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Team Avatar and the future of our prototype

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Author
Arduemont
Rotten Legion
#661 - 2013-03-03 11:37:47 UTC
Hakan MacTrew wrote:

As well as encouraging some old players back for something different, yes. I don't feel that needs to be on a different platform or even outside the current client. If it is possible to split a client so that it can switch its functionality from a FiS operation to a WiS operation, then I see that as the means to reduce the workload.


When someone told me about this game originally, I told them it didn't sound like my thing because I had only really played games with Avatars. I didn't fancy just being a floating ship in space. He told me they were going to introduce Avatar content and showed me the videos from back in 2007. At which point I thought perhaps I'd give it a go. Four years of unbroken sub later I still want it.

Don't get my wrong, I love Eve. If I didn't I wouldn't have played this long. I am not traditionally a patient person. I am not saying I have spend four years hating a game because I am waiting for Avatar content. But I can empathise with people who wont play because of how dis-attached they would feel from their characters.

Later in the game people get attached to their characters, because they have a history behind them. Friends, enemies, memorable experiences. But a new player doesn't have that attachment, which is where more Avatar content would really be amazing. I know this is a little off subject, but it would be nice if when you create a character you select a "mannerisms" type for them, which would subtly change the way they stood, walked, held a gun. Change their inactive animations etc. It would get rid of the stupid emotes and give a greater richness to gatherings of players.

Anyway. I'm ranting now, so I'll stop.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

oldbutfeelingyoung
Perkone
Caldari State
#662 - 2013-03-03 18:36:40 UTC  |  Edited by: oldbutfeelingyoung
Ai Shun wrote:
oldbutfeelingyoung wrote:
The only thing left to do to put these wishing threads come to rest ,is CCP to come clear.
So CCP you are going to wait until Fanfest ,to say WIS was once a beautiful idea ,but it is not posible
Just say the word and put the wishful thinking at last at rest.
Just admit that you were over your head ,with the WIS idea .
Just admit that you are unable to implement some sort of meaningful gameplay with WIS,
Just admit you are not even capable of some sort multi avatar environment to even make some sort of simple social interacction


Of course not. Why would they ditch an idea? EVE Online has been around for a decade. It could be around for another decade. They could implement WiS in 10 years time - it would still reach the market; so why discard it?

From your perspective; what is the business case for WiS? Do you believe it would attract a large number of new subscribers that were never interested in EVE online before? OR do you see it as mostly improving the experience of existing subscribers?

Or - where do you see the money for CCP in doing this?



In ten years EvE is stuck on players with outdated pc gear, hopelessly clinging on a Dead OS
Bc of the vast amount of PC dinosaurs Eve will survive and still attract new players and keep the old XP machines running

we all dream .do we?

R.S.I2014

Indahmawar Fazmarai
#663 - 2013-03-03 21:02:59 UTC
Arduemont wrote:
Hakan MacTrew wrote:

As well as encouraging some old players back for something different, yes. I don't feel that needs to be on a different platform or even outside the current client. If it is possible to split a client so that it can switch its functionality from a FiS operation to a WiS operation, then I see that as the means to reduce the workload.


When someone told me about this game originally, I told them it didn't sound like my thing because I had only really played games with Avatars. I didn't fancy just being a floating ship in space. He told me they were going to introduce Avatar content and showed me the videos from back in 2007. At which point I thought perhaps I'd give it a go. Four years of unbroken sub later I still want it.

Don't get my wrong, I love Eve. If I didn't I wouldn't have played this long. I am not traditionally a patient person. I am not saying I have spend four years hating a game because I am waiting for Avatar content. But I can empathise with people who wont play because of how dis-attached they would feel from their characters.

Later in the game people get attached to their characters, because they have a history behind them. Friends, enemies, memorable experiences. But a new player doesn't have that attachment, which is where more Avatar content would really be amazing. I know this is a little off subject, but it would be nice if when you create a character you select a "mannerisms" type for them, which would subtly change the way they stood, walked, held a gun. Change their inactive animations etc. It would get rid of the stupid emotes and give a greater richness to gatherings of players.

Anyway. I'm ranting now, so I'll stop.


