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POSes: I am a small portion of the community

First post First post
Test Alliance Please Ignore
#1401 - 2013-01-17 18:19:58 UTC
Fixing pos mechanics would solve a number of problems-0.0 instantly becomes more viable, especially for the smaller groups who rely on a small amount of people within their alliance for a healthy economy (less chance for burnout, , etc). Depending on how the pos system is redesigned, i do also agree that this would drive new subscribers-having a pos as an aesthetic piece of property is something i feel would attract alot of people. I could imagine entire POS cities floating out there, not for industrial or strategic use, but to build something unique that one can call home.
The Wormholes Technology
#1402 - 2013-01-17 18:20:37 UTC
W-Space for POS-changes!
Ministry of War
Amarr Empire
#1403 - 2013-01-17 18:21:01 UTC
Fuel blocks were a start but POS's need more work and it needs to be sooner rather than later.
School of Applied Knowledge
Caldari State
#1404 - 2013-01-17 18:21:23 UTC
Yes please. Improve POS mechanics. Gas reacting, hangar and ship security, and subsystem modification would be great places to start.
Gerandor Huren
Sebiestor Tribe
Minmatar Republic
#1405 - 2013-01-17 18:21:24 UTC
How can something that affects people who live in null-sec, low-sec, hi-sec, and wormholes be considered something that doesn't affect enough people? If affects people in EVERY aspect of the game?
Armiena Draygo
Deep Core Mining Inc.
Caldari State
#1406 - 2013-01-17 18:21:44 UTC
Hey, uh, CCP? I'm also affected by a POS revamp. I've conducted mining operations in wormhole space and used a POS as a staging point. I've done research, invention, and industry in a high sec tower. I wasn't the man who constructed the POS, but just running the invention and manufacturing runs was a major headache. I use T2 modules almost exclusively. I regularly use jump bridges.

Two step, you have my support. POSes need to be less of a headache.
Eric Stratton
Sanxing Yi
#1407 - 2013-01-17 18:21:59 UTC
I've been living in w-space for 14 months. Fuel Blocks, Shield password memory and reduced anchor timers were nice, but POSs could still really use some love. While the ideas being tossed around in the minutes before these ones were very exciting, just fixing a few things about the current system would really take the pain away.

* Some sort of personal hangar option would greatly simplify the silly "you have permission to this hangar" system I try to make due with now, which does not scale at all past 7 people, applies to all hangars regardless of POS, etc. Given that my corp is not a "wormhole corp", my assigning hangar access like this for WH purposes creates security issues for our industry POSs out in k-space. I'm just dealing with a small wormhole operation. I can't imagine how awful this must be for larger groups.

* I had a relatively new corp member interested in making Hybrid Polymers. If I want him to be able to change silo types for his reactions, I need to grant him so many permissions that he can unanchor everything and take it. So, I don't want to discourage an ambitious new corp member who could help keep the corp vital with activity, but if I want to maintain any kind of security I need get in his way, slow him down, have him contact me to manually change silos for him, and otherwise make the whole endeavor something none of us wants to deal with.

* Likewise, some way to secure ships would be nice. If personal hangars are not desired, even corp hangar divisions would be at least some help with this, though still not ideal.

I see how POS revamp is a large project, because a lot of what is wrong with POSs are also things that really tie into what is wrong with corp management. If you want a theme that ties all of this together, how about something like "Cooperation" or "Together we are strong". Improving POSs, Corp Management, and a more universal Contract/Treaty system that has been bandied about since at least before the time of the Orca all work together to make cooperation and group interactions flow in a smooth, more interesting way. Group interactions drive what is cool about Eve. Remove the blocks.


Zhan Lyre
Goonswarm Federation
#1408 - 2013-01-17 18:22:24 UTC
Adding my support
Thomas Hurt
Future Ventures
#1409 - 2013-01-17 18:22:50 UTC
X up if you are a strong beautiful black woman who dont need no man
unforgivven Dethahal
Amarr Empire
#1410 - 2013-01-17 18:22:58 UTC
Modular Pos for Everyone!!! 2013!!!!
Exodus Development
#1411 - 2013-01-17 18:23:06 UTC
pls pos pls
#1412 - 2013-01-17 18:23:09 UTC
Make POS's less ******.
Turhan Bey
EVE University
Ivy League
#1413 - 2013-01-17 18:23:09 UTC
- Re:
...the POS system by itself would only affect a small portion of the community.

I strongly disagree. While a relatively few will have direct interaction with a POS itself, the starbase is often a key component of a corporation, whether an industrial backbone or a logistic staging point for PvP or any of other numerous roles.

At the very least, I feel that the setup and maintenance of such an important asset should be made more streamlined and intuitive. Perhaps this may be done as a "first iteration", with any major changes to POS mechanics done (e.g. the proposed modularity idea) as a later iteration.
Caldari Provisions
Caldari State
#1414 - 2013-01-17 18:24:42 UTC
Please work on the POS's at least a little bit. For the love of GOD at least give CEO's the ability to assign their corp members to have complete control over a specific POS!!!

P.S thanks for the password storing system in the last expansion :)
Ivana Planetoid
Zat's Affiliated Traders
#1415 - 2013-01-17 18:25:11 UTC
I was told to my face in a dev event in my hometown that the PoS changes were coming. This is a disgrace.

Barthum Haulaticus
Gallente Federation
#1416 - 2013-01-17 18:26:41 UTC
+1 - the current PoS system stinks
Vital Logistix
Friendship is Podding
#1417 - 2013-01-17 18:27:03 UTC
Dear CCP,

I realize fixing POSes will be hard.
Not everything in life is as easy as rebalancing and skinning ships.
Sometimes you have to suck it up and fix the tough things too.

There's a lot of us suffering through the current POS bullshit everyday.
Don't go back on your word. Fix the damned things.
I Love Boobies
All Hail Boobies
#1418 - 2013-01-17 18:27:34 UTC
I am in a 2 man corp, with our alts. Even we have a couple of POS up and running for when we go down to null and do stuff. They should be fixed, made easier to manage, and maybe even be more useful and not abandoned and promises broken.
Eleanor EF
Native Freshfood
Minmatar Republic
#1419 - 2013-01-17 18:27:35 UTC
Really crappy news +1 from me
Sea World
#1420 - 2013-01-17 18:28:21 UTC
POS mechanics are currently terrible, and I abandoned any desire of regularly interacting with them when I saw how needlessly ridiculous it was trying to manage one. Please do what it takes to fix the POS system, make it an entire expansion if you have to - Myself and I'm sure many others would be thankful and totally understanding in you doing so.