These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Retribution 1.0 Feedback

First post
Author
Wigster Atild
Enderas's Holdings Corporation
#1581 - 2012-12-13 11:33:16 UTC  |  Edited by: Wigster Atild
Slipstream2028 wrote:


The anti weapon system for gunnery would be tracking disruptors! Fair enough you dont get the projectiles blown up, but they just dont hit stuff instead. Seems about fair to me!



Point would work ..
if targeting disrupter's did not also work on missile batteries too and in all the 6 and a half years playing FOF's have never worked correctly.. if you fighting near structures friendly of not they attack the structure 1st and if fleeted will attack you own fleet members..

the point so many missile jocks have been trying to make is not one of don't rebalance the hm's its don't completely make the useless against any enemy thats not also a misslie boat... almost 50% reduction in range is not rebalancing its invalidating
Galmas
United System's Commonwealth
#1582 - 2012-12-13 11:40:30 UTC
Wigster Atild wrote:
Galmas wrote:
UnqJack wrote:
Korinne wrote:
UnqJack wrote:
+ destroyers
+ some effects

- MISSILE RANGE AND DAMAGE

Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. Please fix the heavy missiles ...


Tbh 100mn tengus still work and are still op.


I'm talking about the PVE Tengu. Damage and flight range decreased.


A weapon system that was totally overpowered compared to any other weapon system (looking at range vs damage) got balanced out. Face it.


name one wep system other than missiles that you can defend against?

missiles can be countered by defenders... the old style hm traveled much further taking much longer to hit a targeet.. during this time players in pvp had the option of using defenders to reduce the number of hits you took..

what anti weapon system is there for gunnery.. other than shields/armour???

we now have to fly towards ships taking fire for long periods of time (as some ships retreat to keep the distance right for their weapons.. with nurfed cap, and shield tank as well reduced by half hm's..

you can spout out other ship names and uses all you like if players spent their time training missiles then gunnery is a waiste of time.. not every player has maxed gunnery especailly if there had never been a reason to do so until now..

Edit..
As for anti missile defenders did they nurf them too?? or can you still take out missiles at 50k as easily as at 100k??



Whenever i a read one of your posts (most of the time i see the avatar and right away start scrolling again) i wish i could filter a thread on these forums here in a way that excludes certain character's posts.

Now please don't tell me that it is possible and make me look like a noob. Cool
Wigster Atild
Enderas's Holdings Corporation
#1583 - 2012-12-13 11:45:40 UTC
Galmas wrote:



Whenever i a read one of your posts (most of the time i see the avatar and right away start scrolling again) i wish i could filter a thread on these forums here in a way that excludes certain character's posts.

Now please don't tell me that it is possible and make me look like a noob. Cool


Would be nice to filter out player comments agreed then i could ignore trolls like you so much easier.. if you don't wanna read my posts then don't lol
Rommiee
Mercury Inc.
#1584 - 2012-12-13 11:52:51 UTC
CCP Explorer wrote:
Korinne wrote:
CCP Explorer wrote:
Iq Cadaen wrote:
CCP Explorer wrote:
Because these tools cause problems on a regular basis. As we upgrade various frameworks then bugs are discovered in this legacy code, which requires time and effort to fix.
We're talking about a friggen calculator and notepad, things you'd make as your first programming projects. If those things are so hard to fix or implement in you frameworks you should seriously consider fixing your frameworks. Those are both very useful tools.

As a developer you should feel bad for even suggesting this.
One of the hardest decisions a developer has to make is to deprecate code and functionality, but once in a while such difficult decision need to be made.


How hard is it to really pay attention to the wants of players and subscribers who have been with you since the beginning? Would it helped if you started implimenting hitboxes and ingame feedback or would that be just as equally ignored?
Interesting that you should ask. We spend a lot of our time here on the forums and on Twitter talking with players, and in addition it so happens that the CSM is here in Reykjavík today for 3 days of back-to-back meeting discussing what you, the players, want. Want to know what's happening in those meetings? Watch #csmsummit on Twitter.


CSM - LOL

This is the weakest and most ineffectual CSM for years. They seem quite content to trot along with most of what CCP want without causing as much as a ripple.
Vaerah Vahrokha
Vahrokh Consulting
#1585 - 2012-12-13 11:53:39 UTC
Galmas wrote:


Now please don't tell me that it is possible and make me look like a noob. Cool


Click the little triangle under the poster's name.
A mini menu appears, including "hide posts".
Galmas
United System's Commonwealth
#1586 - 2012-12-13 12:04:30 UTC
Vaerah Vahrokha wrote:
Galmas wrote:


Now please don't tell me that it is possible and make me look like a noob. Cool


Click the little triangle under the poster's name.
A mini menu appears, including "hide posts".


