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Player Features and Ideas Discussion

 
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Dont change the 2/10 plexes!

First post First post
Author
Sylvous
Bigger than Jesus
#161 - 2012-12-07 21:15:21 UTC
*Tips hat to CCP.

Credit where credit is due. It`s incredibly difficult to decrease the quality of game play with a new expansion with so many amazing changes. Yet new grounds are being broken at CCP every year, and this is just one of them.

But in all seriousness, where is a DEV explaining how this was meant to help low security space which already has a deficit of aspects with which to draw players?

I look forwards to the explanation and will sit ready with popcorn in hand until that point, because it must be an incredible announcement. Or at least I can only hope it is because there MUST have been a lot of thought put into this move by CCP.

With regards
from a big fan of EVE.

~Sylvous~
Michael Harari
Genos Occidere
HYDRA RELOADED
#162 - 2012-12-08 00:53:33 UTC
Obviously CCP just wanted to taunt people with introducing tons of new frigates and destroyers, then taking away the place many go to use them.
Laktos
Perkone
Caldari State
#163 - 2012-12-08 11:36:19 UTC
Bumping for great justice.

We need a response CCP. Your actions have already displayed a substantial ignorance of low-sec culture. Please stop ignoring us and start communicating with us.

Latest PVP Video: Perseverance

Sard Caid does not endorse this message.

CraftyCroc
Fraternity Alliance Please Ignore
#164 - 2012-12-08 17:07:45 UTC
Bumping with a view to prolong this debate
Angelus Ryan
One Ronin
#165 - 2012-12-08 17:31:11 UTC
Could any CCP rep give us an answer why this change has been applied and what are you going to do to cater to the solo and (very) small gang lowsec denizens after nuking a good part of our raison d'être, so to speak?
Michael Harari
Genos Occidere
HYDRA RELOADED
#166 - 2012-12-09 14:43:40 UTC
bump
Kane Rizzel
NovaKane Incorporated
You've got RED on you
#167 - 2012-12-09 17:01:21 UTC
Still nothing? How rude Sad

[URL=http://novakaneinc.blogspot.co.uk]A Pirate's Perspective[/URL] [URL=http://community.eveonline.com/community/fansites.asp]Official EVE Online Fan Site[/URL]

Malfyrion
The Tuskers
The Tuskers Co.
#168 - 2012-12-09 20:13:56 UTC
Welp...it is preety obvius we wont be getting a response. CCP simply does not want to take this disscussion regarding this, due to fear of potential backlash of the response or just favours the "ignore it and it will go away" approach :/

I honestly expected more from such a player interactive company as CCP, i mean a single response saying aye or nay would have been something atleast ¨.¨
Michael Harari
Genos Occidere
HYDRA RELOADED
#169 - 2012-12-10 03:15:52 UTC  |  Edited by: Michael Harari
Malfyrion wrote:
Welp...it is preety obvius we wont be getting a response. CCP simply does not want to take this disscussion regarding this, due to fear of potential backlash of the response or just favours the "ignore it and it will go away" approach :/

I honestly expected more from such a player interactive company as CCP, i mean a single response saying aye or nay would have been something atleast ¨.¨


They had more important things to spend their time on, like adding joke items to the game such as boot.ini
Skrekkugle
Federal Navy Academy
Gallente Federation
#170 - 2012-12-10 10:44:22 UTC
Bumping this!
Schmata Bastanold
In Boobiez We Trust
#171 - 2012-12-10 11:09:30 UTC
Honestly I don't think we will see any kind of dev's response here. If they wanted to respond they would do it already. Quite a few other threads from this forum got blue badges and they are about, well let's say not very heavy stuff. Judging from reactions of exploration people not only here but also in Missions & Complexes forum thread general crowd really sees no difference between plexes permacamped and farmed in highsec and use of them in lowsec. And I think devs are same kind full of blissful ignorance.

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Sugar Kyle
Middle Ground
#172 - 2012-12-10 16:54:52 UTC
Schmata Bastanold wrote:
Honestly I don't think we will see any kind of dev's response here. If they wanted to respond they would do it already. Quite a few other threads from this forum got blue badges and they are about, well let's say not very heavy stuff. Judging from reactions of exploration people not only here but also in Missions & Complexes forum thread general crowd really sees no difference between plexes permacamped and farmed in highsec and use of them in lowsec. And I think devs are same kind full of blissful ignorance.