I more or less hate emotes. When i think of avatars in a game, my crazest dreams imply not being able to dictate all their actions but them being independent to a point. Your avatar would do his stuff for his AI reasons, always according to the game lore, and you would only have a limited control on the general direction of their virtual life. You would be more of a Jiminy Cricket than an almighty god telling your avatar to "now do the gangnam style" in the middle of a funeral. Roll
oldbutfeelingyoung
Perkone
Caldari State
#664 - 2013-03-03 21:10:40 UTC
Indahmawar Fazmarai wrote:
Arduemont wrote:
Hakan MacTrew wrote:

As well as encouraging some old players back for something different, yes. I don't feel that needs to be on a different platform or even outside the current client. If it is possible to split a client so that it can switch its functionality from a FiS operation to a WiS operation, then I see that as the means to reduce the workload.


When someone told me about this game originally, I told them it didn't sound like my thing because I had only really played games with Avatars. I didn't fancy just being a floating ship in space. He told me they were going to introduce Avatar content and showed me the videos from back in 2007. At which point I thought perhaps I'd give it a go. Four years of unbroken sub later I still want it.

Don't get my wrong, I love Eve. If I didn't I wouldn't have played this long. I am not traditionally a patient person. I am not saying I have spend four years hating a game because I am waiting for Avatar content. But I can empathise with people who wont play because of how dis-attached they would feel from their characters.

Later in the game people get attached to their characters, because they have a history behind them. Friends, enemies, memorable experiences. But a new player doesn't have that attachment, which is where more Avatar content would really be amazing. I know this is a little off subject, but it would be nice if when you create a character you select a "mannerisms" type for them, which would subtly change the way they stood, walked, held a gun. Change their inactive animations etc. It would get rid of the stupid emotes and give a greater richness to gatherings of players.

Anyway. I'm ranting now, so I'll stop.


I more or less hate emotes. When i think of avatars in a game, my crazest dreams imply not being able to dictate all their actions but them being independent to a point. Your avatar would do his stuff for his AI reasons, always according to the game lore, and you would only have a limited control on the general direction of their virtual life. You would be more of a Jiminy Cricket than an almighty god telling your avatar to "now do the gangnam style" in the middle of a funeral. Roll



the funny thing is ,no one asked for emotes.
we only want that door to have a lock ,we can open.

R.S.I2014

Indahmawar Fazmarai
#665 - 2013-03-03 21:37:07 UTC
oldbutfeelingyoung wrote:
Indahmawar Fazmarai wrote:
Arduemont wrote:
Hakan MacTrew wrote:

As well as encouraging some old players back for something different, yes. I don't feel that needs to be on a different platform or even outside the current client. If it is possible to split a client so that it can switch its functionality from a FiS operation to a WiS operation, then I see that as the means to reduce the workload.


When someone told me about this game originally, I told them it didn't sound like my thing because I had only really played games with Avatars. I didn't fancy just being a floating ship in space. He told me they were going to introduce Avatar content and showed me the videos from back in 2007. At which point I thought perhaps I'd give it a go. Four years of unbroken sub later I still want it.

Don't get my wrong, I love Eve. If I didn't I wouldn't have played this long. I am not traditionally a patient person. I am not saying I have spend four years hating a game because I am waiting for Avatar content. But I can empathise with people who wont play because of how dis-attached they would feel from their characters.

Later in the game people get attached to their characters, because they have a history behind them. Friends, enemies, memorable experiences. But a new player doesn't have that attachment, which is where more Avatar content would really be amazing. I know this is a little off subject, but it would be nice if when you create a character you select a "mannerisms" type for them, which would subtly change the way they stood, walked, held a gun. Change their inactive animations etc. It would get rid of the stupid emotes and give a greater richness to gatherings of players.

Anyway. I'm ranting now, so I'll stop.


I more or less hate emotes. When i think of avatars in a game, my crazest dreams imply not being able to dictate all their actions but them being independent to a point. Your avatar would do his stuff for his AI reasons, always according to the game lore, and you would only have a limited control on the general direction of their virtual life. You would be more of a Jiminy Cricket than an almighty god telling your avatar to "now do the gangnam style" in the middle of a funeral. Roll



the funny thing is ,no one asked for emotes.
we only want that door to have a lock ,we can open.