OMG i am a noob. Thanks a lot!
Rommiee
Mercury Inc.
#1587 - 2012-12-13 12:07:19 UTC
CCP Explorer wrote:
Hardwick Johnson wrote:
CCP Explorer:

Thank you (very sincerely) for responding here. As I'm sure you can see, frustrations by the players are kinda high at the moment. But at least you're listening and acting on some of the input.

I would implore you to review the HM debacle and my post about ships vs weapon systems. Most everyone involved in PvP actions knew the Drake was a bit overpowered, much like the Hurricane was acknowledged to be. However, taking two different approaches to solve the issue created two vastly different outcomes:

1) The Hurricane was slightly nerfed by adjusting its fitting. Autocannons and arty were left alone and players continued to use them in all aspects of EVE (both PvE and PvP)

2) The Drake was left alone, but had it's primary weapons systems nerfed. This impacted not only the drake. But also the Tengu, the Nighthawk, Caracal, Cerberus, Scorp and Raven etc etc etc.

Nerfing the HM's impacted not just one single ship, but an entire racial line. Most dual role ships of the Caldari Line are now severely hamstrung in PvP and even PvE combat.

I would strongly recommend (begging is also not out of the question here) that you de-nerf the HM's and address any ship-based balancing by tweaking the ship hull itself though it's various fitting spec's.

The user interface should be reverted back to the old style as well to conform with how people generally "read" information. Think of trying to read or write code where the lines are circular in nature. You could adapt I'm sure, but it would be a massive pain in the arse, no?

You fixed the room aggro (THANK YOU!!!!) and some other minor fixes. You fix the HM's and the user interface, and a lot of currently p!ssed off players will become very happy players again. Happy players stay in the game, buy plex, get their friends to play, all sorts of good stuff. Unhappy players b!tch on the forums, cancel their subs and tell their friends to play WoW/WoT. I would much prefer to be a happy player again.
The HMs and the User Interface (from a design standpoint) are neither within my purview as Software Director, the game designers are the subject matter experts here and it's not mine to disagree with them. I'll let the relevant people know of your concerns.


So the Game designers make ill-thought out changes (ignoring test server feedback) and don’t look at this thread?

Says it all.

stagz
Perkone
Caldari State
#1588 - 2012-12-13 12:50:34 UTC
stagz wrote:


  • I honestly would like to see an answer from a dev as to the point of having new turret sounds that cannot be heard unless max zooming onto your ship, and what the quieter turret sounds check box is actually good for.


  • DarkestHeart
    ItsMeCorp
    #1589 - 2012-12-13 13:13:27 UTC  |  Edited by: CCP Phantom
    I am however, after 8 years of playing very, very close to unsubbing. And no, no-one can haz my stuff.

    ^^ And thats because of all the stupid fixes, ideas and poorly implemented code that CCP insists on pushing out.

    Dwindling user base and they have no ******* idea on how to fix it. Let the bad times roll.
    Jules Deathbringer
    Redemption or Retribution
    #1590 - 2012-12-13 13:34:05 UTC
    to ccp in general and ccp explorer in particular;

    i sincerely hope you take the angry posts and criticism of ccp to heart

    you are pissing off many many of the old time players with your attitude

    EVERY expansion to date has introduced tons of bugs.. this is complete bullshit
    most expansions now arnt about having fun with the new content its about trying to figure out workarounds
    from the stupid ass new problems

    as soon as i find another game that will capture and hold my attention you can bet i will unsub.
    i have quit eve several times already sooner or later ir will be permanent.



    simple answer to the problem- start fkin listening to people when they give feedback on test foruymn, dont rush out the goddamn patch u know is buggy and then cry to player base about how you had no choice because your boss said to.

    we ultimatly pay your salary even if we dont directly sign your check..

    DarkestHeart
    ItsMeCorp
    #1591 - 2012-12-13 13:40:27 UTC
    Jules Deathbringer wrote:
    to ccp in general and ccp explorer in particular;

    i sincerely hope you take the angry posts and criticism of ccp to heart

    you are pissing off many many of the old time players with your attitude

    EVERY expansion to date has introduced tons of bugs.. this is complete bullshit
    most expansions now arnt about having fun with the new content its about trying to figure out workarounds
    from the stupid ass new problems

    as soon as i find another game that will capture and hold my attention you can bet i will unsub.
    i have quit eve several times already sooner or later ir will be permanent.



    simple answer to the problem- start fkin listening to people when they give feedback on test foruymn, dont rush out the goddamn patch u know is buggy and then cry to player base about how you had no choice because your boss said to.

    we ultimatly pay your salary even if we dont directly sign your check..



    Could not agree with you more.

    Vaerah Vahrokha
    Vahrokh Consulting
    #1592 - 2012-12-13 14:02:09 UTC
    I'd be still awaiting for CCP idea about how to listen to their in game music when one runs 5 clients.

