These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Team Avatar and the future of our prototype

First post First post First post
Author
Whitehound
#521 - 2013-01-24 11:28:04 UTC  |  Edited by: Whitehound
It is not for me. I won't even try it. Space and spaceships is what fascinates me. I won't crawl around in dark places. If I want to get away from spaceships then I play a different game, and I don't.

CCP Bayesian wrote:
The inspiration for this comes from a lot of different places, back to the original Aliens films, Event Horizon, the cleanup of Chernobyl, high-altitude mountaineering, games such as Space Hulk, Minecraft and Moonbase Alpha, to name just a few.

I do not know all these references, but those I do know do not sound any good to me. In Alien did most of the people die and the rest got out with only their clothes on their skin. I cannot recall much on Event Horizon, but I believe it, too, was rather deadly and unrewarding for anyone who survived. I don't know if anyone survived at all, but what I remember is that it was mostly a horror trip for those onboard the ship. The cleanup of Chernobyl is a weird reference. Many people died and sacrificed their lives for others. I have strong doubts the reactor was worth it. I find it sad. All I remember on Moonbase Alpha is it was a Sci-Fi series in the 70s or 80s. It probably gave me nightmares back then *lol*. Frankly, none of these references help.

I still wish you would make all this available to DUST514 players and to make DUST514 more successful by setting it further apart from other FPS shooters. I would rather haul some mercs of a planet and drop them of at a site in space than to crawl around in it myself. ... I want to fly!

Anyhow, I wish you good luck with your Avatar program and I hope you can find players who will enjoy it more than I ever will.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Hir Miriel
Elves In Space
#522 - 2013-01-24 12:38:49 UTC
Don't really know what this is about, but it sounds good!

What's always puzzled me is, if I can't leave my quarters, how do I get into my ship?

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Bagrat Skalski
Koinuun Kotei
#523 - 2013-01-24 12:47:04 UTC
Quote:
I want to fly!


I wouldn't call EVE a game about flying. I would say, that EVE have point and click game mechanism with spaceships in the place of avatars, in unrealistic physically enviroment, it's also griefing, scamming, grinding simulator, with pvp based on sheer numbers and ocasionally luck. I played real simulators where you can fly, also in space and there it was fun to do. Big smile
Jenn aSide
Soul Machines
The Initiative.
#524 - 2013-01-24 14:18:37 UTC
Bagrat Skalski wrote:
Quote:
I want to fly!


I wouldn't call EVE a game about flying. I would say, that EVE have point and click game mechanism with spaceships in the place of avatars, in unrealistic physically enviroment, it's also griefing, scamming, grinding simulator, with pvp based on sheer numbers and ocasionally luck. I played real simulators where you can fly, also in space and there it was fun to do. Big smile


EVE isn't about piloting ships, it's about "Captaining" ships. Adama, Picard, Kirk etc etc didn't use joysticks either...
luZk
Fivrelde Corp
#525 - 2013-01-24 15:15:16 UTC
I like it!

http://i.imgur.com/1dl4DM6.jpg

Pak Narhoo
Splinter Foundation
#526 - 2013-01-24 15:27:14 UTC
Hir Miriel wrote:
Don't really know what this is about, but it sounds good!

What's always puzzled me is, if I can't leave my quarters, how do I get into my ship?


Walk to the end of the balcony, left or right is a egg shaped 'pod'. You get into that, it closes, you get plugged in, a station device picks you up and inserts you in your egg into your ship.
Bagrat Skalski
Koinuun Kotei
#527 - 2013-01-24 15:53:20 UTC
Jenn aSide wrote:
Bagrat Skalski wrote:
Quote:
I want to fly!


I wouldn't call EVE a game about flying. I would say, that EVE have point and click game mechanism with spaceships in the place of avatars, in unrealistic physically enviroment, it's also griefing, scamming, grinding simulator, with pvp based on sheer numbers and ocasionally luck. I played real simulators where you can fly, also in space and there it was fun to do. Big smile


EVE isn't about piloting ships, it's about "Captaining" ships. Adama, Picard, Kirk etc etc didn't use joysticks either...