Emotes and "barbie lovers" are of those straw man lies that become real after repeating them 1,000 times. I was not thinking of emotes not even when i stated that I would like to dance with another avatar (those were the times...).
Whim Aqayn
Ministry of War
Amarr Empire
#666 - 2013-03-03 21:41:37 UTC
Indahmawar Fazmarai wrote:
oldbutfeelingyoung wrote:
Indahmawar Fazmarai wrote:
Arduemont wrote:
Hakan MacTrew wrote:

As well as encouraging some old players back for something different, yes. I don't feel that needs to be on a different platform or even outside the current client. If it is possible to split a client so that it can switch its functionality from a FiS operation to a WiS operation, then I see that as the means to reduce the workload.


When someone told me about this game originally, I told them it didn't sound like my thing because I had only really played games with Avatars. I didn't fancy just being a floating ship in space. He told me they were going to introduce Avatar content and showed me the videos from back in 2007. At which point I thought perhaps I'd give it a go. Four years of unbroken sub later I still want it.

Don't get my wrong, I love Eve. If I didn't I wouldn't have played this long. I am not traditionally a patient person. I am not saying I have spend four years hating a game because I am waiting for Avatar content. But I can empathise with people who wont play because of how dis-attached they would feel from their characters.

Later in the game people get attached to their characters, because they have a history behind them. Friends, enemies, memorable experiences. But a new player doesn't have that attachment, which is where more Avatar content would really be amazing. I know this is a little off subject, but it would be nice if when you create a character you select a "mannerisms" type for them, which would subtly change the way they stood, walked, held a gun. Change their inactive animations etc. It would get rid of the stupid emotes and give a greater richness to gatherings of players.

Anyway. I'm ranting now, so I'll stop.


I more or less hate emotes. When i think of avatars in a game, my crazest dreams imply not being able to dictate all their actions but them being independent to a point. Your avatar would do his stuff for his AI reasons, always according to the game lore, and you would only have a limited control on the general direction of their virtual life. You would be more of a Jiminy Cricket than an almighty god telling your avatar to "now do the gangnam style" in the middle of a funeral. Roll



the funny thing is ,no one asked for emotes.
we only want that door to have a lock ,we can open.


Emotes and "barbie lovers" are of those straw man lies that become real after repeating them 1,000 times. I was not thinking of emotes not even when i stated that I would like to dance with another avatar (those were the times...).


It's called orbitting.
Goldnut Sachs
#667 - 2013-03-04 17:48:07 UTC
Indahmawar Fazmarai wrote:
[quote=Arduemont]
I more or less hate emotes. When i think of avatars in a game, my crazest dreams imply not being able to dictate all their actions but them being independent to a point. Your avatar would do his stuff for his AI reasons, always according to the game lore, and you would only have a limited control on the general direction of their virtual life. You would be more of a Jiminy Cricket than an almighty god telling your avatar to "now do the gangnam style" in the middle of a funeral. Roll

there's another type of avatar dancing in a mmo not /dance?
or you mean those arcade style dance games, hit arrows as they fall like tetris?
Goldnut Sachs
#668 - 2013-03-04 17:54:01 UTC
Arduemont wrote:
Hakan MacTrew wrote:

As well as encouraging some old players back for something different, yes. I don't feel that needs to be on a different platform or even outside the current client. If it is possible to split a client so that it can switch its functionality from a FiS operation to a WiS operation, then I see that as the means to reduce the workload.


When someone told me about this game originally, I told them it didn't sound like my thing because I had only really played games with Avatars. I didn't fancy just being a floating ship in space. He told me they were going to introduce Avatar content and showed me the videos from back in 2007. At which point I thought perhaps I'd give it a go. Four years of unbroken sub later I still want it.

Don't get my wrong, I love Eve. If I didn't I wouldn't have played this long. I am not traditionally a patient person. I am not saying I have spend four years hating a game because I am waiting for Avatar content. But I can empathise with people who wont play because of how dis-attached they would feel from their characters.

Later in the game people get attached to their characters, because they have a history behind them. Friends, enemies, memorable experiences. But a new player doesn't have that attachment, which is where more Avatar content would really be amazing. I know this is a little off subject, but it would be nice if when you create a character you select a "mannerisms" type for them, which would subtly change the way they stood, walked, held a gun. Change their inactive animations etc. It would get rid of the stupid emotes and give a greater richness to gatherings of players.

