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POSes: I am a small portion of the community

First post First post
In Need of Therapy
#1381 - 2013-01-17 18:08:43 UTC
I use a POS everyday and have for the past couple years. They need work. A lot of work. I understand that it can't be done all at once. But really that is something CCP should have realized much sooner. They said it would take time, and I'm ok with that. But they have had lots of opportunities to fix small things that would make it a lot better. They have given the reason for not doing this as being that they are working on a new system and the overlap would be a waste. It is but if your not going to release it all at once then it pretty much goes back on what you have been saying ever since they were working on fixing POS's. I have been very happy with how the expansions have been going, but this kinda makes me a little mad.

Basically CCP, you lead us to believe that we would be getting a full revamp all at once, and that was why we weren't getting small fixes. Well guess what now you've changed that and I hope that you make up for all that time we've been waiting for a full revamp.

Also small portion is kinda a bad way to look at it. Without POS's the entire economy would fall flat on its face. Its pretty ridiculous how many POS's you can see flying through null. Thanks for making pos passwords easier but seriously you need to do a little better.

Ok rant over,

TL;DR I'm a crazy wormhole person thats kinda mad at this explanation. RAWR!!!!
Surfers of the Apocalypse
#1382 - 2013-01-17 18:09:50 UTC
CCP i love you and i wanna have lots of your children but you will not taste my honey if you dont fix the POS Blink
Native Freshfood
Minmatar Republic
#1383 - 2013-01-17 18:10:47 UTC
I suppose the question is, could the null community exist in the current state without POS?

If the answer is no, then ask the POS backbone players if they are happy about the current state of the POS system.

As i understand it, the entire thing is a nightmare.

tl;dr fix pos
Zalifer Esepula
Test Alliance Please Ignore
#1384 - 2013-01-17 18:11:44 UTC
I would love to see the modular POS system come about. I want my space shack :D
Rikkor Zane
The Scope
Gallente Federation
#1385 - 2013-01-17 18:11:49 UTC
I like convenience as much as the next player, but wormhole space is fringe living a bit of inconvience is implied. My point is, I wouldn't sacrafice realism for convenience. The ability to project a Holo grid patern for defence module placement would be cool though :)
Cid Tazer
Native Freshfood
Minmatar Republic
#1386 - 2013-01-17 18:12:49 UTC
Besides the obvious changes to POS management and roles, I think that making some structures related to moon mining/reactions/industry that can be disabled for 6 or 12 hours before they self rep would be really cool. Something that has a relatively small amount of HP or a 5 min timer w/ a hacking module to disable would be great for roaming gangs to hit in nullsec. Who wouldn't want to be able to disable some Goon or PL tech moons for a few hours? I'm sure there are problems with this kind of idea, but it would give small gangs something to do.
Nitko Koraka
Flashover Freight
#1387 - 2013-01-17 18:13:45 UTC
I am 100% in support of a total POS revamp. More options, more flexibility. A place to call my own.
Goonswarm Federation
#1388 - 2013-01-17 18:14:02 UTC
Alx Warlord wrote:
Nair Alderau wrote:
mynnna wrote:
To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.

That is clearly very, very wrong.

Very, very wrong indeed.

Very, very, VERY wrong indeed.

Oh boy a quota chain!

Very, very VERY VERY wrong indeed

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Down Syndrome Proletariat
#1389 - 2013-01-17 18:14:39 UTC
The pos mechanics are frankly horrible. Don't do this to us ccp. We were promised a fix, please deliver.

Fix poses!
Bienator II
madmen of the skies
#1390 - 2013-01-17 18:16:08 UTC
if i can't have the lego rifter, gimme the lego pos!

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

MisterAl tt1
Native Freshfood
Minmatar Republic
#1391 - 2013-01-17 18:16:58 UTC
Cid Tazer wrote:

That's not really hard data and 1200 posts means nothing if they are from 20 people.

Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts.