I am not feeling like I am a captain on the ship in EVE, i feel like the ship is just me and thats all. I don't have to interact with others on the ship. It's plain experience to fly solo and do missions in EVE. You have to make something else simultanously.

For me flying (in space or everywhere else) means piloting, steady hand, unpredictable maneuvers, coordination, lore of the machine and efficiency in using all this to your advantage. Decision making can be left to emperor and his staff who stay in death star and watch everything on the monitors. It would be folish for them to go into fight.
SoOza N'GasZ
L F C
Ethereal Dawn
#528 - 2013-02-20 18:40:58 UTC
CCP Bayesian wrote:
Back at the end of February CCP t0rfifrans announced Team Avatar and that one of our priorities was prototyping, specifically to:

"...create playable gameplay prototypes of gameplay features and try them out within the team, and within the company... The purpose of all this prototyping is to make sure we provide a strong vision for avatar gameplay, have a good demonstrable idea of why it is engaging and better understand the technology we will need to create in order to make it a reality."

The prototype itself has been finished and has been presented internally to the company stakeholders, the CSM and finally to the company as a whole. The feedback from that was overwhelmingly positive. So on to the information!

Extra-Vehicular Activity, Wrecks and Exploration

There has been an idea kicking around CCP for a long time now about an ideal starting point for avatar gameplay. That is exploring hazardous environments in order to get awesome stuff. Think scanning down a site before entering it in order to find and salvage artifacts, technology and other goodies. Sounds straightforward and it would be but for the dangerous nature of delving into long lost places where time has taken its toll on the structure and the previous owners may not have left things in a benign state. In true EVE style throw in the added dangers of lurking competition and things have a chance to go south fast. The inspiration for this comes from a lot of different places, back to the original Aliens films, Event Horizon, the cleanup of Chernobyl, high-altitude mountaineering, games such as Space Hulk, Minecraft and Moonbase Alpha, to name just a few.

Over three months we concentrated on the minute by minute gameplay of actually being inside a long abandoned structure, the hazards that it would contain and how the players might deal with them and any uninvited guests. We used the Unity engine which is a great game engine for prototyping in as it lets us create environments and gameplay very, very fast and iterate on it equally quickly. A lot of our art is much more abstract (a "grey box") than you’d see in a final game. This is due to us concentrating on the gameplay first and foremost whilst also recognizing that ambience plays an important role in how a game feels. We do throw in the occasional EVE asset here and there for flavor but those are not descriptive of any final theming or style.

The gameplay premise is simple, players move through our abandoned structures with their fitted Extra-Vehicular Activity suit, using their wits, tools and teammates to deal with the hazardous environment. Some of us are enthusiastically and maliciously killing teammates for personal gain. We’ve even allowed two teams into the environment to really let all hell break loose.

It’s a part of the EVE Universe

There have been a lot of questions on the forums about how this integrates with EVE. Whilst this isn’t the core focus for us at the moment it is something we are thinking about long and hard. Like DUST514, this part of EVE should contribute to the overall economy as well as supporting its own ecosystem. Right now we’re thinking that these abandoned structures are so dangerous, radioactive and toxic, that they can only be entered with special suits. Obviously with access to clones you aren’t worried about radiation and long term health effects of hazardous lifestyles. You probably all smoke and eat lots of bacon as well and besides robots won’t survive the violent EM fields. Robot electronics would toast, thus only teams using gear that involves crude electronics, like found in EM resistant military hardware can go in and recover the technology that lies within.
One example of a link with EVE gameplay we’re thinking of would be to put implant manufacture into the hands of players and making avatar gameplay part of the resource gathering chain it has. We want to make Avatar gameplay a viable and vibrant part of the Universe without forcing anyone that doesn’t want to use it from having to use it.

A benefit from the EVA game is that a lot of the technology that would need to be developed to properly deliver the EVA experience would be directly useful in providing social areas and tools in stations.

That just sounds like one idea...

We decided to concentrate in depth on the one idea that has kept resurfacing from lots of different places within the company. We’ve had several others and collected a lot both internally and from the forums. One example would be a Station based espionage system. The beauty of the EVE Universe is that these ideas aren’t mutually exclusive for the most part. So whilst I think we are fairly sure of the initial gameplay direction there is lots of scope for expansion.


Thank you god.

Legba

Eli Green
The Arrow Project
#529 - 2013-02-20 18:45:28 UTC
Bagrat Skalski wrote:
Jenn aSide wrote:
Bagrat Skalski wrote:
Quote:
I want to fly!


I wouldn't call EVE a game about flying. I would say, that EVE have point and click game mechanism with spaceships in the place of avatars, in unrealistic physically enviroment, it's also griefing, scamming, grinding simulator, with pvp based on sheer numbers and ocasionally luck. I played real simulators where you can fly, also in space and there it was fun to do. Big smile


EVE isn't about piloting ships, it's about "Captaining" ships. Adama, Picard, Kirk etc etc didn't use joysticks either...


I am not feeling like I am a captain on the ship in EVE, i feel like the ship is just me


That's what we are, thx to pod tech. And if you wonder why we don't do it the old fashioned way? look at NPCs. Now you know why.

wumbo

Joran Dravius
Doomheim
#530 - 2013-02-20 21:31:43 UTC  |  Edited by: Joran Dravius
It's a terrible, terrible idea and all avatar plans beyond maybe a poker minigame for us to gamble ISK on or something should be abandoned. No MMO has ever been successful at splitting the game between vehicles and avatars without at least one of those (and usually both) being very sub-par. Look at Pirates of The Burning Sea and Star Trek Online reviews that mention the on-foot game if you want to see what Eve reviews will look like if you do this. Please save yourself the lost subscriptions and me the trouble of being forced to play Darkfall and give up on this silly idea while you still can.

Edit: Where's Mittens? We need Jita burned again.
Rees Noturana
Red Rock Mining Company
#531 - 2013-02-20 21:39:10 UTC
Joran Dravius wrote:
It's a terrible, terrible idea and all avatar plans beyond maybe a poker minigame for us to gamble ISK on or something should be abandoned. No MMO has ever been successful at splitting the game between vehicles and avatars without at least one of those (and usually both) being very sub-par. Look at Pirates of The Burning Sea and Star Trek Online reviews that mention the on-foot game if you want to see what Eve reviews will look like if you do this. Please save yourself the lost subscriptions and me the trouble of being forced to play Darkfall and give up on this silly idea while you still can.

Edit: Where's Mittens? We need Jita burned again.


Umm... this is a dead subject. Burn Jita (again) over something that has been shelved?

_ _

Arduemont
Rotten Legion
#532 - 2013-02-20 21:45:26 UTC  |  Edited by: Arduemont
Joran Dravius wrote:
It's a terrible, terrible idea and all avatar plans beyond maybe a poker minigame for us to gamble ISK on or something should be abandoned. No MMO has ever been successful at splitting the game between vehicles and avatars without at least one of those (and usually both) being very sub-par. Look at Pirates of The Burning Sea and Star Trek Online reviews that mention the on-foot game if you want to see what Eve reviews will look like if you do this. Please save yourself the lost subscriptions and me the trouble of being forced to play Darkfall and give up on this silly idea while you still can.

Edit: Where's Mittens? We need Jita burned again.


Yea, no game has ever successfully done it. Except Grand Theft Auto, and Planetside 1 & 2, the Battlefield series, OFP, ARMA 1&2 and soon 3, etc etc etc etc.