    With the Jukebox it was possible to set 4 clients to pause and only listen to one.

    Now it's a mess, have to fiddle with music controls every time to the point I just gave up and now I have complete silence, including having lost the log in screen music I liked so much.
    DarkestHeart
    ItsMeCorp
    #1593 - 2012-12-13 14:05:13 UTC
    Vaerah Vahrokha wrote:
    I'd be still awaiting for CCP idea about how to listen to their in game music when one runs 5 clients.

    With the Jukebox it was possible to set 4 clients to pause and only listen to one.

    Now it's a mess, have to fiddle with music controls every time to the point I just gave up and now I have complete silence, including having lost the log in screen music I liked so much.


    Sign this petition:

    https://forums.eveonline.com/default.aspx?g=posts&t=178751&find=unread

    Thats a damn good point. You have to turn off the music totally on the client which means that if you turn off the sound on the fifth client you'll have no sound/music on the next client you start up.

    Herpa derp!
    Arch Convivitor
    Tempest Freelancers
    #1594 - 2012-12-13 14:14:18 UTC
    Here's how mining sounds these days:
    Jettison a can - KLANG!
    Kill a belt rat - KLANG!

    Is this really the immersive game experience your sound design team intended?
    Arch Convivitor
    Tempest Freelancers
    #1595 - 2012-12-13 14:30:23 UTC
    Arch Convivitor wrote:

    Jettison a can - KLANG!
    Kill a belt rat - KLANG!


    Lol, I just saw that "Klang" is in fact the actual name of your sound design team.

    Rommiee
    Mercury Inc.
    #1596 - 2012-12-13 14:38:37 UTC
    DarkestHeart wrote:
    Jules Deathbringer wrote:
    to ccp in general and ccp explorer in particular;

    i sincerely hope you take the angry posts and criticism of ccp to heart

    you are pissing off many many of the old time players with your attitude

    EVERY expansion to date has introduced tons of bugs.. this is complete bullshit
    most expansions now arnt about having fun with the new content its about trying to figure out workarounds
    from the stupid ass new problems

    as soon as i find another game that will capture and hold my attention you can bet i will unsub.
    i have quit eve several times already sooner or later ir will be permanent.



    simple answer to the problem- start fkin listening to people when they give feedback on test foruymn, dont rush out the goddamn patch u know is buggy and then cry to player base about how you had no choice because your boss said to.

    we ultimatly pay your salary even if we dont directly sign your check..



    Could not agree with you more.



    Yup
    Korinne
    The Partisan Brigade
    #1597 - 2012-12-13 14:46:33 UTC  |  Edited by: Korinne
    Anyone else noticed that the docking timers and invulns don't work properly anymore?

    Edit: OMG a whole 300 snowballs, all of my criticism is placated by these 300 wonderful spheres of frozen water, I now have a veritable arsenal to replace my Heavy Missles! If only they also screamed Sparta!!!!
    Arch Convivitor
    Tempest Freelancers
    #1598 - 2012-12-13 14:54:52 UTC  |  Edited by: Arch Convivitor
    Mak YuTsai wrote:
    CCP Explorer wrote:
    Cygnet Lythanea wrote:
    Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it?
    82% of EVE players play with sound on and has increased from 80% since the release of Retribution.

    'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues.


    Having the sound on because you need to hear certain things, does not equate to enjoying the overall sound experience.
    I wonder what proportion of that 82% has turned their system sound down to a bare minimum, as I have?
    Korinne
    The Partisan Brigade
    #1599 - 2012-12-13 15:05:25 UTC
    Arch Convivitor wrote:
    Mak YuTsai wrote:
    CCP Explorer wrote:
    Cygnet Lythanea wrote:
    Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it?
    82% of EVE players play with sound on and has increased from 80% since the release of Retribution.

    'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues.


    Having the sound on because you need to hear certain things, does not equate to enjoying the overall sound experience.
    I wonder what proportion of that 82% has turned their system sound down to a bare minimum, as I have?


    I still wanna know where he found that number.
    Lysa Riay
    Pator Tech School
    Minmatar Republic
    #1600 - 2012-12-13 17:48:49 UTC
    Korinne wrote:
    Arch Convivitor wrote:
    Mak YuTsai wrote:
    CCP Explorer wrote:
    Cygnet Lythanea wrote:
    Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it?
    82% of EVE players play with sound on and has increased from 80% since the release of Retribution.

    'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues.


    Having the sound on because you need to hear certain things, does not equate to enjoying the overall sound experience.
    I wonder what proportion of that 82% has turned their system sound down to a bare minimum, as I have?


    I still wanna know where he found that number.


    82% of all statistics are made up on the spot!


    Could Klang please take the (now rotting) pizzas out when they leave the building!
    Twisted



    Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.