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[Odyssey] Faction Navy Frigates

First post
Author
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#101 - 2013-03-12 12:02:34 UTC
Hannott Thanos wrote:
CALDARI NAVY HOOKBILL:
Caldari Frigate bonuses:
+10% to light missile and rocket damage
+10% to missile velocity
Role Bonus:
+50% to light missile and rocket kinetic damage

Except this will result in 125% damage bonus to kinetic damage at level 5 instead of the current 100%.
Kagura Nikon
Native Freshfood
Minmatar Republic
#102 - 2013-03-12 12:06:35 UTC
Hakan MacTrew wrote:

T1 BCs now have 17 slots, across the board. Command ships have 17, (except the Minmatar ones which have 18,) as well. Personally, I think 17 slots across the board is more than sufficient.

Command ships are booster specialists which can double as heavy combat boats. Boosting is their primary role, their potential firepower and tank is a bonus of their T2 nature. Giving them exceptional tanking bonuses is unwarranted.


There is no sense on having 2 ships for each race focused on fleet bonus if fleet bonus is their role. Specially considering that OGB will be gone in future. Command ships NEED to be stronger, specially, more resilient so they can survive longer in the battlefield.

Its simply stupid to have 2 variants of a ship that both do exaclty same thign because only the booster part is the important one. Currently we even have 1 comamdn ship on each lien that is NOT focused on boosters (not more than BC are) and even those are BARELY stronger than a t1 BC. In fact currently a ferox will have a good chance to defeat a nighthawk.. and that is plain stupid.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lord Rixus
Caldari Provisions
Caldari State
#103 - 2013-03-12 12:32:44 UTC
I like all the changes except for slowing down the hookbill... its already the slowest frigate you'll actually find on the field... why slow it down more?
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#104 - 2013-03-12 12:41:18 UTC
Kagura Nikon wrote:
Hakan MacTrew wrote:

T1 BCs now have 17 slots, across the board. Command ships have 17, (except the Minmatar ones which have 18,) as well. Personally, I think 17 slots across the board is more than sufficient.

Command ships are booster specialists which can double as heavy combat boats. Boosting is their primary role, their potential firepower and tank is a bonus of their T2 nature. Giving them exceptional tanking bonuses is unwarranted.


There is no sense on having 2 ships for each race focused on fleet bonus if fleet bonus is their role. Specially considering that OGB will be gone in future. Command ships NEED to be stronger, specially, more resilient so they can survive longer in the battlefield.

Its simply stupid to have 2 variants of a ship that both do exaclty same thign because only the booster part is the important one. Currently we even have 1 comamdn ship on each lien that is NOT focused on boosters (not more than BC are) and even those are BARELY stronger than a t1 BC. In fact currently a ferox will have a good chance to defeat a nighthawk.. and that is plain stupid.

I did not say that they don't need to survive. I said exceptional tanking bonuses were not needed. The T2 resist profile is nails already. HICs need to stick around in a heavy firefight just as much, yet they don't get ludicrously op tanks. I would support changing the current tanking bonuses each Command ship gets for a resist bonus, the same as HICs get, on that principle, but I would not support increasingly something like local tank boosts of 10%/level.

Those sorts of bonuses would be too easy to exploit in solo or small gang work as well as in PvE. As an example; how nails is a Sleipnir already as a solo boat? Do you think it needs an additional buff to tanking?

The rebalance is also supposed to remove the split between field and fleet ships. The key difference will be their weapons. And your right, the weapon choice makes little difference whne most of your high slots are links and your in a decent sized fleet. But they do make a difference when.you use the ship for fighting, which is its secondary use. I said its primary role is boosting, I never said it was its sole role. But as it specialises in that role, I don't see why it should also gain bonuses to a secondary role while the principle of T2 is to specialise in a single role.

The forthcoming template will have boosting bonuses, tanking bonuses (that are comparable to their T1 counterparts,) and double damage/weapon bonuses. I really don't see a need for even higher tanking bonuses on top of the T2 resist profile.
Blastil
Aideron Robotics
Aideron Robotics.
#105 - 2013-03-12 13:24:10 UTC
Great, lets attack the real issue Fozzie. Faction cruisers. PIRATE faction cruisers.
Marian Devers
Rage and Terror
Against ALL Authorities
#106 - 2013-03-12 13:59:41 UTC
After years of asking for more CPU for the CN Hookbill so that we can fit it with Light Missiles, we get... a speed nerf and a higher align time.
X Gallentius
Black Eagle1
#107 - 2013-03-12 14:11:10 UTC
Hannott Thanos wrote:
Roseline Penshar wrote:
it's a bit out of topic, but can you add faction destroyer and faction battlecruiser?

destroyer and battlecruiser have less T2 compare to other subcap ship too.

