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Team Avatar and the future of our prototype

First post First post First post
Author
Rek Seven
University of Caille
Gallente Federation
#501 - 2013-01-19 01:41:24 UTC
Arduemont
Rotten Legion
#502 - 2013-01-19 05:55:39 UTC
FloppieTheBanjoClown wrote:

I'd like to see more avatar content, but only if it presents me with new and creative ways to kill people.


I know, me to. Unfortunately, this is just another project CCP has raised our hopes up with and then dashed them.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#503 - 2013-01-19 06:51:55 UTC
Flamespar wrote:
Hey everyone

The CSM is asking for input for the theme of the next expansion.
Link

I suggest that those of you who would like to see something happen in the avatar realm should go over there and make your voice heard.

Thats not a theme, thats a feature.

As explained in the minutes:

Apochrypha's theme was wormholes. A new set of 2500 wormhole systems was added, along with unique industry, harvesting, PvE and PvP opportunities. Not to mention a new mechanic and a totally new set of ships.

By the same token, a new theme to utilise "Walking in Wrecks" could be opening a portion of abandoned Jove space. By looting the derelict labs, ruins and ships we could harvest new materials for the creation of implants, (including new implants whcih could even have mixed bonuses,) drugs and rigs. There could be a different transit system in Jove space, (limiting ship sizes and mass loads per hour perhaps in different areas,) forcing smaller gangs to roam around rather than blobs. Ring mining could be introduced using new technology found there, because the Jove used up all the mineral wealth of their own moons centuries ago...

CCP would then be able to iterate on that and add more content down the line, like WiS and maybe even allowing us to own casino's and bars in stations. (I suggesst bar's be used as a black market as well as a job hunting loaction.)

Thats a theme.
Cyprus Black
School of Applied Knowledge
Caldari State
#504 - 2013-01-19 06:58:07 UTC
Given that the current mechanics behind the avatars are such a heavy strain on peoples computers, wouldn't it be prudent to scrap Carbon and remake a new avatar system that won't melt video cards?

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#505 - 2013-01-19 07:18:39 UTC
Cyprus Black wrote:
Given that the current mechanics behind the avatars are such a heavy strain on peoples computers, wouldn't it be prudent to scrap Carbon and remake a new avatar system that won't melt video cards?

..or they could be working on why it's so demanding and reducing that need. Rather than investing a ton of cash into yet another system.
Raw Matters
KRAUTZ IN SPACE
Macabric Trick
#506 - 2013-01-19 09:21:51 UTC
I totally like the idea of out-of-the-ship gameplay (if it doesn't get too excessive, it's a space game after all), there are however several challenges I see at the horizont:

- Whats going to happen to your ship? You obviously have to leave it behind, and can't detect whether you've been spotted by other players and most likely can't get back to it in time before it is stolen/destroyed. There should be some mechanics to prevent the loss of ship just because I am stuck inside a structure.

- The current avatar engine is plain bad. It lags, it challenges my graphics card, the controls are slow and jerky, the over-the-shoulder view is annoying and the interaction with the environment difficult. If you want this to be successful, you first need a solid engine to deliver that properly. I don't know how your dust-engine works out for this, but the current station-engine just plain sucks in every aspect.

- Exploration currently isn't really delivering the fun it should be. This is because for once the Eve engine is not capable of delivering content outside the downtime, so if you do have a job and log on 18+ Eve time, there isn't much left to explore anymore. This is especially annoying if you actually take the risk and venture to low-sec or 0.0 just to realize that you took all the risk for nothing. In addition the hand full of very static sites don't really feel like I am actually exploring something, just because I know all these site already out of my hat.

- In addition the recent drone change - which was a major failure and I just can't say it often enough - gave a hard hit to all explorers. Ships using drones were one of the few reasonable setups for exploring, as you need to stack so many modules to be able to actually take the site, that you basically have 1-2 weapons left and nothing to boost them. Drone-boats were performing well for exploration until the AI started targeting drones, but since you have no space left to keep them on you and your tank, all you can do currently is to take a huge stack of extra drones with you. But considering the price, that pretty much rendered exploration in high-sec unprofitable.
Cyprus Black
School of Applied Knowledge
Caldari State
#507 - 2013-01-19 09:25:59 UTC
Hakan MacTrew wrote:
Cyprus Black wrote:
Given that the current mechanics behind the avatars are such a heavy strain on peoples computers, wouldn't it be prudent to scrap Carbon and remake a new avatar system that won't melt video cards?

