These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Caldari

First post First post
Author
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#341 - 2013-04-12 16:44:26 UTC
Johnson Oramara wrote:
Toshaheri Talvinen wrote:
Van Mathias wrote:
Ugh, is there any point to battleships as they stand anymore with the Faction BC's that are coming out? They are cheaper, and are about as powerful, but can hit more things on the field. I mean, honestly. First the tank nerf, then this! It's like CCP thinks the way to balance BS's is to make them unplayable.

That's what I'm saying, the raven is going to have less HP than a faction battlecruiser. And all battleships are going to be touching elbows with battlecruisers in general. The HP gap needs to widen in my opinion. It makes little to no sense to fly battleships due to the fact that battlecruisers hit slightly under that of battleships, while tanking the same, if not more than a battleship. Good job on this one CCP.

I also agree with you guys, and actually if you consider the sig and speed advantage of the bc's i would say they ARE better tanks unless you really want to just sit there without moving.

It's hilarious how they are making the battleships faster and to have less tank too, gee i thought we had the tier3 bc's for that...
Now the battleships have way too little ehp to draw a clear line between them and the bc's.


It is a sad day Sad

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Aglais
Ice-Storm
#342 - 2013-04-13 00:52:24 UTC
I do have to add, I seriously hope that the mineral costs of battleships aren't going up uniformly to meet that of the current tier threes.

They cost over 200 million ISK.

Battleships should be something of an investment, yes, but this is outrageous for the Scorpion and Raven, especially the former, whose existance in a fight is seriously limited due to the fact that they're practically the first thing people check for to primary. And then the Raven because it's just hilariously poor at it's role, and making it cost near 200 million ISK, while being really subpar due to battleship missiles, is terrible.
Arronicus
State War Academy
Caldari State
#343 - 2013-04-13 01:07:11 UTC
Xiaodown wrote:
I'll quote what I said in the Reddit thread:

Quote:
The scorpion is almost worthless at this point. It used to be literally the most OP ship in the game - twice. But now, with the multiple nerfs to ECM, it's inability to speed, sig, or armor tank, and the latest nerf to ECM in the way of skills that can boost your sensor strength, I just don't see why anyone would ever fly it.
It costs 15x blackbird, and two blackbirds would be better. It costs the same as a falcon and, tbh, has a similar train time, but the falcon is better in every conceivable way. It's the only battleship without a bonus to either damage or tank; it is a strictly PVP ship - it's just a solution for a question that no one asks anymore.


I really wish something would be done about the scorpion. Since 2008 or so, ECM has been nerfed many times (at least 3 that I remember); it is only marginally effective, and even then only when you fill every mid and low slot for jamming, with maybe holding back two slots for tank.

So, basically, it's a ship that's only effective when hero tanked, and yet it's primaried first in almost every fleet I've been in, so what's the point? It's not cost effective, it's not mobile, it's not effective at jamming for more than a couple of cycles before it explodes, it has little to no tank, no PVE role.... Its role needs to be rethought, IMO.


Don't forget the MOST recent nerf: Nearly every ship in the game has seen its sensor strength increase by 1-3, sometimes more points. Paired with the sensor skills they added, this is a compound nerf.

Still, the scorpion isn't as bad as the new armageddon.
Galphii
Caldari Provisions
Caldari State
#344 - 2013-04-13 01:49:55 UTC  |  Edited by: Galphii
The Rokh was never overpowered to begin with, and with the reduction of its resist bonus it's more vulnerable. While it's true that the problem with railgun ships are the weapons themselves (rails need more alpha), the Rokh really doesn't need to lose any defensive power. Consider increasing its base shields a little to compensate for the lose of resist bonus.

Edit: In fact, consider increasing shields a little on some of the weaker platforms such as the eagle when the time comes.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Steve Spooner
Caldari Provisions
Caldari State
#345 - 2013-04-13 04:38:59 UTC
I'm really hoping for a "[Odyssey] Cruise Missiles and Torpedos" thread to pop out. Oh CCP all I want for summer Christmas is the un-crapping of missiles and torpedoes.
Falin Whalen
Federal Navy Academy
Gallente Federation
#346 - 2013-04-13 05:38:33 UTC
Rohk, doesn't change much, or not enough to really matter. (Ya'll, sound like CCP is going to shoot your favorite pet.)