There is no room for those. What role would they fill? We don't need a 2000 dps Navy Brutix

They would fill the "TOTALLY AWESOME FACTION NAVY SHIP" role, that's what! Do it CCP!
X Gallentius
Black Eagle1
#108 - 2013-03-12 14:15:44 UTC
Lord Rixus wrote:
I like all the changes except for slowing down the hookbill... its already the slowest frigate you'll actually find on the field... why slow it down more?
Because of 5 midslots.
Warde Guildencrantz
Caldari Provisions
Caldari State
#109 - 2013-03-12 14:53:51 UTC
Marian Devers wrote:
After years of asking for more CPU for the CN Hookbill so that we can fit it with Light Missiles, we get... a speed nerf and a higher align time.


It really does need a buff on CPU, it's not like it will make rocket fitting it too easy. What will i do, put 5 warp disruptors? Must be OP. Even if it could fit 3 light launchers, a MWD, warp disruptor, and 3 painters i would be happy...but it basically can't. (without too many fitting mods)

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Cearain
Plus 10 NV
#110 - 2013-03-12 15:10:34 UTC
TrouserDeagle wrote:

I'm going to have to agree with smarn and sperg out here about links again. Doing anything other than fixing links is pretty bad. .



This.

The tweaks you are doing are good in a world without broken off grid boosting.

However, these minor tweaks don't mean much, when broken off grid boosting gives ships the equivalent of 3 extra slots that can be filled without using cpu and power grid.



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

sten mattson
Red Sky Morning
The Amarr Militia.
#111 - 2013-03-12 15:13:04 UTC
would be great if you could make the slicer good at something else than kiting

as long as it doesnt have better tracking or a third mid slot (web or tracking computer) the role of the slicer will never be anything else than a long range kiter

give us amarr some diversity!

IMMA FIRING MA LAZAR!!!

Bouh Revetoile
In Wreck we thrust
#112 - 2013-03-12 15:16:54 UTC  |  Edited by: Bouh Revetoile
Warde Guildencrantz wrote:
It really does need a buff on CPU, it's not like it will make rocket fitting it too easy. What will i do, put 5 warp disruptors? Must be OP. Even if it could fit 3 light launchers, a MWD, warp disruptor, and 3 painters i would be happy...but it basically can't. (without too many fitting mods)

Because the Hookbill need a buff now ?! It's not christmas !
Warde Guildencrantz
Caldari Provisions
Caldari State
#113 - 2013-03-12 15:39:40 UTC  |  Edited by: Warde Guildencrantz
Bouh Revetoile wrote:
Warde Guildencrantz wrote:
It really does need a buff on CPU, it's not like it will make rocket fitting it too easy. What will i do, put 5 warp disruptors? Must be OP. Even if it could fit 3 light launchers, a MWD, warp disruptor, and 3 painters i would be happy...but it basically can't. (without too many fitting mods)

Because the Hookbill need a buff now ?! It's not christmas !


it needs a little bit more CPU, pretty much just 5 to 8 cpu would make it more usable with a light missile fit. took a look at all the other 3 boats and they can be fit pretty well with long range weapons with little to no CPU upgrades or PG mods. Hookbill has trouble however. They all have similar applied DPS as well, it's not just the hookbill kicking complete ass. Slicer gets 130-150 dps with scorch, comet gets around 130 dps with Warriors and 150mm rails loaded with spike, while hookbill would get around 115dps with navy scourge lights and a single BCU (but its really hard to get a BCU on with a light missile fit because of CPU)

Only discrepancy is the firetail which has crap damage with 280 artillery. This is reasonable because of its high speed, although the DPS is quite low. With the new 25% bonus it ends up getting at level 5 it will be more viable in comparison to the other long range fits.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Xuahn
McDermott Industries
#114 - 2013-03-12 16:26:03 UTC
Warde Guildencrantz wrote:
Bouh Revetoile wrote:
Warde Guildencrantz wrote:
It really does need a buff on CPU, it's not like it will make rocket fitting it too easy. What will i do, put 5 warp disruptors? Must be OP. Even if it could fit 3 light launchers, a MWD, warp disruptor, and 3 painters i would be happy...but it basically can't. (without too many fitting mods)

Because the Hookbill need a buff now ?! It's not christmas !