..or they could be working on why it's so demanding and reducing that need. Rather than investing a ton of cash into yet another system.
But.... that would make sense. Surely things that make sense are banished from the CCP offices.


I joke.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#508 - 2013-01-19 09:37:40 UTC
If it melts your computer, your computer sucks <3

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

oldbutfeelingyoung
Perkone
Caldari State
#509 - 2013-01-19 10:43:56 UTC
Arduemont wrote:
FloppieTheBanjoClown wrote:

I'd like to see more avatar content, but only if it presents me with new and creative ways to kill people.


I know, me to. Unfortunately, this is just another project CCP has raised our hopes up with and then dashed them.



Be carefull ,otherwise you get as pessimistic on this as i am.

R.S.I2014

Vaju Enki
Secular Wisdom
#510 - 2013-01-19 11:50:50 UTC
CCP can always sell this prototype to Maxis, so they could do Sims in space.

The Tears Must Flow

Arduemont
Rotten Legion
#511 - 2013-01-19 13:21:08 UTC
I have posted in the CSM's thread, where they are asking for idea on what should go into the next expansion. Please post in there in support of Team Avatar's exploration idea. I think that's something everyone can get behind and enjoy.

https://forums.eveonline.com/default.aspx?g=posts&t=195133

Time to pull out all the stops. Show CCP how much we want it.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Vaerah Vahrokha
Vahrokh Consulting
#512 - 2013-01-19 13:47:14 UTC
Arduemont wrote:

Time to pull out all the stops. Show CCP how much we want it.


This kind of stop?
oldbutfeelingyoung
Perkone
Caldari State
#513 - 2013-01-19 13:57:49 UTC
Arduemont wrote:
I have posted in the CSM's thread, where they are asking for idea on what should go into the next expansion. Please post in there in support of Team Avatar's exploration idea. I think that's something everyone can get behind and enjoy.

https://forums.eveonline.com/default.aspx?g=posts&t=195133

Time to pull out all the stops. Show CCP how much we want it.


I don,t trust the CSM , sorry for that!!
The CSM is useless ,they can cry all they want,but CCP will keep up to their own agenda.
CCP changing plans without even inform the CSM ,made me clear ,that the CSM is nothing more then an expansive marketing tool.
Better disband the CSM and hire a dev or two more.

R.S.I2014

Faulx
Brother Fox Corp
#514 - 2013-01-20 11:33:41 UTC  |  Edited by: Faulx
I submitted a story to the Pod and Planet Fiction Contest (now completed) which specifically envisioned this type of content. I'd certainly love to see it go live.
Naes Mlahrend
Devil's Horsemen
#515 - 2013-01-23 08:30:35 UTC
I definitely like the idea of gallivanting through stations but I could give or take any FP or 3P shooting. Just to be able to head to Jovian space or stations surrounding the Eve Gate and explore what happened in the beginning would make me happy. Being able to partake in the Gallente entertainment hubs with other Eve folk would be awesome.

Proletariat Tingtango
Viziam
Amarr Empire
#516 - 2013-01-23 09:42:12 UTC  |  Edited by: Proletariat Tingtango
Make some kind of bottleneck resource you actively have to send your clone down to a certain kind of planet and manage, and while the clone is down there, they are completely vulneratble to that dust-like orbital bombardment mechanic, allowing others to land and steal that **** for themselves.

Basically find a way to make every celestial in nullsec a liability, while also turning nullsec pos shoots into planet shoots.

The war with TEST would have happened if GSF could have hot-dropped some kind of technetium-pooping factory on a dust planet in Fountain, causing the loss of a bunch of clones, probably with special implants they needed to extract the goo, and also make it so that they lose a skill when they die like with Tengus. - not true but still

Also, don't change jump clones at all.

Then delete pos as we know it and allow us to just have planets and modular/multiple space stations

But don't integrate dust with any of these terrible ideas, it will ruin the experience.

