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EVE Online: Retribution 1.0 Feedback

First post
Author
Riazal
Sebiestor Tribe
Minmatar Republic
#561 - 2012-12-05 12:58:05 UTC
Remiel Pollard wrote:
Riazal wrote:
Remiel Pollard as you feel so strongly telling ppl there doing it wrong and trolling ppls posts..

i would and others would like to see your lv5/lv4 mission runing drone boat fit... pls link


If you can't think of your own, then why should I make it easier for you? I'd much sooner hunt you down with it while you're on mission and make it harder for you. If you want to at least LOOK like you're doing it right, you could start by learning the difference between "there" and "they're".


oh lol 2012 noob your still doing lv2's
Mike Whiite
Deep Core Mining Inc.
Caldari State
#562 - 2012-12-05 12:59:08 UTC
JC Anderson wrote:
Mike Whiite wrote:
Did I miss it, or missunderstand it:

What I thought was said, was that all missiles where considered "Guided"

What I think I made from the patchnotes, all missiles are affected by the Guided missiles precision skill.

So do riggs like rigors, now affact all missiles or is the change only for the Missiles precision skill?


They aren't all guided.

Rockets and Torpedo's for example do not fall under the guided missile category.



Thank you for the reply, but that wasn't my question.

Patchnotes say Guided missile precision -> is now Missile Precision, so it counts for all missiles uncluded unguided.

Though from the forums I understood the missiles Riggs, like Rigors and Flares would now also work with unguided missiles, like the The Missiles precision skill. Though I didn't see that in the patchnotes (might have missed it)

Though it seems (in Game) the text of the riggs is chanced to missiles instead of guided missiles.
William Sedgwick Vyvorant
Lazerhawks
L A Z E R H A W K S
#563 - 2012-12-05 12:59:52 UTC
SirLancelotlinc wrote:
Client launcher not able to connect to the update server. "The server you are connecting to doesn't have a published update package." What gives?


Getting this as well, any ideas?
Remiel Pollard
Aliastra
Gallente Federation
#564 - 2012-12-05 13:02:23 UTC  |  Edited by: Remiel Pollard
Riazal wrote:
Remiel Pollard wrote:
Riazal wrote:
Remiel Pollard as you feel so strongly telling ppl there doing it wrong and trolling ppls posts..

i would and others would like to see your lv5/lv4 mission runing drone boat fit... pls link


If you can't think of your own, then why should I make it easier for you? I'd much sooner hunt you down with it while you're on mission and make it harder for you. If you want to at least LOOK like you're doing it right, you could start by learning the difference between "there" and "they're".


oh lol 2012 noob your still doing lv2's


oh lol silly noob that still thinks a character's age represents how long the player has been playing. Did you know you can have more than one character, or do you just practice being stupid? See, it's dumb retorts like yours that make me realise you are either trolling or just bad at EVE.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Keko Khaan
Center for Advanced Studies
Gallente Federation
#565 - 2012-12-05 13:04:56 UTC  |  Edited by: Keko Khaan
Some feedback..

Love the changes speacially the UI ones. Bit sad that i cant master my own music anymore as theres no jukebox. I did like old eve soundtrack btw. But i havent really heard music after patch. Heard music only once while i was in hisec with my alt. Rats ai havent caused problems for me yet but im not sure if it was even implied in anoms which im running. Not sure what to think about explosions some times they look cool for example when i shot can from close camera. But sometimes they look more explosive farts..

Anyways one weird thing came up. I bought and fitted ham tengu before patch it had 41k range with t1 scourge heavy assault missile. Now after patch it says 28k range. So whats happened? Did tengu get nerfed or t1 ham range nerf or what?
Edit: (i might mixed up javelin and t1 ranges..)