it needs a little bit more CPU, pretty much just 5 to 8 cpu would make it more usable with a light missile fit. took a look at all the other 3 boats and they can be fit pretty well with long range weapons with little to no CPU upgrades or PG mods. Hookbill has trouble however. They all have similar applied DPS as well, it's not just the hookbill kicking complete ass. Slicer gets 130-150 dps with scorch, comet gets around 130 dps with Warriors and 150mm rails loaded with spike, while hookbill would get around 115dps with navy scourge lights and a single BCU (but its really hard to get a BCU on with a light missile fit because of CPU)

Only discrepancy is the firetail which has crap damage with 280 artillery. This is reasonable because of its high speed, although the DPS is quite low. With the new 25% bonus it ends up getting at level 5 it will be more viable in comparison to the other long range fits.



Don't know if I agree with you there. In its current for the hookbill can make a pretty nice lml kiter.

seen quite a few with lml, long point, td, and tp doing over 3kms.

Granted 3km/s isnt the fast frig out there, but considering how easy it is to apply missle dps from 30km away id say its pretty damn effective. Its a pita for any blaster boat that literally doesn't land on it.

Yea its squishy, but every ship thats made to kite @ 20km is pretty much toast if it gets caught. Honestly I didn't see an issue with the hookbill at all, it sure as hell doesn't need a buff.
Marian Devers
Rage and Terror
Against ALL Authorities
#115 - 2013-03-12 16:40:59 UTC  |  Edited by: Marian Devers
Xuahn wrote:

Don't know if I agree with you there. In its current for the hookbill can make a pretty nice lml kiter.

seen quite a few with lml, long point, td, and tp doing over 3kms.

Granted 3km/s isnt the fast frig out there, but considering how easy it is to apply missle dps from 30km away id say its pretty damn effective. Its a pita for any blaster boat that literally doesn't land on it.

Yea its squishy, but every ship thats made to kite @ 20km is pretty much toast if it gets caught. Honestly I didn't see an issue with the hookbill at all, it sure as hell doesn't need a buff.


Currently, to fit a CN Hookbill with (MWD and F-S9) Faint Warp Disruptor Point (20km range), Pwnage , and X5 Web, you need:

1x MAPC t2
2x Overclock Rigs

Thats 3x PG/CPU extensions I need to use just to fit every single med-slot. I have no idea how a TD would fit instead of the web without +4 Implants.

Another example:

3x Light Missiles
Limited MWD
T2 Dis
F-S9
BCU
MAPC

and I'm left with 2x unfitted med slots – and only 4.75 CPU to left to fit them with.
Christine Peeveepeeski
Low Sec Concepts
#116 - 2013-03-12 16:49:35 UTC  |  Edited by: Christine Peeveepeeski
you are trying to fit a shield tank and a light missile rack?

Thats like saying you want a wolf to have a full armour tank when it's got arty on it.

LML's fit fine with mid slots full of useful things as long as you drop the tank.

Choices choices choices.

I too would like a tanked, mwd hookbill with td/web/scram and stick LML's on it. No one would fly anything else :P
2manno Asp
Death By Design
#117 - 2013-03-12 17:13:35 UTC
TrouserDeagle wrote:
Pontos Maken wrote:
Am I the only person who thinks the the INS is already overpowered and doesn't need a buff? If anything they need to be nerfed to bring them to the level of the others.



Once they fix scorch it'll be useless.


if they 'fix' scorch by nerfing it, they may as well delete the amarr from eve. the whole race fails without that crystal.
Xuahn
McDermott Industries
#118 - 2013-03-12 17:44:41 UTC
Marian Devers wrote:
Xuahn wrote:

Don't know if I agree with you there. In its current for the hookbill can make a pretty nice lml kiter.

seen quite a few with lml, long point, td, and tp doing over 3kms.

Granted 3km/s isnt the fast frig out there, but considering how easy it is to apply missle dps from 30km away id say its pretty damn effective. Its a pita for any blaster boat that literally doesn't land on it.

Yea its squishy, but every ship thats made to kite @ 20km is pretty much toast if it gets caught. Honestly I didn't see an issue with the hookbill at all, it sure as hell doesn't need a buff.


Currently, to fit a CN Hookbill with (MWD and F-S9) Faint Warp Disruptor Point (20km range), Pwnage , and X5 Web, you need:

1x MAPC t2
2x Overclock Rigs

Thats 3x PG/CPU extensions I need to use just to fit every single med-slot. I have no idea how a TD would fit instead of the web without +4 Implants.

Another example:

3x Light Missiles
Limited MWD
T2 Dis
F-S9
BCU
MAPC

and I'm left with 2x unfitted med slots – and only 4.75 CPU to left to fit them with.