The Raven looks pretty meh. (Still waiting on the cruise missile/torpedo changes that will be out SOON(TM), to see if it will still be meh, or heh.)

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

gascanu
Bearing Srl.
#347 - 2013-04-13 08:00:35 UTC


let me see if i understand this:
rokh and abbadon(yea, i kow), where the only two bs that were able to compete with maelstrom on fleet warfare
now, CCP in his infinite wisdom, and becose of math(it's looks fair now!), come and nerf the abbadon and the rokh; but guys, i'm sure that we will see less maelstrom fleets because of this, righ? right? Roll
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#348 - 2013-04-13 15:41:43 UTC
How do you expect any of these caldari battleships to compete with the new gallente bs line up? (aside from the obvuios scorpion) but with the gal tearing right now i wont be suprised if all gal bs get a ECCM per level bonus

Amarr Militia Representative - A jar of nitro

Nightfox BloodRaven
Federal Navy Academy
Gallente Federation
#349 - 2013-04-13 18:12:46 UTC
Honestly after thinking for a bit taking the high slot away from the scorpion is a horrible idea...

The hull has no dps for a battleship so if it gets tackled it has to have some way of gtfo ... two high utility slots allows two heavy neuts which give it a lot more tactical mobility to escape from certain situation which are key to a ecm boats which has no dps... honestly i dont really see the use for the low slot unless its for armor tanking or damage mod...

please give it a high utility slot..
Aglais
Ice-Storm
#350 - 2013-04-13 19:05:46 UTC
What we really need is to see these things in action on the test server. That will give us far, far more useful data than just theorycrafting on the forums. People already use a lot of battleships compared to everything else in the FFAs, so maybe instead of seeing vindicators and bhaalgorns literally everywhere it'll just be megathrons and geddons occasionally tearing the still subpar Raven apart in every engagement.
Debora Tsung
Perkone
Caldari State
#351 - 2013-04-13 19:35:56 UTC
Nightfox BloodRaven wrote:
Honestly after thinking for a bit taking the high slot away from the scorpion is a horrible idea...

The hull has no dps for a battleship so if it gets tackled it has to have some way of gtfo ... two high utility slots allows two heavy neuts which give it a lot more tactical mobility to escape from certain situation which are key to a ecm boats which has no dps... honestly i dont really see the use for the low slot unless its for armor tanking or damage mod...

please give it a high utility slot..


Do You want to tell us that You're actually fitting Weapons other than ewar and neuts on that ship? o_O

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Naomi Knight
Ministry of War
Amarr Empire
#352 - 2013-04-13 19:56:41 UTC
Debora Tsung wrote:
Nightfox BloodRaven wrote:
Honestly after thinking for a bit taking the high slot away from the scorpion is a horrible idea...

The hull has no dps for a battleship so if it gets tackled it has to have some way of gtfo ... two high utility slots allows two heavy neuts which give it a lot more tactical mobility to escape from certain situation which are key to a ecm boats which has no dps... honestly i dont really see the use for the low slot unless its for armor tanking or damage mod...

please give it a high utility slot..


Do You want to tell us that You're actually fitting Weapons other than ewar and neuts on that ship? o_O

indeed
Hellzangel666
Omega Foundry Unit
Southern Legion Alliance
#353 - 2013-04-13 20:40:39 UTC
I always regret posting my questions here but whatevez... How is this change going to affect golem pilots like me?? I know golem is not a T1 BS but it is a raven spinoff... I have not flown anything other then the golem fr a very long time, but I can see the possibility f this changing them so I wanted to ask...
Lands Alot
Caldari Provisions
Caldari State
#354 - 2013-04-14 10:13:49 UTC
What I would love to see CCP consider, when making changes that effect training results that were based on a model that CCP decides to change, would be an option to refund skill points similar to when training skills were removed from the game. Yes I understand that Battleships are not being removed, but look closer at the resistance issue. Its not 1% of 100, its 1/5 (down from 5% to 4%). Thats a 20% nerf. Hell with all this rebalancing talk, why not? Let players rebalance too! Skill point adjustments not effected by CCP changes might not be a bad idea to present as an option right up there with Plex as a source of revenue for CCP.
Tilo Rhywald
Wilde Jagd
#355 - 2013-04-14 11:55:43 UTC
Falin Whalen wrote:
Rohk, doesn't change much, or not enough to really matter. (Ya'll, sound like CCP is going to shoot your favorite pet.)