Bit more feedback: i think wrecks targeting icon should be very different colour/shaped from npc rat target icon. While popping those npc's and trying to salvage/tractor same time with marauder caused me to shoot some wrecks in rush cause the icons was too similar.
Alexander Renoir
Covenant Trading Agency
#566 - 2012-12-05 13:10:27 UTC  |  Edited by: Alexander Renoir
Svipull wrote:
Yesterday, immediately after patch some pilots started to put a bounty on everybody who is a long time supporter of your game in the German HILFE Channel. Why should I pay for that - in € - I mean ?


Hello Svi,

I was also one of these people in the german Hilfe (You know my main). But now I let it be. CCP do not wants my help anymore but ensures that every id!ot is able to spend a bounty on me.
Good job CCP. I am quiet now! Because every dumbass spend an bounty on every man that he sees in a channel!

WAS IT WORTH THAT?

Do your support allone! I am out of any official channel till it is impossible to place bounties on positive secstate chars again! You have lost one former loyal helper in a help channel.
I will reconsider to cancel all my subs of accounts.

P.S.:
Patch notes for EVE Online Retribution 1.0.1 wrote:

•We have now forbidden placing bounty on Developer & ISD Corporations and Alliances.

LOL? Bad joke CCP! You hate your own features!

Bye!
Diemos Hiaraki
Septentrion
#567 - 2012-12-05 13:11:13 UTC
I was really looking forward to this update, and at first glance I was pleased with what I saw until I looked at my fit and noticed my dps had gone down significantly. I did a few missions to test my dps, and to my horror found I had lost about 20km of max range. Things went rapidly downhill from there, probably because all I could see were faults after having my primary weapon and play-style ruined.

Spending three months training for the next best thing for my play-style is not something I'm likely to pay for - especially when the chances are that whatever I train for will by made into a brawler in some future update because "that's what it was intended for initially, now it works as intended" balancing. I may be tempted to train for a ship that has a NERF bat as a weapon though - any danger of getting one of those?

The rest of the update comes across as a tech demo. Most changes appear to have been done "to make the code more elegant," including reducing missile flight time. The New York Museum of Modern Art might be impressed, but I'm not.
Remiel Pollard
Aliastra
Gallente Federation
#568 - 2012-12-05 13:12:10 UTC
Alexander Renoir wrote:

Bye!


Can I have your stuff?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lord Leftfield
Doomheim
#569 - 2012-12-05 13:12:59 UTC
If my client updated, i too could give feeedback :P

Life is just a 420 all the way home :) Please give me more of that chocolate brew!!

Gibbo3771
AQUILA INC
Verge of Collapse
#570 - 2012-12-05 13:17:25 UTC
Fix the target reticle, its far too small on 1920x1080, have to squint when looking at it, even with my glasses on.

PC is straining to run 2 accounts, with an i5 2500 clocked @ 4.6ghz, my CPU load is at 30-40% with one client and nearly under full load with 2.
Phoenix Czech
AZ Solutions CZ
#571 - 2012-12-05 13:24:55 UTC
Hello,
I have to say "well done" for retribution.

There is one thing whitch could be nice to add into bounty system. Let us give funcionality to enlist more than only TOP 10 characters with highest bounty on. And mabye possibility to search all the characters with bounty on them (for example from 1 milion to 10 milion). It would be nice improvement I think.
Robin Koehler
Deep Core Mining Inc.
Caldari State
#572 - 2012-12-05 13:26:13 UTC
Subsystem Fähigkeitsbonus:

5 % Bonus auf die Feuerrate von Lenkwaffenwerfen je Skillstufe



Rollenbonus:

100 % Reduktion des CPU-Verbrauchs von Cloaking Device-Modulen.


% signs in the infromations dont work
Sharon Zorajan
Perkone
Caldari State
#573 - 2012-12-05 13:30:39 UTC  |  Edited by: Sharon Zorajan
I am a mission runner are working on the LV4 missions. I think CCP did a great job on the new weapon sound especially the Hybrid Weapon sound and the camera tracking mode with the new restyled targets and brackets so that the game now looks like a movie ,but I dont like the new visual and sound effect of the NPC ship explosion,it seems n sounds so fake(hong hong of the echo do u guys like it?by the way I have an advanced sound card in my computer n all my graphic settings are high) ,I prefer the old one rather than the new. When the NPC's ship got exploded,no fireball (can u imagine that NPC'S BS got exploded without a fireball then extinguished like a small fireworks?) and the debris of the ship disappeared so fast ,it's unrealistic in the universe,to be honest this part's visual effect even wasn't as good as the previous version!!! The old fake building explosion visual effect still have no modification (little bit disappointed about this) in Retribution,dose any mission runner have the same feeling with me??
My only interest in this game to be a mission runner was killing by the new explosion sound n visual effect!!!
Jack' Sparrow
Brutor Tribe
Minmatar Republic
#574 - 2012-12-05 13:32:49 UTC
I'll start off by saying this, as you develop EVE and focus on implementing new features you should leave old features that play a smaller role alone instead of just botching them like you have with the jukebox. The old music system should have been left as it was for a while yet and then when all the large features are done with, actually sit down and implement a built in player with the all the specifics that I mentioned in my first posting. By doing this you would have a happier player base that wouldn't be complaining about not been able to freely listen to there favourite music without having to go to Sound Cloud. As I said that's just pure botching. The new music system is a neat idea, making it compulsory is not.

Moving on to the Calculator and Notepad it's obvious you don't like the calculator either. I know that you can hardly see it without a magnifying glass but instead of removing it you should implement a large easy to use one. It actually is a very useful tool that I use a lot and I don't think having to go the desktop to use the windows one is really a good idea, do you? The idea I'm trying to get across to you is to leave these things well alone until time permits you to update them. They've worked for the past 8+ years. Why botch them and annoy people when leaving them alone wouldn't of caused any problems? In this case you can just look at them when time permits. The Notepad again, it's a very useful tool that's been around as long as I can remember, I use it all the time. This should again be left well alone and if it needs an update then maybe look at it in another 6 months once major changes have been done.

You speak of the calendar having an eve specific role (which is does) but so does the Calculator, the notepad and dare I say it, the jukebox. The calculator for traders, maths addicts etc. The Notepad for quick to retrieve notes while in battle or whatever instead of having to browse to there word documents etc. The jukebox because well we the players like it and having to run Sound Cloud isn't really appropriate and running for example iTunes for some of us isn't possible if we have lower end hardware.

I would like to see the following priorities considered:

(1) - Leave things like the notepad, calculator and jukebox well alone until you have time to actually do the job properly without causing people to complain.

(2) - Focus on fixing important things correctly instead of buggering them up because you run out of time. So far you've made drone boats obsolete for missions and PVE in general. You've ruined heavy missiles by giving them way to bigger nerf. You've made Caldari missile boats that use heavy missiles obsolete and for example, Tengu pilots now have to use Heavy Assault Missiles. There are a number of other things as well but I haven't read in details about them so I wont mention them.

(3) After 1 and 2 have been met, introduce new features.

Regarding the nerfs, I'm not saying that you should make for example level 4 missions as easy as mining but instead of making mission running less worth doing by losing drones, make it harder for example make the NPC's do more damage.

I in no way have no intention of this post been offensive, just trying to prove points but, please read it a few times and hopefully you will agree with me.

Kind regards,

Jack


CCP Explorer wrote:
Vaerah Vahrokha wrote:
Jack' Sparrow wrote:
The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox.

Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past. Shocked I disagree.
I suppose the next "intelligent" CCP move is:

- remove calculator

- remove notepad

- remove calendar.

After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right?
So, as a dev who loves to hate the EVE Calculator (name dropping CCP karkur here to try and have this post be caught by her RSS filters; we have a special EVE Calculator relationship...):

The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there.

I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?

The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it... Smile

The EVE Calendar clearly already has EVE-specific functionality and is a method for players to organise their work in ways that Outlook and Exchange can't (unless everyone in the corp/alliance had access to the same Exchange server).

The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)?
Rancor Kane
Geuzen Inc
#575 - 2012-12-05 13:39:36 UTC
Although I see sence in the fact you can put a bouty on any person aslong as you can afford it.

the current system becomes the new grieving (hence the posting alt)

secondly an entire playerbase with bouties on their head is just plain silly, not to mention not a very good advertisement to new players, that:

1) are scared off
2) see a rather useless game mechanic that surpassed it's goal.


like the grahics and new ships,

haven't been able to fly all ships, yet.

missiles revamp

Personaly I think the explosion velocity and Radius on the T2 Furies are a bit overdone, same goes for the entire Heavy Missile nerf I can live with the range and damage reduction (again range on Furies might be a bit to much) though it makes Heavies to vunrable to fast ships/small ships. or there should be a specific close range ammo small radius, large explosion velocity, not unlike turrets with whom they need to be on par.

UI.

Need time to get used to that before be able to judge on that.

music.

Anoying when traveling and have the same intro start over and over again,

sound.

mostly nice, beeps, creeps and sweeps need to go.

Flag system

NPC flag is anoying, might have some use for people preventing to log off while in combat, but should that anoy everyone every few seconds.


Alexander Renoir
Covenant Trading Agency
#576 - 2012-12-05 13:46:29 UTC
Remiel Pollard wrote:
Alexander Renoir wrote:

Bye!


Can I have your stuff?

Perhaps... in form of a bounty on your head! Twisted
Galmas
United System's Commonwealth
#577 - 2012-12-05 13:54:25 UTC
complete no goes:

- sound when aggressing/deaggressing , you must be kiddn, have you played your game for longer then 5 mins in combat with these sounds??? i dont want it to make noise then
- sounds when opening cans
- blinking modules at the end of their cycle (make it an option for e.g. triage or siege mods)
- size of the bubbles around the targets in space, way too large
- size of the icons for locked targets, way too large of a icon but the actual status information of the shield/armor/hull is way too small
- sound when a target gets destroyed

all these new audible and visual effects need a lot of tuning
Galmas
United System's Commonwealth
#578 - 2012-12-05 14:02:02 UTC
Galmas wrote:
complete no goes:

- sound when aggressing/deaggressing , you must be kiddn, have you played your game for longer then 5 mins in combat with these sounds??? i dont want it to make noise then
- sounds when opening cans
- blinking modules at the end of their cycle (make it an option for e.g. triage or siege mods)
- size of the bubbles around the targets in space, way too large
- size of the icons for locked targets, way too large of a icon but the actual status information of the shield/armor/hull is way too small
- sound when a target gets destroyed

all these new audible and visual effects need a lot of tuning


in addition to the above:

- when hovering the mouse over e.g. a tractor beam all the cans around you start playing disco lights, please turn that off again.

why did you clutter the already cluttered screen so much more? i really dont understand that.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#579 - 2012-12-05 14:08:33 UTC
Galmas wrote:
complete no goes:

- sound when aggressing/deaggressing , you must be kiddn, have you played your game for longer then 5 mins in combat with these sounds??? i dont want it to make noise then
- sounds when opening cans
- blinking modules at the end of their cycle (make it an option for e.g. triage or siege mods)
- size of the bubbles around the targets in space, way too large
- size of the icons for locked targets, way too large of a icon but the actual status information of the shield/armor/hull is way too small
- sound when a target gets destroyed

all these new audible and visual effects need a lot of tuning


While i liked these thing in pve i agree i wouldnt want to see/hear them in pvp.
Xotoxic
Guns and Babes Inc.
#580 - 2012-12-05 14:08:39 UTC
Why do exploding ships sound, like someone's slamming a metal door and where do all those weird hissing/beeping sounds come from?