I don't have eft where AI am or I would link the fit.

Christine is right on the money though, your not going to fit lml and a tank. If your doing lml your tank is going to be speed, i know that sounds funny since its the slowest faction frig. The fit I put together (which I am sure is not original) was over 3km/s with lml and I am pretty sure was near 120dps again I would have to check.

You can't have everything, your either going to be a kiter or a brawler, trying to do both doesn't work. Look at the condor, you ever seen one with a "tank" all the ones i see that try to tank die.

I am pretty sure my fit had no web, since your job it to kill stuff before it gets that close.

I have seen this fit kill thrashers/catalysts with relative ease, its probably going to have trouble with the algos or dragoon, but then again it could simply run, I doubt your ever going to see either of those at speeds over 2km/s.

Rail ships / lasers / blasters are effectively shut down do to the td.

If you want to brawl with it just set it up like you would a hawk afaik in a brawler setup your generally not using a mwd, but still getting close to 1km/s with an ab and insane tank. Still your probably better off brawling with a hawk.
Vaju Enki
Secular Wisdom
#119 - 2013-03-12 18:03:19 UTC
Please don't forget the pirate frigates, this would be a good time to balance them.

The Tears Must Flow

2manno Asp
Death By Design
#120 - 2013-03-12 18:38:28 UTC  |  Edited by: 2manno Asp
Fozzie - please confirm that the fitting stats posted are at lvl 0 skills, while speed/align time stats are at lvl 5 skill.

I fly and fight frigates a lot. My thougths are that all Navy frigs should have good dual threat fits. Meaning they should have viable kiting fits, and viable brawling fits. In EVE's current state really only the Hookbill, and in certain circumstances the Comet fit this bill.


The Hookbill is the best, but I cringed at the speed nerf. I would have preferred the follwing change instead:

1. 15% bonus to all rocket/missle damage per level. It's silly to be pingeonholed into 1 damage type. I have some kills against very good Hooker pilots just because I tanked the hell out of kinetic. This nerf/buff would mean the Hookbill would do less damage overall than before, but would be able to trade across damage types.

2. Lower sig radius. I believe (have no stats to back it up) that Hookbills are most often used as rocket ships. I feel that brawlers should have lower sigs than kiters, thus the slicer should have a higher sig than the Hooker, or at least the same.

To the people that want more fitting, you can fit LM2's to Hookbills. See my older km's or pm for fits. The Hookbill has so many different ways to fit it, and it's tank can be speed, td, buffer, or active. 5 mids are not to be underestimated. I don't see the need for more fitting at this time. Conversely nerfing it's speed is probably a bad thing.



The Slicer is good, and the targeting range was sorely needed. However as the 2nd best ship imo, I fell the extra fitting is a bit misguided. No matter how much being able to fit a nuet or noss looks good on paper, this ship cannot control range with 2 mids. Like the Punisher, it needs a 3rd mid. Groundbreaking yes, but until then it's a 1 trick pony. This ship needs more fitting options, not more fitting room. So the change:

1. Remove 3rd utility slot, trade out to 3rd mid slot. Revisit after metagame changes are made.



The Firetail got the love it needed imo. I think it may finally have become the dual threat all navy frigs should be. I hope to see some viable arty fits coupled with td's, or damps, a buffer, or active. For now I think the changes are fine.... with exception to leaving the sig low which may prove to be overdone when coupled with it's speed. Keeping 4 mids is a strength relative to the Slicer and Comet. My one change:

1. Sig radius 39



The Comet already works as a blaster boat and the changes enhance that role. It leaves much to be desired as a kiter imo. The slicer does it better because it can use the tracking of pulse lasers. Hookbills don't have tracking issues. The Firetail will be faster, more agile, with a lower sig, and arty has a nice alpha.

But our Comet's drones just aren't that great at applying practical dps (forget what EFT is telling you, your drones don't do nearly that much damage in an actual fight). And failguns have terrible tracking coupled with equally terrible damage. Most ships will just shoot your weak drones that probably can't keep up anyway, and leave you with guns that can barely track. My change:

1. Add a 10% bonus to Drone speed, HP, and Damage per level. Reduce the 20% bonus to weapons to 10%. This won't affect the Comet's brawling abilities much, but will enhance it's ability to apply dps at range against faster ships via drones, while giving the drones a bit more survivability without an outright HP buff.

Another option is to increase the tracking bonus from 7.5% to 10% per level. It already tracks fine as a bralwer, a little more is just a diminshing return, however the failguns need help.