Aside from the fact that it really is my favourite pet - it actually does matter a lot in small-scale combat while large-scale fleet PvP will probably not alter at all. It's tedious having to repeat this simple truth over and over again...

Cheers
Tilo R.
Falin Whalen
Federal Navy Academy
Gallente Federation
#356 - 2013-04-14 16:39:08 UTC  |  Edited by: Falin Whalen
Tilo Rhywald wrote:
Falin Whalen wrote:
Rohk, doesn't change much, or not enough to really matter. (Ya'll, sound like CCP is going to shoot your favorite pet.)


Aside from the fact that it really is my favourite pet - it actually does matter a lot in small-scale combat while large-scale fleet PvP will probably not alter at all. It's tedious having to repeat this simple truth over and over again...

Cheers
Tilo R.

"Oh GOD!!!! I'm losing 1% of resists per level of Caldari battleship skill!!! The WORLD IS ENDING!!!"

Seriously? That is the ONLY CHANGE, and it is a pretty God damed minor one at that.

Deal with it!

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Cabooze Skadoosh
Wilde Jagd
#357 - 2013-04-14 19:44:34 UTC
Falin Whalen wrote:
Tilo Rhywald wrote:
Falin Whalen wrote:
Rohk, doesn't change much, or not enough to really matter. (Ya'll, sound like CCP is going to shoot your favorite pet.)


Aside from the fact that it really is my favourite pet - it actually does matter a lot in small-scale combat while large-scale fleet PvP will probably not alter at all. It's tedious having to repeat this simple truth over and over again...

Cheers
Tilo R.

"Oh GOD!!!! I'm losing 1% of resists per level of Caldari battleship skill!!! The WORLD IS ENDING!!!"

Seriously? That is the ONLY CHANGE, and it is a pretty God damed minor one at that.

Deal with it!



It makes it way inferior to the Maelstrom in active tanking so it's not minor. This makes winmatar shine and makes rokh fleet BS only.
Naomi Knight
Ministry of War
Amarr Empire
#358 - 2013-04-14 23:02:56 UTC
So any chance that the scorpion will be usefull ?
Its jammers are way too weak 8-9,5 jamm strenght for racials just isnt enough.
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#359 - 2013-04-14 23:25:50 UTC
Nightfox BloodRaven wrote:
Honestly after thinking for a bit taking the high slot away from the scorpion is a horrible idea...

The hull has no dps for a battleship so if it gets tackled it has to have some way of gtfo ... two high utility slots allows two heavy neuts which give it a lot more tactical mobility to escape from certain situation which are key to a ecm boats which has no dps... honestly i dont really see the use for the low slot unless its for armor tanking or damage mod...

please give it a high utility slot..


You, sir, are not qualified to fly a Scorpion.

You can regain you certification by answering a couple questions:

1. What do you currently use the high slots on a Scorpion for?
2. What do you currently use the low slots on a Scorpion for?
3. Can you think of a way of breaking tackle that doesn't involve using a high slot module?

I am not an alt of Chribba.

Naomi Knight
Ministry of War
Amarr Empire
#360 - 2013-04-15 05:46:21 UTC
Bizzaro Stormy MurphDog wrote:

You, sir, are not qualified to fly a Scorpion.

You can regain you certification by answering a couple questions:

1. What do you currently use the high slots on a Scorpion for?
2. What do you currently use the low slots on a Scorpion for?
3. Can you think of a way of breaking tackle that doesn't involve using a high slot module?

1. salvagers and tractor beams , thoser are must have in pvp
2. ofcourse wcs and nano to be able to run away
3. yes shooting it down , or ask a friendly to shot it down, and more wcs