Basically I want some logistics guys' life to be even worse and I want you to make the game more like Warhammer 40k so my fantasies of executing exterminatus on pubbie swine something that's more enjoyable than jumping through hoops to do it to DUST players.
oldbutfeelingyoung
Perkone
Caldari State
#517 - 2013-01-23 17:57:40 UTC
Proletariat Tingtango wrote:
Make some kind of bottleneck resource you actively have to send your clone down to a certain kind of planet and manage, and while the clone is down there, they are completely vulneratble to that dust-like orbital bombardment mechanic, allowing others to land and steal that **** for themselves.

Basically find a way to make every celestial in nullsec a liability, while also turning nullsec pos shoots into planet shoots.

The war with TEST would have happened if GSF could have hot-dropped some kind of technetium-pooping factory on a dust planet in Fountain, causing the loss of a bunch of clones, probably with special implants they needed to extract the goo, and also make it so that they lose a skill when they die like with Tengus. - not true but still

Also, don't change jump clones at all.

Then delete pos as we know it and allow us to just have planets and modular/multiple space stations

But don't integrate dust with any of these terrible ideas, it will ruin the experience.

Basically I want some logistics guys' life to be even worse and I want you to make the game more like Warhammer 40k so my fantasies of executing exterminatus on pubbie swine something that's more enjoyable than jumping through hoops to do it to DUST players.




2 ideas that CCP suggested and hyped up the community in 1 reply +1 for that

CCP dev 1 : lets throw them a bone and laugh reading the idiotic responses afterwards

CCP dev 2 : lets do it ,but not for long ,our Sony overlords are impatient

CCP dev 3: Do we have to discuss that stuff on the forums?

CCP dev 1 : nah wait until Fanfest ,they will be too drunk to listen anyway ,is much easier.

CCP dev 2: let us make 1 minute presentation about it ,those morons will love it and forget about .

CCP dev 3: i guess ,you are right ,lets do that stuff by giving them hope about Poses and WIS.

CCP dev 4: should we tell something about DX11?

CCP manager : are you mad??????



R.S.I2014

Bagrat Skalski
Koinuun Kotei
#518 - 2013-01-23 18:23:21 UTC
Quote:
CCP dev 4: should we tell something about DX11?

CCP manager : are you mad??????


But they have made tessellation demo, one in the long line of demos: atmospheric flight demo, wis demo, avatar exploration demo...Lol
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#519 - 2013-01-23 18:44:42 UTC
I suddenly realised, CCP may be holding out on WIS because current graphics cards are not powerful enough (or EVE players have crappy hardware)

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Dersen Lowery
The Scope
#520 - 2013-01-23 18:57:48 UTC  |  Edited by: Dersen Lowery
FloppieTheBanjoClown wrote:
Sounds interesting. Some concerns I have:

1) The OP reads as if there might be some limiting factors to how players gain access to abandoned structures. I'm specifically thinking of the idea that "a second team" might get in. What about some lone wolf guy who has been sitting in a dark corner for an hour, waiting for a team to come wandering through so that he can gank them?


Assuming that you can find a dark corner where you can stay alive for an hour, I don't see why not. It would certainly augment the survival horror angle of that gameplay. ("We're trapped in an irradiated ruin with a homicidal clown!")

FloppieTheBanjoClown wrote:
2) Walk in station...if my enemy leaves his CQ, can I hunt and kill him in the station? I'm very concerned that CCP might make this into the first "safe place" in Eve, or have it behave too much like instances in other games. Neither is a good thing.


Yes, the fact that the CQ is instanced, and not content in any meaningful sense of the word, is not a good thing.

I imagine that it would work out like it does in space, where high sec stations would enforce consequences but prevent nothing, lowsec stations would go after you if you committed a crime right in front of them and forget you as soon as you left their sensor range, and any safety would be in numbers (because losses would be far less serious with no ship exploding), in friends, and in self-defense to the extent that it's possible.

FloppieTheBanjoClown wrote:
3) What happens to the ships of the guys I killed in the exploration site? Do I get to load them up into my orca and fly away?


That's a very interesting question, and I wouldn't mind knowing the answer as well. Unfortunately, it might be years before we get an answer. I have a feeling that the more serious the consequences are, the greater the likelihood that you'll be weighing the value of loading rookie ships into your Orca.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!