Yea.... No.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Lapine Davion
Outer Ring Applied Logistics
#533 - 2013-02-20 21:58:38 UTC
The Jita riots weren't just about WiS. They were caused by people frustrated with the ridiculous pricing of the NEX store, the attitudes displayed by CCP leadership at the time, and the view that the underwhelming CQ was all we were going to be getting after being promised so much more out of Station Walking/Meat Spinning.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Whim Aqayn
Ministry of War
Amarr Empire
#534 - 2013-02-20 22:02:37 UTC  |  Edited by: Whim Aqayn
Nvm didn't check the date on the OP
Arduemont
Rotten Legion
#535 - 2013-02-21 05:55:07 UTC
Whim Aqayn wrote:
Nvm didn't check the date on the OP


Yea, it's pretty disconcerting. I wish we would actually get an update on this. One of the CSM chaps recently said that the theme for the next patch was "exploration", which gave me a faint glimmer of hope, but not much more than that.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Dasquirrel715
Aurora.
The Initiative.
#536 - 2013-02-21 07:26:08 UTC
Old thread, but honestly, as much as WiS has taken a huge hit recently, I would rather see player owned bars and social spaces added first.
Joran Dravius
Doomheim
#537 - 2013-02-21 10:10:53 UTC  |  Edited by: Joran Dravius
Rees Noturana wrote:
Joran Dravius wrote:
It's a terrible, terrible idea and all avatar plans beyond maybe a poker minigame for us to gamble ISK on or something should be abandoned. No MMO has ever been successful at splitting the game between vehicles and avatars without at least one of those (and usually both) being very sub-par. Look at Pirates of The Burning Sea and Star Trek Online reviews that mention the on-foot game if you want to see what Eve reviews will look like if you do this. Please save yourself the lost subscriptions and me the trouble of being forced to play Darkfall and give up on this silly idea while you still can.

Edit: Where's Mittens? We need Jita burned again.


Umm... this is a dead subject. Burn Jita (again) over something that has been shelved?

Doh! My bad. Saw it on the first page of GD and assumed it was new.

Arduemont wrote:
Joran Dravius wrote:
It's a terrible, terrible idea and all avatar plans beyond maybe a poker minigame for us to gamble ISK on or something should be abandoned. No MMO has ever been successful at splitting the game between vehicles and avatars without at least one of those (and usually both) being very sub-par. Look at Pirates of The Burning Sea and Star Trek Online reviews that mention the on-foot game if you want to see what Eve reviews will look like if you do this. Please save yourself the lost subscriptions and me the trouble of being forced to play Darkfall and give up on this silly idea while you still can.

Edit: Where's Mittens? We need Jita burned again.


Yea, no game has ever successfully done it. Except Grand Theft Auto, and Planetside 1 & 2, the Battlefield series, OFP, ARMA 1&2 and soon 3, etc etc etc etc.

Yea.... No.

I didn't say "no game", did I? I said "no MMO". Only one of those is an MMO at all and it's not a MMORPG like Eve, it's a MMOFPS. I probably should have added the 'RPG' part to "MMO", but I assumed it would be obvious what kind of MMO I meant because of the examples I used.
Calapine
Xeno Tech Corp
#538 - 2013-02-21 10:38:48 UTC
It's just such a missed opportunity. So much time invested, the tech works, the art exists. All we'd need are some interior enviroments, gambling for ISK and a couple of shady lit bars.

I'd pay real money to play Poker/Pazaak for hours while staring out of the window at Jita 4-4 and see the undocks and ganks happen.

Pain is short, and joy is eternal.

Evandra
Surfer des Sandwurms
#539 - 2013-02-21 11:03:48 UTC  |  Edited by: Evandra
hopefully team avatar gets reassembled soon...i'd really like avatar stuff within eve - that i can play. the concept talked about here sounds like what WiS should have been from the start...so either that make that or make dust for PC also...not going to play a shooter on a console, ever!

still i'd enjoy the exploration stuff that is really integrated into eve more :P
mechtech
Ice Liberation Army
#540 - 2013-02-21 11:19:14 UTC
I'd really love nothing more than to see some WiS progress as well (I mean a small, capable team working in the background on it, with no public demos or release dates to screw things up like Incarna.

That said, this new idea in the OP is way too much fluff... I mean, corp meeting rooms, public stations where you can walk around and go to a bar, and a poker room/minigames/gambling stuff. That's all that's needed for WiS. Introduce those features and wrap it up. Maybe a few years down the line add some shinies like ship bridges or visiting with the Dusties, but we don't need actual avatar gameplay.