Anyway. I'm ranting now, so I'll stop.

you will never find a better forum portrait maker as good as eve, and THATS where players get attached to their characters. Well you know you take the average fantasy mmo, even though you have avatars and you can literally go to "the inn" and /dance and /wave and emote each other all day but the portrait is much more symbolic and uniquely yours than some shoddy avatar.
you know how the wall street journal use an illustrated portrait instead of a picture?
Indahmawar Fazmarai
#669 - 2013-03-04 20:14:02 UTC
Goldnut Sachs wrote:
Indahmawar Fazmarai wrote:
[quote=Arduemont]
I more or less hate emotes. When i think of avatars in a game, my crazest dreams imply not being able to dictate all their actions but them being independent to a point. Your avatar would do his stuff for his AI reasons, always according to the game lore, and you would only have a limited control on the general direction of their virtual life. You would be more of a Jiminy Cricket than an almighty god telling your avatar to "now do the gangnam style" in the middle of a funeral. Roll

there's another type of avatar dancing in a mmo not /dance?
or you mean those arcade style dance games, hit arrows as they fall like tetris?


I was thinking about synchronized combos i.e. both players pressing the right keys with the right timing so the server renders the appropiate combined animation. Provided that all dance standards are already codified, the limit would be animations and key combinations to trigger them, and the whole synchronization thing.
oldbutfeelingyoung
Perkone
Caldari State
#670 - 2013-03-05 20:14:56 UTC
Goldnut Sachs wrote:

you will never find a better forum portrait maker as good as eve,



not for long

http://www.robertsspaceindustries.com/base-head-model/

CCP has made a new standard in avatar making,too bad other companies are actually going to use them.

R.S.I2014

Indahmawar Fazmarai
#671 - 2013-03-05 20:36:07 UTC
oldbutfeelingyoung wrote:
Goldnut Sachs wrote:

you will never find a better forum portrait maker as good as eve,



not for long

http://www.robertsspaceindustries.com/base-head-model/

CCP has made a new standard in avatar making,too bad other companies are actually going to use them.


Graphically, Star Citizen it's going to roll over EVE like a bus.
Mikaila Penshar
SISTAHs of EVE
#672 - 2013-03-05 20:55:13 UTC
Indahmawar Fazmarai wrote:


I more or less hate emotes. When i think of avatars in a game, my crazest dreams imply not being able to dictate all their actions but them being independent to a point. Your avatar would do his stuff for his AI reasons, always according to the game lore, and you would only have a limited control on the general direction of their virtual life. You would be more of a Jiminy Cricket than an almighty god telling your avatar to "now do the gangnam style" in the middle of a funeral. Roll


this is intriguing- so if I could extpand on this idea a bit...

it'd be much more like watching a movie your avatar was starring in and when decisions or obstacles presented themselves you'd be able to chose a course of action?

your avatar would then remember past choices and essentially learn it's behavior based upon it's history of events, so that there would be more choices to be made by you the player when you first begin WiS and less as time went by?

would you then only be able to break a pattern of behavior by actively taking a hands on approach once an avatar's personality has begun developing?

is this where AI becomes fully realized in our lifetime? (ohmahgerd- wut has we dern?)
Indahmawar Fazmarai
#673 - 2013-03-05 21:52:23 UTC
Mikaila Penshar wrote:
Indahmawar Fazmarai wrote:


I more or less hate emotes. When i think of avatars in a game, my crazest dreams imply not being able to dictate all their actions but them being independent to a point. Your avatar would do his stuff for his AI reasons, always according to the game lore, and you would only have a limited control on the general direction of their virtual life. You would be more of a Jiminy Cricket than an almighty god telling your avatar to "now do the gangnam style" in the middle of a funeral. Roll


this is intriguing- so if I could extpand on this idea a bit...

it'd be much more like watching a movie your avatar was starring in and when decisions or obstacles presented themselves you'd be able to chose a course of action?

your avatar would then remember past choices and essentially learn it's behavior based upon it's history of events, so that there would be more choices to be made by you the player when you first begin WiS and less as time went by?

would you then only be able to break a pattern of behavior by actively taking a hands on approach once an avatar's personality has begun developing?

is this where AI becomes fully realized in our lifetime? (ohmahgerd- wut has we dern?)


Huh... not, would not be like that. The player would like "pilot" the avatar over the forces of simulated psychology and socialization, or like a strategist over the tactical avatar behavior.