Of course they do not. Just as the people who commented keep going on about ISK and assume that we camp the final room and pop the loot every time it respawns. Not understanding how empty the complex itself oftne is.

Member of CSM9 and CSM10.

Kane Rizzel
NovaKane Incorporated
You've got RED on you
#173 - 2012-12-10 23:59:13 UTC
Something... Anything?

Come on CCP, At least acknowledge you've seen this thread

[URL=http://novakaneinc.blogspot.co.uk]A Pirate's Perspective[/URL] [URL=http://community.eveonline.com/community/fansites.asp]Official EVE Online Fan Site[/URL]

Icantspellwell
State Strategic Services
Templis Strategic Division
#174 - 2012-12-11 04:57:29 UTC
Can't ignore us forever ccp.. or maybe you can but if you are afraid to talk about your idea then perhaps it is infact a bad idea.
Robinton Jax
Minmatar Death Squad
DECOY
#175 - 2012-12-11 07:11:10 UTC
Bump
Thor Kerrigan
Guardians of Asceticism
#176 - 2012-12-11 07:22:50 UTC
Quote from another thread, very relevant to this one getting more attention:

Copper Rei wrote:
The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system.


This.

Make them respawn constellation-wise, so having an HQ in the area still makes sense.

More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs.

Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff.
Tavisturus
Screaming Hayabusa
#177 - 2012-12-11 07:53:23 UTC
It would be nice to get some sort of response from a Dev on this.
Michael Harari
Genos Occidere
HYDRA RELOADED
#178 - 2012-12-11 11:06:30 UTC  |  Edited by: Michael Harari
Thor Kerrigan wrote:
Quote from another thread, very relevant to this one getting more attention:

Copper Rei wrote:
The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system.


This.

Make them respawn constellation-wise, so having an HQ in the area still makes sense.

More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs.

Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff.


This doesnt help, its their static nature that turned them into a pvp hotspot.

Just bring them back, and forbid cloaking on the deadspace of the plex (which based on kaeda's experiments extends 100k km around the plex). "You cannot activate your cloak so close to this deadspace signature."

Replace the first and second room either with a capture beacon, or remove the 2nd room and require killing all the rats in the 1st room. Or just make it so that once opened by a key, it stays open until the plex is complete
Thor Kerrigan
Guardians of Asceticism
#179 - 2012-12-11 16:58:11 UTC
Michael Harari wrote:
Thor Kerrigan wrote:
Quote from another thread, very relevant to this one getting more attention:

Copper Rei wrote:
The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system.


This.

Make them respawn constellation-wise, so having an HQ in the area still makes sense.

More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs.

Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff.


This doesnt help, its their static nature that turned them into a pvp hotspot.

Just bring them back, and forbid cloaking on the deadspace of the plex (which based on kaeda's experiments extends 100k km around the plex). "You cannot activate your cloak so close to this deadspace signature."

Replace the first and second room either with a capture beacon, or remove the 2nd room and require killing all the rats in the 1st room. Or just make it so that once opened by a key, it stays open until the plex is complete


As long as you know the "static" PLEX is always within 2-3 jumps max by being constellation-wide, what difference does it make if the local PVP hotspot has moved a couple jumps? No need to add more obscure rules on which mods can or cannot be used I think.
Sylvous
Bigger than Jesus
#180 - 2012-12-12 01:49:27 UTC
@ Michael Harari & Thor Kerrigan

I would tend to agree with Michael Harari on this one.
A great fix would be the removal of cloaking devices within the complex. Also I LOVE the idea of the gates remaining unlocked until the complex is complete! This is of course provided that the overseer will not spawn if one tries to remain in the final room.

The reason I am for the static nature of the complex is because it makes certain systems key locations to travel to, and since there is over an hour on respawn times, it would mean that there would be over an hour during which there would not be a complex present catalyzing pvp.
I completely understand the desire to make the complex move around the pockets in which they are located, but by doing that you are also removing a good deal of pvp. Why would people want to fight around the entrance to the complex if they knew it was all ready dead and not going to be worth anything?


On a side note, would a DEV like to contribute what CCP is planning on doing about this? We would all love to hear what ideas you guys have.

Oh, and as someone who frequently used the complexes as a source of PVP, I would like to point out to others and CCP that the areas in which these complexes used to be which used to generate a lot of solo and small gang PVP has deteriorated to ghost populations with their removal. I am of course only using molden heath as my reference, but I would not doubt that there has been similar effects elsewhere in EVE.