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EVE Online: Retribution 1.0 Feedback

First post
Author
CCP Arrow
C C P
C C P Alliance
#661 - 2012-12-05 19:33:31 UTC
Jaangel wrote:
with the new compact hanger mode eve is back to the way it should be :)

But can we please have a corp hanger button so i can add it to my NEOCOM prety please :)


Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Captain Hurrdurr
Native Freshfood
Minmatar Republic
#662 - 2012-12-05 19:39:30 UTC
There really needs to be an option to disable the beeping and buzzing sounds when your agression timer starts and is about to end. It's absolutely obnoxious and gives me a headache and I enjoy playing with sound on.
KIller Wabbit
MEME Thoughts
#663 - 2012-12-05 19:42:30 UTC
CCP Arrow wrote:
Jaangel wrote:
with the new compact hanger mode eve is back to the way it should be :)

But can we please have a corp hanger button so i can add it to my NEOCOM prety please :)


Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want.


uh, does this only work when you are in a station with a corp hanger? Or are there other reasons this group might not show? 'Cause I don't see this group in the Neocom.
Kimo Khan
Rage Against All Reds
GunFam
#664 - 2012-12-05 19:42:40 UTC
Question on Bounties:

Lets say I am really rich and post a 10,000,000,000,000 isk bounty on an alliance. What happens to my bounty if the alliance disbands? Does it just go poof, or do I get it back?

Same question for Corporations.

Player deleting is not an issue, if they wish to delete themselves to get rid of a bounty, then the bounty served its purpose.
Lord Christian
Sternen Krieger
#665 - 2012-12-05 19:45:34 UTC
hello

i hate this
nothing good came in game
this game become stupid
first supers now this whit drones
but afk cloaky stil can do what ever they whant
i think this is worst patch ever
Oraac Ensor
#666 - 2012-12-05 19:55:13 UTC
WheatGrass wrote:
2)Placing a bounty on a non-criminal should be a criminal offense -resulting in a flagged status and security level reduction for the duration of the bounty.

Something needs to be done to bring some sanity into the process.

The number of bountied players I'm seeing in space at the moment is ludicrous.
Alice Katsuko
Perkone
Caldari State
#667 - 2012-12-05 19:57:25 UTC
Alabugin wrote:
My Wholehearted opinion on NPC's attacking drones:

As an Ishtar pilot for many years, I have some issues with this. Its less of a problem because of sentry drones - and if frigates are around I just burn away until 40+ from all spawns, then stop ship and drop sentries to pop frigates.

What is a problem...Is the sentries are still getting '******' up. Essentially as SOON as I deploy my drones, all of the ships in the complex will target 1 drone. Ive got about 10 seconds to pull it in before it goes poof.

Here is my suggestion to fix this, and one of the reasons CCP make NPC's attack drones in the first place (I think) - Ratting Carriers (particularly botting carriers in true sec systems.

MAKE NPC's attack only fighters. This will still make it impossible for these bot ratting carriers ( carriers shouldn't be used in this manner honestly...its unbalanced).

There is no reason NPC's need to attack drones...ever - this is not "balancing" the game - infact it is going to probably force everyone to rat in sniper ships with the 100KM Jump drives...


Most carrier pilots use either sentry drones or heavy drones, not fighters. Sentry drones deal more real dps (especially with drone damage augmentors), and can be instantly scooped if they draw aggro or if a hostile enters system and the carrier has to jump out.

Also, ratting carriers aren't all that unbalanced. The ISK per hour is somewhat lower than running incursions with a competent fleet, and on par with running anomalies/ratting in a faction battleship or tier-3. It is, needless to say, substantially lower than income from a high-level wormhole, and with good reason.

To be honest, I don't see why drones should draw aggro, since they're nowadays used as primary weapons, not as backup. A drone boat relies on heavy/sentry drones for most of its dps; a non-drone ship uses light and medium drones to attack frigates and cruisers that its main guns cannot hit. Having drones draw aggro is akin to allowing NPCs to take out turrets and missile launchers. It doesn't make much sense from a game balance perspective.

To solve the issue of AFK drone and carrier pilots using drones, simply have all newly-spawned NPCs auto-aggro deployed drones. But after spawning, the NPCs shouldn't target drones at all. That will force drone users to pay attention, or watch their drones get instantly exploded. But it won't penalize drone boat users.
KIller Wabbit
MEME Thoughts
#668 - 2012-12-05 20:09:58 UTC
Was an official procedure for setting up a consensual mutual aggression ever posted? This was asked for in Help a couple of times by various people without a solid answer forthcoming.

Side note: Should a consensual mutual aggression lock out bounty rewarding?
Adimas Kuran
Blue Sky Samurai
#669 - 2012-12-05 20:11:25 UTC
The 'KLOOOONNNNGG'... oh the 'KLOOOOONNNNG'

It wouldn't be so bad if it occured the moment a nearby ship exploded as designed, but when someone blows up a ship on grid 250km away you see a poof, maybe hear a small "boom".... then 3 seconds later, KLONNNNNNG. The fact it becomes out of sync with a ship blowing up and the range making no factor, it makes it seem like it's a klaxon going off to notify you something was destroyed, or perhaps you or someone else got an agression timer reset, or a locked on target was removed, etc. I didn't even think it was a ship exploding sound effect untill I saw a video on the game's new sound effects.

Then the fact it goes off when someone salvages a wreck (may be fixed now) or even drops a canister anywhere on grid makes it incredibly des'KLOOOOOOOOOOONNNG'... tracting.... just like that.

KLOOOOOOOOOOONG!!! (that's so going to become a meme)

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#670 - 2012-12-05 20:13:43 UTC
KIller Wabbit wrote:
CCP Arrow wrote:
Jaangel wrote:
with the new compact hanger mode eve is back to the way it should be :)

But can we please have a corp hanger button so i can add it to my NEOCOM prety please :)


Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want.


uh, does this only work when you are in a station with a corp hanger? Or are there other reasons this group might not show? 'Cause I don't see this group in the Neocom.

Yep u have to be in station where your corp has hangar for it to show. Then you can drag it to neocom and it will always stay there.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Logix42
Taxation Damnation
#671 - 2012-12-05 20:18:56 UTC
Can the I request that CCP go do something that involves killing a lot of rats and then you can experience the VERY annoying buzzing sound. Playing your own game for more than 24 hours will be enough to make you realise just how bad it is. Thank you.

Go beyond the edge of space... Explore

Zephon Xeinos
Marche au Supplice
#672 - 2012-12-05 20:25:10 UTC  |  Edited by: Zephon Xeinos
Im not sure if this is an actual issue but....should i be worried about this FPS moniter??

http://i721.photobucket.com/albums/ww213/Zexyukin/Um-1.jpg
Alaren Planeswalker
The Scope
Gallente Federation
#673 - 2012-12-05 20:26:43 UTC
AFK ratting and mission running was a problem. Giving rats sleeper AI and a general hatred for drones was not the right solution. Not everyone has a fleet to run anoms with them,

Drone boats are essentially useless now. Small drones, even with a full skills and ship bonuses to HP, will get popped in a matter of seconds. heavy drones and sentry drones are the only ones that can take the damage now, but good luck getting a heavy drone back to your ship in time. Either drones need a huge buff to HP and/or tanking ability, or this AI needs changing.

Someone earlier suggested having rats go after drones when they initially spawn, and I think that's a great idea. An example, in the Forlorn types of anoms, as rats spawn, they will ignore deployed drones, essentially enabling afk ratting. You can just sit there with sentries deployed and set to aggressive. In other anoms, as rats spawn, they will either aggress you or your drones. Having to pull in and redeploy drones as each wave spawns is much more reasonable, and it would do a lot to prevent AFK mission runners and ratters. Rats can't target and individually disable your weapons, they shouldn't be doing the same to drones.