At the foundations of the system, the avatars would be able to pick wether they liked or don't to engage with another avatar (I already devised a mechanic for that, but it would require extensive fine tuning and software writing skills I lack... i am thinker, not a doer) and the avatar would react accordingly: so maybe the player needs his avatar to be friends with X but the avatar avoids interacting X offline and the online interactions always end bad, so the player beats it and finds a way to pursue his goal without X. Conversely, maybe the avatar sistematically suffers penalties for interacting with Z, and no amout of effort can keep him permanenlty away from Z because he likes engaging Z.

The like/don't like checks would be a black box both to the avatar and the player (that's one of the reasons why it would require extensive testing and tuning to simulate reality appropiatedly) and so decissions would be made upon what the interaction looked like... let's say you log in and find out your avatar met with K on his own and they had a blast. Is K useful to your plans? Should you command your avatar to engage K under your control and learn more of the potential behind that acquitance...?

As you may understand, what i am thinking is something really new, unlike anyhing seen before, and so i am struggling to convey the concept in a foreign language. I apologyze if my words are confusing...

The next level would be "what to accomplish with avatars", as they could be used by the player to trigger events that affected other players. The details still are a bit fuzzy as i stopped working on the concept once i understood that WiS is gone, but maybe the player could trigger the spawn of certain NPCs (or despawn them) in order to gain advantages for him or harm the enemy, or pursue whatever goal.

The key point would be that avatars would be lively, socially interacting, in an universe were what people does to people (be those people players or NPC) drived the drama in par with what ships did to ships. In my crazest dreams, a caress could wipe out a whole fleet.

But that won't happen in EVE. Such big exciting universe, an it's being wasted with some silly shooting at red crosses.

Their loss completely. Straight
Mikaila Penshar
SISTAHs of EVE
#674 - 2013-03-05 22:05:58 UTC
Indahmawar Fazmarai wrote:
let's say you log in and find out your avatar met with K on his own and they had a blast




hold on- my avatar is doing stuff when i'm not logged in?Shocked?

this seems very scary
Indahmawar Fazmarai
#675 - 2013-03-05 22:09:44 UTC
Mikaila Penshar wrote:
Indahmawar Fazmarai wrote:
let's say you log in and find out your avatar met with K on his own and they had a blast




hold on- my avatar is doing stuff when i'm not logged in?Shocked?

this seems very scary


Surprise! The other players are playing while you are not logged in, too.
Mikaila Penshar
SISTAHs of EVE
#676 - 2013-03-05 23:12:55 UTC
Indahmawar Fazmarai wrote:
Mikaila Penshar wrote:
Indahmawar Fazmarai wrote:
let's say you log in and find out your avatar met with K on his own and they had a blast




hold on- my avatar is doing stuff when i'm not logged in?Shocked?

this seems very scary


Surprise! The other players are playing while you are not logged in, too.



sure they are... because they're logged in and playing... they're not playing when they're not logged in-- that would be just unnatural
Indahmawar Fazmarai
#677 - 2013-03-05 23:26:08 UTC
Mikaila Penshar wrote:
Indahmawar Fazmarai wrote:
Mikaila Penshar wrote:
Indahmawar Fazmarai wrote:
let's say you log in and find out your avatar met with K on his own and they had a blast




hold on- my avatar is doing stuff when i'm not logged in?Shocked?

this seems very scary


Surprise! The other players are playing while you are not logged in, too.



sure they are... because they're logged in and playing... they're not playing when they're not logged in-- that would be just unnatural


Don't use it, then. Won't be talking about "natural" stuff in the land of self-spawning minerals.
Goldnut Sachs
#678 - 2013-03-06 06:43:46 UTC
is it like botting?
Indahmawar Fazmarai
#679 - 2013-03-06 13:27:36 UTC
Goldnut Sachs wrote:
is it like botting?


The avatar wouldn't play instead of the player. It would just spawn/despawn resources for avatar gameplay.
Arduemont
Rotten Legion
#680 - 2013-03-06 14:37:37 UTC  |  Edited by: Arduemont
Indahmawar Fazmarai wrote:
Goldnut Sachs wrote:
is it like botting?


The avatar wouldn't play instead of the player. It would just spawn/despawn resources for avatar gameplay.


I cringe at some of the things fellow WiS supporters say in this thread quite regularly. Its difficult enough to be taken seriously with people talking about wanting more make up options, and wanting tea parties...

Asking for The Sims in space is really not helping our case.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf