as catering for your own customers. Eve is a game traditionally associated with a particular hard core game play style and so it attracts a certain type of player. If you water that down, you attract less hard core players, and frankly the people who might want to hang out in virtual bars probably wouldn't play it still because it's too hard core for them still.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Michael Stabb
Doomheim
#848 - 2013-04-25 01:36:25 UTC
I want bars and secwars, just as promised! :(
Ghazu
#849 - 2013-04-25 04:50:51 UTC
Ranger 1 wrote:
You know, the oft used saying "playing with dolls" prompted me to say something about a variation that would be possible to the prototype already developed that might solve a few issues and open up some interesting options.

Whether due to legal reasons or technical limitations you are limited to having one clone housing your consciousness at a time. Even with DUST style sleeper implants, capsuleers may be a bit hesitant to trust their "mind" to a clone that will be operating in a dangerous and interference generating environment. If the clone died and the transfer of consciousness was interfered with, that would be the end of your "immortal" life.

So perhaps the way forward would be to have a jump clone created with specialized implants that allowed a "remote connection" of sorts... one that if your control or presence in the body via a "wireless connection" was interupted no harm would be done.

More or less, that clone would be little more than a puppet on a string, or a "doll" if you will, and if the connection is cut or interfered with the body goes limp and your mind snaps back to your true clone that is safely back in your ship outside.

To flesh out this game play you could develop EvE's first true exploration vessel. One that had bonuses for probes and such, but also could house a single clone "Clone Vat" for keeping your Doll alive while unoccupied. It would also need to be able to mount the equipment needed to establish the connection between your mind and the Doll, likely with a limited range due to heavy bandwidtch requirements for the activity (say perhaps a 5km radius). This vessel would also likely need to have the ability to mount a cloak, although a covert ops cloak would not be a necessity.

So the game play would consist of probing out a suitable site to wreck dive, warp to it, put your ship in orbit around it within control range, and cloak up. Then you flip the switch and enter your Doll, EVA over to the wreck and start exploration.

Obviously your ship might get uncloaked and destroyed, with the usual consequences. If your Doll is killed in the wreck, or enters a "no reception zone" and contact is lost, your mind snaps fully back into your regular clone. You would of course have the option of abandoning your Doll if it became trapped, or in case of an emergency (like being in danger of being decloaked).

I was thinking it might open up some possibilities, tie into FIS a little more directly in a unique way, support existing lore in an interesting way, and be fully compliant with the work already done on the prototype.

Men playing with Dolls indeed. Smile

Just a thought, sorry for the side track.


no. that is exactly the wrong kind of mentality the barbie freakers have,
~if its emoting with a bunch of dudes at a pretend bar i want to emote with other dudes with my "main" character, like i've been RPing for years but ho ho ho when it comes to some risk i'd rather use my "doll"? it's just a repeat of that dogshite drone clone idea.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Soulpirate
Caldari Provisions
Caldari State
#850 - 2013-04-25 05:05:26 UTC
Arduemont wrote:
Soulpirate wrote:
Arduemont wrote:
Indahmawar Fazmarai wrote:
Stuff



I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.

Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content.

So CCP should only cater to the customers it already has at the cost of attracking new ones. Gotcha.



CCP are catering to customers they don't have... That's what Dust is for.

Also, catering for specific market is not the same as catering for your own customers. Eve is a game traditionally associated with a particular hard core game play style and so it attracts a certain type of player. If you water that down, you attract less hard core players, and frankly the people who might want to hang out in virtual bars probably wouldn't play it still because it's too hard core for them still.

So you dont want non-hardcore players occupying other parts of your hardcore game (that you would never play anyhow, because you are too hardcore), and creating more revenue?

What is it with you freaks that think you can't still be all hardcore in your spaceships while CCP expands the game to cater to a wider audience?

Fear change much?
Ghazu
#851 - 2013-04-25 05:08:40 UTC
Soulpirate wrote:
Arduemont wrote:
Soulpirate wrote:
Arduemont wrote:
Indahmawar Fazmarai wrote:
Stuff



I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.

Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content.

So CCP should only cater to the customers it already has at the cost of attracking new ones. Gotcha.



CCP are catering to customers they don't have... That's what Dust is for.

Also, catering for specific market is not the same as catering for your own customers. Eve is a game traditionally associated with a particular hard core game play style and so it attracts a certain type of player. If you water that down, you attract less hard core players, and frankly the people who might want to hang out in virtual bars probably wouldn't play it still because it's too hard core for them still.

So you dont want non-hardcore players occupying other parts of your hardcore game (that you would never play anyhow, because you are too hardcore), and creating more revenue?

What is it with you freaks that think you can't still be all hardcore in your spaceships while CCP expands the game to cater to a wider audience?

Fear change much?

because the freaks in second life and imvu are too hardcore for me, i fear them.
i mean, i've seen some foul freaking going on in OOPE, and christ thats freaky enough in text


http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Indahmawar Fazmarai
#852 - 2013-04-25 07:00:32 UTC  |  Edited by: ISD Suvetar
Ghazu wrote:
(...) it's just a repeat of that dogshite drone clone idea.


Says the guy who never used a JC... Roll

Actually, drone clones (link) would be riskier to use than JC, as you could lose 3 in a row, each one of them expensively fitted/augmented.

Snip - Please don't post personal attacks: ISD Suvetar
Vaju Enki
Secular Wisdom
#853 - 2013-04-25 07:34:42 UTC
Hopefuly CCP will do a great announcement regarding WiS. The opinion to completely remove it from the client, it uses too much HDD space.

The Tears Must Flow

Ghazu
#854 - 2013-04-25 09:14:05 UTC  |  Edited by: ISD Suvetar
Indahmawar Fazmarai wrote:
Ghazu wrote:
(...) it's just a repeat of that dogshite drone clone idea.


Says the guy who never used a JC... Roll

Actually, drone clones (link) would be riskier to use than JC, as you could lose 3 in a row, each one of them expensively fitted/augmented.

Snip - Please don't post personal attacks: ISD Suvetar.

designed to work great for dudes who only want to emote in safe instanced environments, sure lay all the risk on people who actually "undocks" in avatar form.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Arduemont
Rotten Legion
#855 - 2013-04-25 12:35:49 UTC  |  Edited by: Arduemont
Soulpirate wrote:

So you dont want non-hardcore players occupying other parts of your hardcore game (that you would never play anyhow, because you are too hardcore), and creating more revenue?

What is it with you freaks that think you can't still be all hardcore in your spaceships while CCP expands the game to cater to a wider audience?

Fear change much?


This is not about what I want. This is about what makes good business sense. I want bars, and corporate quarters, and station environments, but it makes much better business sense to put something out that caters to the market they already advertise to. And that's the station wreck diving idea.

When your argument relies on calling people freaks you know that your arguments lacking in logic.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ranger 1
Ranger Corp
Vae. Victis.
#856 - 2013-04-25 13:24:44 UTC
Indahmawar Fazmarai wrote:
Ghazu wrote:
(...) it's just a repeat of that dogshite drone clone idea.


Says the guy who never used a JC... Roll

Actually, drone clones (link) would be riskier to use than JC, as you could lose 3 in a row, each one of them expensively fitted/augmented.

Snip - Please don't post personal attacks: ISD Suvetar

DOH!

LOL, I hadn't seen your proposal before. Thanks for that link!

Sorry about that... thought I was being slightly original. Smile

I still like the idea of the common term for them among capsuleers to be their "Doll". Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#857 - 2013-04-25 13:28:30 UTC  |  Edited by: Ranger 1
Ghazu wrote:
Indahmawar Fazmarai wrote:
Ghazu wrote:
(...) it's just a repeat of that dogshite drone clone idea.


Says the guy who never used a JC... Roll

Actually, drone clones (link) would be riskier to use than JC, as you could lose 3 in a row, each one of them expensively fitted/augmented.

Snip - Please don't post personal attacks: ISD Suvetar.

designed to work great for dudes who only want to emote in safe instanced environments, sure lay all the risk on people who actually "undocks" in avatar form.

What risk? What emoting?

I thought the basic premise was for a specialized exploration clone, with a remote connection instead of the normal procedure. In regular EvE if you die you end up in another clone anyway, so I'm not sure what your point would be.

So you ARE hard core if when you die you end up in a clone in another station, but your NOT hard core if you die and end up back in your main clone on your ship?

At what point did that make sense to you...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Blacksilk
Science and Trade Institute
Caldari State
#858 - 2013-04-25 13:36:01 UTC  |  Edited by: Blacksilk
Six years ago I made a post on what is now the old Eve forums, regarding 'avatar' play. Some folks seemed to like the ideas but I guess many in eve could only see pilot based play and so my thread didn't get that many replies.

My original post can be seen here: http://oldforums.eveonline.com/?a=topic&threadID=513560

If you don't want to read the whole thing, the basic idea was to have non stealth and stealth based third person missions and those missions would be aboard other ships of all kinds in eve. My linked post describes the different kinds of missions possible.


Just recently I have become aware of, and played a game called Warframe. In many ways Warframe is different to what I described in my linked post but, the mission objectives are very similar and to me shows how my ideas could work.

The Warframe beta trailer can be seen here: http://www.youtube.com/watch?v=Gx5RDaGVkZE


Personally, I still think there is a lot of 'unused' areas in eve. Avatar play if it were introduced at a steady pace could bring a whole new dimension to eve.
Indahmawar Fazmarai
#859 - 2013-04-25 13:46:24 UTC
Arduemont wrote:
Indahmawar Fazmarai wrote:
Stuff



I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.

Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content.


Heh, that's funny. After 4 years and 900 euros, i guess I would be deemed a part of their market by any company, but hey, you know better.

It is obvious that EVE "core" game doesn't interests me. I've made no secret of it, and also have explained why so won't repeat it.

Anyway, as i *still* can enjoy some gameplay in EVE, I want that kind of gameplay to be expanded. Be it through WiS or FiS. EVE's lack of content suitable for people with time constraints is appalling, period. I want that changed, be it WiS, FiS or whatever..

But, you mean people like me don't fit the market? Well then, CCP is up to a nasty surprise if they insist that the only way to enjoy their product is to second-job it, only if you can find the right people (but then don't meet the wrong people) and only if you can spend several hours in a stride (sleep, familiy, jobs, RL in general, they're SO overrated compared to serious internet spaceships business).

Frankly, I don't think that CCP can save EVE from a matherial POV. They're behind the power curve, facing x+1 deadly issues with only x time/resources. And now they don't even have the man who haves a plan. They keep improvising expansions out of random ideas and the game is not going nowhere. And that's not exciting; that's the way a game 10 years old dies before turning 15.
Indahmawar Fazmarai
#860 - 2013-04-25 13:52:51 UTC
Ranger 1 wrote:
Ghazu wrote:
Indahmawar Fazmarai wrote:
Ghazu wrote:
(...) it's just a repeat of that dogshite drone clone idea.


Says the guy who never used a JC... Roll

Actually, drone clones (link) would be riskier to use than JC, as you could lose 3 in a row, each one of them expensively fitted/augmented.

Snip - Please don't post personal attacks: ISD Suvetar.

designed to work great for dudes who only want to emote in safe instanced environments, sure lay all the risk on people who actually "undocks" in avatar form.

What risk? What emoting?

I thought the basic premise was for a specialized exploration clone, with a remote connection instead of the normal procedure. In regular EvE if you die you end up in another clone anyway, so I'm not sure what your point would be.

So you ARE hard core if when you die you end up in a clone in another station, but your NOT hard core if you die and end up back in your main clone on your ship?

At what point did that make sense to you...


Even worst, without a (insert igname mechanic), he's supposed to die if he dies out of his pod. Die as in "your character has been biomassed". I wonder why he opposes ingame mechanics that allow capsuleers to die out of their pods and not be dead.