I recognize your good intentions in this change CCP, but this current change isn't feasible.
Syri Taneka
NOVA-CAINE
#674 - 2012-12-05 20:39:47 UTC
Nenjak Vandervelt wrote:
I'm satisfied with most changes except for one: The new targeting. Seriously, I do not need red circles blocking 10% of my screen in order to see the rats. Especially if you are in an anom with LOTS of rats (haven), it gets especially horrible. Red circles blinking everywhere. Looks like a drug trip, seriously.

Please give us an option to turn these red circles off.


For the last ******* time, Overview Settings > Misc > Uncheck ****.
Jace Errata
Caldari Provisions
Caldari State
#675 - 2012-12-05 20:41:05 UTC
I seem to recall that the Plan for Caldari missile boats was to replace their kinetic bonuses with more general missile bonuses. Why, then does the Corax have kinetic bonuses? As a newly-released ship, this should have been one of the easiest to make this change to - it should have been done pre-launch. I hope this is an oversight as I quite like the look of the Corax, and like the idea of an extra-missile-spammy Kestrel, but my local NPCs seem more susceptible to EM damage than kinetic.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Alli Othman
Republic Military School
Minmatar Republic
#676 - 2012-12-05 20:45:19 UTC
Sleeper AI on mish rats seems to have its drone hate cranked to the max... Thought they weren't supposed to have it this high, but you can't even launch anything without them getting instapopped.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#677 - 2012-12-05 20:46:33 UTC  |  Edited by: Grey Stormshadow
CCP Arrow wrote:
Valeria Katrina wrote:
Would you be willing to compromise and let the mousewheel work for the amount input window while the pointer was anywhere over the window that the control is in? ( The small "Modify order" window )


We are updating the mechanic in our next client patch (going out tomorrow). The new mechanic will be as follows:

In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value.

This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus.

If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself.

This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case.


Also remember to fix the issue with modify order price selection.
Currently that window behaves like this:

On window open "modify order" perform (activate).
On window activate "modify order" perform (bring to front, select price field content).

and it should work like this:

On window open "modify order" perform (activate, select price field content).
On window activate "modify order" perform (bring to front).

In other words select price field content only when that window opens - not when it is clicked after being inactive.



Then second small thing what I noticed today. It seems that "market deliveries" -window setting is currently station specific. I don't know was this intended, but at least I would prefer it to be global for all stations. If I open it in one station it would be kewl that it remained open on all stations. Ofc same thing vice versa after closing the window.

All in all I've been very happy with the inventory now and can live with it fine. Only real remaining downside is that you can't open corp "divisions" to stacked pile from corp hangar button. Been trying to adapt myself using the tree view on that one as much as possible, but there are certain use cases where that doesn't work. One common one is when u need to check something from another "division" but don't want your current one to "update". If you change "division" from tree view they always update*.

*) for example you deliver xxx amount of s&i tasks. Blueprints from those go to bottom of blueprint hangar. You may want to visit your material hangar but want that your blueprint hangar keeps those prints down at the bottom so you can easily reinstall them. If that hangar updates, the prints mix with all your other prints and you don't know what you were doing anymore.

*) another use case is that you check stuff what you have in some hangar and scroll it down while you go. Then you notice something what is missing and go fetch/build it from another hangar. Then you go back to original hangar and continue. If that hangar has updated, your scroll bar has reseted and you have to find the point where you were every time when that happens. It makes such tasks really painful and slow.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

KIller Wabbit
MEME Thoughts
#678 - 2012-12-05 20:50:07 UTC
Since you can't delete a bounty what does happen when an entity disappears? Someone asked about Alliance disbanding, but extending that - corp failing or even when a toon is recycled. Is the isk lost? Does the bounty disappear from my list or is it stuck in limbo?

Hojo Tokimasa
Perkone
Caldari State
#679 - 2012-12-05 20:51:08 UTC
The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great.
Mikhail Nehalem
Federal Navy Academy
Gallente Federation
#680 - 2012-12-05 20:57:05 UTC
Hojo Tokimasa wrote:
The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great.


I feel the same and would love to see some sort of a Dev response regarding this.