Then go check how many people voted for Two Step for CSM. As he is WH-representative Iwould expect most of his supporters deal with POS at daily basis.
Kennesaw Breach
Illusion of Solitude.
Illusion of Solitude
#1392 - 2013-01-17 18:17:43 UTC
Post. Yes please on POS revamp.
Unkind Omen
Voyagers Inc.
#1393 - 2013-01-17 18:17:54 UTC
CCP, wormhole dwellers are not small part of your subscribers. High-sec industrial corps are not. Deep npcnullsec corps are not. Only a few people in coprs operate POSes not because POSes are not needed but because they are SO HARD to operate. If you ever plan to make null sec outposts destructable you have to face POS revamp -> they will be affected. There are also SO MANY issues with current system that it is almost harder to solve them with current one than revamp POSes. This is a core game mechanic just as the stations and inventories are. And it needs love.
#1394 - 2013-01-17 18:18:58 UTC
Also, if I'm okay with your doing some redoing on hangar and so much at first, but it makes me scared

Seleene: To clarify our position, typically what happens when we get into discussions about this kind of future feature, first we hear from Art who says, “Game Design comes first”. Then we hear from Game Design that “we can prototype it, but the artwork will take forever, so why prototype?” It is circular to the point of madness, and if we have this issue, you can imagine how the community feels.

Seleene: And sometimes things change towards the end, features get cut, and work Art has done never sees the light of day.

I am scared of things turning out like this :

CCP X : "if we do it that way, we'll have to redo the work enterly after if we do a modular system, so our work will be for nothing"

CCP Y : "ah yeah, it's an issue"

* weeks later *

CCP Y : "okay we changed our mind, it would be silly to make you work for that now, we'll see that another time when we have more ressources available to do a real project"

* years later*

player A : "so these POS revamp ?"

CCP Z : "soon"
Mariel Mundae
Gears of Progress
Down Under Syndrome
#1395 - 2013-01-17 18:19:00 UTC
Post. Do want.
Caldari Provisions
Caldari State
#1396 - 2013-01-17 18:19:04 UTC
It would be amazing for them to actually start making POS's better. Also maybe a way to remove in active POS's in High-sec?
Repo Industries
#1397 - 2013-01-17 18:19:05 UTC
I am a vocal minority, POSes need an update regardless of how much time, energy or cost it takes.

I understand that you cannot do an overhaul all at once (which really defeats the purpose of calling it an overhaul, the basic definition of overhaul would indicate an entire rewrite of the entire system)

As it stands the current POS Management system combined with Corporation Management system makes Wormhole POSes a living nightmare. Security is terrible at best.

Currently I can have access set to Alliance, Corp, Fuel Tech, and Config Starbase. This leaves us really with 3 roles for SMA access.

Incoming members can either have the keys to the city to an SMA or have no access at all, where is there any room for security? There are not enough ranks to have levels of access. New members come in with "Corp" Access which keeps them from Veteran and Elite SMA's and CHA's. It also only grants them access to one of 7 slots within a CHA based on their roles.

The problem here, is say this incoming player is a thief. We strip his roles. Great he cannot access the CHA's anymore, but WAIT. He can get into the SMA's and take all the shiney ships because the basic access required is only "Corp". This is unacceptable.

If anything simply reconfiguring SMA access to that of CHA access would be a great improvement. SMA's need "tabs" just like their CHA counterparts.

You cannot come out with the awesome ideas of a POS update like in the summer and expect us not to be upset when the entire design seems too large to handle and shelved. Clearly this is what the players want. Clearly it is something that would draw people to EVE. Who wouldn't want to aspire to a large POS that can be customized and designed to a player's liking?

On a separate note, why do WH dwellers get no love? Why can I not anchor a Capital SMA to store all my Capital ships? The system was broken and implemented poorly.
Reiger Reiger
Feistel Network
#1398 - 2013-01-17 18:19:15 UTC
+1 POS Revamp
Rain Tian
Brutor Tribe
Minmatar Republic
#1399 - 2013-01-17 18:19:23 UTC
Really? :/
Spare a thought for all the poor logistics chaps doing tower fuelling in nullsec. They have to deal with this interface day in day out.

Please fix poses.
The Scope
Gallente Federation
#1400 - 2013-01-17 18:19:50 UTC  |  Edited by: Morwraith
POSes (or at least the idea of POSes) are I would think a sort of pinnacle of achievement in an MMO. By that I mean one person can hardly be expected to carve out their own section of null sec; however, it is more than possible for a solo player to find an out of the way moon on which to place their own POS be that in high sec, low sec, null sec, or WH space. One of things which drew me to Eve in the first place was not just the single shard universe but also the ability to stake your private claim in said universe.

I suppose that my real question at this point is; What is the real reason we're not getting POS revamps? Is it truly because it effects so few people? Did a key developer quit? I really think that you owe it to the player base to explain yourselves in this regard at further detail. If there is technical difficulties that's one thing although I'm sure the people on this thread and elsewhere would like to not only hear about the problems but also your plans to over come them.

Speaking on behalf of 4 active accounts a little communication before your play base begins to express their displeasure with their wallet might go a long way.